The Balance of Terror

The Balance of Terror
Cobalt Jewel
Jewels
Limited To: 1
+(10–15)% to all Elemental Resistances
[Two random modifiers]
Fellshrine stood as a holy bastion opposite the
Chamber of Sins, and all that it represented.
For one to rise, the other must fall.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
The Balance of Terror Attr /6

The Balance of Terror Attr /6

NameShow Full Descriptions
Limit「Sanctum」Limited Drop
AcronymResistance
Iconunique19
Release VersionSanctum
BaseTypeCobalt Jewel
Referencepoe.ninja, Community Wiki
+(10–15)% to all Elemental Resistances

+(10–15)% to all Elemental Resistances

FamilyAllResistances
DomainsJewel (10)
GenerationTypeUnique (3)
Req. level1
Stats
  • base resist all elements % Min: 10 Max: 15 Global
  • Craft Tagselemental resistance
    Invert(-15–-10)% to all Elemental Resistances
    The Balance of Terror Modifiers /18 ⍟

    The Balance of Terror Modifiers /18 ⍟

    Description
    Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds
    You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds
    Immune to Curses if you've cast Despair in the past 10 seconds
    Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds
    Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds
    Gain (30–40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds
    +(30–40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 seconds
    Take no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 seconds
    Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds
    You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds
    Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds
    You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds
    Immune to Reflected Damage if you've cast Punishment in the past 10 seconds
    Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds
    Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds
    (20–25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds
    (6–10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds
    You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
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