Lycia, Herald of the Scourge Unique /11 ⍟
IconName
AnwensAmuletEternal Damnation Agate Amulet
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
AnwensTiaraSandstorm Visage Necromancer Circlet
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Avoid interruption from Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
unique19The Balance of Terror Cobalt Jewel
+(10–15)% to all Elemental Resistances
[Two random modifiers]
RelicUnique3x1The Broken Censer Tome Relic
The Herald of the Scourge drops an additional Invocation
Cannot have Inspiration
Cannot recover Resolve
This item is destroyed when your Sanctum ends
RelicUnique2x2The First Crest Coffer Relic
Aureus Coins are converted to Experience upon defeating the Herald of the Scourge
This item is destroyed when your Sanctum ends
RelicUnique1x3The Gilded Chalice Processional Relic
The Herald of the Scourge drops an additional Invocation
Cannot have Inspiration
Cannot recover Resolve
This item is destroyed when your Sanctum ends
RelicUnique1x2The Hour of Divinity Censer Relic
The Herald of the Scourge drops 2 additional Sanctified Relics
Cannot have Boons
This item is destroyed when your Sanctum ends
RelicUnique2x1The Night Lamp Urn Relic
The Herald of the Scourge drops 2 additional Sanctified Relics
Rooms are unknown on the Sanctum Map
This item is destroyed when your Sanctum ends
RelicUnique4x1The Original Scripture Papyrus Relic
The Herald of the Scourge drops the Original Sin
Cannot have Inspiration
Maximum Resolve is 1
This item is destroyed when your Sanctum ends
RelicUnique1x4The Second Sacrament Candlestick Relic
The Herald of the Scourge drops an additional Balance of Terror with an extra Modifier
The Herald of the Scourge deals 100% more Damage
The Herald of the Scourge takes 70% less Damage
This item is destroyed when your Sanctum ends
AnwensStaffThe Winds of Fate Foul Staff
+18% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
Lycia, Herald of the Scourge
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
Tagscaster, demon, human, humanoid, not_dex, ranged, red_blood, very_fast_movement
1350%Life
50%Energy Shield From Life
+50%Armour
450%Ailment Threshold
50 50 50 30Resistance
225%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 20Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
300%Experience
125%Model Size
SanctumLycia2BossType
Lycia2BossMetadata
39,652,930Life
24,398Armour
8,120Evasion
8,133Energy Shield
2,443Damage
3,646Spell Damage
538Accuracy
1.005Attack Time
218,625Experience
6,212,292Ailment Threshold
19,643Chill
19,643Shock
111,132Brittle
19,643Scorch
54,271Sap
MPSSanctumLycia2BasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.67 Second
Deals 4696 to 7043 Fire Damage
Fires 2 additional Projectiles
Projectiles Return to you at end of flight
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3879–5819
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EDSSanctumLycia2DelayedBlast
Triggerable
Cooldown Time: 15 Second
Deals 9201 to 13802 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.8 Second
Cooldown Time: 10 Second
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
Cooldown Time: 13 Second
DTTSanctumLycia2Dash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.33 Second
DTTSanctumLycia2DashSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
Triggerable, Attack
Base Damage: 3879–5819
Critical Strike Chance: 5%
Attack Damage: 220%
Attack Time: 1.5 Second
Deals 120% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GTSanctumLycia2TriggeredCircleWaves
Triggerable
GSSanctumLycia2CircleWave
Triggerable
Deals 2609 to 7826 Lightning Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggerer
Triggerable
EASSanctumLyciaWindTunnel
Cooldown Time: 24 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
Triggerable
Deals 560.6 to 841 Physical Damage
Your Hits cannot Stun Enemies
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
Triggerable
Deals 4205 to 6307 Physical Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
28,251,815Life
21,638Armour
7,608Evasion
7,213Energy Shield
2,179Damage
3,252Spell Damage
499Accuracy
1.005Attack Time
214,599Experience
4,426,118Ailment Threshold
13,995Chill
13,995Shock
79,179Brittle
13,995Scorch
38,667Sap
MPSSanctumLycia2BasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.67 Second
Deals 4208 to 6312 Fire Damage
Fires 2 additional Projectiles
Projectiles Return to you at end of flight
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3461–5191
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EDSSanctumLycia2DelayedBlast
Triggerable
Cooldown Time: 15 Second
Deals 8090 to 12136 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.8 Second
Cooldown Time: 10 Second
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
Cooldown Time: 13 Second
DTTSanctumLycia2Dash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.33 Second
DTTSanctumLycia2DashSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
Triggerable, Attack
Base Damage: 3461–5191
Critical Strike Chance: 5%
Attack Damage: 220%
Attack Time: 1.5 Second
Deals 120% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GTSanctumLycia2TriggeredCircleWaves
Triggerable
GSSanctumLycia2CircleWave
Triggerable
Deals 2338 to 7014 Lightning Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggerer
Triggerable
EASSanctumLyciaWindTunnel
Cooldown Time: 24 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
Triggerable
Deals 507.3 to 760.9 Physical Damage
Your Hits cannot Stun Enemies
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
Triggerable
Deals 3805 to 5707 Physical Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
13,509,445Life
16,992Armour
6,667Evasion
5,664Energy Shield
1,730Damage
2,582Spell Damage
428Accuracy
1.005Attack Time
204,221Experience
2,206,543Ailment Threshold
6,977Chill
6,977Shock
39,473Brittle
6,977Scorch
19,276Sap
MPSSanctumLycia2BasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.67 Second
Deals 3375 to 5063 Fire Damage
Fires 2 additional Projectiles
Projectiles Return to you at end of flight
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2748–4121
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EDSSanctumLycia2DelayedBlast
Triggerable
Cooldown Time: 15 Second
Deals 6246 to 9369 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.8 Second
Cooldown Time: 10 Second
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
Cooldown Time: 13 Second
DTTSanctumLycia2Dash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.33 Second
DTTSanctumLycia2DashSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
Triggerable, Attack
Base Damage: 2748–4121
Critical Strike Chance: 5%
Attack Damage: 220%
Attack Time: 1.5 Second
Deals 120% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GTSanctumLycia2TriggeredCircleWaves
Triggerable
GSSanctumLycia2CircleWave
Triggerable
Deals 1875 to 5625 Lightning Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggerer
Triggerable
EASSanctumLyciaWindTunnel
Cooldown Time: 24 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
Triggerable
Deals 414.7 to 622.1 Physical Damage
Your Hits cannot Stun Enemies
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
Triggerable
Deals 3110 to 4666 Physical Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
5,333,027Life
12,522Armour
5,633Evasion
4,174Energy Shield
1,291Damage
1,926Spell Damage
352Accuracy
1.005Attack Time
187,902Experience
977,722Ailment Threshold
3,092Chill
3,092Shock
17,490Brittle
3,092Scorch
8,541Sap
MPSSanctumLycia2BasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.67 Second
Deals 2554 to 3831 Fire Damage
Fires 2 additional Projectiles
Projectiles Return to you at end of flight
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2050–3074
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EDSSanctumLycia2DelayedBlast
Triggerable
Cooldown Time: 15 Second
Deals 4507 to 6760 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.8 Second
Cooldown Time: 10 Second
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
Cooldown Time: 13 Second
DTTSanctumLycia2Dash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.33 Second
DTTSanctumLycia2DashSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
Triggerable, Attack
Base Damage: 2050–3074
Critical Strike Chance: 5%
Attack Damage: 220%
Attack Time: 1.5 Second
Deals 120% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GTSanctumLycia2TriggeredCircleWaves
Triggerable
GSSanctumLycia2CircleWave
Triggerable
Deals 1419 to 4257 Lightning Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggerer
Triggerable
EASSanctumLyciaWindTunnel
Cooldown Time: 24 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
Triggerable
Deals 321.5 to 482.2 Physical Damage
Your Hits cannot Stun Enemies
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
Triggerable
Deals 2411 to 3616 Physical Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
1,881,176Life
9,191Armour
4,739Evasion
3,064Energy Shield
957Damage
1,429Spell Damage
290Accuracy
1.005Attack Time
169,208Experience
395,047Ailment Threshold
1,249Chill
1,249Shock
7,067Brittle
1,249Scorch
3,451Sap
MPSSanctumLycia2BasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.67 Second
Deals 1926 to 2889 Fire Damage
Fires 2 additional Projectiles
Projectiles Return to you at end of flight
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1520–2280
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EDSSanctumLycia2DelayedBlast
Triggerable
Cooldown Time: 15 Second
Deals 3240 to 4860 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
Spell, Multicastable, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.8 Second
Cooldown Time: 10 Second
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
Cooldown Time: 13 Second
DTTSanctumLycia2Dash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.33 Second
DTTSanctumLycia2DashSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
Triggerable, Attack
Base Damage: 1520–2280
Critical Strike Chance: 5%
Attack Damage: 220%
Attack Time: 1.5 Second
Deals 120% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GTSanctumLycia2TriggeredCircleWaves
Triggerable
GSSanctumLycia2CircleWave
Triggerable
Deals 1070 to 3209 Lightning Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggerer
Triggerable
EASSanctumLyciaWindTunnel
Cooldown Time: 24 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
Triggerable
Deals 248.3 to 372.4 Physical Damage
Your Hits cannot Stun Enemies
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
Triggerable
Deals 1862 to 2793 Physical Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterProjectileSpell 90OnlyLastTarget TargetIsPlayer TargetNotNear
MonsterProjectileSpell 3
SummonSpecificMonsters 400 ForceTargetLocationNearObject=(variable::generic_arena_middle_object,45,70) CompareVariableGroupSize=(variable::vortexes, <25) IgnoresTaunt
EmptyActionSpell 400 ForceTargetSelf CompareVariableGroupSize=(variable::vortexes, >4) IgnoresTaunt
EmptyActionSpell2 1000 ForceTargetEnemy TargetIsPlayer IgnoresTaunt NotOnFullLife
EffectDrivenSpell600ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife IgnoresTaunt
DashToTarget DTTSanctumLycia2DashSlam 1000 ForceTargetEnemy TargetNotInRange=30 TargetIsPlayer IgnoresTaunt NotOnFullLife
DashToTarget DTTSanctumLycia2DashSlam 30 ForceTargetEnemy TargetNotInRange=30 NotOnFullLife
DashToTarget DTTSanctumLycia2Dash 1000 ForceTargetVariable=variable::generic_arena_middle_object OnLessThan50PercentLife IgnoresTaunt IsInState=(state::wave_phase, 0 )
ChangeToStance2 -1 ForceTargetVariable=variable::generic_arena_middle_object OnLessThan50PercentLife TargetInRange=5 IsInState=(state::wave_phase, 0 )
Flee 1000 ForceTargetAlly TargetInRange=10 TargetIsMonsterOfHashType=monster::Metadata/Monsters/LeagueSanctum/Boss/Objects/Lycia2Vortex
stance stance2
stance stance3

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

	on_start_ChangeToStance2 = "FaceCamera();"
}

Functions
{
	
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_is_sanctum_final_boss = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"
}

Animated
{
	on_death_bwd_01 =
	"
		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
		DisableRendering();
	"

	on_event_wings_for_death_bwd_01 = "EnableRendering();"

	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2Boss"] = {
    name = "Lycia, Herald of the Scourge",
    life = 13.5,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "SanctumLycia2Melee",
        "SSMSanctumLycia2SummonVortex",
        "MPSSanctumLycia2BasicProjectile",
        "GASanctumLycia2DashSlamImpact",
        "GSSanctumLycia2CircleWave",
        "GSSanctumLycia2WindTunnelImpact",
        "GSSanctumLycia2WindTunnelImpactFinal",
        "EASSanctumLycia2MoveVortexes",
        "EASSanctumLyciaWindTunnel",
        "GTSanctumLycia2TriggeredCircleWaves",
        "GTSanctumLycia2TriggeredCircleWavesTriggerer",
        "EDSSanctumLycia2DelayedBlast",
        "DTTSanctumLycia2Dash",
        "DTTSanctumLycia2DashSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumLycia2Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLycia2SummonVortex"] = {
    name = "SSMSanctumLycia2SummonVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumLycia2BasicProjectile"] = {
    name = "MPSSanctumLycia2BasicProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLycia2DashSlamImpact"] = {
    name = "GASanctumLycia2DashSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2CircleWave"] = {
    name = "GSSanctumLycia2CircleWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpact"] = {
    name = "GSSanctumLycia2WindTunnelImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpactFinal"] = {
    name = "GSSanctumLycia2WindTunnelImpactFinal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLycia2MoveVortexes"] = {
    name = "EASSanctumLycia2MoveVortexes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLyciaWindTunnel"] = {
    name = "EASSanctumLyciaWindTunnel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWaves"] = {
    name = "GTSanctumLycia2TriggeredCircleWaves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWavesTriggerer"] = {
    name = "GTSanctumLycia2TriggeredCircleWavesTriggerer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLycia2DelayedBlast"] = {
    name = "EDSSanctumLycia2DelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.46,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2Dash"] = {
    name = "DTTSanctumLycia2Dash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2DashSlam"] = {
    name = "DTTSanctumLycia2DashSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Invertmonster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Action Speed cannot be modified to below 70% base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertAction Speed cannot be modified to below 130% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Lycia, Herald of the Scourge
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Action Speed cannot be modified to below 70% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    Cannot be Knocked Back
    SpectreN
    Tagscaster, demon, human, humanoid, not_dex, ranged, red_blood, very_fast_movement
    1350%Life
    50%Energy Shield From Life
    +50%Armour
    450%Ailment Threshold
    50 50 50 30Resistance
    225%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 20Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    300%Experience
    125%Model Size
    SanctumLycia2BossType
    Lycia2BossEmergeMetadata
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    MonsterProjectileSpell 90OnlyLastTarget TargetIsPlayer TargetNotNear
    MonsterProjectileSpell 3
    SummonSpecificMonsters 400 ForceTargetLocationNearObject=(variable::generic_arena_middle_object,45,70) CompareVariableGroupSize=(variable::vortexes, <25) IgnoresTaunt
    EmptyActionSpell 400 ForceTargetSelf CompareVariableGroupSize=(variable::vortexes, >4) IgnoresTaunt
    EmptyActionSpell2 1000 ForceTargetEnemy TargetIsPlayer IgnoresTaunt NotOnFullLife
    EffectDrivenSpell600ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife IgnoresTaunt
    DashToTarget DTTSanctumLycia2DashSlam 1000 ForceTargetEnemy TargetNotInRange=30 TargetIsPlayer IgnoresTaunt NotOnFullLife
    DashToTarget DTTSanctumLycia2DashSlam 30 ForceTargetEnemy TargetNotInRange=30 NotOnFullLife
    DashToTarget DTTSanctumLycia2Dash 1000 ForceTargetVariable=variable::generic_arena_middle_object OnLessThan50PercentLife IgnoresTaunt IsInState=(state::wave_phase, 0 )
    ChangeToStance2 -1 ForceTargetVariable=variable::generic_arena_middle_object OnLessThan50PercentLife TargetInRange=5 IsInState=(state::wave_phase, 0 )
    Flee 1000 ForceTargetAlly TargetInRange=10 TargetIsMonsterOfHashType=monster::Metadata/Monsters/LeagueSanctum/Boss/Objects/Lycia2Vortex
    stance stance2
    stance stance3

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	on_start_ChangeToStance2 = "FaceCamera();"
    }
    
    Functions
    {
    	
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    }
    
    Animated
    {
    	on_death_bwd_01 =
    	"
    		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
    		DisableRendering();
    	"
    
    	on_event_wings_for_death_bwd_01 = "EnableRendering();"
    
    	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
    	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossEmerge"] = {
        name = "Lycia, Herald of the Scourge",
        life = 13.5,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Invertmonster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Action Speed cannot be modified to below 70% base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertAction Speed cannot be modified to below 130% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Invertmonster no drops or experience [-1]
    Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Lycia Topic /50 ⍟
    NPCName
    DiviniaYou found and faced Lycia herself? This confirms that she has a physical form – I wondered if she might be some kind of spirit or dark incorporeal entity, but this is clearly not the case. If she has been experimenting with necromancy, this may not be the last we'll see of her. She could have discovered some arcane secret that grants her extended life. Face her again, Exile. Cut off her head this time!
    DiviniaYou defeated Lycia? Brilliantly done, Exile.

    The Sanctum seems unaffected, and her presence is still endemic. She might truly have discovered the secret of immortality. We need to find out more. I'll keep researching, Exile, and you keep exploring. We'll uncover the truth of all this.
    The Gilded Chalice"He took the newcomers' symbol and made it his own. Finally, they flocked to him. Finally, he had the power and wealth he so desired." - Lycia, the Heretic
    The Second Sacrament"He took many of his people's traditions and gilded them, hollowed them. They rejected his new religion, and he and his followers were forced to depart the mountains for lands unknown." - Lycia, the Heretic
    The Hour of Divinity"They ascended together, one unwillingly. The vilified became black as coal, and the lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only cost him his brother." - Lycia, the Heretic
    The Night Lamp"The newcomers were terrified of fire. He used their fear to control them, to lay the seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the Heretic
    The Broken Censer"His followers were too small in number to spark divinity, so he turned to a greater power: hatred. He vilified his brother, sparking zealotry, and the change finally began." - Lycia, the Heretic
    The First Crest"In pursuit of divinity, he tried many times to found a religion. Few followed his initial symbols and proverbs. He needed something greater. A symbol none could deny." - Lycia, the Heretic
    The Original Scripture"It's all here. The lie at the core of my faith. Maxarius was not the first chosen of Innocence. Maxarius was Innocence himself. A charlatan, a liar, and a power-seeker." - Lycia, the Heretic
    LyciaCorruptCurrencyLycia's Invocation of Minion Instability
    LyciaCorruptCurrencyLycia's Invocation of Resolute Technique
    LyciaCorruptCurrencyLycia's Invocation of Blood Magic
    LyciaCorruptCurrencyLycia's Invocation of Pain Attunement
    LyciaCorruptCurrencyLycia's Invocation of Elemental Equilibrium
    LyciaCorruptCurrencyLycia's Invocation of Iron Grip
    LyciaCorruptCurrencyLycia's Invocation of Point Blank
    LyciaCorruptCurrencyLycia's Invocation of Acrobatics
    LyciaCorruptCurrencyLycia's Invocation of Ghost Reaver
    LyciaCorruptCurrencyLycia's Invocation of Vaal Pact
    LyciaCorruptCurrencyLycia's Invocation of Elemental Overload
    LyciaCorruptCurrencyLycia's Invocation of Avatar of Fire
    LyciaCorruptCurrencyLycia's Invocation of Eldritch Battery
    LyciaCorruptCurrencyLycia's Invocation of Ancestral Bond
    LyciaCorruptCurrencyLycia's Invocation of Crimson Dance
    LyciaCorruptCurrencyLycia's Invocation of Perfect Agony
    LyciaCorruptCurrencyLycia's Invocation of Runebinder
    LyciaCorruptCurrencyLycia's Invocation of Glancing Blows
    LyciaCorruptCurrencyLycia's Invocation of Call to Arms
    LyciaCorruptCurrencyLycia's Invocation of the Agnostic
    LyciaCorruptCurrencyLycia's Invocation of Supreme Ego
    LyciaCorruptCurrencyLycia's Invocation of the Impaler
    LyciaCorruptCurrencyLycia's Invocation of Hex Master
    LyciaCorruptCurrencyLycia's Invocation of Lethe Shade
    LyciaCorruptCurrencyLycia's Invocation of Ghost Dance
    LyciaCorruptCurrencyLycia's Invocation of Versatile Combatant
    LyciaCorruptCurrencyLycia's Invocation of Magebane
    LyciaCorruptCurrencyLycia's Invocation of Solipsism
    LyciaCorruptCurrencyLycia's Invocation of Divine Shield
    LyciaCorruptCurrencyLycia's Invocation of Iron Will
    LyciaCorruptCurrencyLycia's Invocation of Wicked Ward
    LyciaCorruptCurrencyLycia's Invocation of Wind Dancer
    LyciaCorruptCurrencyLycia's Invocation of Conduit
    LyciaCorruptCurrencyLycia's Invocation of Arrow Dancing
    LyciaCorruptCurrencyLycia's Invocation of Precise Technique
    LyciaCorruptCurrencyLycia's Invocation of Iron Reflexes
    LyciaCorruptCurrencyLycia's Invocation of Unwavering Stance
    LyciaCorruptCurrencyLycia's Invocation of Imbalanced Guard
    LyciaCorruptCurrencyLycia's Invocation of Eternal Youth
    LyciaCorruptCurrencyLycia's Invocation of Mind over Matter
    LyciaCorruptCurrencyLycia's Invocation of Zealot's Oath
    Lycia, Herald of the Scourge Text Audio /39 ⍟
    Name

    LyciaTransformedMeleeRandom

    LyciaTransformedBasicProjectilesRandom
    Swift death!
    LyciaTransformedCombatVortexesRandom
    Swift death!
    LyciaTransformedCombatVortexes2
    Swift death!
    LyciaTransformedCombatVortexes3
    Inevitable!
    LyciaTransformedCombatBlastRandom
    Inevitable!
    LyciaTransformedCombatBlast2
    Inevitable!
    LyciaTransformedCombatBlast3
    Inevitable!
    LyciaTransformedCombatBlast4
    Begone!
    LyciaTransformedCombatDashRandom
    Begone!
    LyciaTransformedCombatDash2
    Begone!
    LyciaTransformedCombatDash3
    Begone!
    LyciaTransformedCombatDash4
    I will bathe this world in blood!
    LyciaTransformedCombatEnterWavesRandom
    I will bathe this world in blood!
    LyciaTransformedCombatEnterWaves2
    I will bathe this world in blood!
    LyciaTransformedCombatEnterWaves3
    Impressive, but futile.
    LyciaTransformedCombatExitWavesRandom
    Impressive, but futile.
    LyciaTransformedCombatExitWaves2
    Impressive, but futile.
    LyciaTransformedCombatExitWaves3
    Impressive, but futile.
    LyciaTransformedCombatExitWaves4
    You... will... know... pain!
    LyciaTransformedCombatSpecialRandom
    You... will... know... pain!
    LyciaTransformedCombatSpecial2
    You have accomplished nothing... I have achieved eternal life...
    LyciaTransformedCombatDeathFirstRandom
    You are only delaying the inevitable.
    LyciaTransformedCombatDeathRandom
    I cannot die. You know this.
    LyciaTransformedCombatDeath2
    Beidat beckons just beyond the door...
    LyciaTransformedCombatDeath3
    You've accomplished nothing.
    LyciaTransformedCombatDeath4
    *laughter*
    LyciaTransformedCombatDeath5
    Beidat, give me your power!
    LyciaCombatTransformRepeatRandom
    Beidat, give me your power!
    LyciaCombatTransformRepeat2
    The Scourge will consume this world of sinners!
    LyciaCombatTransformRepeat3
    The Scourge will consume this world of sinners!
    LyciaCombatTransformRepeat4
    None are innocent. All will be consumed!
    LyciaCombatTransformRepeat5
    None are innocent. All will be consumed!
    LyciaCombatTransformRepeat6
    Beidat, take my flesh!
    LyciaCombatTransformRepeat7
    Beidat, take my flesh!
    LyciaCombatTransformRepeat8
    I have such sights to show you...
    LyciaCombatTransformRepeat9
    I have such sights to show you...
    LyciaCombatTransformRepeat10
    I have such sights to show you...
    LyciaTransformed_Combat_Vortexes_02.ogg
    Edit

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