Lycia, Herald of the Scourge Unique /11 ⍟
+(16–24) to Strength and Intelligence
+(40–70) to maximum Mana
(-13–13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos Resistance
(Maximum Resistances cannot be raised above 90%)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
+(10–15)% to all Elemental Resistances
[Two random modifiers]
The Herald of the Scourge drops 2 additional Forbidden Tomes
Rooms are unknown on the Sanctum Map
Cannot be used with Forbidden Tomes below level 75
This item is destroyed when applied to a Sanctum
Aureus Coins are converted to Experience upon defeating the Herald of the Scourge
This item is destroyed when applied to a Sanctum
Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
Cannot have Inspiration
Cannot recover Resolve
This item is destroyed when applied to a Sanctum
Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
Cannot have Boons
This item is destroyed when applied to a Sanctum
The Herald of the Scourge drops an additional Forbidden Tome
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a Sanctum
The Herald of the Scourge drops the Original Sin
Cannot have Inspiration
Maximum Resolve is 1
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
The Herald of the Scourge deals 100% more Damage
The Herald of the Scourge takes 75% less Damage
The Herald of the Scourge drops the Winds of Fate
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
+18% Chance to Block Attack Damage while wielding a Staff
(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
Lycia, Herald of the Scourge
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
Tagscaster, demon, human, humanoid, large_model, not_dex, ranged, red_blood, sanctum_monster, very_fast_movement
Life
2700%
Energy Shield From Life
50%
Armour
+50%
Ailment Threshold
660%
Resistance
50 50 50 30
Damage
225%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
125%
Type
SanctumLycia2Boss
Metadata
Lycia2Boss
Level
68
Life
3,762,352
Armour
43,185
Evasion
4,739
Energy Shield
3,064
Damage
957
Spell Damage
1,429
Accuracy
290
Attack Time
1.005
Experience
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
MPSSanctumLycia2BasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.67 sec
Deals 1926 to 2889 Fire Damage
Fires 2 additional Projectiles
Projectiles Return to you
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1520–2280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSanctumLycia2DelayedBlast
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.46 sec
Cooldown Time: 15 sec
Deals 3240 to 4860 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
Spell, Multicastable, Triggerable
Cast Time: 1.8 sec
Cooldown Time: 10 sec
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
Spell
Cast Time: 1.5 sec
Cooldown Time: 13 sec
DTTSanctumLycia2Dash
Spell, Movement
Cast Time: 1.33 sec
DTTSanctumLycia2DashSlam
Spell, Movement
Cast Time: 3 sec
Cooldown Time: 8 sec
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
Triggerable, Attack
Base Damage: 1520–2280
Critical Strike Chance: 5%
Attack Damage: 220%
Attack Time: 1.5 sec
Deals 120% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GTSanctumLycia2TriggeredCircleWaves
Triggerable, Spell
Cast Time: 1 sec
GSSanctumLycia2CircleWave
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1070 to 3209 Lightning Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggerer
Triggerable, Spell
Cast Time: 1 sec
EASSanctumLyciaWindTunnel
Spell
Cast Time: 4 sec
Cooldown Time: 24 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 248.3 to 372.4 Physical Damage
Your Hits cannot Stun Enemies
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1862 to 2793 Physical Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GASanctumVortexDash
Triggerable, Attack
Base Damage: 1520–2280
Critical Strike Chance: 5%
Attack Time: 1.5 sec
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GASanctumVortexImpact
Triggerable, Attack
Base Damage: 1520–2280
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

	on_start_ChangeToStance2 = "FaceCamera();"
}

Functions
{
	
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_is_sanctum_final_boss = 1
	is_sanctum_floor_boss = 1
	is_sanctum_boss = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"
}

Animated
{
	on_death_bwd_01 =
	"
		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
		DisableRendering();
	"

	on_event_wings_for_death_bwd_01 = "EnableRendering();"

	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2Boss"] = {
    name = "Lycia, Herald of the Scourge",
    life = 27,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "SanctumLycia2Melee",
        "SSMSanctumLycia2SummonVortex",
        "MPSSanctumLycia2BasicProjectile",
        "GASanctumLycia2DashSlamImpact",
        "GSSanctumLycia2CircleWave",
        "GASanctumVortexImpact",
        "GASanctumVortexDash",
        "GSSanctumLycia2WindTunnelImpact",
        "GSSanctumLycia2WindTunnelImpactFinal",
        "EASSanctumLycia2MoveVortexes",
        "EASSanctumLyciaWindTunnel",
        "GTSanctumLycia2TriggeredCircleWaves",
        "GTSanctumLycia2TriggeredCircleWavesTriggerer",
        "EDSSanctumLycia2DelayedBlast",
        "DTTSanctumLycia2Dash",
        "DTTSanctumLycia2DashSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumLycia2Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLycia2SummonVortex"] = {
    name = "SSMSanctumLycia2SummonVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumLycia2BasicProjectile"] = {
    name = "MPSSanctumLycia2BasicProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_distance_override",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_return",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLycia2DashSlamImpact"] = {
    name = "GASanctumLycia2DashSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2CircleWave"] = {
    name = "GSSanctumLycia2CircleWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexImpact"] = {
    name = "GASanctumVortexImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexDash"] = {
    name = "GASanctumVortexDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpact"] = {
    name = "GSSanctumLycia2WindTunnelImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpactFinal"] = {
    name = "GSSanctumLycia2WindTunnelImpactFinal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLycia2MoveVortexes"] = {
    name = "EASSanctumLycia2MoveVortexes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLyciaWindTunnel"] = {
    name = "EASSanctumLyciaWindTunnel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWaves"] = {
    name = "GTSanctumLycia2TriggeredCircleWaves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWavesTriggerer"] = {
    name = "GTSanctumLycia2TriggeredCircleWavesTriggerer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLycia2DelayedBlast"] = {
    name = "EDSSanctumLycia2DelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.46,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2Dash"] = {
    name = "DTTSanctumLycia2Dash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2DashSlam"] = {
    name = "DTTSanctumLycia2DashSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Lycia, Herald of the Scourge
    Demon
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 70% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    Cannot be Knocked Back
    SpectreN
    Tagscaster, demon, human, humanoid, large_model, not_dex, ranged, red_blood, sanctum_monster, very_fast_movement
    Life
    2700%
    Energy Shield From Life
    50%
    Armour
    +50%
    Ailment Threshold
    660%
    Resistance
    50 50 50 30
    Damage
    225%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    125%
    Type
    SanctumLycia2Boss
    Metadata
    Lycia2BossEmerge

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	on_start_ChangeToStance2 = "FaceCamera();"
    }
    
    Functions
    {
    	
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    }
    
    Animated
    {
    	on_death_bwd_01 =
    	"
    		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
    		DisableRendering();
    	"
    
    	on_event_wings_for_death_bwd_01 = "EnableRendering();"
    
    	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
    	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossEmerge"] = {
        name = "Lycia, Herald of the Scourge",
        life = 27,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Lycia Topic /53 ⍟
    NPCName
    DiviniaIn a sense, what happened to Lycia is sad. She chose an unholy path out of spite, knowing the Templar preachings to be riddled with fallacies. And she chose immortality out of a desire to not be forgotten, enduring centuries of isolation as a result. She is not blameless, but Beidat was the true culprit. That self-proclaimed 'archangel,' that {fiend}, enticed Lycia into the deal that prolonged her life, and used her to gain a foothold in Wraeclast. I shudder to think of what will happen if he garners more power.

    These ever-changing halls are still permeated with Lycia's magic. She is not gone. She still has dominion over this place. I implore you to keep exploring the Sanctum, and killing Lycia too, if you have the fortitude to. We will never know the specifics of her deal with Beidat, but if she manages to open the door to this world, the Scourge will bring horror to every living person on Wraeclast. She is truly immortal, so all we can do is delay her, but every time she is slain, you buy us time to work on a more permanent solution.
    The Gilded Chalice"He took the newcomers' symbol and made it his own. Finally, they flocked to him. Finally, he had the power and wealth he so desired." - Lycia, the Heretic
    The Second Sacrament"He took many of his people's traditions and gilded them, hollowed them. They rejected his new religion, and he and his followers were forced to depart the mountains for lands unknown." - Lycia, the Heretic
    The Hour of Divinity"They ascended together, one unwillingly. The vilified became black as coal, and the lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only cost him his brother." - Lycia, the Heretic
    The Night Lamp"The newcomers were terrified of fire. He used their fear to control them, to lay the seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the Heretic
    The Broken Censer"His followers were too small in number to spark divinity, so he turned to a greater power: hatred. He vilified his brother, sparking zealotry, and the change finally began." - Lycia, the Heretic
    The First Crest"In pursuit of divinity, he tried many times to found a religion. Few followed his initial symbols and proverbs. He needed something greater. A symbol none could deny." - Lycia, the Heretic
    The Original Scripture"It's all here. The lie at the core of my faith. Maxarius was not the first chosen of Innocence. Maxarius was Innocence himself. A charlatan, a liar, and a power-seeker." - Lycia, the Heretic
    The Blood of Innocence"After weeks of being pursued, the veiled traveller made her stand in a sandstorm. Somehow, she wounded a god. Innocence relented; his brother and the traveller made good their escape." - Lycia, the Heretic
    The Chains of Castigation"The mysterious traveller saw the vilified brother chained to a cliff, where all could point and shout and deride him. In one fell swing, she cracked the mountainside, freeing him." - Lycia, the Heretic
    The Power and the Promise"Building on the fear and hatred that deified him, Innocence threatened an eternity of flames for nonbelievers. The newcomers wailed and threw themselves at his feet in the thousands." - Lycia, the Heretic
    Lycia's Invocation of Minion Instability
    Lycia's Invocation of Resolute Technique
    Lycia's Invocation of Blood Magic
    Lycia's Invocation of Pain Attunement
    Lycia's Invocation of Elemental Equilibrium
    Lycia's Invocation of Iron Grip
    Lycia's Invocation of Point Blank
    Lycia's Invocation of Acrobatics
    Lycia's Invocation of Ghost Reaver
    Lycia's Invocation of Vaal Pact
    Lycia's Invocation of Elemental Overload
    Lycia's Invocation of Avatar of Fire
    Lycia's Invocation of Eldritch Battery
    Lycia's Invocation of Ancestral Bond
    Lycia's Invocation of Crimson Dance
    Lycia's Invocation of Perfect Agony
    Lycia's Invocation of Runebinder
    Lycia's Invocation of Glancing Blows
    Lycia's Invocation of Call to Arms
    Lycia's Invocation of the Agnostic
    Lycia's Invocation of Supreme Ego
    Lycia's Invocation of the Impaler
    Lycia's Invocation of Hex Master
    Lycia's Invocation of Lethe Shade
    Lycia's Invocation of Ghost Dance
    Lycia's Invocation of Versatile Combatant
    Lycia's Invocation of Magebane
    Lycia's Invocation of Solipsism
    Lycia's Invocation of Divine Shield
    Lycia's Invocation of Iron Will
    Lycia's Invocation of Wicked Ward
    Lycia's Invocation of Wind Dancer
    Lycia's Invocation of Conduit
    Lycia's Invocation of Arrow Dancing
    Lycia's Invocation of Precise Technique
    Lycia's Invocation of Iron Reflexes
    Lycia's Invocation of Unwavering Stance
    Lycia's Invocation of Imbalanced Guard
    Lycia's Invocation of Eternal Youth
    Lycia's Invocation of Mind over Matter
    Lycia's Invocation of Zealot's Oath
    Shade of Lycia Apparition Effect
    Lycia, Herald of the Scourge Text Audio /112 ⍟
    Name
    LyciaTransformedMeleeRandom
    LyciaTransformedMeleeRandom
    LyciaTransformedBasicProjectilesRandom
    LyciaTransformedBasicProjectilesRandom
    Swift death!
    LyciaTransformedCombatVortexesRandom
    Swift death!
    LyciaTransformedCombatVortexes2
    Swift death!
    LyciaTransformedCombatVortexes3
    Inevitable!
    LyciaTransformedCombatBlastRandom
    Inevitable!
    LyciaTransformedCombatBlast2
    Inevitable!
    LyciaTransformedCombatBlast3
    Inevitable!
    LyciaTransformedCombatBlast4
    Begone!
    LyciaTransformedCombatDashRandom
    Begone!
    LyciaTransformedCombatDash2
    Begone!
    LyciaTransformedCombatDash3
    Begone!
    LyciaTransformedCombatDash4
    I will bathe this world in blood!
    LyciaTransformedCombatEnterWavesRandom
    I will bathe this world in blood!
    LyciaTransformedCombatEnterWaves2
    I will bathe this world in blood!
    LyciaTransformedCombatEnterWaves3
    Impressive, but futile.
    LyciaTransformedCombatExitWavesRandom
    Impressive, but futile.
    LyciaTransformedCombatExitWaves2
    Impressive, but futile.
    LyciaTransformedCombatExitWaves3
    Impressive, but futile.
    LyciaTransformedCombatExitWaves4
    You... will... know... pain!
    LyciaTransformedCombatSpecialRandom
    You... will... know... pain!
    LyciaTransformedCombatSpecial2
    You have accomplished nothing... I have achieved eternal life...
    LyciaTransformedCombatDeathFirstRandom
    You are only delaying the inevitable.
    LyciaTransformedCombatDeathRandom
    I cannot die. You know this.
    LyciaTransformedCombatDeath2
    Beidat beckons just beyond the door...
    LyciaTransformedCombatDeath3
    You've accomplished nothing.
    LyciaTransformedCombatDeath4
    *laughter*
    LyciaTransformedCombatDeath5
    Beidat, give me your power!
    LyciaCombatTransformRepeatRandom
    Beidat, give me your power!
    LyciaCombatTransformRepeat2
    The Scourge will consume this world of sinners!
    LyciaCombatTransformRepeat3
    The Scourge will consume this world of sinners!
    LyciaCombatTransformRepeat4
    None are innocent. All will be consumed!
    LyciaCombatTransformRepeat5
    None are innocent. All will be consumed!
    LyciaCombatTransformRepeat6
    Beidat, take my flesh!
    LyciaCombatTransformRepeat7
    Beidat, take my flesh!
    LyciaCombatTransformRepeat8
    I have such sights to show you...
    LyciaCombatTransformRepeat9
    I have such sights to show you...
    LyciaCombatTransformRepeat10
    Too weak-willed to defeat the denizens of the Sanctum?
    LyciaGodVoicePlayerDeathRandom
    Too weak-willed to defeat the denizens of the Sanctum?
    LyciaGodVoicePlayerDeath2
    Too weak-willed to defeat the denizens of the Sanctum?
    LyciaGodVoicePlayerDeath3
    Come now, adventurer. Get up and try again.
    LyciaGodVoicePlayerDeath4
    Come now, adventurer. Get up and try again.
    LyciaGodVoicePlayerDeath5
    Come now, adventurer. Get up and try again.
    LyciaGodVoicePlayerDeath6
    For those like us, death is merely a hindrance. Not an end – a new beginning.
    LyciaGodVoicePlayerDeath7
    For those like us, death is merely a hindrance. Not an end – a new beginning.
    LyciaGodVoicePlayerDeath8
    For those like us, death is merely a hindrance. Not an end – a new beginning.
    LyciaGodVoicePlayerDeath9
    Determination leads to mastery.
    LyciaGodVoicePlayerDeath10
    Determination leads to mastery.
    LyciaGodVoicePlayerDeath11
    Determination leads to mastery.
    LyciaGodVoicePlayerDeath12
    Your struggles are pitiful... but so amusing.
    LyciaGodVoicePlayerDeath13
    Your struggles are pitiful... but so amusing.
    LyciaGodVoicePlayerDeath14
    Your struggles are pitiful... but so amusing.
    LyciaGodVoicePlayerDeath15
    Wisdom is the offspring of suffering and time.
    LyciaGodVoicePlayerDeath16
    Wisdom is the offspring of suffering and time.
    LyciaGodVoicePlayerDeath17
    It seems you lack the fortitude to continue. No matter. Keep going anyway.
    LyciaGodVoicePlayerResolveDrainedRandom
    It seems you lack the fortitude to continue. No matter. Keep going anyway.
    LyciaGodVoicePlayerResolveDrained2
    I thought you had the mettle to endure. Perhaps I was mistaken.
    LyciaGodVoicePlayerResolveDrained3
    I thought you had the mettle to endure. Perhaps I was mistaken.
    LyciaGodVoicePlayerResolveDrained4
    You don't understand, do you? You defile this place, so it rises against you. This is my domain.
    LyciaGodVoicePlayerResolveDrained5
    You don't understand, do you? You defile this place, so it rises against you. This is my domain.
    LyciaGodVoicePlayerResolveDrained6
    You don't understand, do you? You defile this place, so it rises against you. This is my domain.
    LyciaGodVoicePlayerResolveDrained7
    Hmm. Maybe you're not the one, after all...
    LyciaGodVoicePlayerResolveDrained8
    Hmm. Maybe you're not the one, after all...
    LyciaGodVoicePlayerResolveDrained9
    Feeling a little uninspired, are we? I expected more from you.
    LyciaGodVoicePlayerResolveDrained10
    Feeling a little uninspired, are we? I expected more from you.
    LyciaGodVoicePlayerResolveDrained11
    Feeling a little uninspired, are we? I expected more from you.
    LyciaGodVoicePlayerResolveDrained12
    The Templars would shudder at your incompetence. I shudder at theirs.
    LyciaGodVoicePlayerResolveDrained13
    The Templars would shudder at your incompetence. I shudder at theirs.
    LyciaGodVoicePlayerResolveDrained14
    The Templars would shudder at your incompetence. I shudder at theirs.
    LyciaGodVoicePlayerResolveDrained15
    Varakath, slay them!
    LyciaGodVoiceGargoyeFightStartRandom
    I command the waxen one. You shall fall!
    LyciaGodVoiceGargoyleSkillRandom
    I command the waxen one. You shall fall!
    LyciaGodVoiceGargoyleSkill2
    Your will is weak. It's almost endearing.
    LyciaGodVoiceGargoyleSkill3
    Your will is weak. It's almost endearing.
    LyciaGodVoiceGargoyleSkill4
    My underling will deal with you...
    LyciaGodVoiceGargoyleSkill5
    My underling will deal with you...
    LyciaGodVoiceGargoyleSkill6
    My underling will deal with you...
    LyciaGodVoiceGargoyleSkill7
    Bow to my sycophants.
    LyciaGodVoiceSentinelsFightStartRandom
    Bow to my sycophants.
    LyciaGodVoiceSentinelsFightStart2
    These are flesh vessels... Just like you.
    LyciaGodVoiceSentinelsOneDeadRandom
    These are flesh vessels... Just like you.
    LyciaGodVoiceSentinelsOneDead2
    These are flesh vessels... Just like you.
    LyciaGodVoiceSentinelsOneDead3
    You seek to challenge death by staring it in the face? How pathetic.
    LyciaGodVoiceSentinelsOneDead4
    You seek to challenge death by staring it in the face? How pathetic.
    LyciaGodVoiceSentinelsOneDead5
    You seek to challenge death by staring it in the face? How pathetic.
    LyciaGodVoiceSentinelsOneDead6
    You have invoked the wrath of a powerful entity. Perish!
    LyciaGodVoiceReaperFightStartRandom
    You have invoked the wrath of a powerful entity. Perish!
    LyciaGodVoiceReaperFightStart2
    You have invoked the wrath of a powerful entity. Perish!
    LyciaGodVoiceReaperFightStart3
    You have challenged my legion, but you will succumb.
    LyciaGodVoiceReaperFightOverRandom
    You have challenged my legion, but you will succumb.
    LyciaGodVoiceReaperFightOver2
    You have challenged my legion, but you will succumb.
    LyciaGodVoiceReaperFightOver3
    Do not seek dominion over death, or you will be enslaved.
    LyciaGodVoiceReaperFightOver4
    Do not seek dominion over death, or you will be enslaved.
    LyciaGodVoiceReaperFightOver5
    Yes, adventurer... let's make a deal...
    LyciaGodVoiceDiscoverPactRandom
    You stare into the abyss, and the abyss stares back...
    LyciaGodVoiceTakePactRandom
    You stare into the abyss, and the abyss stares back...
    LyciaGodVoiceTakePact2
    You stare into the abyss, and the abyss stares back...
    LyciaGodVoiceTakePact3
    Feed the beast all that it desires...
    LyciaGodVoiceTakePact4
    Feed the beast all that it desires...
    LyciaGodVoiceTakePact5
    Another human tempted by power? A mortal after my own heart.
    LyciaGodVoiceTakePact6
    Another human tempted by power? A mortal after my own heart.
    LyciaGodVoiceTakePact7
    Playing with fire will get you burned...
    LyciaGodVoiceFireBeamRandom
    Playing with fire will get you burned...
    LyciaGodVoiceFireBeam2
    Let's see how strong your resolve truly is...
    LyciaGodVoiceInteractDeferralRandom
    Let's see how strong your resolve truly is...
    LyciaGodVoiceInteractDeferral2
    A sacrifice today is a blessing tomorrow.
    LyciaGodVoiceInteractDeferral3
    A sacrifice today is a blessing tomorrow.
    LyciaGodVoiceInteractDeferral4
    The future is bright for those who wait.
    LyciaGodVoiceInteractDeferral5
    The future is bright for those who wait.
    LyciaGodVoiceInteractDeferral6
    The future is bright for those who wait.
    LyciaGodVoiceInteractDeferral7
    It is irritating that you have progressed so far into my domain, but not surprising. I have seen many mortals undone by curiosity – for how better to ensnare them? Sure enough, now you find yourself in a predicament from which you cannot extricate yourself.

    You have blithely wandered this prison for far too long. It is time for you to meet your end.
    LyciaCombatIntroRandom
    Edit

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