Lycia, Herald of the Scourge 传奇 /11 ⍟
+(16–24) 力量和智慧
+(40–70) 最大魔力
(-13–13)% 混沌抗性
-5% 全部抗性上限
获得等于你混沌抗性一半的额外元素伤害减免。
(抗性上限不能超过 90%)
施法速度加快 (8–10)%
该装备的能量护盾提高 (200–250)%
施法时无视眩晕
法术的基础法术暴击几率等于主手武器的暴击几率
攻击无法造成暴击
+(10–15)% 所有元素抗性
[兩個隨機詞綴]
天灾先驱额外掉落 2 本禁域典籍
禁域地图上的房间变为未知
无法与等级低于 75 的禁域典籍一起使用
对禁域使用时摧毁该物品
耀金币在击败天灾先驱时转换为经验值
对禁域使用时摧毁该物品
击败天灾先驱时复制最多 4 个随机贡品奖励
不能获得启迪
不能恢复坚毅
对禁域使用时摧毁该物品
击败天灾先驱时复制最多 2 个随机贡品奖励
不能获得恩赐
对禁域使用时摧毁该物品
天灾先驱额外掉落一本禁域典籍
无坚毅缓阻或坚毅护盾,无法避免失去坚毅
对禁域使用时摧毁该物品
天灾先驱额外掉落一个原初之罪
不能获得启迪
最大坚毅为 1
无法与等级低于 83 的禁域典籍一起使用
对禁域使用时摧毁该物品
天灾先驱的伤害总增 100%
天灾先驱受到的伤害总降 75%
天灾先驱会掉落命运之风
无法与等级低于 83 的禁域典籍一起使用
对禁域使用时摧毁该物品
持长杖时攻击伤害格挡几率 +18%
物理伤害提高 (700–800)%
+100% 全域暴击伤害加成
将物理伤害的 75% 转化为一种随机元素
25% 的物理伤害转换为混沌伤害
最大暴击几率为 50%
非暴击无法造成伤害
天灾先驱利西亚
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 70%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Lycia, Herald of the Scourge
幽魂N
标签施法, demon, human, humanoid, large_model, not_dex, ranged, red_blood, sanctum_monster, very_fast_movement
生命
2700%
生命转为护盾
50%
护甲
+50%
异常状态临界值
660%
抗性
50 50 50 30
伤害
225%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 20
攻击间隔
1.5 秒
伤害分布
±20%
经验值
300%
Model Size
125%
类型
SanctumLycia2Boss
Metadata
Lycia2Boss
等级
68
生命
3,762,352
护甲
43,185
闪避值
4,739
能量护盾
3,064
伤害
957
法术伤害
1,429
命中
290
攻击间隔
1.005
经验值
169,208
异常状态临界值
579,402
冰缓
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
MPSSanctumLycia2BasicProjectile
法术, 投射物, 玩家投射物, 可触发
攻击暴击率: 5%
施放间隔: 1.67 秒
造成 1926 - 2889 火焰伤害
额外发射 2 个投射物
投射物返回你身边
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1520–2280
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
击中时击退敌人
将物理伤害的 25% 转化为混沌伤害
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSanctumLycia2DelayedBlast
法术, 可触发
攻击暴击率: 5%
施放间隔: 2.46 秒
冷却时间: 15 秒
造成 3240 - 4860 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
法术, 法术可重复, 可触发
施放间隔: 1.8 秒
冷却时间: 10 秒
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
法术
施放间隔: 1.5 秒
冷却时间: 13 秒
DTTSanctumLycia2Dash
法术, 位移
施放间隔: 1.33 秒
DTTSanctumLycia2DashSlam
法术, 位移
施放间隔: 3 秒
冷却时间: 8 秒
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
可触发, 攻击
基本伤害: 1520–2280
攻击暴击率: 5%
攻击伤害: 220%
攻击间隔: 1.5 秒
攻击伤害总增 120%
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
GTSanctumLycia2TriggeredCircleWaves
可触发, 法术
施放间隔: 1 秒
GSSanctumLycia2CircleWave
法术, 可触发
攻击暴击率: 5%
施放间隔: 1 秒
造成 1070 - 3209 闪电伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggerer
可触发, 法术
施放间隔: 1 秒
EASSanctumLyciaWindTunnel
法术
施放间隔: 4 秒
冷却时间: 24 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
法术, 可触发
攻击暴击率: 5%
施放间隔: 1 秒
造成 248.3 - 372.4 物理伤害
你的击中不能眩晕敌人
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
法术, 可触发
攻击暴击率: 5%
施放间隔: 1 秒
造成 1862 - 2793 物理伤害
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GASanctumVortexDash
可触发, 攻击
基本伤害: 1520–2280
攻击暴击率: 5%
攻击间隔: 1.5 秒
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
GASanctumVortexImpact
可触发, 攻击
基本伤害: 1520–2280
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击伤害总增 50%
将物理伤害的 25% 转化为混沌伤害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

	on_start_ChangeToStance2 = "FaceCamera();"
}

Functions
{
	
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_is_sanctum_final_boss = 1
	is_sanctum_floor_boss = 1
	is_sanctum_boss = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"
}

Animated
{
	on_death_bwd_01 =
	"
		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
		DisableRendering();
	"

	on_event_wings_for_death_bwd_01 = "EnableRendering();"

	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2Boss"] = {
    name = "Lycia, Herald of the Scourge",
    life = 27,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "SanctumLycia2Melee",
        "SSMSanctumLycia2SummonVortex",
        "MPSSanctumLycia2BasicProjectile",
        "GASanctumLycia2DashSlamImpact",
        "GSSanctumLycia2CircleWave",
        "GASanctumVortexImpact",
        "GASanctumVortexDash",
        "GSSanctumLycia2WindTunnelImpact",
        "GSSanctumLycia2WindTunnelImpactFinal",
        "EASSanctumLycia2MoveVortexes",
        "EASSanctumLyciaWindTunnel",
        "GTSanctumLycia2TriggeredCircleWaves",
        "GTSanctumLycia2TriggeredCircleWavesTriggerer",
        "EDSSanctumLycia2DelayedBlast",
        "DTTSanctumLycia2Dash",
        "DTTSanctumLycia2DashSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumLycia2Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLycia2SummonVortex"] = {
    name = "SSMSanctumLycia2SummonVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumLycia2BasicProjectile"] = {
    name = "MPSSanctumLycia2BasicProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_distance_override",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_return",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLycia2DashSlamImpact"] = {
    name = "GASanctumLycia2DashSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2CircleWave"] = {
    name = "GSSanctumLycia2CircleWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexImpact"] = {
    name = "GASanctumVortexImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexDash"] = {
    name = "GASanctumVortexDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpact"] = {
    name = "GSSanctumLycia2WindTunnelImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpactFinal"] = {
    name = "GSSanctumLycia2WindTunnelImpactFinal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLycia2MoveVortexes"] = {
    name = "EASSanctumLycia2MoveVortexes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLyciaWindTunnel"] = {
    name = "EASSanctumLyciaWindTunnel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWaves"] = {
    name = "GTSanctumLycia2TriggeredCircleWaves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWavesTriggerer"] = {
    name = "GTSanctumLycia2TriggeredCircleWavesTriggerer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLycia2DelayedBlast"] = {
    name = "EDSSanctumLycia2DelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.46,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2Dash"] = {
    name = "DTTSanctumLycia2Dash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2DashSlam"] = {
    name = "DTTSanctumLycia2DashSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 天灾先驱利西亚
    恶魔
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    无法被击退
    Lycia, Herald of the Scourge
    幽魂N
    标签施法, demon, human, humanoid, large_model, not_dex, ranged, red_blood, sanctum_monster, very_fast_movement
    生命
    2700%
    生命转为护盾
    50%
    护甲
    +50%
    异常状态临界值
    660%
    抗性
    50 50 50 30
    伤害
    225%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 20
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    300%
    Model Size
    125%
    类型
    SanctumLycia2Boss
    Metadata
    Lycia2BossEmerge

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	on_start_ChangeToStance2 = "FaceCamera();"
    }
    
    Functions
    {
    	
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    }
    
    Animated
    {
    	on_death_bwd_01 =
    	"
    		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
    		DisableRendering();
    	"
    
    	on_event_wings_for_death_bwd_01 = "EnableRendering();"
    
    	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
    	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossEmerge"] = {
        name = "Lycia, Herald of the Scourge",
        life = 27,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 莉西娅 Topic /53 ⍟
    NPC名字
    圣神从某种意义上来说,莉西娅是个悲剧。她出于怨恨而走上了邪道,并且认为圣堂的教义充满了谬误。她选择永生是为了不被遗忘,也忍受了数百年的孤独。她并非毫无过错,但贝达特才是罪魁祸首。这个恶魔自诩为“大天使”,引诱莉西娅为了延长寿命而和他达成交易,并利用她在瓦尔克拉斯取得立足之地。试想一下如果他掌控了更强大的力量……真是不寒而栗。

    这些不断变幻的大厅依然弥漫着莉西娅的魔力。她还没有消失。她依然统治着这片区域。我恳求你继续探索禁域,如果你有那份勇气的话,还请消灭莉西娅。我们永远不知道她和贝达特交易的细节,但如果她能成功打开通往这个世界的大门,天灾将给瓦尔克拉斯的所有生灵带来恐惧。她已经是不死之身,我们唯一能做的就是拖住她,每次你击败她都为我们争取了时间,让我们可以研究出一劳永逸的办法。
    镀金圣杯“他让自己成为了新来之人的象征。终于,他们簇拥着他。终于,他得到了他渴望的权力和财富。”——异教徒莉西娅
    第二圣誓“他吸收了人民的许多传统,并使其镀上了金,又掏空了它们。他们拒绝了他的新宗教,他和他的追随者们被迫离开了群山,前往未知的土地。”——异教徒莉西娅
    神圣之刻“他们一同执掌大权,但是其中一人对此极不情愿。被诋毁的那个变得如焦炭般漆黑,而受称赞的那个则变得金光闪闪。他穷尽一生来追逐自己的野心,最终也得偿所愿。而代价仅仅是失去了自己的兄弟。”——异教徒莉西娅
    黑夜明灯“新来之人害怕火焰。他利用了他们的恐惧来控制他们,撒播着盲目信仰的种子。他声称只有他的神灵能保护他们。”——异教徒莉西娅
    残破香炉“他的追随者数量太少,以至于无法激发神性,所以他转向了更强大的力量:憎恨。他诋毁了他的兄弟,激发了信徒们的狂热行为,改变终于开始了。”——异教徒莉西娅
    初始荣冠“为了追逐神性,他多次尝试创立宗教。很少有人追随了他最初的象征与谚语。他需要更强大的东西。一个无人能够拒绝的象征。”——异教徒莉西娅
    原初经书“都在这里了。谎言是我信仰的核心。玛萨留斯并不是第一个被纯净之神选中的人。他就是纯净之神本身。一个诈欺者、骗子和追寻力量之人。”——异教徒莉西娅
    纯净之血“在被追逐数周后,那位蒙面旅行者在沙暴中奋起反击。不知她如何伤到了一位神灵。纯净之神让步了;他的兄弟与那位旅行者成功逃脱。”——异教徒莉西娅
    苦刑之链“神秘的旅行者看到,锁链将那被诋毁的兄弟捆在悬崖上,让众人肆意指点嘲笑。她伸手一挥,丘峦崩摧,还他自由。”——异教徒莉西娅
    力量与誓言“纯净之神因敬畏与仇恨而飞升,威胁将不信者送入永恒的火海。新来之人哀嚎痛哭,拜伏之人不计其数。”——异教徒莉西娅
    莉西娅的恳求:复仇之灵
    莉西娅的恳求:坚毅之心
    莉西娅的恳求:祭血术
    莉西娅的恳求:苦痛灵曲
    莉西娅的恳求:元素之相
    莉西娅的恳求:钢铁之握
    莉西娅的恳求:零点射击
    莉西娅的恳求:移形换影
    莉西娅的恳求:灵能护体
    莉西娅的恳求:瓦尔冥约
    莉西娅的恳求:元素超载
    莉西娅的恳求:火之化身
    莉西娅的恳求:异能魔力
    莉西娅的恳求:先祖魂约
    莉西娅的恳求:玫红之舞
    莉西娅的恳求:完美苦痛
    莉西娅的恳求:符文绑定者
    莉西娅的恳求:斗转星移
    莉西娅的恳求:召集部队
    莉西娅的恳求:惘信者
    莉西娅的恳求:无上自我
    莉西娅的恳求:穿刺者
    莉西娅的恳求:邪法宗师
    莉西娅的恳求:忘川之影
    莉西娅的恳求:幽灵舞步
    莉西娅的恳求:多面好手
    莉西娅的恳求:法师克星
    莉西娅的恳求:唯我独尊
    莉西娅的恳求:神威之盾
    莉西娅的恳求:钢铁意志
    莉西娅的恳求:恶毒结界
    莉西娅的恳求:风舞者
    莉西娅的恳求:能量连接
    莉西娅的恳求:箭矢闪跃
    莉西娅的恳求:技艺精湛
    莉西娅的恳求:霸体
    莉西娅的恳求:烈士意志
    莉西娅的恳求:失衡卫士
    莉西娅的恳求:青春永驻
    莉西娅的恳求:心灵升华
    莉西娅的恳求:狂热誓言
    项链特效:莉西娅之影
    天灾先驱利西亚 Text Audio /112 ⍟
    名字
    LyciaTransformedMeleeRandom
    LyciaTransformedMeleeRandom
    LyciaTransformedBasicProjectilesRandom
    LyciaTransformedBasicProjectilesRandom
    给你个痛快!
    LyciaTransformedCombatVortexesRandom
    给你个痛快!
    LyciaTransformedCombatVortexes2
    给你个痛快!
    LyciaTransformedCombatVortexes3
    无处可逃!
    LyciaTransformedCombatBlastRandom
    无处可逃!
    LyciaTransformedCombatBlast2
    无处可逃!
    LyciaTransformedCombatBlast3
    无处可逃!
    LyciaTransformedCombatBlast4
    走开!
    LyciaTransformedCombatDashRandom
    走开!
    LyciaTransformedCombatDash2
    走开!
    LyciaTransformedCombatDash3
    走开!
    LyciaTransformedCombatDash4
    我要让这个世界血流成河!
    LyciaTransformedCombatEnterWavesRandom
    我要让这个世界血流成河!
    LyciaTransformedCombatEnterWaves2
    我要让这个世界血流成河!
    LyciaTransformedCombatEnterWaves3
    还不错,但是无济于事。
    LyciaTransformedCombatExitWavesRandom
    还不错,但是无济于事。
    LyciaTransformedCombatExitWaves2
    还不错,但是无济于事。
    LyciaTransformedCombatExitWaves3
    还不错,但是无济于事。
    LyciaTransformedCombatExitWaves4
    你……将……体会……痛苦!
    LyciaTransformedCombatSpecialRandom
    你……将……体会……痛苦!
    LyciaTransformedCombatSpecial2
    你不过是白费力气……我已经获得了永生……
    LyciaTransformedCombatDeathFirstRandom
    你只是拖延了难逃的命运。
    LyciaTransformedCombatDeathRandom
    我不会死。你很清楚。
    LyciaTransformedCombatDeath2
    贝达特就在门外呼唤……
    LyciaTransformedCombatDeath3
    你不过是白费力气。
    LyciaTransformedCombatDeath4
    *大笑*
    LyciaTransformedCombatDeath5
    贝达特,给我你的力量!
    LyciaCombatTransformRepeatRandom
    贝达特,给我你的力量!
    LyciaCombatTransformRepeat2
    天灾将吞噬这个罪恶的世界!
    LyciaCombatTransformRepeat3
    天灾将吞噬这个罪恶的世界!
    LyciaCombatTransformRepeat4
    没有人是无辜的。一切都将被吞噬!
    LyciaCombatTransformRepeat5
    没有人是无辜的。一切都将被吞噬!
    LyciaCombatTransformRepeat6
    贝达特,拿走我的血肉!
    LyciaCombatTransformRepeat7
    贝达特,拿走我的血肉!
    LyciaCombatTransformRepeat8
    我要让你见识一下……
    LyciaCombatTransformRepeat9
    我要让你见识一下……
    LyciaCombatTransformRepeat10
    意志羸弱,无法击败禁域的住民吗?
    LyciaGodVoicePlayerDeathRandom
    意志羸弱,无法击败禁域的住民吗?
    LyciaGodVoicePlayerDeath2
    意志羸弱,无法击败禁域的住民吗?
    LyciaGodVoicePlayerDeath3
    来吧,冒险者。起来再试一次。
    LyciaGodVoicePlayerDeath4
    来吧,冒险者。起来再试一次。
    LyciaGodVoicePlayerDeath5
    来吧,冒险者。起来再试一次。
    LyciaGodVoicePlayerDeath6
    对我们来说,死亡只是一点阻碍。不是结束——而是新的开始。
    LyciaGodVoicePlayerDeath7
    对我们来说,死亡只是一点阻碍。不是结束——而是新的开始。
    LyciaGodVoicePlayerDeath8
    对我们来说,死亡只是一点阻碍。不是结束——而是新的开始。
    LyciaGodVoicePlayerDeath9
    决心带来精通。
    LyciaGodVoicePlayerDeath10
    决心带来精通。
    LyciaGodVoicePlayerDeath11
    决心带来精通。
    LyciaGodVoicePlayerDeath12
    你的挣扎真是可怜……不过也很有趣。
    LyciaGodVoicePlayerDeath13
    你的挣扎真是可怜……不过也很有趣。
    LyciaGodVoicePlayerDeath14
    你的挣扎真是可怜……不过也很有趣。
    LyciaGodVoicePlayerDeath15
    智慧来源于苦难和时间的积累。
    LyciaGodVoicePlayerDeath16
    智慧来源于苦难和时间的积累。
    LyciaGodVoicePlayerDeath17
    看来你缺乏继续前行的勇气。没关系。就这样继续吧。
    LyciaGodVoicePlayerResolveDrainedRandom
    看来你缺乏继续前行的勇气。没关系。就这样继续吧。
    LyciaGodVoicePlayerResolveDrained2
    我以为你有种能挺过去。也许是我错了。
    LyciaGodVoicePlayerResolveDrained3
    我以为你有种能挺过去。也许是我错了。
    LyciaGodVoicePlayerResolveDrained4
    你还不明白,是吗?你玷污了这里,它在和你作对。这是我的领地。
    LyciaGodVoicePlayerResolveDrained5
    你还不明白,是吗?你玷污了这里,它在和你作对。这是我的领地。
    LyciaGodVoicePlayerResolveDrained6
    你还不明白,是吗?你玷污了这里,它在和你作对。这是我的领地。
    LyciaGodVoicePlayerResolveDrained7
    哼。也许你终究不是天选之人……
    LyciaGodVoicePlayerResolveDrained8
    哼。也许你终究不是天选之人……
    LyciaGodVoicePlayerResolveDrained9
    我们都有点失望,不是吗?我还期待你更厉害一点。
    LyciaGodVoicePlayerResolveDrained10
    我们都有点失望,不是吗?我还期待你更厉害一点。
    LyciaGodVoicePlayerResolveDrained11
    我们都有点失望,不是吗?我还期待你更厉害一点。
    LyciaGodVoicePlayerResolveDrained12
    圣堂都会因你的无能而战栗。而我为他们的无能而战栗。
    LyciaGodVoicePlayerResolveDrained13
    圣堂都会因你的无能而战栗。而我为他们的无能而战栗。
    LyciaGodVoicePlayerResolveDrained14
    圣堂都会因你的无能而战栗。而我为他们的无能而战栗。
    LyciaGodVoicePlayerResolveDrained15
    瓦拉卡斯,消灭他们!
    LyciaGodVoiceGargoyeFightStartRandom
    我可以号令蜡像。你终将失败!
    LyciaGodVoiceGargoyleSkillRandom
    我可以号令蜡像。你终将失败!
    LyciaGodVoiceGargoyleSkill2
    你意志薄弱。真是太可笑了。
    LyciaGodVoiceGargoyleSkill3
    你意志薄弱。真是太可笑了。
    LyciaGodVoiceGargoyleSkill4
    我的仆人会解决你……
    LyciaGodVoiceGargoyleSkill5
    我的仆人会解决你……
    LyciaGodVoiceGargoyleSkill6
    我的仆人会解决你……
    LyciaGodVoiceGargoyleSkill7
    屈服于我的信徒吧。
    LyciaGodVoiceSentinelsFightStartRandom
    屈服于我的信徒吧。
    LyciaGodVoiceSentinelsFightStart2
    这些是肉体的容器……就像你一样。
    LyciaGodVoiceSentinelsOneDeadRandom
    这些是肉体的容器……就像你一样。
    LyciaGodVoiceSentinelsOneDead2
    这些是肉体的容器……就像你一样。
    LyciaGodVoiceSentinelsOneDead3
    你想要直面死亡,挑战死亡吗?真是可悲。
    LyciaGodVoiceSentinelsOneDead4
    你想要直面死亡,挑战死亡吗?真是可悲。
    LyciaGodVoiceSentinelsOneDead5
    你想要直面死亡,挑战死亡吗?真是可悲。
    LyciaGodVoiceSentinelsOneDead6
    你已经激怒了一个强大的存在。毁灭吧!
    LyciaGodVoiceReaperFightStartRandom
    你已经激怒了一个强大的存在。毁灭吧!
    LyciaGodVoiceReaperFightStart2
    你已经激怒了一个强大的存在。毁灭吧!
    LyciaGodVoiceReaperFightStart3
    胆敢挑战我的军团,你必将一败涂地。
    LyciaGodVoiceReaperFightOverRandom
    胆敢挑战我的军团,你必将一败涂地。
    LyciaGodVoiceReaperFightOver2
    胆敢挑战我的军团,你必将一败涂地。
    LyciaGodVoiceReaperFightOver3
    不要试图征服死亡,否则你将成为奴隶。
    LyciaGodVoiceReaperFightOver4
    不要试图征服死亡,否则你将成为奴隶。
    LyciaGodVoiceReaperFightOver5
    是的,冒险者……我们做个交易吧……
    LyciaGodVoiceDiscoverPactRandom
    当你凝视深渊时,深渊也在凝视着你……
    LyciaGodVoiceTakePactRandom
    当你凝视深渊时,深渊也在凝视着你……
    LyciaGodVoiceTakePact2
    当你凝视深渊时,深渊也在凝视着你……
    LyciaGodVoiceTakePact3
    向这头野兽喂食它想要的一切……
    LyciaGodVoiceTakePact4
    向这头野兽喂食它想要的一切……
    LyciaGodVoiceTakePact5
    又一个被力量蛊惑的人类?一个和我想法一致的凡人。
    LyciaGodVoiceTakePact6
    又一个被力量蛊惑的人类?一个和我想法一致的凡人。
    LyciaGodVoiceTakePact7
    玩火必将自焚……
    LyciaGodVoiceFireBeamRandom
    玩火必将自焚……
    LyciaGodVoiceFireBeam2
    来看看你到底有多少决心吧……
    LyciaGodVoiceInteractDeferralRandom
    来看看你到底有多少决心吧……
    LyciaGodVoiceInteractDeferral2
    今日的牺牲是明日的赐福。
    LyciaGodVoiceInteractDeferral3
    今日的牺牲是明日的赐福。
    LyciaGodVoiceInteractDeferral4
    耐心等候,迎接光明的未来。
    LyciaGodVoiceInteractDeferral5
    耐心等候,迎接光明的未来。
    LyciaGodVoiceInteractDeferral6
    耐心等候,迎接光明的未来。
    LyciaGodVoiceInteractDeferral7
    你胆敢如此深入我的领地,虽然令人恼火,但也并不奇怪。我已经见过那么多凡人因好奇而迎来毁灭——还有比这个更诱人的吗?果然,现在你发现自己深陷泥潭无法自拔了。

    你已经在这座监牢之中逍遥太久了。是时候迎来你的结局了。
    LyciaCombatIntroRandom
    Edit

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