Lycia, Herald of the Scourge 傳奇 /11 ⍟
+(16–24) 力量和智慧
+(40–70) 最大魔力
(-13–13)% 混沌抗性
-5% 最大全部抗性
獲得等同你混沌抗性一半的額外元素傷害減免
(最大抗性無法提升超過 90%)
增加 (8–10)% 施放速度
增加 (200–250)% 能量護盾
施放時無視暈眩
法術的基礎法術暴擊率等同主手武器
攻擊不能造成暴擊
+(10–15)% 全部元素抗性
[兩個隨機詞綴]
災魘先鋒掉落 2 個額外禁忌之書
聖域地圖上房間為未知
不能和等級低於 75 的禁忌之書一起使用
當套用至聖域時,此物品會被摧毀
災魘先鋒後,奧瑞厄斯幣轉化至經驗
當套用至聖域時,此物品會被摧毀
擊敗災魘先鋒時,複製最多 4 隨機獎勵
不會有啟發
不會恢復決心
當套用至聖域時,此物品會被摧毀
擊敗災魘先鋒時,複製最多 2 隨機獎勵
不會有恩惠
當套用至聖域時,此物品會被摧毀
災魘先鋒掉落 1 個額外禁忌之書
沒有決心輕減、避免失去決心機率或決心護盾
當套用至聖域時,此物品會被摧毀
災魘先鋒掉落原罪
不會有啟發
最大決心為 1
不能和等級低於 83 的禁忌之書一起使用
當套用至聖域時,此物品會被摧毀
災魘先鋒造成 100% 更多傷害
災魘先鋒承受 75% 更少傷害
災魘先鋒掉落命定之風
不能和等級低於 83 的禁忌之書一起使用
當套用至聖域時,此物品會被摧毀
持長杖時 +18% 攻擊傷害格擋率
增加 (700–800)% 物理傷害
+100% 全域暴擊加成
75% 的物理傷害轉化至 1 個隨機元素
25% 物理傷害轉換為混沌傷害
最大暴擊率為 50%
非暴擊不能造成傷害
災魘先鋒.利希亞
惡魔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 70% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Lycia, Herald of the Scourge
幽魂N
標籤法術, demon, human, humanoid, large_model, not_dex, ranged, red_blood, sanctum_monster, very_fast_movement
生命
2700%
生命轉為護盾
50%
護甲
+50%
異常狀態臨界值
660%
抗性
50 50 50 30
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
SanctumLycia2Boss
Metadata
Lycia2Boss
等級
68
生命
3,762,352
護甲
43,185
閃避
4,739
能量護盾
3,064
傷害
957
法術傷害
1,429
命中
290
攻擊間隔
1.005
經驗值
169,208
異常狀態臨界值
579,402
冰緩
1,832
感電
1,832
易碎
10,365
焦灼
1,832
殘喘
5,062
MPSSanctumLycia2BasicProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.67 秒
造成 19262889 火焰傷害
發射 2 個額外投射物
投射物返回你
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
25% 物理傷害轉化至混沌傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSanctumLycia2DelayedBlast
法術, 可觸發
暴擊率: 5%
施放時間: 2.46 秒
冷卻時間: 15 秒
造成 32404860 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
法術, 法術可重複, 可觸發
施放時間: 1.8 秒
冷卻時間: 10 秒
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
法術
施放時間: 1.5 秒
冷卻時間: 13 秒
DTTSanctumLycia2Dash
法術, 位移
施放時間: 1.33 秒
DTTSanctumLycia2DashSlam
法術, 位移
施放時間: 3 秒
冷卻時間: 8 秒
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
可觸發, 攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊傷害: 220%
攻擊間隔: 1.5 秒
造成 120% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
GTSanctumLycia2TriggeredCircleWaves
可觸發, 法術
施放時間: 1 秒
GSSanctumLycia2CircleWave
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 10703209 閃電傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggerer
可觸發, 法術
施放時間: 1 秒
EASSanctumLyciaWindTunnel
法術
施放時間: 4 秒
冷卻時間: 24 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 248.3372.4 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 18622793 物理傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GASanctumVortexDash
可觸發, 攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊間隔: 1.5 秒
25% 物理傷害轉化至混沌傷害
is area damage [1]
GASanctumVortexImpact
可觸發, 攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

	on_start_ChangeToStance2 = "FaceCamera();"
}

Functions
{
	
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_is_sanctum_final_boss = 1
	is_sanctum_floor_boss = 1
	is_sanctum_boss = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"
}

Animated
{
	on_death_bwd_01 =
	"
		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
		DisableRendering();
	"

	on_event_wings_for_death_bwd_01 = "EnableRendering();"

	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2Boss"] = {
    name = "Lycia, Herald of the Scourge",
    life = 27,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "SanctumLycia2Melee",
        "SSMSanctumLycia2SummonVortex",
        "MPSSanctumLycia2BasicProjectile",
        "GASanctumLycia2DashSlamImpact",
        "GSSanctumLycia2CircleWave",
        "GASanctumVortexImpact",
        "GASanctumVortexDash",
        "GSSanctumLycia2WindTunnelImpact",
        "GSSanctumLycia2WindTunnelImpactFinal",
        "EASSanctumLycia2MoveVortexes",
        "EASSanctumLyciaWindTunnel",
        "GTSanctumLycia2TriggeredCircleWaves",
        "GTSanctumLycia2TriggeredCircleWavesTriggerer",
        "EDSSanctumLycia2DelayedBlast",
        "DTTSanctumLycia2Dash",
        "DTTSanctumLycia2DashSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumLycia2Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLycia2SummonVortex"] = {
    name = "SSMSanctumLycia2SummonVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumLycia2BasicProjectile"] = {
    name = "MPSSanctumLycia2BasicProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_distance_override",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_return",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLycia2DashSlamImpact"] = {
    name = "GASanctumLycia2DashSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2CircleWave"] = {
    name = "GSSanctumLycia2CircleWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexImpact"] = {
    name = "GASanctumVortexImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexDash"] = {
    name = "GASanctumVortexDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpact"] = {
    name = "GSSanctumLycia2WindTunnelImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpactFinal"] = {
    name = "GSSanctumLycia2WindTunnelImpactFinal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLycia2MoveVortexes"] = {
    name = "EASSanctumLycia2MoveVortexes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLyciaWindTunnel"] = {
    name = "EASSanctumLyciaWindTunnel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWaves"] = {
    name = "GTSanctumLycia2TriggeredCircleWaves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWavesTriggerer"] = {
    name = "GTSanctumLycia2TriggeredCircleWavesTriggerer",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLycia2DelayedBlast"] = {
    name = "EDSSanctumLycia2DelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.46,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2Dash"] = {
    name = "DTTSanctumLycia2Dash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2DashSlam"] = {
    name = "DTTSanctumLycia2DashSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 災魘先鋒.利希亞
    惡魔
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 70% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    不能被擊退
    Lycia, Herald of the Scourge
    幽魂N
    標籤法術, demon, human, humanoid, large_model, not_dex, ranged, red_blood, sanctum_monster, very_fast_movement
    生命
    2700%
    生命轉為護盾
    50%
    護甲
    +50%
    異常狀態臨界值
    660%
    抗性
    50 50 50 30
    傷害
    225%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 20
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    125%
    類型
    SanctumLycia2Boss
    Metadata
    Lycia2BossEmerge

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	on_start_ChangeToStance2 = "FaceCamera();"
    }
    
    Functions
    {
    	
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    }
    
    Animated
    {
    	on_death_bwd_01 =
    	"
    		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
    		DisableRendering();
    	"
    
    	on_event_wings_for_death_bwd_01 = "EnableRendering();"
    
    	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
    	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossEmerge"] = {
        name = "Lycia, Herald of the Scourge",
        life = 27,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 利希亞 Topic /53 ⍟
    NPC名字
    狄薇妮雅從某種意義上說,發生在利希亞身上的事是個悲劇。她知道聖宗的佈道充滿謬誤,出於怨恨選擇了一條邪惡的道路。她選擇永生是出於不被遺忘的願望,忍受了幾個世紀的孤立作為 結果。她並非無可指責,但貝達特才是真正的罪魁禍首。那個自稱“大天使”—那個惡魔—誘使利希亞參與延長她生命的交易,並利用她在瓦爾克拉斯站穩腳跟。我不寒而栗地想到,如果他獲得更多權力,將會發生什麼。

    這些千變萬化的殿堂,依舊瀰漫著利希亞的魔力。 她沒有離開—她仍然統治著這個地方。 如果你有毅力,我懇求你繼續探索聖域,並殺死莉西亞。 我們永遠不會知道她與貝達特交易的細節,但如果她設法打開通往這個世界的大門,災魘將瓦爾克拉斯上的每個活著的人帶來恐懼。 她真的是不朽的,所以我們所能做的就是拖延她,但每次她被殺,你都為我們贏得了時間來尋找更永久的解決方案。
    鍍金聖杯“他拿了新人的標誌,把它變成了自己的標誌。最後,他們蜂擁而至。他終於得到了他想要的權力和財富。” - 異教徒.利希亞
    第二聖事“他吸收了他人民的許多傳統,將它們鍍金、掏空。他們拒絕了他的新宗教,他和他的追隨者被迫離開山區,前往未知的土地。” - 異教徒.利希亞
    神聖時刻“二人同登,一人不甘。罵者黑如炭,讚者得金。畢生雄心,終得心願,只是犧牲他的兄弟。” - 異教徒.利希亞
    夜燈“新來的害怕火。他用他們的恐懼來控制他們,播下堅定信念的種子。他宣稱只有他的神才能保護他們。” - 異教徒.利希亞
    破香爐“他的追隨者人數太少,無法激發神性,所以他轉向了更大的力量:仇恨。他詆毀他的兄弟,野火燎原,改變終於開始。” - 異教徒.利希亞
    第一頂峰“為了追求神性,他多次嘗試建立宗教。很少有人追隨他最初的象徵和諺語。他需要更偉大的東西。一個無人能否認的象徵。” - 異教徒.利希亞
    初始經文“都在這裡。謊言是我信仰的核心。馬克薩留斯不是第一個被選中的純真者。馬克薩留斯就是純真者本人。一個江湖騙子、騙徒和一個權力追求者。” - 異教徒.利希亞
    善之血"在被追捕了幾個星期後,隱身的旅行者在一場沙暴中作出了抵抗。不知何故,她傷了一位神明。純真的神明屈服了;他的兄弟和旅行者成功逃脫。" - 異教徒.利希亞
    懲戒鎖鏈"神秘的旅行者看到那被貶斥的兄弟被鎖在懸崖上,眾人都在指指點點、嘲笑他。她一揮手,山壁破裂,將他解救出來。" - 異教徒.利希亞
    權力和誓約"以人們對他的畏懼和憎恨為基礎,純真神威脅不信者將面臨永恆的烈焰。新來的人群中有成千上萬的人嚎啕大哭,跪伏在他的腳下。" - 異教徒.利希亞
    利希亞祈禱之復仇之靈
    利希亞祈禱之堅毅之心
    利希亞祈禱之祭血術
    利希亞祈禱之苦痛靈曲
    利希亞祈禱之元素之相
    利希亞祈禱之堅鐵之力
    利希亞祈禱之零點射擊
    利希亞祈禱之移形換影
    利希亞祈禱之靈能護體
    利希亞祈禱之瓦爾冥約
    利希亞祈禱之元素超載
    利希亞祈禱之火之化身
    利希亞祈禱之異能魔力
    利希亞祈禱之先祖魂約
    利希亞祈禱之緋紅舞蹈
    利希亞祈禱之絕對受難
    利希亞祈禱之束縛印
    利希亞祈禱之側身之擊
    利希亞祈禱之武裝召喚
    利希亞祈禱之不可知論
    利希亞祈禱之至高.自我
    利希亞祈禱之穿刺者
    利希亞祈禱之咒術大師
    利希亞祈禱之忘卻陰影
    利希亞祈禱之鬼舞
    利希亞祈禱之多重戰
    利希亞祈禱之咒術災厄
    利希亞祈禱之唯我論
    利希亞祈禱之聖盾
    利希亞祈禱之鋼鐵意志
    利希亞祈禱之惡毒牢房
    利希亞祈禱之風魔舞者
    利希亞祈禱之能量連結
    利希亞祈禱之箭矢閃躍
    利希亞祈禱之精準科技
    利希亞祈禱之霸體
    利希亞祈禱之烈士意志
    利希亞祈禱之不平衡守衛
    利希亞祈禱之青春永駐
    利希亞祈禱之心靈昇華
    利希亞祈禱之狂熱誓言
    項鍊特效:利希亞之影
    災魘先鋒.利希亞 Text Audio /112 ⍟
    名字
    LyciaTransformedMeleeRandom
    LyciaTransformedMeleeRandom
    LyciaTransformedBasicProjectilesRandom
    LyciaTransformedBasicProjectilesRandom
    去死吧!
    LyciaTransformedCombatVortexesRandom
    去死吧!
    LyciaTransformedCombatVortexes2
    去死吧!
    LyciaTransformedCombatVortexes3
    別想躲!
    LyciaTransformedCombatBlastRandom
    別想躲!
    LyciaTransformedCombatBlast2
    別想躲!
    LyciaTransformedCombatBlast3
    別想躲!
    LyciaTransformedCombatBlast4
    滾!
    LyciaTransformedCombatDashRandom
    滾!
    LyciaTransformedCombatDash2
    滾!
    LyciaTransformedCombatDash3
    滾!
    LyciaTransformedCombatDash4
    我會讓世界浸泡在血中!
    LyciaTransformedCombatEnterWavesRandom
    我會讓世界浸泡在血中!
    LyciaTransformedCombatEnterWaves2
    我會讓世界浸泡在血中!
    LyciaTransformedCombatEnterWaves3
    很不錯,但沒用。
    LyciaTransformedCombatExitWavesRandom
    很不錯,但沒用。
    LyciaTransformedCombatExitWaves2
    很不錯,但沒用。
    LyciaTransformedCombatExitWaves3
    很不錯,但沒用。
    LyciaTransformedCombatExitWaves4
    你…會…了解…痛!
    LyciaTransformedCombatSpecialRandom
    你…會…了解…痛!
    LyciaTransformedCombatSpecial2
    你一事無成…我卻獲得永生…
    LyciaTransformedCombatDeathFirstRandom
    你只是在拖延必定發生的事情。
    LyciaTransformedCombatDeathRandom
    我不會死。你知道的。
    LyciaTransformedCombatDeath2
    貝達特在門外招手…
    LyciaTransformedCombatDeath3
    你一事無成。
    LyciaTransformedCombatDeath4
    *笑聲*
    LyciaTransformedCombatDeath5
    貝達特,給我你的力量!
    LyciaCombatTransformRepeatRandom
    貝達特,給我你的力量!
    LyciaCombatTransformRepeat2
    災魘會毀滅這罪孽的世界!
    LyciaCombatTransformRepeat3
    災魘會毀滅這罪孽的世界!
    LyciaCombatTransformRepeat4
    沒人是無辜的。全去死吧!
    LyciaCombatTransformRepeat5
    沒人是無辜的。全去死吧!
    LyciaCombatTransformRepeat6
    貝達特,拿走我的肉體!
    LyciaCombatTransformRepeat7
    貝達特,拿走我的肉體!
    LyciaCombatTransformRepeat8
    我有東西要給你看…
    LyciaCombatTransformRepeat9
    我有東西要給你看…
    LyciaCombatTransformRepeat10
    意志太弱無法打敗聖域的生物?
    LyciaGodVoicePlayerDeathRandom
    意志太弱無法打敗聖域的生物?
    LyciaGodVoicePlayerDeath2
    意志太弱無法打敗聖域的生物?
    LyciaGodVoicePlayerDeath3
    來吧,冒險者。爬起來再試一次。
    LyciaGodVoicePlayerDeath4
    來吧,冒險者。爬起來再試一次。
    LyciaGodVoicePlayerDeath5
    來吧,冒險者。爬起來再試一次。
    LyciaGodVoicePlayerDeath6
    對於像我們這樣的人來說,死亡只是一個障礙。 不是結束—是新的開始。
    LyciaGodVoicePlayerDeath7
    對於像我們這樣的人來說,死亡只是一個障礙。 不是結束—是新的開始。
    LyciaGodVoicePlayerDeath8
    對於像我們這樣的人來說,死亡只是一個障礙。 不是結束—是新的開始。
    LyciaGodVoicePlayerDeath9
    堅定導向精通。
    LyciaGodVoicePlayerDeath10
    堅定導向精通。
    LyciaGodVoicePlayerDeath11
    堅定導向精通。
    LyciaGodVoicePlayerDeath12
    你的掙扎很可憐…但很有趣。
    LyciaGodVoicePlayerDeath13
    你的掙扎很可憐…但很有趣。
    LyciaGodVoicePlayerDeath14
    你的掙扎很可憐…但很有趣。
    LyciaGodVoicePlayerDeath15
    智慧是苦難和時間的產物。
    LyciaGodVoicePlayerDeath16
    智慧是苦難和時間的產物。
    LyciaGodVoicePlayerDeath17
    看來你缺乏繼續下去的毅力。無論如何繼續前進。
    LyciaGodVoicePlayerResolveDrainedRandom
    看來你缺乏繼續下去的毅力。無論如何繼續前進。
    LyciaGodVoicePlayerResolveDrained2
    我以為你有勇氣忍受。或許我錯了。
    LyciaGodVoicePlayerResolveDrained3
    我以為你有勇氣忍受。或許我錯了。
    LyciaGodVoicePlayerResolveDrained4
    你不明白,是嗎?你玷污了這個地方,所以它起來反抗你。這是我的領域。
    LyciaGodVoicePlayerResolveDrained5
    你不明白,是嗎?你玷污了這個地方,所以它起來反抗你。這是我的領域。
    LyciaGodVoicePlayerResolveDrained6
    你不明白,是嗎?你玷污了這個地方,所以它起來反抗你。這是我的領域。
    LyciaGodVoicePlayerResolveDrained7
    嗯。或許最終...你不是秋先生。
    LyciaGodVoicePlayerResolveDrained8
    嗯。或許最終...你不是秋先生。
    LyciaGodVoicePlayerResolveDrained9
    沒有靈感的感覺,是嗎?我對你的期望更高。
    LyciaGodVoicePlayerResolveDrained10
    沒有靈感的感覺,是嗎?我對你的期望更高。
    LyciaGodVoicePlayerResolveDrained11
    沒有靈感的感覺,是嗎?我對你的期望更高。
    LyciaGodVoicePlayerResolveDrained12
    聖宗會對你的無能感到不寒而栗。我對他們不寒而栗。
    LyciaGodVoicePlayerResolveDrained13
    聖宗會對你的無能感到不寒而栗。我對他們不寒而栗。
    LyciaGodVoicePlayerResolveDrained14
    聖宗會對你的無能感到不寒而栗。我對他們不寒而栗。
    LyciaGodVoicePlayerResolveDrained15
    瓦羅卡,殺了他們!
    LyciaGodVoiceGargoyeFightStartRandom
    我命令蠟個男人。你死定了!
    LyciaGodVoiceGargoyleSkillRandom
    我命令蠟個男人。你死定了!
    LyciaGodVoiceGargoyleSkill2
    你的意志太弱了。根本是小可愛等級。
    LyciaGodVoiceGargoyleSkill3
    你的意志太弱了。根本是小可愛等級。
    LyciaGodVoiceGargoyleSkill4
    我的手下會處理你…
    LyciaGodVoiceGargoyleSkill5
    我的手下會處理你…
    LyciaGodVoiceGargoyleSkill6
    我的手下會處理你…
    LyciaGodVoiceGargoyleSkill7
    向我的馬屁精鞠躬。
    LyciaGodVoiceSentinelsFightStartRandom
    向我的馬屁精鞠躬。
    LyciaGodVoiceSentinelsFightStart2
    這些是血肉容器…就像你。
    LyciaGodVoiceSentinelsOneDeadRandom
    這些是血肉容器…就像你。
    LyciaGodVoiceSentinelsOneDead2
    這些是血肉容器…就像你。
    LyciaGodVoiceSentinelsOneDead3
    你試圖通過直面死亡來挑戰死亡?可憐哪。
    LyciaGodVoiceSentinelsOneDead4
    你試圖通過直面死亡來挑戰死亡?可憐哪。
    LyciaGodVoiceSentinelsOneDead5
    你試圖通過直面死亡來挑戰死亡?可憐哪。
    LyciaGodVoiceSentinelsOneDead6
    你激怒了一個強大的生物。死吧!
    LyciaGodVoiceReaperFightStartRandom
    你激怒了一個強大的生物。死吧!
    LyciaGodVoiceReaperFightStart2
    你激怒了一個強大的生物。死吧!
    LyciaGodVoiceReaperFightStart3
    你挑戰了我的軍團,但你會屈服的。
    LyciaGodVoiceReaperFightOverRandom
    你挑戰了我的軍團,但你會屈服的。
    LyciaGodVoiceReaperFightOver2
    你挑戰了我的軍團,但你會屈服的。
    LyciaGodVoiceReaperFightOver3
    不要尋求對死亡的統治,否則你將被奴役。
    LyciaGodVoiceReaperFightOver4
    不要尋求對死亡的統治,否則你將被奴役。
    LyciaGodVoiceReaperFightOver5
    沒錯,冒險者…我們做筆交易吧…
    LyciaGodVoiceDiscoverPactRandom
    你凝視深淵,深淵也再凝視你…
    LyciaGodVoiceTakePactRandom
    你凝視深淵,深淵也再凝視你…
    LyciaGodVoiceTakePact2
    你凝視深淵,深淵也再凝視你…
    LyciaGodVoiceTakePact3
    隨心所欲地餵養野獸…
    LyciaGodVoiceTakePact4
    隨心所欲地餵養野獸…
    LyciaGodVoiceTakePact5
    又一個被權力誘惑的人?一個追隨我心的凡人。
    LyciaGodVoiceTakePact6
    又一個被權力誘惑的人?一個追隨我心的凡人。
    LyciaGodVoiceTakePact7
    玩火終自焚啊…
    LyciaGodVoiceFireBeamRandom
    玩火終自焚啊…
    LyciaGodVoiceFireBeam2
    讓我們看看你的決心有多堅定…
    LyciaGodVoiceInteractDeferralRandom
    讓我們看看你的決心有多堅定…
    LyciaGodVoiceInteractDeferral2
    今日的犧牲是明日的祝福。
    LyciaGodVoiceInteractDeferral3
    今日的犧牲是明日的祝福。
    LyciaGodVoiceInteractDeferral4
    光明的未來是留給等待的人。
    LyciaGodVoiceInteractDeferral5
    光明的未來是留給等待的人。
    LyciaGodVoiceInteractDeferral6
    光明的未來是留給等待的人。
    LyciaGodVoiceInteractDeferral7
    令人惱火的是,你已經進入我的領域的深處,但並不奇怪。我見過許多凡人因好奇而崩潰—如何更好地誘捕他們?果然,現在你發現自己陷入了無法自拔的困境 .

    你在這座監獄裡遊蕩了太久了。是時候迎接你的結局了。
    LyciaCombatIntroRandom
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