Lycia, Herald of the Scourge 傳奇 /11
+(16–24) 力量和智慧
+(40–70) 最大魔力
(-13–13)% 混沌抗性
-5% 最大全部抗性
獲得等同你混沌抗性一半的額外元素傷害減免
最大耐力、狂怒和暴擊球為 0
(最大抗性無法提升超過 90%)
持長杖時 +22% 攻擊傷害格擋率
增加 (700–800)% 物理傷害
+100% 全域暴擊加成
75% 的物理傷害轉化至 1 個隨機元素
25% 物理傷害轉換為混沌傷害
最大暴擊率為 50%
非暴擊不能造成傷害
災魘先鋒.利希亞
惡魔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Lycia, Herald of the Scourge
幽魂 | N |
---|---|
標籤 | 法術, demon, human, humanoid, large_model, not_dex, not_str, ranged, red_blood, sanctum_monster, very_fast_movement |
生命
2700%
生命轉為護盾
50%
異常狀態臨界值
660%
抗性
50
50
50
30
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
SanctumLycia2Boss
Metadata
Lycia2Boss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
3,762,352
護甲
28,790
閃避
4,739
能量護盾
0
傷害
957
法術傷害
1,429
命中
0
攻擊間隔
1.005
經驗值
169,208
異常狀態臨界值
579,402
冰緩
1,832
感電
1,832
易碎
10,365
焦灼
1,832
殘喘
5,062
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSSanctumLycia2BasicProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.67 秒
造成 1926 至 2889 火焰傷害
發射 2 個額外投射物
投射物返回你
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
發射 2 個額外投射物
投射物返回你
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
25% 物理傷害轉化至混沌傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
25% 物理傷害轉化至混沌傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSanctumLycia2DelayedBlast
法術, 可觸發
暴擊率: 5%
施放時間: 2.46 秒
冷卻時間: 15 秒
造成 3240 至 4860 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
法術, 法術可重複, 可觸發
施放時間: 1.8 秒
冷卻時間: 10 秒
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
法術
施放時間: 1.5 秒
冷卻時間: 13 秒
DTTSanctumLycia2Dash
法術, 位移
施放時間: 1.33 秒
DTTSanctumLycia2DashSlam
法術, 位移
施放時間: 3 秒
冷卻時間: 8 秒
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
可觸發, 攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊傷害: 220%
攻擊間隔: 1.5 秒
造成 120% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
25% 物理傷害轉化至混沌傷害
is area damage [1]
GTSanctumLycia2TriggeredCircleWaves
可觸發, 法術
施放時間: 1 秒
GSSanctumLycia2CircleWave
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1070 至 3209 閃電傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggerer
可觸發, 法術
施放時間: 1 秒
EASSanctumLyciaWindTunnel
法術
施放時間: 4 秒
冷卻時間: 24 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 248.3 至 372.4 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1862 至 2793 物理傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GASanctumVortexDash
可觸發, 攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊間隔: 1.5 秒
25% 物理傷害轉化至混沌傷害
is area damage [1]
is area damage [1]
GASanctumVortexImpact
可觸發, 攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
25% 物理傷害轉化至混沌傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" on_start_ChangeToStance2 = "FaceCamera();" } Functions { } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_is_sanctum_final_boss = 1 is_sanctum_floor_boss = 1 is_sanctum_boss = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " } Animated { on_death_bwd_01 = " DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao ); DisableRendering(); " on_event_wings_for_death_bwd_01 = "EnableRendering();" on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );" on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );" } Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2Boss"] = { name = "Lycia, Herald of the Scourge", life = 27, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "SanctumLycia2Melee", "SSMSanctumLycia2SummonVortex", "MPSSanctumLycia2BasicProjectile", "GASanctumLycia2DashSlamImpact", "GSSanctumLycia2CircleWave", "GASanctumVortexImpact", "GASanctumVortexDash", "GSSanctumLycia2WindTunnelImpact", "GSSanctumLycia2WindTunnelImpactFinal", "EASSanctumLycia2MoveVortexes", "EASSanctumLyciaWindTunnel", "GTSanctumLycia2TriggeredCircleWaves", "GTSanctumLycia2TriggeredCircleWavesTriggerer", "EDSSanctumLycia2DelayedBlast", "DTTSanctumLycia2Dash", "DTTSanctumLycia2DashSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumLycia2Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumLycia2SummonVortex"] = { name = "SSMSanctumLycia2SummonVortex", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSanctumLycia2BasicProjectile"] = { name = "MPSSanctumLycia2BasicProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_distance_override", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_return", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumLycia2DashSlamImpact"] = { name = "GASanctumLycia2DashSlamImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumLycia2CircleWave"] = { name = "GSSanctumLycia2CircleWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumVortexImpact"] = { name = "GASanctumVortexImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumVortexDash"] = { name = "GASanctumVortexDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumLycia2WindTunnelImpact"] = { name = "GSSanctumLycia2WindTunnelImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumLycia2WindTunnelImpactFinal"] = { name = "GSSanctumLycia2WindTunnelImpactFinal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumLycia2MoveVortexes"] = { name = "EASSanctumLycia2MoveVortexes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumLyciaWindTunnel"] = { name = "EASSanctumLyciaWindTunnel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLycia2TriggeredCircleWaves"] = { name = "GTSanctumLycia2TriggeredCircleWaves", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLycia2TriggeredCircleWavesTriggerer"] = { name = "GTSanctumLycia2TriggeredCircleWavesTriggerer", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSanctumLycia2DelayedBlast"] = { name = "EDSSanctumLycia2DelayedBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.46, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumLycia2Dash"] = { name = "DTTSanctumLycia2Dash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumLycia2DashSlam"] = { name = "DTTSanctumLycia2DashSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", }, levels = { [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
災魘先鋒.利希亞
惡魔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Lycia, Herald of the Scourge
幽魂 | N |
---|---|
標籤 | 法術, demon, human, humanoid, large_model, not_dex, not_str, ranged, red_blood, sanctum_monster, very_fast_movement |
生命
2700%
生命轉為護盾
50%
異常狀態臨界值
660%
抗性
50
50
50
30
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
SanctumLycia2Boss
Metadata
Lycia2BossEmerge
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" on_start_ChangeToStance2 = "FaceCamera();" } Functions { } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " } Animated { on_death_bwd_01 = " DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao ); DisableRendering(); " on_event_wings_for_death_bwd_01 = "EnableRendering();" on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );" on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossEmerge"] = { name = "Lycia, Herald of the Scourge", life = 27, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
利希亞 Topic /52
NPC | 名字 |
---|---|
狄薇妮雅 | 從某種意義上說,發生在利希亞身上的事是個悲劇。她知道聖宗的佈道充滿謬誤,出於怨恨選擇了一條邪惡的道路。她選擇永生是出於不被遺忘的願望,忍受了幾個世紀的孤立作為 結果。她並非無可指責,但貝達特才是真正的罪魁禍首。那個自稱“大天使”—那個惡魔—誘使利希亞參與延長她生命的交易,並利用她在瓦爾克拉斯站穩腳跟。我不寒而栗地想到,如果他獲得更多權力,將會發生什麼。 這些千變萬化的殿堂,依舊瀰漫著利希亞的魔力。 她沒有離開—她仍然統治著這個地方。 如果你有毅力,我懇求你繼續探索聖域,並殺死莉西亞。 我們永遠不會知道她與貝達特交易的細節,但如果她設法打開通往這個世界的大門,災魘將瓦爾克拉斯上的每個活著的人帶來恐懼。 她真的是不朽的,所以我們所能做的就是拖延她,但每次她被殺,你都為我們贏得了時間來尋找更永久的解決方案。 |
鍍金聖杯 | “他拿了新人的標誌,把它變成了自己的標誌。最後,他們蜂擁而至。他終於得到了他想要的權力和財富。” - 異教徒.利希亞 |
第二聖事 | “他吸收了他人民的許多傳統,將它們鍍金、掏空。他們拒絕了他的新宗教,他和他的追隨者被迫離開山區,前往未知的土地。” - 異教徒.利希亞 |
神聖時刻 | “二人同登,一人不甘。罵者黑如炭,讚者得金。畢生雄心,終得心願,只是犧牲他的兄弟。” - 異教徒.利希亞 |
夜燈 | “新來的害怕火。他用他們的恐懼來控制他們,播下堅定信念的種子。他宣稱只有他的神才能保護他們。” - 異教徒.利希亞 |
破香爐 | “他的追隨者人數太少,無法激發神性,所以他轉向了更大的力量:仇恨。他詆毀他的兄弟,野火燎原,改變終於開始。” - 異教徒.利希亞 |
第一頂峰 | “為了追求神性,他多次嘗試建立宗教。很少有人追隨他最初的象徵和諺語。他需要更偉大的東西。一個無人能否認的象徵。” - 異教徒.利希亞 |
初始經文 | “都在這裡。謊言是我信仰的核心。馬克薩留斯不是第一個被選中的純真者。馬克薩留斯就是純真者本人。一個江湖騙子、騙徒和一個權力追求者。” - 異教徒.利希亞 |
善之血 | "在被追捕了幾個星期後,隱身的旅行者在一場沙暴中作出了抵抗。不知何故,她傷了一位神明。純真的神明屈服了;他的兄弟和旅行者成功逃脫。" - 異教徒.利希亞 |
懲戒鎖鏈 | "神秘的旅行者看到那被貶斥的兄弟被鎖在懸崖上,眾人都在指指點點、嘲笑他。她一揮手,山壁破裂,將他解救出來。" - 異教徒.利希亞 |
權力和誓約 | "以人們對他的畏懼和憎恨為基礎,純真神威脅不信者將面臨永恆的烈焰。新來的人群中有成千上萬的人嚎啕大哭,跪伏在他的腳下。" - 異教徒.利希亞 |
利希亞祈禱之復仇之靈 | |
利希亞祈禱之堅毅之心 | |
利希亞祈禱之祭血術 | |
利希亞祈禱之苦痛靈曲 | |
利希亞祈禱之元素之相 | |
利希亞祈禱之堅鐵之力 | |
利希亞祈禱之零點射擊 | |
利希亞祈禱之移形換影 | |
利希亞祈禱之靈能護體 | |
利希亞祈禱之瓦爾冥約 | |
利希亞祈禱之元素超載 | |
利希亞祈禱之火之化身 | |
利希亞祈禱之異能魔力 | |
利希亞祈禱之先祖魂約 | |
利希亞祈禱之緋紅舞蹈 | |
利希亞祈禱之絕對受難 | |
利希亞祈禱之束縛印 | |
利希亞祈禱之側身之擊 | |
利希亞祈禱之武裝召喚 | |
利希亞祈禱之不可知論 | |
利希亞祈禱之至高.自我 | |
利希亞祈禱之穿刺者 | |
利希亞祈禱之咒術大師 | |
利希亞祈禱之忘卻陰影 | |
利希亞祈禱之鬼舞 | |
利希亞祈禱之多重戰 | |
利希亞祈禱之咒術災厄 | |
利希亞祈禱之唯我論 | |
利希亞祈禱之聖盾 | |
利希亞祈禱之鋼鐵意志 | |
利希亞祈禱之惡毒牢房 | |
利希亞祈禱之風魔舞者 | |
利希亞祈禱之能量連結 | |
利希亞祈禱之箭矢閃躍 | |
利希亞祈禱之精準科技 | |
利希亞祈禱之霸體 | |
利希亞祈禱之烈士意志 | |
利希亞祈禱之不平衡守衛 | |
利希亞祈禱之青春永駐 | |
利希亞祈禱之心靈昇華 | |
利希亞祈禱之狂熱誓言 |
災魘先鋒.利希亞 Text Audio /112
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.