GGG stopped updating PoE1 weights, so the following weights may be inaccurate.
Armour
Gem
Caster
Fire
Cold
Lightning
Chaos
Physical
Life
Defences
Elemental
Attack
Minion
Aura
Mana
Speed
Critical
Evasion
Energy Shield
Damage
Resistance
Attribute
Ailment
Curse
Drop
Crafting Project
Item Level:
P S
Vaal Orb Corrupted Implicit /21
1331000Physical AilmentCorrupted Blood cannot be inflicted on you
1401000You cannot be Hindered
111000Ailment#% increased Effect of Non-Damaging Ailments
111000#% increased Area of Effect
111000Critical#% increased Global Critical Strike Chance
111000Damage#% increased Damage
1401000You cannot be Maimed
111000Damage MinionMinions deal #% increased Damage
111000#% increased Reservation Efficiency of Skills
1601000Caster CurseYou cannot be Cursed with Silence
111000Damage Elemental FireDamage Penetrates #% Fire Resistance
111000Damage Elemental ColdDamage Penetrates #% Cold Resistance
111000Damage Elemental LightningDamage Penetrates #% Lightning Resistance
111000Damage ElementalDamage Penetrates #% Elemental Resistances
111000PhysicalHits have #% chance to ignore Enemy Physical Damage Reduction
111000Elemental Fire Ailment#% reduced Ignite Duration on you
111000Elemental Cold Ailment#% reduced Effect of Chill on you
111000Elemental Lightning Ailment#% reduced Effect of Shock on you
111000Chaos Ailment#% reduced Poison Duration on you
111000Physical Ailment#% reduced Bleed Duration on you
111000Curse#% reduced Effect of Curses on you
2100060Total
Harvest Seed Jewel Implicit /26
Implicit mod can be added by harvest crafting. Note: As of the 3.19.0 rework, the ability to add implicit modifiers to jewels has been removed.
Description
(3—6)% increased Area of Effect of Aura Skills Aura
15% chance to Avoid being Chilled Elemental Cold Ailment
15% chance to Avoid being Frozen Elemental Cold Ailment
15% chance to Avoid being Ignited Elemental Fire Ailment
15% chance to Avoid being Poisoned Chaos Ailment
15% chance to Avoid being Shocked Elemental Lightning Ailment
15% chance to Avoid being Stunned
1% of Damage taken Recouped as Mana Life Mana
10% increased Endurance Charge Duration
(3—6)% increased Energy Shield Recharge Rate Defences Energy Shield
1% increased Flask Effect Duration
10% increased Frenzy Charge Duration
20% increased total Recovery per second from Life Leech Life
Regenerate 0.1% of Life per second Life
(3—6)% increased Light Radius
20% increased total Recovery per second from Mana Leech Mana
Minions have (3—5)% increased maximum Life Life Minion
1% increased Movement Speed Speed
10% increased Power Charge Duration
15% reduced Effect of Chill on you Elemental Cold Ailment
10% reduced Reflected Elemental Damage taken Elemental
15% reduced Freeze Duration on you Elemental Cold Ailment
15% reduced Ignite Duration on you Elemental Fire Ailment
10% reduced Reflected Physical Damage taken Physical
15% reduced Effect of Shock on you Elemental Lightning Ailment
(4—6)% increased Totem Placement speed Speed
Jewels Synthesis Implicit Corrupted /1
Item ClassesMods
Jewels
  • (5—7)% increased Attack Damage if Corrupted
  • (5—7)% increased Spell Damage if Corrupted
  • Jewels Synthesis Implicit
    710Life+# to maximum Life
    3110Life Physical Attack#% of Physical Attack Damage Leeched as Life
    #% of Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% to Global Critical Strike Multiplier
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    #% increased Trap Throwing Speed
    610Life AttackGain # Life per Enemy Hit with Attacks
    #% of Physical Attack Damage Leeched as Mana
    #% increased Projectile Speed
    10810Mana+# to maximum Mana
    #% reduced Mana Cost of Skills
    #% chance to Knock Enemies Back on hit
    #% chance to Avoid being Stunned
    #% increased Burning Damage
    Attacks have #% chance to cause Bleeding
    #% increased Chaos Damage
    #% increased Elemental Damage
    #% increased Physical Damage with Maces or Sceptres
    #% increased Physical Damage with Axes
    #% increased Physical Damage with Swords
    #% increased Physical Damage with Bows
    #% increased Physical Damage with Claws
    #% increased Physical Damage with Daggers
    #% increased Physical Damage with Wands
    #% increased Physical Damage with Staves
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    Gain # Energy Shield per Enemy Hit with Attacks
    Minions deal #% increased Damage
    Minions have #% increased maximum Life
    Minions have #% to all Elemental Resistances
    Minions have +#% to all Elemental Resistances
    #% increased Area of Effect
    #% increased Attack Speed with Maces or Sceptres
    #% increased Attack Speed with Axes
    #% increased Attack Speed with Swords
    #% increased Attack Speed with Bows
    #% increased Attack Speed with Claws
    #% increased Attack Speed with Daggers
    #% increased Attack Speed with Wands
    #% increased Attack Speed with Staves
    #% increased Attack and Cast Speed
    #% increased Mine Throwing Speed
    #% increased Totem Placement speed
    Totems gain #% to all Elemental Resistances
    Totems gain +#% to all Elemental Resistances
    5410Mana#% increased Mana Regeneration Rate
    +#% to Fire Resistance
    +#% to Cold Resistance
    +#% to Lightning Resistance
    #% increased Stun and Block Recovery
    #% increased Stun Duration on Enemies
    #% increased Damage with Ailments
    #% increased Spell Damage while wielding a Staff
    #% increased Spell Damage while Dual Wielding
    #% increased Spell Damage while holding a Shield
    +# to Accuracy Rating
    Regenerate #% of Energy Shield per second
    #% increased Cast Speed while wielding a Staff
    #% increased Cast Speed while Dual Wielding
    #% increased Cast Speed while holding a Shield
    3310Mana AttackGain # Mana per Enemy Hit with Attacks
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    3810#% chance to Ignore Stuns while Casting
    #% increased Damage with Poison
    #% increased Damage with Bleeding
    +# to maximum Energy Shield
    #% of Spell Damage Leeched as Energy Shield
    Minions have #% increased Attack Speed
    Minions have #% increased Cast Speed
    #% increased Attack Speed
    #% increased Cast Speed
    # Physical Damage taken from Attack Hits
    1010Elemental Fire Ailment#% chance to Ignite
    #% chance to Freeze
    #% chance to Poison on Hit
    #% increased Damage
    #% increased Rarity of Items found
    5410Elemental Lightning Ailment#% chance to Shock
    #% increased Melee Damage
    #% increased Armour
    #% increased Evasion Rating
    # Life gained when you Block
    # Mana gained when you Block
    210Damage#% increased Damage over Time
    01Total
    Prismatic Jewel
    Jewel
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Prismatic Jewel JewelPrismatic /8
    NameShow Full Descriptions
    DropLevel 1
    BaseType Prismatic Jewel
    Class Jewels
    FlagsAlwaysAllocate, CanBeCorrupted, CanBeDoubleCorrupted
    TypeMetadata/Items/Jewels/JewelPrismatic
    Tagsjewel, intjewel, dexjewel, strjewel, not_for_sale
    IconArt/2DItems/Jewels/Mastery
    ReferenceCommunity Wiki
    keyval
    Base.base_level1
    Base.tagdefault
    Base.x_size1
    Base.y_size1
    Base.description_textItemDescriptionPassiveJewel
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritymagic, rare, unique
    Mods.inventory_typepassivejewels
    Unique /8
    (5—7)% increased Attributes
    4% increased maximum Life
    3% increased Character Size
    5% increased Global Defences
    (Armour, Evasion Rating and Energy Shield are the standard Defences)
    (Attributes are Strength, Dexterity, and Intelligence)
    +1 to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped
    (4—6)% increased maximum Energy Shield
    (4—6)% increased maximum Life
    (4—6)% increased maximum Mana
    [Two random aura modifiers]
    (4—6)% increased maximum Energy Shield
    (4—6)% increased maximum Life
    (4—6)% increased maximum Mana
    [Three random aura modifiers]
    [Aura Bonus Modifier]
    Passive Skills in Radius also grant +2 to all Attributes
    Passive Skills in Radius also grant +5 to maximum Life
    [Random 2x influence item bonus]
    [Random 4x influence item bonus]
    [Random 6x influence item bonus]
    Acquisition /1
    SourceIngredientOffer
    Azyran's RewardPrismatic Jewel

    Community Wiki

    Edit

    Prismatic Jewel

    Prismatic Jewel is a jewel base type.

    Unique versions

    Drop restrictions

    The only way to obtain a Prismatic Jewel is to corrupt five unique Prismatic Jewels into rares, then sell them to vendor for an uncorrupted rare one.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.