Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /21
1331000bleed physical ailmentCorrupted Blood cannot be inflicted on you
1401000You cannot be Hindered
111000ailment#% increased Effect of Non-Damaging Ailments
111000#% increased Area of Effect
111000critical#% increased Global Critical Strike Chance
111000damage#% increased Damage
1401000You cannot be Maimed
111000damage minionMinions deal #% increased Damage
111000#% increased Reservation Efficiency of Skills
1601000caster curseYou cannot be Cursed with Silence
111000damage elemental fireDamage Penetrates #% Fire Resistance
111000damage elemental coldDamage Penetrates #% Cold Resistance
111000damage elemental lightningDamage Penetrates #% Lightning Resistance
111000damage elementalDamage Penetrates #% Elemental Resistances
111000physicalHits have #% chance to ignore Enemy Physical Damage Reduction
111000elemental fire ailment#% reduced Ignite Duration on you
111000elemental cold ailment#% reduced Effect of Chill on you
111000elemental lightning ailment#% reduced Effect of Shock on you
111000poison chaos ailment#% reduced Poison Duration on you
111000bleed physical ailment#% reduced Bleed Duration on you
111000curse#% reduced Effect of Curses on you
2100060Total
Harvest Seed Jewel Implicit /26
Description
(3–6)% increased Area of Effect of Aura Skills aura
15% chance to Avoid being Chilled elemental cold ailment
15% chance to Avoid being Frozen elemental cold ailment
15% chance to Avoid being Ignited elemental fire ailment
15% chance to Avoid being Poisoned poison chaos ailment
15% chance to Avoid being Shocked elemental lightning ailment
15% chance to Avoid being Stunned
1% of Damage taken Recouped as Mana resource life mana
10% increased Endurance Charge Duration
(3–6)% increased Energy Shield Recharge Rate defences
1% increased Flask Effect Duration
10% increased Frenzy Charge Duration
20% increased total Recovery per second from Life Leech resource life
Regenerate 0.1% of Life per second resource life
(3–6)% increased Light Radius
20% increased total Recovery per second from Mana Leech resource mana
Minions have (3–5)% increased maximum Life resource life minion
1% increased Movement Speed speed
10% increased Power Charge Duration
15% reduced Effect of Chill on you elemental cold ailment
10% reduced Reflected Elemental Damage taken elemental
15% reduced Freeze Duration on you elemental cold ailment
15% reduced Ignite Duration on you elemental fire ailment
10% reduced Reflected Physical Damage taken physical
15% reduced Effect of Shock on you elemental lightning ailment
(4–6)% increased Totem Placement speed speed
Viridian Jewel
Jewels
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel JewelDex /9
NameShow Full Descriptions
CostiLvl 1: Normal: 4320xGold · Unique: 8xChaos Orb · Unique: 4320xGold
DropLevel 20
BaseType Viridian Jewel
Class Jewels
FlagsAlwaysAllocate, CanBeCorrupted, CanBeDoubleCorrupted
TypeMetadata/Items/Jewels/JewelDex
Tagsjewel, not_str, not_int, not_for_sale, dexjewel
IconArt/2DItems/Jewels/basicdex
ReferenceCommunity Wiki
Unique /64
+(16–24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Corrupted
Passives in Radius can be Allocated without being connected to your tree
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
20% reduced Flask Charges gained
50% increased Flask Effect Duration
Survival
Recover 2% of Life when you Consume a corpse
Minions have (5–10)% increased Movement Speed
Minions have +(2–5)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(10–20)% increased Movement Speed while Ignited
(10–20)% increased Attack Speed while Ignited
(10–20)% increased Cast Speed while Ignited
(15–20)% increased Chaos Damage
15% reduced Movement Speed
Corrupted
4% increased Attributes per allocated Keystone
(Attributes are Strength, Dexterity, and Intelligence)
Gain 3 Life per Elemental Ailment on Enemies Hit with Attacks
Gain 3 Life per Elemental Ailment on Enemies Hit with Spells
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(16–24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Corrupted
(20–25)% increased Damage for each Magic Item Equipped
(Flasks and Jewels are not Equipped)
Corrupted
(20–30)% chance to gain an additional Vaal Soul on Kill
Corrupted
(10–20)% increased Damage per Curse on you
An additional Curse can be applied to you
Corrupted
Projectiles Pierce an additional Target
10% increased Projectile Damage
+3% chance to Suppress Spell Damage
10% chance to Avoid Elemental Ailments
10% increased Life Recovery from Flasks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
50% chance to gain an additional Vaal Soul per Enemy Shattered
Corrupted
With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead
(Flasks and Jewels are not Equipped)
Corrupted
-1 to Maximum Frenzy Charges
Corrupted
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
Adds 1 to 2 Lightning Damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Barrage fires an additional 6 projectiles simultaneously on the first and final attacks
Minions deal (8–12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
+10% to Fire Damage over Time Multiplier
(10–15)% increased Fire Damage
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains 5% increased Damage each time it Hits
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit
10% reduced Trap Duration
Can have up to 1 additional Trap placed at a time
(15–25)% increased Trap Damage
(40–60)% increased Trap Trigger Area of Effect
(4–6)% increased Dexterity
20% increased Global Accuracy Rating
3% increased Character Size
15% increased Elemental Damage per Grand Spectrum
number of stackable unique jewels [1]
Golems have (16–20)% increased Attack and Cast Speed
Golems have +(800–1000) to Armour
30% increased Effect of Buffs granted by your Golems
Primordial
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
Gain (6–10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(10–15)% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Ethereal Knives fires additional Projectiles
With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle
(10–15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
(15–20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
(10–15)% increased Attack Damage
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
(Intimidated enemies take 10% increased Attack Damage)
(10–15)% increased Global Physical Damage
With at least 40 Dexterity in Radius, Galvanic Arrow has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Galvanic Arrow deals 50% increased Area Damage
(10–15)% increased Fire Damage
Can have up to 1 additional Trap placed at a time
With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap
(7–10)% increased Projectile Damage
With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel
local unique jewel split arrow projectiles fire in parallel y dist with 40 dex in radius [5]
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: Melee Skills have 25% increased Area of Effect
Duelist: 1% of Attack Damage Leeched as Life
Ranger: 7% increased Movement Speed
Shadow: +0.5% to Critical Strike Chance
Witch: 0.5% of Mana Regenerated per second
Templar: Damage Penetrates 5% Elemental Resistances
Scion: +25 to All Attributes
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Attributes are Strength, Dexterity, and Intelligence)
(30–40)% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Corrupted
(10–15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
(8–12)% increased Damage over Time
With at least 40 Dexterity in Radius, Caustic Arrow has a 50% chance on Hit to Poison Enemies on Caustic Ground
With at least 40 Dexterity in Radius, Caustic Arrow deals 40% increased Damage over Time
With at least 40 Dexterity in Radius, Caustic Arrow deals 30% reduced Damage with Hits
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(10–15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
Corrupted
Minions have (12–16)% increased Attack Speed
Minions have (12–16)% increased Cast Speed
Minions have +(20–24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Corrupted
(10–20)% increased Attack Speed while Chilled
(10–20)% increased Cast Speed while Chilled
(10–20)% increased Movement Speed while Chilled
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
(100–120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
Passives in Radius of can be Allocated
without being connected to your tree
Corrupted
12% chance to Avoid Elemental Ailments per Grand Spectrum
number of stackable unique jewels [1]
+1 to Minimum Frenzy Charges per Grand Spectrum
number of stackable unique jewels [1]
+(10–15)% to Lightning Resistance
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(5–10) to Dexterity
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Lose a Frenzy Charge each second
Corrupted

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Viridian Jewel

Viridian Jewel is a jewel base type.


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