Dual Strike
Level: 1–20
Attack Speed: 70% of base
Attack Damage: 125–244% of base
Effectiveness of Added Damage: 125–244%
Requires Level 1
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
(50–107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects From Quality:
(0–20)% increased Critical Strike Chance
+(0–10)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–20)% increased Critical Strike Chance
+(0–10)% to Critical Strike Multiplier
50
Anomalous +(0–5) to Melee Strike Range100
Divergent (0–100)% increased Damage with Hits and Ailments against Enemies that are on Full Life100
Phantasmal Deals (0–10)% more added damage20
Quest /1
ActQuestNPCCharacter
1Enemy at the GateNessaDuelist · Marauder · Ranger · Scion · Shadow
Weapon /2
WeightDesc
500 (T5)50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 (T5)Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
Level Effect /40
Implicit
Cost: 5
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
LevelRequires LevelStrengthDexterityBase Damage50% increased Critical Strike ChanceExperience
1146125%50841
2257131.3%533,099
34710137.5%567,433
471014143.8%5922,895
5111319150.1%6249,725
6161826156.3%6595,714
7202231162.6%68169,595
8242537168.8%71283,759
9282942175.1%74453,996
10323347181.4%7712,186,050
11363653187.6%803,017,327
12404058193.9%833,576,232
13444463200.2%864,231,667
14484868206.4%892,395,078
15525174212.7%928,421,063
16565579218.9%9516,159,983
17605984225.2%9841,170,367
18646290231.5%10186,794,448
19676594237.7%104157,405,063
20706898244%107
2172250.3%110
2274256.5%113
2376262.8%116
2478269.1%119
2580275.3%122
2682281.6%125
2784287.8%128
2886294.1%131
2988300.4%134
3090306.6%137
3191309.8%140
3292312.9%143
3393316%146
3494319.2%149
3595322.3%152
3696325.4%155
3797328.6%158
3898331.7%161
3999334.8%164
40100337.9%167

Dual Strike

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymHit, Ailment
BaseType Dual Strike
Class Active Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Two Hand Axes, Sceptres, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
MetadataMetadata/Items/Gems/SkillGemDualStrike
Referencepoe.ninja, Community Wiki
Dual Strike Monster /24 ⍟
NameModifiersSpectre
Kraityn, Scarbearercannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [4500]
monster slain experience +% [250]
Y
Kraityncannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Master of the Blademonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Armios Bellmonster base type attack cast speed +% and damage -% final [33]Y
Y'ara'azmonster dropped item rarity +% [0]
monster slain experience +% [200]
Always Ignite
monster base type attack cast speed +% and damage -% final [33]
Action Speed cannot be modified to below 70% base value
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
K'aj Y'ara'azmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Always Ignite
monster base type attack cast speed +% and damage -% final [33]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Wiraq, the ImpalerAlways Ignite
monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [0]
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
Wiraq, the ImpalerAlways Ignite
monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [0]
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Pitbull Demonmonster grants frenzy charges to allies within distance on death [50]Y
Vicious Hounddisplay monster may inflict bleeding [1]Y
SteelchawY
Gnar, Eater of Carrionmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Pit Butchermonster do not fracture [1]
monster grants frenzy charges to allies within distance on death [50]
Y
Brinerot Raider50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
cannot have affliction mods [1]
Y
Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
monster no map drops [1]
cannot have affliction mods [1]
Y
Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Redblade Skullbreaker50% of Physical Damage Converted to Fire Damage
monster no map drops [1]
cannot have affliction mods [1]
Y
Auriotmonster dropped item rarity +% [15000]
monster slain experience +% [100]
Can have up to 9 additional Traps placed at a time
Traps cannot be Damaged for +30 seconds after being Thrown
Mines cannot be Damaged for +30 seconds after being thrown
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Shaped Pitbull Demonmonster no drops or experience [1]Y
Kraityn, Scarbearermonster dropped item rarity +% [6000]
monster slain experience +% [250]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Farric Pit HoundY
Farric Attack Houndmonster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
Farric Dismemberermonster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
Blighted Pitbullmonster grants frenzy charges to allies within distance on death [50]Y
Microtransactions /1 ⍟
IconName
HideoutPlaceholderNightfall Dual Strike Effect
Your Dual Strike becomes a Nightfall Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Dual Strike Damage 125% increased Dual Strike Damage100
The Eternal LabyrinthEnchantment Dual Strike Damage 240% increased Dual Strike Damage100
The Merciless LabyrinthEnchantment Dual Strike Attack Speed 110% increased Dual Strike Attack Speed100
The Eternal LabyrinthEnchantment Dual Strike Attack Speed 215% increased Dual Strike Attack Speed100
The Merciless LabyrinthEnchantment Dual Strike Critical Strike Chance 160% increased Dual Strike Critical Strike Chance100
The Eternal LabyrinthEnchantment Dual Strike Critical Strike Chance 290% increased Dual Strike Critical Strike Chance100
Supported By /102 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
IncreasedPhysicalDamageMelee Physical Damage Support
Supports melee attack skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
BloodlustBloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
multipleattacksMultistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
SplashMelee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnMeleeKillCast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
EnduranceChargeStunEndurance Charge on Melee Stun Support
Supports melee attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FortifyGemFortify Support
Supports melee attack skills that are not triggered.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
RuthlessRuthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
MomentumSupportGemMomentum Support
Supports attack skills that aren't triggered.
MirageStrikeAncestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
CloseCombatClose Combat Support
Supports melee attack skills. Cannot support skills which create minions.
ShockwaveShockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
impaleImpale Support
Supports attack skills.
PulverizePulverise Support
Supports melee attack skills.
RageSupportRage Support
Supports melee attack skills. Minions cannot gain rage.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
MirageStrikePlusAwakened Ancestral Call Support
Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support
Supports melee attack skills.
SplashPlusAwakened Melee Splash Support
Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
MultipleAttacksPlusAwakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
ExecutionerSupportGemBehead Support
Supports strike skills.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
ElementalBurstSupportGemPrismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Dual Strike Unique /1 ⍟
IconName
DualStrikeThresholdMight and Influence Viridian Jewel
(10–15)% increased Attack Damage
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
(Intimidated enemies take 10% increased Attack Damage)

Community Wiki

Edit

Dual Strike


Dual Strike is an attack skill. It attacks an enemy with both weapons with increased critical strike chance, and can only be used while dual wielding. It has more damage and critical strike chance against enemies at full life.

Skill Functions and Interactions

Dual Wielding: Most other melee skills will alternate weapons or only use the main hand while making dual wielding attacks.Dual Strike,Viper Strike, and Cleave are the only current exceptions. If the player's weapons have different critical strike chance or accuracy values, it is possible to critical or miss with one weapon, but not the other. Hollow Palm Technique does not allow the skill to work while unarmed.

On-hit Effects: Effects that typically occur when you hit an enemy will only apply for this skill once per use.

Version history

VersionChanges
3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.15.0
  • Now deals 244% of Base Damage, and has 244% Effectiveness of Added Damage at gem level 20 (previously 195%).
  • 3.11.0
  • Now deals base Damage and has an added damage effectiveness of 125% at gem level 1 (unchanged), up to 190% at gem level 20 (from 170%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 58%), up to 170% at gem level 20 (from 104%).
  • Now has 50% increased critical strike chance at gem level 1, up to 107% at gem level 20.
  • Now has 100% more critical strike chance against enemies that are on full life.
  • Now deals 30% more damage with hits and ailments against enemies that are on full life.
  • Now has an attack speed multiplier of 70%.
  • Now gains +0.5% to critical strike multiplier and 1% increased critical strike chance per 1% quality (previously 0.5% increased attack speed per 1% quality).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • 2.0.0
  • Now grants 0.5% increased attack speed per 1% quality instead of increased critical strike chance.
  • 1.3.0
  • Dual Strike's damage penalty has been increased from 10% to 15%.
  • 1.0.2b
  • Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
  • 1.0.0
  • Increased the mana cost.
  • 0.9.12qq
  • Damage modifiers factored into Damage Effectiveness rather than being listed as separate stats.
  • 0.9.12f
  • Fixed a newly introduced bug where Dual Strike could not hit.
  • 0.9.6
  • Fixed Dual Strike alternating weapon base durations when it should have been using an average.
  • 0.9.3g
  • Increased the damage by reducing its damage penalty from -20% to -10%.
  • 0.8.0
  • Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.