Dual Strike
Critical, Attack, Melee, Strike
Level: 1–20
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: 125–244% of base
Effectiveness of Added Damage: 125–244%
Requires Level 1
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
(50–107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life


Additional Effects From Quality:
(0–20)% increased Critical Strike Chance
+(0–10)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–20)% increased Critical Strike Chance
+(0–10)% to Critical Strike Multiplier
50
Anomalous +(0–5) to Melee Strike Range100
Divergent (0–100)% increased Damage with Hits and Ailments against Enemies that are on Full Life100
Phantasmal Deals (0–10)% more added damage20
Quest /1

Quest /1

Level Effect /40

Level Effect /40

Implicit
skill double hits when dual wielding [1]
Cost: 5
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
LevelRequires LevelStrengthDexterityBase Damage50% increased Critical Strike ChanceExperience
1146125%5070
2257131.3%53308
34710137.5%561,554
471014143.8%596,667
5111319150.1%6226,047
6161826156.3%6549,725
7202231162.6%6895,714
8242537168.8%71169,595
9282942175.1%74283,759
10323347181.4%77453,996
11363653187.6%80703,128
12404058193.9%831,061,223
13444463200.2%862,065,870
14484868206.4%892,507,110
15525174212.7%925,798,936
16565579218.9%9515,083,919
17605984225.2%9827,792,735
18646290231.5%10143,869,739
19676594237.7%104242,081,556
20706898244%107
2172250.3%110
2274256.5%113
2376262.8%116
2478269.1%119
2580275.3%122
2682281.6%125
2784287.8%128
2886294.1%131
2988300.4%134
3090306.6%137
3191309.8%140
3292312.9%143
3393316%146
3494319.2%149
3595322.3%152
3696325.4%155
3797328.6%158
3898331.7%161
3999334.8%164
40100337.9%167

Dual Strike

Referencepoe.ninja, Community Wiki
AcronymHit, Ailment
BaseType Dual Strike
Class Active Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Two Hand Axes, Sceptres, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
MetadataMetadata/Items/Gems/SkillGemDualStrike
Dual Strike Monster /24 ⍟

Dual Strike Monster /24 ⍟

NameModifiersSpectre
Kraityn, Scarbearercannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item quantity +% [0]
monster dropped item rarity +% [4500]
monster slain experience +% [250]
Y
Kraityncannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Master of the Blademonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Armios Bellmonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Y
Y'ara'azmonster dropped item quantity +% [3000]
monster dropped item rarity +% [2000]
monster slain experience +% [200]
unique boss curse effect on self +% final [-33]
Always Ignite
monster base type attack cast speed +% and damage -% final [33]
Action Speed cannot be modified to below 70% base value
cannot be taunted when taunted ms [0]
Y
K'aj Y'ara'azmonster dropped item quantity +% [3000]
monster dropped item rarity +% [2000]
monster slain experience +% [200]
unique boss curse effect on self +% final [-33]
Always Ignite
monster base type attack cast speed +% and damage -% final [33]
Action Speed cannot be modified to below 70% base value
cannot be taunted when taunted ms [0]
Y
Wiraq, the ImpalerAlways Ignite
monster base type attack cast speed +% and damage -% final [33]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
Y
Wiraq, the ImpalerAlways Ignite
monster base type attack cast speed +% and damage -% final [33]
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Enrages on Low Life
35% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Life
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
Y
Pitbull DemonGroup Frenzy on DeathY
Vicious HoundMay inflict BleedingY
SteelchawY
Gnar, Eater of Carrioncannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Pit Butchermonster do not fracture [1]
Group Frenzy on Death
Y
Brinerot Raidermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
Y
Mutewind Wildrunnermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Cold Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
Y
Otesha, the Giantslayermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Cold Damage
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
Y
Redblade Skullbreakermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Fire Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
Y
Auriotmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [0]
Can have up to 9 additional Traps placed at a time
Traps cannot be Damaged for +30 seconds after being Thrown
Mines cannot be Damaged for +30 seconds after being thrown
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Shaped Pitbull Demonmonster no drops or experience [1]
unique boss curse effect on self +% final [-33]
Y
Kraityn, Scarbearermonster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
monster slain experience +% [250]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Farric Pit Houndmonster dropped item quantity +% [0]
monster dropped item rarity +% [750]
monster no map drops [0]
monster slain experience +% [0]
Y
Farric Attack Houndmonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
Farric Dismemberermonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
Blighted PitbullGroup Frenzy on Death
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster slain experience +% [0]
Y
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Nightfall Dual Strike Effect
Your Dual Strike becomes a Nightfall Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Dual Strike Damage 125% increased Dual Strike Damage100
The Eternal LabyrinthEnchantment Dual Strike Damage 240% increased Dual Strike Damage100
The Merciless LabyrinthEnchantment Dual Strike Attack Speed 110% increased Dual Strike Attack Speed100
The Eternal LabyrinthEnchantment Dual Strike Attack Speed 215% increased Dual Strike Attack Speed100
The Merciless LabyrinthEnchantment Dual Strike Critical Strike Chance 160% increased Dual Strike Critical Strike Chance100
The Eternal LabyrinthEnchantment Dual Strike Critical Strike Chance 290% increased Dual Strike Critical Strike Chance100
Supported By /100 ⍟

Supported By /100 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Ruthless SupportSupports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Onslaught SupportSupports any skill that hits enemies.
Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies.
Behead SupportSupports strike skills.
Dual Strike Unique /1 ⍟

Dual Strike Unique /1 ⍟

Community Wiki

Wiki Edit

Dual Strike


Dual Strike is an attack skill. It attacks an enemy with both weapons with increased critical strike chance, and can only be used while dual wielding. It has more damage and critical strike chance against enemies at full life.

Skill Functions and Interactions

Dual Wielding: Most other melee skills will alternate weapons or only use the main hand while making dual wielding attacks.Dual Strike,ViperStrikeViper Strike, and CleaveCleave are the only current exceptions. If the player's weapons have different critical strike chance or accuracy values, it is possible to critical or miss with one weapon, but not the other. Hollow Palm Technique does not allow the skill to work while unarmed.

On-hit Effects: Effects that typically occur when you hit an enemy will only apply for this skill once per use.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.