Perfect Slashing Horror
Corpse
Monster Category:
Demon
DemonAttacks with Dualstrike
Periodically enrages
Attack Damage is affected by Owner's Rage
Owner gains 5% of Physical Damage as Extra Fire Damage
Right click this item to create this corpse.
Perfect Slashing Horror DualstrikeDemonHigh /8
| Name | Show Full Descriptions |
|---|---|
| DropLevel | 68 |
| BaseType | Perfect Slashing Horror |
| Class | Corpses |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/ItemisedCorpses/DualstrikeDemonHigh |
| Tags | itemisedcorpse_high |
| Icon | Art/2DItems/Currency/Azmeri/DemonBoss2Corpse |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default |
| Base.description_text | ItemDescriptionItemisedCorpse |
| Usable.use_type | Usable |
| Usable.action | spawn_itemised_corpse |
Perfect Slashing Horror
Demon| Spectre | Y |
|---|---|
| Tags | demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, unique_map_boss |
Life
330%
Armour
+40%
Evasion
+60%
Ailment Threshold
330%
Resistance
Damage
188%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Experience
150%
Model Size
125%
Type
AzmeriDualstrikeDemon
Metadata
DualstrikeDemonHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
21,230
Armour
40,306
Evasion Rating
7,582
Damage
702
Spell Damage
702
Accuracy
580
Attack Time
1.35
Experience
15,383
Minion Life
4,605
Minion Damage
561
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 562–843
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDualStrikeDemonFireEnrage
Spell
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 5 seconds
50% increased Attack Speed
50% increased Movement Speed
Gain 100% of your Physical Damage as Extra Fire Damage
action attack or cast time uses animation length [1]
maximum fire damage to return when hit [565.1]
minimum fire damage to return when hit [376.7]
AzmeriDualStrikeDemonDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 562–843
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.35 sec
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "One_Hand_Sword"
}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DualstrikeDemonHigh"] = {
name = "Perfect Slashing Horror",
life = 3.3,
fireResist = 0,
coldResist = 52,
lightningResist = 52,
chaosResist = 0,
damage = 1.88,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"AzmeriDualStrikeDemonDualStrike",
"MeleeAtAnimationSpeed",
"AzmeriDualStrikeDemonFireEnrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonDualStrike"] = {
name = "Dual Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.DualWieldOnly] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_double_hits_when_dual_wielding",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonFireEnrage"] = {
name = "AzmeriDualStrikeDemonFireEnrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"minimum_fire_damage_to_return_when_hit",
"maximum_fire_damage_to_return_when_hit",
"physical_damage_%_to_add_as_fire",
"base_skill_effect_duration",
"base_movement_velocity_+%",
"attack_speed_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.