完美劈砍幽魂
屍體
怪物種類: 惡魔
雙持打擊攻擊
持續盛怒
被持有者的盛怒影響
持有者獲得 5% 物理傷害的額外火焰傷害
右鍵點擊此物品來製造屍體。
Perfect Slashing Horror
完美劈砍幽魂 DualstrikeDemonHigh /8
名字顯示物品素質
DropLevel 68
BaseType Perfect Slashing Horror
BaseType 完美劈砍幽魂
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/DualstrikeDemonHigh
IconArt/2DItems/Currency/Azmeri/DemonBoss2Corpse
ReferenceCommunity Wiki
完美劈砍幽魂
惡魔
Perfect Slashing Horror
幽魂Y
標籤demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, unique_map_boss
生命
330%
護甲
+40%
閃避
+60%
異常狀態臨界值
330%
抗性
0 52 52 0
傷害
188%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.35 秒
傷害分佈
±20%
經驗值
150%
Model Size
125%
類型
AzmeriDualstrikeDemon
Metadata
DualstrikeDemonHigh
等級
68
生命
21,230
護甲
28,790
閃避
4,739
能量護盾
0
傷害
702
法術傷害
702
命中
0
攻擊間隔
1.35
經驗值
15,383
異常狀態臨界值
21,230
冰緩
67
感電
67
易碎
380
焦灼
67
殘喘
185
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 562–843
暴擊率: 5%
攻擊間隔: 1.35 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDualStrikeDemonFireEnrage
法術
施放時間: 1 秒
冷卻時間: 12 秒
+5 秒基礎持續時間
增加 50% 攻擊速度
增加 50% 移動速度
獲得等同 100% 物理傷害的額外火焰傷害
action attack or cast time uses animation length [1]
maximum fire damage to return when hit [565.1]
minimum fire damage to return when hit [376.7]
AzmeriDualStrikeDemonDualStrike
攻擊, 雙持, 近戰單一目標, 攻擊可重複, 近戰, ThresholdJewelArea
雙持打擊
基本傷害: 562–843
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.35 秒
使用兩把武器對目標同時進行攻擊並造成傷害。限定雙持(不包含法杖)。
造成 50% 更多攻擊傷害
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DualstrikeDemonHigh"] = {
    name = "Perfect Slashing Horror",
    life = 3.3,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AzmeriDualStrikeDemonDualStrike",
        "MeleeAtAnimationSpeed",
        "AzmeriDualStrikeDemonFireEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonFireEnrage"] = {
    name = "AzmeriDualStrikeDemonFireEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "attack_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
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