完全体の切り裂きの恐怖
死体
モンスターカテゴリー: 悪魔
デュアルストライクで攻撃する
定期的に怒る
所有者の憤怒の影響を受ける
所有者は物理ダメージの5%を追加の火ダメージとして獲得する
このアイテムを右クリックしてこの死体を生成する。
Perfect Slashing Horror
完全体の切り裂きの恐怖 DualstrikeDemonHigh /8
名前全ての説明を表示
DropLevel 68
BaseType Perfect Slashing Horror
BaseType 完全体の切り裂きの恐怖
Class 死体
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/DualstrikeDemonHigh
IconArt/2DItems/Currency/Azmeri/DemonBoss2Corpse
ReferenceCommunity Wiki
完全体の切り裂きの恐怖
悪魔
Perfect Slashing Horror
SpectreY
Tagsdemon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, unique_map_boss
ライフ
375%
防具
+40%
回避力
+60%
Ailment Threshold
375%
耐性
0 52 52 0
Damage
188%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
経験値
150%
Model Size
125%
Type
AzmeriDualstrikeDemon
Metadata
DualstrikeDemonHigh
レベル
68
ライフ
24,125
防具
40,306
回避力
7,582
エナジーシールド
0
Damage
702
スペルダメージ
702
命中
290
Attack Time
1.35
経験値
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 562–843
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDualStrikeDemonFireEnrage
Spell
キャストタイム: 1 秒
クールダウン時間: 12 秒
AzmeriDualStrikeDemonDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
デュアルストライク
Base Damage: 562–843
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.35 秒
両方の武器で攻撃し、両武器のダメージを一つの強打で与える。二刀流でのみ使える。ワンドでは使えない。
アタックダメージが50%上昇する
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DualstrikeDemonHigh"] = {
    name = "Perfect Slashing Horror",
    life = 3.75,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AzmeriDualStrikeDemonDualStrike",
        "MeleeAtAnimationSpeed",
        "AzmeriDualStrikeDemonFireEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonFireEnrage"] = {
    name = "AzmeriDualStrikeDemonFireEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "attack_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.