Prophecy Perandus Rampage
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Master of the Blade
Strand Map

Master of the Blade

SpectreN
AreaStrand Map
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, human, humanoid, not_int
Damage115%
Life280%
Ailment Threshold280%
Critical Strike Chance5%
TypeDexIntBanditBossMap
Attack Distance6 ~ 11
Attack Time1.2 Second
Damage Spread20%
Armour+25%
Evasion+50%
Accuracy+120%

TriggerSpawners1
TriggerableCooldown Time: 100 Second

TriggerSpawners2
TriggerableCooldown Time: 100 Second

TriggerSpawners3
TriggerableCooldown Time: 100 Second

TriggerSpawners4
TriggerableCooldown Time: 100 Second

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Master of the Blade575051315.41.2213332033112822040404025

TriggerSpawners1
TriggerableCooldown Time: 100 Second

TriggerSpawners2
TriggerableCooldown Time: 100 Second

TriggerSpawners3
TriggerableCooldown Time: 100 Second

TriggerSpawners4
TriggerableCooldown Time: 100 Second

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Master of the Blade515041173.41.2177351803111918040404025

TriggerSpawners1
TriggerableCooldown Time: 100 Second

TriggerSpawners2
TriggerableCooldown Time: 100 Second

TriggerSpawners3
TriggerableCooldown Time: 100 Second

TriggerSpawners4
TriggerableCooldown Time: 100 Second

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Master of the Blade39854931.61.2119511416010278040404025

TriggerSpawners1
TriggerableCooldown Time: 100 Second

TriggerSpawners2
TriggerableCooldown Time: 100 Second

TriggerSpawners3
TriggerableCooldown Time: 100 Second

TriggerSpawners4
TriggerableCooldown Time: 100 Second

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Master of the Blade296096951.27604104358514040404025

TriggerSpawners1
TriggerableCooldown Time: 100 Second

TriggerSpawners2
TriggerableCooldown Time: 100 Second

TriggerSpawners3
TriggerableCooldown Time: 100 Second

TriggerSpawners4
TriggerableCooldown Time: 100 Second

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
71Master of the Blade26059617.11.2632192257887040404025
Melee30OnlyLastTarget TargetNear
Melee30OnlyLastTarget
FlickerStrike BanditFlickerStrikeMapBoss60TargetNotMediumNear
FlickerStrike BanditFlickerStrikeMapBossRepeated60TargetNotMediumNear
ChargedAttackChannelled 100TargetMediumNear OnlyLastTarget OnLessThan90PercentLife OnFullMana
ChargedAttackChannelled 2000 OnlyLastTarget NotOnLowMana IAmChannelling
Melee 3
TriggerSpawners TriggerSpawners1600OnLessThan90PercentLife
TriggerSpawnersTriggerSpawners2600 OnLessThan75PercentLife
TriggerSpawnersTriggerSpawners3600 OnLessThan50PercentLife
TriggerSpawnersTriggerSpawners4600 OnLessThan25PercentLife

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Transitionable
{
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraityn"] = {
    name = "Master of the Blade",
    life = 2.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BanditFlickerStrikeMapBoss",
        "BanditFlickerStrikeMapBossRepeated",
        "TriggerSpawners1",
        "TriggerSpawners2",
        "TriggerSpawners3",
        "TriggerSpawners4",
        "ChargedAttackBanditMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBoss"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBossRepeated"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_repeat_count",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners1"] = {
    name = "TriggerSpawners1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners2"] = {
    name = "TriggerSpawners2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners3"] = {
    name = "TriggerSpawners3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawners4"] = {
    name = "TriggerSpawners4",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChargedAttackBanditMapBoss"] = {
    name = "Blade Flurry",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channelled] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "charged_attack_damage_per_stack_+%_final",
        "cast_on_death_damage_+%_final_while_dead",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 0, -100, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, human, humanoid, not_int
Damage115%
Life280%
Ailment Threshold280%
Critical Strike Chance5%
TypeDexIntBanditBossMap
Attack Distance6 ~ 11
Attack Time1.2 Second
Damage Spread20%
Armour+25%
Evasion+50%
Accuracy+120%

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Master of the Blade575051315.41.2213332033112822040404025

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Master of the Blade515041173.41.2177351803111918040404025

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Master of the Blade39854931.61.2119511416010278040404025

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Master of the Blade296096951.27604104358514040404025

BanditFlickerStrikeMapBoss
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 3 Second

BanditFlickerStrikeMapBossRepeated
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage
Skills Repeat an additional 2 Times

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport
Cooldown Time: 6 Second

ChargedAttackBanditMapBoss
ChargedAttack
Blade Flurry
Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
80% more Attack Speed
100% less Damage while Dead

is_area_damage Attack Area Channelled Melee PhysicalSkill

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Master of the Blade21536515.51.2482276597022040404025
Melee30OnlyLastTarget TargetNear
Melee30OnlyLastTarget
FlickerStrike BanditFlickerStrikeMapBoss60TargetNotMediumNear
FlickerStrike BanditFlickerStrikeMapBossRepeated60TargetNotMediumNear
ChargedAttackChannelled 100TargetMediumNear OnlyLastTarget OnLessThan90PercentLife OnFullMana
ChargedAttackChannelled 2000 OnlyLastTarget NotOnLowMana IAmChannelling
Melee 3
TriggerSpawners TriggerSpawners1600OnLessThan90PercentLife
TriggerSpawnersTriggerSpawners2600 OnLessThan75PercentLife
TriggerSpawnersTriggerSpawners3600 OnLessThan50PercentLife
TriggerSpawnersTriggerSpawners4600 OnLessThan25PercentLife

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Stats
{
	set_mana_regeneration_rate_per_minute_% = 600
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraitynStandalone"] = {
    name = "Master of the Blade",
    life = 2.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BanditFlickerStrikeMapBoss",
        "BanditFlickerStrikeMapBossRepeated",
        "ChargedAttackBanditMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBoss"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrikeMapBossRepeated"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_repeat_count",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, 2, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChargedAttackBanditMapBoss"] = {
    name = "Blade Flurry",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Channelled] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "charged_attack_damage_per_stack_+%_final",
        "cast_on_death_damage_+%_final_while_dead",
        "is_area_damage",
    },
    levels = {
        [1] = {80, 0, -100, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, human, humanoid, not_int
Damage115%
Life280%
Ailment Threshold280%
Critical Strike Chance5%
TypeDexIntBanditBossMap
Attack Distance6 ~ 11
Attack Time1.2 Second
Damage Spread20%
Armour+25%
Evasion+50%
Accuracy+120%
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraitynElder"] = {
    name = "Master of the Blade",
    life = 2.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 11,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
    },
    modList = {
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsred_blood, human, humanoid, not_int
Damage115%
Life600%
Ailment Threshold600%
Critical Strike Chance5%
TypeDexintBanditBoss
Attack Distance6 ~ 13
Attack Time1.2 Second
Damage Spread20%
Armour+25%
Evasion+50%
Accuracy+120%

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Master of the Blade345031315.41.2457132033112822040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Master of the Blade309021173.41.2380041803111918040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Master of the Blade23912931.61.2256091416010278040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
40% increased Attack Speed
15% increased Attack Speed per Frenzy Charge
18% increased Physical Damage
Deals 10% more Damage

ignores_proximity_shield melee_defer_damage_prediction Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Master of the Blade177656951.216294104358514040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BanditDualStrike
icondualswing
Dual Strike
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
41% increased Physical Damage
skill double hits when dual wielding [1]
Deals 10% less Damage

Attack DualWield MeleeSingleTarget AttackCanRepeat Melee Type53

BanditFlickerStrike
iconblinkstrike
Flicker Strike
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Attack Melee MeleeSingleTarget AttackCanRepeat MovementSkill Duration SecondWindSupport

PhaseRunKraityn
iconphaserun
Phase Running
You are fast and hard to see. If you end this buff by making a weapon attack, that attack will do more damage
#% increased Movement Speed
monster response time ms [#]
phase run melee physical damage +% final [#]
suppress phasing visual [#]

Phase Run
Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.
29% increased Movement Speed
Adds 0.75 seconds to monster response time
Base duration is 15 seconds
70% more Melee Physical Damage

Spell Buff Duration Triggerable PhysicalSkill TravelSkill SecondWindSupport
Cast Time: 0.5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Master of the Blade12921515.51.21033276597022040404025
Melee30OnlyLastTarget TargetNear
Melee30OnlyLastTarget
FlickerStrike60TargetNotNear TargetNotFar
PhaseRun90NoLastTarget IHaveNoPhaseRun
Flee120IHavePhaseRun TargetNear TargetIsEnemy
Melee 3
TriggerSpawners TriggerSpawners1300OnLessThan90PercentLife
TriggerSpawnersTriggerSpawners2300 OnLessThan75PercentLife
TriggerSpawnersTriggerSpawners3300 OnLessThan50PercentLife
TriggerSpawnersTriggerSpawners4300 OnLessThan25PercentLife
RalakeshBlessing-1ForceTargetRalakesh OnLessThan75PercentLife IHaveNoRalakeshBuff ShiftAttack

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

BaseEvents
{
	server_only = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BanditLeaderDexInt/MapBanditLeaderKraitynPantheon"] = {
    name = "Master of the Blade",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 13,
    accuracy = 1.2,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "BanditDualStrike",
        "MeleeAtAnimationSpeedUnique",
        "PhaseRunKraityn",
        "BanditFlickerStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWield] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_double_hits_when_dual_wielding",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {41, 1, -10, levelRequirement = 16, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PhaseRunKraityn"] = {
    name = "Phase Run",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "monster_response_time_ms",
        "base_skill_effect_duration",
        "phase_run_melee_physical_damage_+%_final",
    },
    levels = {
        [1] = {20, 750, 15000, 50, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {23, 750, 15000, 56, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {26, 750, 15000, 62, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {29, 750, 15000, 70, levelRequirement = 61, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {40, 15, 18, 10, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}