30% less Attack Speed if Dual Wielding
Base duration is 4 seconds
(5–169) to (7–254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Additional Effects From Quality:
(0–10)% increased Poison Duration


Unusual Gems /4 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed (0–10)% increased Poison Duration | 50 |
Anomalous | (0–20)% of Physical Damage Converted to Chaos Damage | 100 |
Divergent | (0–20)% increased Chaos Damage | 100 |
Phantasmal | (0–10)% chance to also Poison a nearby Enemy when you inflict Poison | 10 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Twilight Strand | Shadow | |
1 | Enemy at the Gate | Nessa | Duelist · Ranger · Scion · Shadow |
Weapon /2
Weight | Desc |
---|---|
1000 (T5) | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge |
1000 (T5) | Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge |
Viper Strike /6 ⍟
A melee single target attack skill that converts 25% of physical damage to chaos damage and has a high chance to poison the targeted enemy.Name | Show Full Descriptions |
---|---|
Melee Splash Support | Allows your Viper Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage. |
Ancestral Call Support | Allows Viper Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage. |
Deadly Ailments Support | Reduces hit damage in exchange for more ailment damage. This allows the poison inflicted by Viper Strike to deal far more damage over time. |
Melee Physical Damage Support | Grants more melee physical damage for Viper Strike. This support also increases the amount of damage inflicted bleeds and poisons do. |
Multistrike Support | Causes Viper Strike to repeat an additional two times, as well as providing a large bonus to attack speed. |
Vile Toxins Support | Increases the damage of poisons applied from Viper Strike. In addition your Viper Strikes hits gain 5% more damage per poison on the enemy. |
Level Effect /40
Implicit |
---|
Cost: 5 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Base duration is 4 seconds Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage 30% less Attack Speed if Dual Wielding (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
Level | Requires Level | Dexterity | Base Damage | 5 to 7 Added Chaos Damage | Experience |
---|---|---|---|---|---|
1 | 1 | 10 | 90% | 5, 7 | 70 |
2 | 2 | 12 | 93.4% | 5, 8 | 308 |
3 | 4 | 16 | 96.7% | 6, 10 | 1,554 |
4 | 7 | 22 | 100.1% | 8, 12 | 6,667 |
5 | 11 | 31 | 103.5% | 11, 17 | 26,047 |
6 | 16 | 41 | 106.8% | 16, 24 | 49,725 |
7 | 20 | 50 | 110.2% | 20, 30 | 95,714 |
8 | 24 | 58 | 113.6% | 25, 37 | 169,595 |
9 | 28 | 67 | 116.9% | 30, 46 | 283,759 |
10 | 32 | 75 | 120.3% | 37, 55 | 453,996 |
11 | 36 | 83 | 123.7% | 44, 66 | 703,128 |
12 | 40 | 92 | 127.1% | 53, 79 | 1,061,223 |
13 | 44 | 100 | 130.4% | 63, 94 | 2,065,870 |
14 | 48 | 109 | 133.8% | 74, 111 | 2,507,110 |
15 | 52 | 117 | 137.2% | 86, 130 | 5,798,936 |
16 | 56 | 125 | 140.5% | 101, 151 | 15,083,919 |
17 | 60 | 134 | 143.9% | 117, 176 | 27,792,735 |
18 | 64 | 142 | 147.3% | 136, 204 | 43,869,739 |
19 | 67 | 148 | 150.6% | 152, 228 | 242,081,556 |
20 | 70 | 155 | 154% | 169, 254 | |
21 | 72 | 157.4% | 181, 272 | ||
22 | 74 | 160.7% | 195, 292 | ||
23 | 76 | 164.1% | 209, 313 | ||
24 | 78 | 167.5% | 224, 335 | ||
25 | 80 | 170.8% | 239, 359 | ||
26 | 82 | 174.2% | 256, 384 | ||
27 | 84 | 177.6% | 274, 411 | ||
28 | 86 | 180.9% | 293, 440 | ||
29 | 88 | 184.3% | 314, 470 | ||
30 | 90 | 187.7% | 335, 503 | ||
31 | 91 | 189.4% | 346, 519 | ||
32 | 92 | 191.1% | 358, 537 | ||
33 | 93 | 192.7% | 370, 555 | ||
34 | 94 | 194.4% | 382, 573 | ||
35 | 95 | 196.1% | 395, 592 | ||
36 | 96 | 197.8% | 408, 612 | ||
37 | 97 | 199.5% | 421, 632 | ||
38 | 98 | 201.2% | 435, 653 | ||
39 | 99 | 202.8% | 449, 674 | ||
40 | 100 | 204.5% | 464, 696 |
Viper Strike
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Weapon, Poison |
BaseType | Viper Strike |
Class | Skill Gems |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, Rune Daggers |
TargetTypes | Ground, Enemy |
Type | Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos |
Metadata | Metadata/Items/Gems/SkillGemViperStrike |
Reference | ![]() |
Viper Strike Monster /52 ⍟
Name | Modifiers | Spectre |
---|---|---|
Wolfpack Guard | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Venomous Spawn | Y | |
Black Death | Y | |
Deathly Vision | Y | |
Lurking Venom | Y | |
Nesting Venom | Y | |
Noxious Tarantula | Y | |
Deadly Tarantula | Y | |
Virulent Spider | Y | |
Corrupted Arach | Y | |
Crypt Spinner | Y | |
Crypt Weaver | Y | |
Mutant Arach | Y | |
Crypt Ambusher | Y | |
Adolescent Arachnid | monster no map drops [1] | Y |
Mature Arachnid | monster no map drops [1] | Y |
Essence Tarantula | Y | |
Widow's Hatchling | monster no drops or experience [1] | Y |
Plague Retch | 4% of Maximum Life taken per second as Chaos Damage monster casts viper strike text [1] | Y |
Alal the Terrifying | 50% of Physical Damage Converted to Chaos Damage | Y |
The Fallen Queen | monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Crypt Arachnid | Y | |
Plaguebringer | 4% of Maximum Life taken per second as Chaos Damage monster casts viper strike text [1] monster dropped item rarity +% [15000] monster slain experience +% [100] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Thena Moga | monster base type attack cast speed +% and damage -% final [33] 40% Chance to Block Attack Damage You take 20% of Damage from Blocked Hits | Y |
Ion Darkshroud | monster base type attack cast speed +% and damage -% final [33] | Y |
Ion Darkshroud | monster base type attack cast speed +% and damage -% final [33] monster no map drops [1] | Y |
Scourge of the Wilds | monster base type attack cast speed +% and damage -% final [33] monster casts viper strike text [1] display monster causes ground desecration [1] display monster casts wither [1] monster no map drops [1] | Y |
Cintiq, the Inescapable | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] | Y |
Cintiq, the Inescapable | monster dropped item rarity +% [0] monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] monster no map drops [1] monster is invasion boss [1] | Y |
Pewterfang | monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] | Y |
The Walking Waste | 4% of Maximum Life taken per second as Chaos Damage monster casts viper strike text [1] monster dropped item quantity +% [300] monster dropped item rarity +% [800] monster no map drops [1] monster is invasion boss [1] | Y |
Corrupted Tarantula | monster no map drops [1] | Y |
Sickly Spinner | monster no map drops [1] | Y |
Crawling Infestation | monster no drops or experience [1] monster no map drops [1] | Y |
Putrid Weaver | monster no map drops [1] | Y |
Mutated Arachnid | monster no map drops [1] | Y |
Rotting Weaver | Melee Strike Skills deal Splash Damage to surrounding targets monster no map drops [1] | Y |
Rooster Fiend | monster casts viper strike text [1] | Y |
Talon Demon | monster do not fracture [1] | Y |
Unbound Arachnid | monster casts viper strike text [1] monster no map drops [1] | Y |
Unbound Arachnid | monster casts viper strike text [1] emerge speed +% [-30,30] monster no map drops [1] | Y |
Echo of the Verdant | Gain 25% of Physical Damage as Extra Lightning Damage | Y |
Poisonous Parasite | Y | |
Shaped Rooster Demon | monster casts viper strike text [1] monster no drops or experience [1] | Y |
Shaped Noxious Tarantula | monster no drops or experience [1] | Y |
Spider Minion | Phasing suppress phasing visual [1] | Y |
Arakaali's Horror | Y | |
Rooster Fiend | Y | |
Blighted Tarantula | Ignores Summoning Towers monster casts viper strike text [1] | Y |
Blighted Virulent Spider | Ignores Summoning Towers | Y |
Blighted Fowl | monster casts viper strike text [1] | Y |
Effigy of Venom | display monster uses far shot text [0] monster reverse point blank damage -% at minimum range [30] monster penalty against minions damage +% final vs player minions [-30] | Y |
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Viper Strike Damage 1 | 25% increased Viper Strike Damage | 100 |
The Eternal Labyrinth | Enchantment Viper Strike Damage 2 | 40% increased Viper Strike Damage | 100 |
The Merciless Labyrinth | Enchantment Viper Strike Critical Strike Chance 1 | 60% increased Viper Strike Critical Strike Chance | 100 |
The Eternal Labyrinth | Enchantment Viper Strike Critical Strike Chance 2 | 90% increased Viper Strike Critical Strike Chance | 100 |
The Merciless Labyrinth | Enchantment Viper Strike Poison Duration 1 | 20% increased Viper Strike Duration | 100 |
The Eternal Labyrinth | Enchantment Viper Strike Poison Duration 2 | 30% increased Viper Strike Duration | 100 |
Supported By /106 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Increased Duration Support Supports any skill with a duration. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Less Duration Support Supports any skill that has a duration. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Ruthless Support Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Ancestral Call Support Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
![]() | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Behead Support Supports strike skills. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Trauma Support Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Controlled Blaze Support Supports melee attack skills. |
![]() | Volatility Support Supports attack skills. |
Viper Strike Unique /1 ⍟
Icon | Name |
---|---|
![]() | (8–12)% increased Damage over Time With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit |
Community Wiki
Viper Strike
Viper Strike is a claw / dagger / sword melee strike attack skill. It hits the enemy, converting physical damage to chaos damage, and applies poison, dealing chaos damage over time based on the combined physical and chaos damage dealt. It uses both weapons to deal damage if you are dual wielding.
Skill functions and interactions
Viper Strike applies poison with a 4-second duration on hit. Viper Strike specifically overrides the base poison duration with its own base skill duration. Increased Duration Support, Less Duration Support, Unbound Ailments Support and Swift Affliction Support all affect the duration of that poison.
Some beneficial curses and auras for Viper Strike include Despair, Temporal Chains and Malevolence.
Viper Strike is a Strike attack, thus:
Multistrike Support allows to automatically target nearby enemies for two additional strikes. Note that even though this support gem lessens attack damage, poison does not scale from attack damage modifiers.
Melee Splash Supportcauses Viper Strike to hit enemies around the initial target, poisoning each.
Ancestral Call Support , Strike Skills target an additional nearby Enemy prefix modifier on hunter-influenced gloves, and annointable passive Tribal Fury all work with Viper Strike.
Version history
Version | Changes |
---|---|
3.17.0 |
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3.16.0 |
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3.13.0 |
|
3.12.0 |
|
3.8.0 |
|
3.7.0 |
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3.4.0 |
|
2.4.0 |
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2.1.0 |
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1.2.0 |
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1.0.3 |
|
1.0.2b |
|
1.0.2 |
|
0.9.13 |
|
0.9.12qq |
|
0.9.12d |
|
0.9.5 |
|
0.9.4 |
|
0.9.2 |
|
0.9.1 |
|
0.8.7 |
|
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