Viper Strike
Level: (1–20)
Cost: 5 Mana
Effectiveness of Added Damage: (90–154)%
Requires Level (1–70), (10–155) Dex
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4 seconds
(5–169) to (7–254) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit

Additional Effects From Quality:
Base duration is (0–1) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike /6
A melee single target attack skill that converts 25% of physical damage to chaos damage and has a high chance to poison the targeted enemy.
NameShow Full Descriptions
Melee Splash SupportAllows your Viper Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Ancestral Call SupportAllows Viper Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
Deadly Ailments SupportReduces hit damage in exchange for more ailment damage. This allows the poison inflicted by Viper Strike to deal far more damage over time.
Melee Physical Damage SupportGrants more melee physical damage for Viper Strike. This support also increases the amount of damage inflicted bleeds and poisons do.
Multistrike SupportCauses Viper Strike to repeat an additional two times, as well as providing a large bonus to attack speed.
Vile Toxins SupportIncreases the damage of poisons applied from Viper Strike. In addition your Viper Strikes hits gain 5% more damage per poison on the enemy.
Level Effect /40
Implicit
Cost: 5
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% less Attack Speed if Dual Wielding
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
LevelRequires LevelDexBase Damage5 to 7 Added Chaos DamageExperience
111090%5, 770
221293.4%5, 8308
341696.7%6, 101,554
4722100.1%8, 126,667
51131103.5%11, 1726,047
61641106.8%16, 2449,725
72050110.2%20, 3095,714
82458113.6%25, 37169,595
92867116.9%30, 46283,759
103275120.3%37, 55453,996
113683123.7%44, 66703,128
124092127.1%53, 791,061,223
1344100130.4%63, 942,065,870
1448109133.8%74, 1112,507,110
1552117137.2%86, 1305,798,936
1656125140.5%101, 15115,083,919
1760134143.9%117, 17627,792,735
1864142147.3%136, 20443,869,739
1967148150.6%152, 228242,081,556
2070155154%169, 254
2172157.4%181, 272
2274160.7%195, 292
2376164.1%209, 313
2478167.5%224, 335
2580170.8%239, 359
2682174.2%256, 384
2784177.6%274, 411
2886180.9%293, 440
2988184.3%314, 470
3090187.7%335, 503
3191189.4%346, 519
3292191.1%358, 537
3393192.7%370, 555
3494194.4%382, 573
3595196.1%395, 592
3696197.8%408, 612
3797199.5%421, 632
3898201.2%435, 653
3999202.8%449, 674
40100204.5%464, 696
Attribute /9

Viper Strike

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymHit, Weapon, Poison
BaseType Viper Strike
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, Rune Daggers
TargetTypesGround, Enemy
TypeAttack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
ItemTypeMetadata/Items/Gems/SkillGemViperStrike
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
1000 (T5)Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge
Viper Strike Monster /57 ⍟
NameModifiersSpectre
Wolfpack Guard20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Venomous SpawnY
Black DeathY
Deathly VisionY
Lurking VenomY
Nesting VenomY
Noxious TarantulaY
Deadly TarantulaY
Virulent SpiderY
Corrupted ArachY
Crypt SpinnerY
Crypt WeaverY
Mutant ArachY
Crypt AmbusherY
Adolescent Arachnidmonster no map drops [1]Y
Mature Arachnidmonster no map drops [1]Y
Essence TarantulaY
Widow's Hatchlingmonster no drops or experience [1]Y
Plague Retch4% of Maximum Life taken per second as Chaos Damage
monster casts viper strike text [1]
Y
Alal the Terrifying50% of Physical Damage Converted to Chaos DamageY
The Fallen QueenMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Crypt ArachnidY
Plaguebringer4% of Maximum Life taken per second as Chaos Damage
monster casts viper strike text [1]
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Thena Mogamonster base type attack cast speed +% and damage -% final [33]
40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
Y
Thena Mogamonster base type attack cast speed +% and damage -% final [33]
40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]Y
Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Ion Darkshroudmonster base type attack cast speed +% and damage -% final [33]
monster no map drops [1]
Y
Scourge of the Wildsmonster base type attack cast speed +% and damage -% final [33]
monster casts viper strike text [1]
display monster causes ground desecration [1]
display monster casts wither [1]
monster no map drops [1]
Y
Cintiq, the Inescapable% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
Y
Cintiq, the Inescapable% increased Rarity of Items Dropped
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
display monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
Y
Pewterfang300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster no map drops [1]
monster is invasion boss [1]
Y
The Walking Waste4% of Maximum Life taken per second as Chaos Damage
monster casts viper strike text [1]
300% increased Quantity of Items Dropped
800% increased Rarity of Items Dropped
monster no map drops [1]
monster is invasion boss [1]
Y
Corrupted Tarantulamonster no map drops [1]Y
Sickly Spinnermonster no map drops [1]Y
Crawling Infestationmonster no drops or experience [1]
monster no map drops [1]
Y
Putrid Weavermonster no map drops [1]Y
Mutated Arachnidmonster no map drops [1]Y
Rotting WeaverMelee Strike Skills deal Splash Damage to surrounding targets
monster no map drops [1]
Y
Rooster Fiendmonster casts viper strike text [1]Y
Talon Demonmonster do not fracture [1]Y
Unbound Arachnidmonster casts viper strike text [1]
monster no map drops [1]
Y
Unbound Arachnidmonster casts viper strike text [1]
emerge speed +% [-30,30]
monster no map drops [1]
Y
Echo of the VerdantGain 25% of Physical Damage as Extra Lightning DamageY
Poisonous ParasiteY
Shaped Rooster Demonmonster casts viper strike text [1]
monster no drops or experience [1]
Y
Shaped Noxious Tarantulamonster no drops or experience [1]Y
Spider MinionPhasing
suppress phasing visual [1]
Y
Arakaali's HorrorY
Rooster FiendY
Blighted TarantulaIgnores Summoning Towers
monster casts viper strike text [1]
Y
Blighted Virulent SpiderIgnores Summoning TowersY
Blighted Fowlmonster casts viper strike text [1]Y
Effigy of Venomdisplay monster uses far shot text [0]
monster reverse point blank damage -% at minimum range [30]
monster penalty against minions damage +% final vs player minions [-30]
Y
Imperfect Spider MatriarchY
Spider MatriarchY
Perfect Spider MatriarchY
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Viper Strike Damage 125% increased Viper Strike Damage100
The Eternal LabyrinthEnchantment Viper Strike Damage 240% increased Viper Strike Damage100
The Merciless LabyrinthEnchantment Viper Strike Critical Strike Chance 160% increased Viper Strike Critical Strike Chance100
The Eternal LabyrinthEnchantment Viper Strike Critical Strike Chance 290% increased Viper Strike Critical Strike Chance100
The Merciless LabyrinthEnchantment Viper Strike Poison Duration 120% increased Viper Strike Duration100
The Eternal LabyrinthEnchantment Viper Strike Poison Duration 230% increased Viper Strike Duration100
Supported By /106 ⍟
  • Active Type: Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
  • IconName
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Increased Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Damage with Attacks Support
    Supports attack skills.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills. Cannot support skills that create minions.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Elemental Damage with Attacks Support
    Supports attack skills.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Trauma Support
    Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Viper Strike Unique /1 ⍟
    (8–12)% increased Damage over Time
    With at least 40 Dexterity in Radius, Viper Strike deals 2% increased Damage with Hits and Poison for each Poison on the Enemy
    With at least 40 Dexterity in Radius, Viper Strike has a 10% chance per Poison on Enemy to grant Unholy Might for 4 seconds on Hit

    Community Wiki

    Edit

    Viper Strike


    Viper Strike is a claw / dagger / sword melee strike attack skill. It hits the enemy, converting physical damage to chaos damage, and applies poison, dealing chaos damage over time based on the combined physical and chaos damage dealt. It uses both weapons to deal damage if you are dual wielding.

    Skill functions and interactions

    Viper Strike applies poison with a 4-second duration on hit. Viper Strike specifically overrides the base poison duration with its own base skill duration. Increased Duration Support, Less Duration Support, Unbound Ailments Support and Swift Affliction Support all affect the duration of that poison.

    Some beneficial curses and auras for Viper Strike include Despair, Temporal Chains and Malevolence.

    Viper Strike is a Strike attack, thus:

    • Multistrike Support allows to automatically target nearby enemies for two additional strikes. Note that even though this support gem lessens attack damage, poison does not scale from attack damage modifiers.

    • Melee Splash Supportcauses Viper Strike to hit enemies around the initial target, poisoning each.

    • Ancestral Call Support , Strike Skills target an additional nearby Enemy prefix modifier on hunter-influenced gloves, and annointable passive Tribal Fury all work with Viper Strike.

    Version history

    VersionChanges
    3.17.0
  • Viper Strike now deals 90% of base Attack Damage at gem level 1 (unchanged), up to 154% at gem level 20 (previously 135%).
  • Now has 90% Effectiveness of Added Damage at gem level 1 (unchanged), up to 154% at gem level 20 (previously 135%).
  • 3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.13.0
  • Now converts 60% of physical damage to chaos damage (from 50%).
  • 3.12.0
  • Now has alternative gem quality.
  • 3.8.0
  • Now deals 90% of base damage at gem level 1 (from 80%), up to 135% at gem level 20 (from 130%).
  • Now uses both weapons if you attack while Dual Wielding, but has 30% less Attack Speed if Dual Wielding.
  • Each weapon now hits separately if Dual Wielding, dealing 20% less Damage.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 115%), up to 130% at gem level 20 (from 142%).
  • Now converts 50% of physical damage to chaos (from 25%).
  • Now adds 5 to 7 chaos damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
  • Now gains 0.5% increased attack speed and 0.5% increased poison duration per 1% gem quality (previously just 0.5% increased attack speed per 1% gem quality).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 2.4.0
  • 11% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Viper Strike now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.
  • 1.2.0
  • This skill now adds 10% of physical damage as Chaos Damage and has a 50% chance to deal 175% of the attack's damage as chaos damage over seven seconds. The effect duration won't be refreshed by new attacks, but there is no limit to how many Viper Strike debuffs an enemy can have.
  • 1.0.3
  • Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
  • 1.0.2b
  • Fixed a bug where area damage bonuses would not benefit Viper Strike when supported by Melee Splash.
  • 1.0.2
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.
  • Viper Strike can be supported by Melee Splash, now that the damage penalty also applies.
  • 0.9.13
  • Viper Strike is now 38% better at level 1 and 3% better at level 15.
  • 0.9.12qq
  • From 0.35% attack speed per quality point to 0.5%.
  • 0.9.12d
  • Fixed a server crash that could occur with Viper Strike.
  • 0.9.5
  • Fixed Viper Strike so that damage from the degeneration is scaled properly for PvP.
  • 0.9.4
  • Increased the damage.
  • 0.9.2
  • Viper Strike does more damage at higher levels than before.
  • Reduced maximum number of charges to 4.
  • 0.9.1
  • Reduced Viper Strike duration at lower levels.
  • 0.8.7
  • Viper Strike added to the game.

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