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Wolfpack Guard
Humanoid
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
stance movement speed +% final [112]
SpectreY
AreaCaer Blaidd, Wolfpack's Den
Tagsbandit, chaos_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement
Packs
  • WorldAreas#877, WorldAreas#1022, Caer Blaidd, Wolfpack's Den: Wolfpack Ranger, Wolfpack Guard
  • WorldAreas#877, WorldAreas#1022, Caer Blaidd, Wolfpack's Den: Wolfpack Guard, Wolfpack Ranger, Dire Wolf
  • Life
    115%
    Evasion
    +20%
    Ailment Threshold
    115%
    Resistance
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    140%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    Bandit
    Metadata
    WolfBanditMelee02
    Level
    74
    Life
    13,882
    Armour
    46,127
    Evasion Rating
    6,994
    Damage
    748
    Spell Damage
    748
    Accuracy
    732
    Attack Time
    1.35
    Experience
    11,601
    Minion Life
    2,857
    Minion Damage
    610
    Ailment Threshold
    13,882
    Chill
    44
    Shock
    44
    Brittle
    248
    Scorch
    44
    Sap
    121
    Phys Convert Ele
    270%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 598—898
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterViperStrike
    Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
    Viper Strike
    Base Damage: 598—898
    Critical Strike Chance: 5%
    Attack Time: 1.35 sec
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
    Base duration is 4 seconds
    Gain 10% of your Physical Damage as Extra Chaos Damage
    Always Poison on Hit
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]
    ViperStrike
    EASBanditTaunt
    Spell
    Cast Time: 1.1 sec
    Cooldown Time: 6 sec
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/DenOfTheWolfPack/WolfBanditMelee02"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wolfpack Guard",
        life = 1.15,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterViperStrike",
            "EASBanditTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterViperStrike"] = {
        name = "Viper Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_chaos",
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBanditTaunt"] = {
        name = "EASBanditTaunt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [112]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft TagsSpeed
    Edit

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