Wolfpack Guard
Humanoid20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
You take 10% of Damage from Blocked Hits
stance movement speed +% final [112]
| Spectre | Y |
|---|---|
| Area | Caer Blaidd, Wolfpack's Den |
| Tags | bandit, chaos_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
| Packs |
Life
115%
Evasion
+20%
Ailment Threshold
115%
Resistance
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
Bandit
Metadata
WolfBanditMelee02
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
74
Life
13,882
Armour
46,127
Evasion Rating
6,994
Damage
748
Spell Damage
748
Accuracy
732
Attack Time
1.35
Experience
11,601
Minion Life
2,857
Minion Damage
610
Ailment Threshold
13,882
Chill
44
Shock
44
Brittle
248
Scorch
44
Sap
121
Phys Convert Ele
270%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598—898
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 598—898
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
EASBanditTaunt
Spell
Cast Time: 1.1 sec
Cooldown Time: 6 sec
disable skill repeats [1]
Object Type
version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
basic_action = "Emerge"
basic_action = "Emerge2"
basic_action = "Emerge3"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Bandits/DenOfTheWolfPack/WolfBanditMelee02"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Wolfpack Guard",
life = 1.15,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.35,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterViperStrike",
"EASBanditTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
name = "Viper Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Duration] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_chaos",
"base_chance_to_poison_on_hit_%",
"base_skill_effect_duration",
"poison_duration_is_skill_duration",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBanditTaunt"] = {
name = "EASBanditTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [112]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.