Spider Minion
Beast
Phasing
suppress phasing visual [1]
SpectreN
Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement
Life
180%
Ailment Threshold
180%
Resistance
40 40 40 20
Damage
176%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 7
Attack Time
0.96 Second
Damage Spread
±20%
Experience
120%
Model Size
40%
Type
TinySpiderMinionFromUnique
Metadata
SummonedSpider
IsSummoned
Y
Level
68
Life
11,580
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
657
Spell Damage
657
Accuracy
986
Attack Time
0.96
Experience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
SummonedSpiderViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Time: 0.96 sec
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Base duration is 4 seconds
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_is_spider = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_maximum_life_is_one = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpider.ao"
}

DiesAfterTime
{
}

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Targetable
{
	no_highlight = true
	targetable = false
}


Preload
{
	preload_animated_object = "Metadata/Effects/Spells/summon_spider_arakaalisfang/summon_poof.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSpider/SummonedSpider"] = {
    name = "Spider Minion",
    life = 1.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.76,
    damageSpread = 0.2,
    attackTime = 0.96,
    attackRange = 7,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "SummonedSpiderViperStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSpiderViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Phasing
suppress phasing visual [1]
IdSummonedSpiderPhasing
FamilyPhasing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • phase through objects Min: 1 Max: 1 Global
  • suppress phasing visual Min: 1 Max: 1 Global
  • Spider Minion
    Beast
    Phasing
    suppress phasing visual [1]
    SpectreN
    Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement
    Life
    180%
    Ailment Threshold
    180%
    Resistance
    40 40 40 20
    Damage
    176%
    Accuracy
    340%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0.96 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    40%
    Type
    TinySpiderMinionFromUnique
    Metadata
    SummonedSpiderDemonic
    IsSummoned
    Y
    Level
    68
    Life
    11,580
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    657
    Spell Damage
    657
    Accuracy
    986
    Attack Time
    0.96
    Experience
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    SummonedSpiderViperStrikeDemonic
    Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
    Viper Strike
    Base Damage: 526–789
    Critical Strike Chance: 5%
    Attack Time: 0.96 sec
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
    Base duration is 4 seconds
    Always Poison on Hit
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_is_spider = 1
    	set_base_cannot_be_damaged = 1
    	set_cannot_be_chained_from = 1
    	set_maximum_life_is_one = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic.ao"
    }
    
    DiesAfterTime
    {
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/viper_strike/demonic/viper_strike_demonic.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic"] = {
        name = "Spider Minion",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 0.96,
        attackRange = 7,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "SummonedSpiderViperStrikeDemonic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonedSpiderViperStrikeDemonic"] = {
        name = "Viper Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Phasing
    suppress phasing visual [1]
    IdSummonedSpiderPhasing
    FamilyPhasing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 Global
  • suppress phasing visual Min: 1 Max: 1 Global