Spider Minion
Beast
Phasing
suppress phasing visual [1]
suppress phasing visual [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement |
Life
180%
Ailment Threshold
180%
Resistance
40 40 40 20
Damage
176%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 7
Attack Time
0.96 Second
Damage Spread
±20%
Experience
120%
Model Size
40%
Type
TinySpiderMinionFromUnique
Metadata
SummonedSpider
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,580
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
657
Spell Damage
657
Accuracy
986
Attack Time
0.96
Experience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSpiderViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Time: 0.96 sec
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Base duration is 4 seconds
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_is_spider = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_maximum_life_is_one = 1 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpider.ao" } DiesAfterTime { } Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/summon_spider_arakaalisfang/summon_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSpider/SummonedSpider"] = { name = "Spider Minion", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.76, damageSpread = 0.2, attackTime = 0.96, attackRange = 7, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "SummonedSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedSpiderViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Phasing
suppress phasing visual [1]
Id | SummonedSpiderPhasing |
---|---|
Family | Phasing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Spider Minion
Beast
Phasing
suppress phasing visual [1]
suppress phasing visual [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement |
Life
180%
Ailment Threshold
180%
Resistance
40 40 40 20
Damage
176%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 7
Attack Time
0.96 Second
Damage Spread
±20%
Experience
120%
Model Size
40%
Type
TinySpiderMinionFromUnique
Metadata
SummonedSpiderDemonic
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,580
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
657
Spell Damage
657
Accuracy
986
Attack Time
0.96
Experience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSpiderViperStrikeDemonic
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Time: 0.96 sec
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Base duration is 4 seconds
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_is_spider = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_maximum_life_is_one = 1 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic.ao" } DiesAfterTime { } Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/viper_strike/demonic/viper_strike_demonic.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic"] = { name = "Spider Minion", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.76, damageSpread = 0.2, attackTime = 0.96, attackRange = 7, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "SummonedSpiderViperStrikeDemonic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedSpiderViperStrikeDemonic"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Phasing
suppress phasing visual [1]
Id | SummonedSpiderPhasing |
---|---|
Family | Phasing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |