蜘蛛爪牙
野兽
【迷踪】状态
suppress phasing visual [1]
Spider Minion
幽魂N
标签animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement
生命
180%
异常状态临界值
180%
抗性
40 40 40 20
伤害
176%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 7
攻击间隔
0.96 秒
伤害分布
±20%
经验值
120%
Model Size
40%
类型
TinySpiderMinionFromUnique
Metadata
SummonedSpider
IsSummoned
Y
等级
68
生命
11,580
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
657
法术伤害
657
命中
986
攻击间隔
0.96
经验值
12,306
异常状态临界值
11,580
冰缓
37
Shock
37
Brittle
207
Scorch
37
Sap
101
SummonedSpiderViperStrike
攻击, 持续时间, 攻击可重复, 近战, 近战单一目标, DoT, 混沌
毒蛇打击
基本伤害: 526–789
暴击几率: 5%
攻击间隔: 0.96 秒
击中敌人,将部分物理伤害转化为混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
基础持续时间为 4
击中时必定使敌人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_is_spider = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_maximum_life_is_one = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpider.ao"
}

DiesAfterTime
{
}

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Targetable
{
	no_highlight = true
	targetable = false
}


Preload
{
	preload_animated_object = "Metadata/Effects/Spells/summon_spider_arakaalisfang/summon_poof.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSpider/SummonedSpider"] = {
    name = "Spider Minion",
    life = 1.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.76,
    damageSpread = 0.2,
    attackTime = 0.96,
    attackRange = 7,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "SummonedSpiderViperStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSpiderViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
【迷踪】状态
suppress phasing visual [1]
IdSummonedSpiderPhasing
FamilyPhasing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • phase through objects Min: 1 Max: 1 全域
  • suppress phasing visual Min: 1 Max: 1 全域
  • 蜘蛛爪牙
    野兽
    【迷踪】状态
    suppress phasing visual [1]
    Spider Minion
    幽魂N
    标签animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement
    生命
    180%
    异常状态临界值
    180%
    抗性
    40 40 40 20
    伤害
    176%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    0.96 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    40%
    类型
    TinySpiderMinionFromUnique
    Metadata
    SummonedSpiderDemonic
    IsSummoned
    Y
    等级
    68
    生命
    11,580
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    657
    法术伤害
    657
    命中
    986
    攻击间隔
    0.96
    经验值
    12,306
    异常状态临界值
    11,580
    冰缓
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    SummonedSpiderViperStrikeDemonic
    攻击, 持续时间, 攻击可重复, 近战, 近战单一目标, DoT, 混沌
    毒蛇打击
    基本伤害: 526–789
    暴击几率: 5%
    攻击间隔: 0.96 秒
    击中敌人,将部分物理伤害转化为混沌伤害,并使敌人中毒。该技能受技能持续时间词缀影响。双持武器时会用两把武器同时攻击。限定爪类、匕首与剑类。
    基础持续时间为 4
    击中时必定使敌人中毒
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_is_spider = 1
    	set_base_cannot_be_damaged = 1
    	set_cannot_be_chained_from = 1
    	set_maximum_life_is_one = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic.ao"
    }
    
    DiesAfterTime
    {
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/viper_strike/demonic/viper_strike_demonic.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic"] = {
        name = "Spider Minion",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 0.96,
        attackRange = 7,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "SummonedSpiderViperStrikeDemonic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonedSpiderViperStrikeDemonic"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    【迷踪】状态
    suppress phasing visual [1]
    IdSummonedSpiderPhasing
    FamilyPhasing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 全域
  • suppress phasing visual Min: 1 Max: 1 全域