Larbin arachnide
Bête
Déphasage
suppress phasing visual [1]
Spider Minion
SpectreN
Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement
Vie
180%
Ailment Threshold
180%
Résistance
40 40 40 20
Damage
176%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 7
Attack Time
0.96 Second
Damage Spread
±20%
Expérience
120%
Model Size
40%
Type
TinySpiderMinionFromUnique
Metadata
SummonedSpider
IsSummoned
Y
Niveau
68
Vie
11,580
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
657
Dégâts des sorts
657
Précision
986
Attack Time
0.96
Expérience
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
SummonedSpiderViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Morsure de vipère
Base Damage: 526–789
Chances de coup critique: 5%
Attack Time: 0.96 sec.
Frappe un ennemi en convertissant une partie de vos dégâts physiques sous forme de dégâts de chaos. Inflige également un poison dont la durée est affecté par vos modificateurs de durée des aptitudes. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément. Ne fonctionne qu'avec les dagues, les épées et les griffes.
La Durée de base est de 4 secondes
Empoisonne au Toucher
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_is_spider = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_maximum_life_is_one = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpider.ao"
}

DiesAfterTime
{
}

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Targetable
{
	no_highlight = true
	targetable = false
}


Preload
{
	preload_animated_object = "Metadata/Effects/Spells/summon_spider_arakaalisfang/summon_poof.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSpider/SummonedSpider"] = {
    name = "Spider Minion",
    life = 1.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.76,
    damageSpread = 0.2,
    attackTime = 0.96,
    attackRange = 7,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "SummonedSpiderViperStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSpiderViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Déphasage
suppress phasing visual [1]
IdSummonedSpiderPhasing
FamilyPhasing
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • phase through objects Min: 1 Max: 1 Global
  • suppress phasing visual Min: 1 Max: 1 Global
  • Larbin arachnide
    Bête
    Déphasage
    suppress phasing visual [1]
    Spider Minion
    SpectreN
    Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement
    Vie
    180%
    Ailment Threshold
    180%
    Résistance
    40 40 40 20
    Damage
    176%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0.96 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    40%
    Type
    TinySpiderMinionFromUnique
    Metadata
    SummonedSpiderDemonic
    IsSummoned
    Y
    Niveau
    68
    Vie
    11,580
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    657
    Dégâts des sorts
    657
    Précision
    986
    Attack Time
    0.96
    Expérience
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    SummonedSpiderViperStrikeDemonic
    Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
    Morsure de vipère
    Base Damage: 526–789
    Chances de coup critique: 5%
    Attack Time: 0.96 sec.
    Frappe un ennemi en convertissant une partie de vos dégâts physiques sous forme de dégâts de chaos. Inflige également un poison dont la durée est affecté par vos modificateurs de durée des aptitudes. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément. Ne fonctionne qu'avec les dagues, les épées et les griffes.
    La Durée de base est de 4 secondes
    Empoisonne au Toucher
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_is_spider = 1
    	set_base_cannot_be_damaged = 1
    	set_cannot_be_chained_from = 1
    	set_maximum_life_is_one = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic.ao"
    }
    
    DiesAfterTime
    {
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/viper_strike/demonic/viper_strike_demonic.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic"] = {
        name = "Spider Minion",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 0.96,
        attackRange = 7,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "SummonedSpiderViperStrikeDemonic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonedSpiderViperStrikeDemonic"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Déphasage
    suppress phasing visual [1]
    IdSummonedSpiderPhasing
    FamilyPhasing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 Global
  • suppress phasing visual Min: 1 Max: 1 Global
  • Edit

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