Spinnenkreatur
Bestie
Schemenform
suppress phasing visual [1]
suppress phasing visual [1]
Spider Minion
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement |
Leben
180%
Ailment Threshold
180%
Widerstand
40 40 40 20
Damage
176%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 7
Attack Time
0.96 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
40%
Type
TinySpiderMinionFromUnique
Metadata
SummonedSpider
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,580
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
657
Zauberschaden
657
Genauigkeit
986
Attack Time
0.96
Erfahrung
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSpiderViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Vipernschlag
Base Damage: 526–789
Kritische Trefferchance: 5%
Attack Time: 0.96 Sek.
Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
Basisdauer beträgt 4 Sekunden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_is_spider = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_maximum_life_is_one = 1 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpider.ao" } DiesAfterTime { } Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/summon_spider_arakaalisfang/summon_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSpider/SummonedSpider"] = { name = "Spider Minion", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.76, damageSpread = 0.2, attackTime = 0.96, attackRange = 7, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "SummonedSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedSpiderViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Schemenform
suppress phasing visual [1]
Id | SummonedSpiderPhasing |
---|---|
Family | Phasing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Spinnenkreatur
Bestie
Schemenform
suppress phasing visual [1]
suppress phasing visual [1]
Spider Minion
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement |
Leben
180%
Ailment Threshold
180%
Widerstand
40 40 40 20
Damage
176%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 7
Attack Time
0.96 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
40%
Type
TinySpiderMinionFromUnique
Metadata
SummonedSpiderDemonic
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,580
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
657
Zauberschaden
657
Genauigkeit
986
Attack Time
0.96
Erfahrung
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSpiderViperStrikeDemonic
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Vipernschlag
Base Damage: 526–789
Kritische Trefferchance: 5%
Attack Time: 0.96 Sek.
Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
Basisdauer beträgt 4 Sekunden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_is_spider = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_maximum_life_is_one = 1 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic.ao" } DiesAfterTime { } Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/viper_strike/demonic/viper_strike_demonic.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic"] = { name = "Spider Minion", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.76, damageSpread = 0.2, attackTime = 0.96, attackRange = 7, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "SummonedSpiderViperStrikeDemonic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedSpiderViperStrikeDemonic"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Schemenform
suppress phasing visual [1]
Id | SummonedSpiderPhasing |
---|---|
Family | Phasing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |