Spinnenkreatur
Bestie
Schemenform
suppress phasing visual [1]
Spider Minion
SpectreN
Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement
Leben
180%
Ailment Threshold
180%
Widerstand
40 40 40 20
Damage
176%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 7
Attack Time
0.96 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
40%
Type
TinySpiderMinionFromUnique
Metadata
SummonedSpider
IsSummoned
Y
Stufe
68
Leben
11,580
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
657
Zauberschaden
657
Genauigkeit
986
Attack Time
0.96
Erfahrung
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
SummonedSpiderViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Vipernschlag
Base Damage: 526–789
Kritische Trefferchance: 5%
Attack Time: 0.96 Sek.
Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
Basisdauer beträgt 4 Sekunden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_is_spider = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
	set_maximum_life_is_one = 1
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpider.ao"
}

DiesAfterTime
{
}

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Targetable
{
	no_highlight = true
	targetable = false
}


Preload
{
	preload_animated_object = "Metadata/Effects/Spells/summon_spider_arakaalisfang/summon_poof.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSpider/SummonedSpider"] = {
    name = "Spider Minion",
    life = 1.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.76,
    damageSpread = 0.2,
    attackTime = 0.96,
    attackRange = 7,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "SummonedSpiderViperStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSpiderViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Schemenform
suppress phasing visual [1]
IdSummonedSpiderPhasing
FamilyPhasing
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • phase through objects Min: 1 Max: 1 Global
  • suppress phasing visual Min: 1 Max: 1 Global
  • Spinnenkreatur
    Bestie
    Schemenform
    suppress phasing visual [1]
    Spider Minion
    SpectreN
    Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement
    Leben
    180%
    Ailment Threshold
    180%
    Widerstand
    40 40 40 20
    Damage
    176%
    Genauigkeit
    340%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0.96 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    40%
    Type
    TinySpiderMinionFromUnique
    Metadata
    SummonedSpiderDemonic
    IsSummoned
    Y
    Stufe
    68
    Leben
    11,580
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    657
    Zauberschaden
    657
    Genauigkeit
    986
    Attack Time
    0.96
    Erfahrung
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    SummonedSpiderViperStrikeDemonic
    Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
    Vipernschlag
    Base Damage: 526–789
    Kritische Trefferchance: 5%
    Attack Time: 0.96 Sek.
    Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
    Basisdauer beträgt 4 Sekunden
    Vergiftet immer bei Treffer
    poison duration is skill duration [1]
    visual hit effect chaos is green [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	untargetable_by_monster_ai = 1
    	set_is_spider = 1
    	set_base_cannot_be_damaged = 1
    	set_cannot_be_chained_from = 1
    	set_maximum_life_is_one = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic.ao"
    }
    
    DiesAfterTime
    {
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/viper_strike/demonic/viper_strike_demonic.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic"] = {
        name = "Spider Minion",
        life = 1.8,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 0.96,
        attackRange = 7,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "SummonedSpiderViperStrikeDemonic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonedSpiderViperStrikeDemonic"] = {
        name = "Viper Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Duration] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "base_skill_effect_duration",
            "poison_duration_is_skill_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Schemenform
    suppress phasing visual [1]
    IdSummonedSpiderPhasing
    FamilyPhasing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • phase through objects Min: 1 Max: 1 Global
  • suppress phasing visual Min: 1 Max: 1 Global
  • Edit

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