蜘蛛爪牙
野獸
迷蹤效果
suppress phasing visual [1]
suppress phasing visual [1]
Spider Minion
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement |
生命
180%
異常狀態臨界值
180%
抗性
40 40 40 20
傷害
176%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 7
攻擊間隔
0.96 秒
傷害分佈
±20%
經驗值
120%
Model Size
40%
類型
TinySpiderMinionFromUnique
Metadata
SummonedSpider
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
657
法術傷害
657
命中
986
攻擊間隔
0.96
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonedSpiderViperStrike
攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
毒蛇打擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 0.96 秒
對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
+4 秒基礎持續時間
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_is_spider = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_maximum_life_is_one = 1 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpider.ao" } DiesAfterTime { } Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/summon_spider_arakaalisfang/summon_poof.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSpider/SummonedSpider"] = { name = "Spider Minion", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.76, damageSpread = 0.2, attackTime = 0.96, attackRange = 7, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "SummonedSpiderViperStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedSpiderViperStrike"] = { name = "Viper Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
迷蹤效果
suppress phasing visual [1]
Id | SummonedSpiderPhasing |
---|---|
Family | Phasing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
蜘蛛爪牙
野獸
迷蹤效果
suppress phasing visual [1]
suppress phasing visual [1]
Spider Minion
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, ghost_armour, has_one_hand_sword, has_one_handed_melee, spider, very_fast_movement |
生命
180%
異常狀態臨界值
180%
抗性
40 40 40 20
傷害
176%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 7
攻擊間隔
0.96 秒
傷害分佈
±20%
經驗值
120%
Model Size
40%
類型
TinySpiderMinionFromUnique
Metadata
SummonedSpiderDemonic
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,580
護甲
28,790
閃避
4,739
能量護盾
0
傷害
657
法術傷害
657
命中
986
攻擊間隔
0.96
經驗值
12,306
異常狀態臨界值
11,580
冰緩
37
感電
37
易碎
207
焦灼
37
殘喘
101
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SummonedSpiderViperStrikeDemonic
攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
毒蛇打擊
基本傷害: 526–789
暴擊率: 5%
攻擊間隔: 0.96 秒
對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
+4 秒基礎持續時間
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
擊中使敵人中毒
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_is_spider = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 set_maximum_life_is_one = 1 } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic.ao" } DiesAfterTime { } Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/viper_strike/demonic/viper_strike_demonic.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedSpider/SummonedSpiderDemonic"] = { name = "Spider Minion", life = 1.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.76, damageSpread = 0.2, attackTime = 0.96, attackRange = 7, accuracy = 3.4, weaponType1 = "One Hand Sword", skillList = { "SummonedSpiderViperStrikeDemonic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedSpiderViperStrikeDemonic"] = { name = "Viper Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {100, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
迷蹤效果
suppress phasing visual [1]
Id | SummonedSpiderPhasing |
---|---|
Family | Phasing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |