Imperfect Spider Matriarch
Corpse
Monster Category: Beast
Summons Spiders
Right click this item to create this corpse.
Imperfect Spider Matriarch SpiderLeaderLow /7
Name | Show Full Descriptions |
---|---|
DropLevel | 1 |
BaseType | Imperfect Spider Matriarch |
Class | Corpses |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/SpiderLeaderLow |
Icon | Art/2DItems/Currency/Azmeri/BlackDeathBossCorpse |
Reference | Community Wiki |
Imperfect Spider Matriarch
Beast
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, melee, not_int, physical_affinity, small_height, spider |
Life
173%
Armour
+50%
Evasion
+50%
Ailment Threshold
173%
Resistance
0 0 0 75
Damage
173%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 13
Attack Time
0.945 Second
Damage Spread
±20%
Experience
150%
Model Size
150%
Type
AzmeriSpiderLeader
Metadata
SpiderLeaderLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,130
Armour
43,185
Evasion
7,109
Energy Shield
0
Damage
646
Spell Damage
646
Accuracy
290
Attack Time
0.945
Experience
15,383
Ailment Threshold
11,130
Chill
35
Shock
35
Brittle
199
Scorch
35
Sap
97
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 517–775
Critical Strike Chance: 5%
Attack Time: 0.945 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrikeAtAnimationSpeed
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 517–775
Critical Strike Chance: 5%
Attack Time: 0.945 sec
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Base duration is 4 seconds
Gain 25% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
action attack or cast time uses animation length [1]
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Gain 25% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
action attack or cast time uses animation length [1]
poison duration is skill duration [1]
visual hit effect chaos is green [1]
AzmeriSpiderLeaderMortar
Spell, Projectile, Multicastable, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 5 sec
Deals 465.5 to 698.2 Chaos Damage
Fires 3 additional Projectiles
active skill area of effect radius +% final [-35]
alternate minion [184]
base is projectile [1]
monster projectile variation [1]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Fires 3 additional Projectiles
active skill area of effect radius +% final [-35]
alternate minion [184]
base is projectile [1]
monster projectile variation [1]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SpiderLeaderLow"] = { name = "Imperfect Spider Matriarch", life = 1.73, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.73, damageSpread = 0.2, attackTime = 0.945, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrikeAtAnimationSpeed", "AzmeriSpiderLeaderMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrikeAtAnimationSpeed"] = { name = "Viper Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, 100, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriSpiderLeaderMortar"] = { name = "AzmeriSpiderLeaderMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 184, 15, 1, 20, 3, -35, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }