Unvollkommene Spinnen-Matriarchin
Leiche
Monsterkategorie: Bestie
Beschwört Spinnen
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Imperfect Spider Matriarch
Unvollkommene Spinnen-Matriarchin SpiderLeaderLow /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 1 |
BaseType | Imperfect Spider Matriarch |
BaseType | Unvollkommene Spinnen-Matriarchin |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/SpiderLeaderLow |
Icon | Art/2DItems/Currency/Azmeri/BlackDeathBossCorpse |
Reference | Community Wiki |
Unvollkommene Spinnen-Matriarchin
Bestie
Imperfect Spider Matriarch
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, melee, not_int, physical_affinity, small_height, spider |
Leben
173%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
173%
Widerstand
0 0 0 75
Damage
173%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 13
Attack Time
0.945 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
150%
Type
AzmeriSpiderLeader
Metadata
SpiderLeaderLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
11,130
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
646
Zauberschaden
646
Genauigkeit
290
Attack Time
0.945
Erfahrung
15,383
Ailment Threshold
11,130
Chill
35
Shock
35
Brittle
199
Scorch
35
Sap
97
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 0.945 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrikeAtAnimationSpeed
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Vipernschlag
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 0.945 Sek.
Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
Basisdauer beträgt 4 Sekunden
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
action attack or cast time uses animation length [1]
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Verursacht 25% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
action attack or cast time uses animation length [1]
poison duration is skill duration [1]
visual hit effect chaos is green [1]
AzmeriSpiderLeaderMortar
Spell, Projectile, Multicastable, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Verursacht 465.5 bis 698.2 Chaosschaden
Feuert 3 zusätzliche Projektile
active skill area of effect radius +% final [-35]
alternate minion [184]
base is projectile [1]
monster projectile variation [1]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Feuert 3 zusätzliche Projektile
active skill area of effect radius +% final [-35]
alternate minion [184]
base is projectile [1]
monster projectile variation [1]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SpiderLeaderLow"] = { name = "Imperfect Spider Matriarch", life = 1.73, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.73, damageSpread = 0.2, attackTime = 0.945, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrikeAtAnimationSpeed", "AzmeriSpiderLeaderMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrikeAtAnimationSpeed"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, 100, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriSpiderLeaderMortar"] = { name = "AzmeriSpiderLeaderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 184, 15, 1, 20, 3, -35, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }