Plague Retch
Undead
4% of Maximum Life taken per second as Chaos Damage
monster casts viper strike text [1]
monster casts viper strike text [1]
Spectre | N |
---|---|
Area | The Chamber of Sins Level 2 |
Tags | caster, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Life
400%
Ailment Threshold
400%
Resistance
0 85 0 0
Damage
144%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±20%
Experience
200%
Model Size
115%
Type
ZombiePusPuke
Metadata
ZombieBossDegenAura
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
52
Life
8,800
Armour
7,869
Evasion
2,626
Energy Shield
0
Damage
235
Spell Damage
235
Accuracy
152
Attack Time
2.4
Experience
12,128
Ailment Threshold
8,800
Chill
28
Shock
28
Brittle
157
Scorch
28
Sap
77
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 188–282
Critical Strike Chance: 5%
Attack Time: 2.4 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 188–282
Critical Strike Chance: 5%
Attack Time: 2.4 sec
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
MonsterCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 4 sec
Deals 103.9 to 138.6 Chaos Damage
Trap lasts +2.5 seconds
Deals 96.2 Base Chaos Damage per second
Base duration is 4 seconds
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Trap lasts +2.5 seconds
Deals 96.2 Base Chaos Damage per second
Base duration is 4 seconds
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/ZombieBossDegenAura"] = { name = "Plague Retch", life = 4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrike", "MonsterCausticBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterCausticBomb"] = { name = "MonsterCausticBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3}, cost = { }, }, [3] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 3}, cost = { }, }, [4] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3}, cost = { }, }, [5] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3}, cost = { }, }, [6] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
4% of Maximum Life taken per second as Chaos Damage
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Degeneration Aura
Radius: 50
Enemies take Chaos Damage over time
4% of Maximum Life taken per second as Chaos Damage
monster casts viper strike text [1]
Id | MonsterCastsViperStrikeText |
---|---|
Family | MonsterCastsViperStrikeText |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |