Ânsia Infestada
Morto-vivo4% da Vida máxima sofrida por segundo como Dano de Caos
monster casts viper strike text [1]
monster casts viper strike text [1]
Plague Retch
| Spectre | N |
|---|---|
| Area | Câmara dos Pecados Nível 2 |
| Tags | Conjurador, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
400%
Ailment Threshold
400%
Resistência
Damage
144%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
ZombiePusPuke
Metadata
ZombieBossDegenAura
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
52
Vida
8,800
Armadura
7,869
Evasão
2,626
Damage
235
Dano Mágico
235
Precisão
304
Attack Time
2.4
Experiência
12,128
Minion Life
2,208
Minion Damage
180
Ailment Threshold
8,800
Chill
28
Shock
28
Brittle
157
Scorch
28
Sap
77
Phys Convert Ele
160%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 188–282
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Golpe da Víbora
Base Damage: 188–282
Chance de Crítico: 5%
Attack Time: 2.4 seg
Acerta o inimigo, adicionando parte de seu dano físico como dano de caos e infligindo veneno que será afetado pelos modificadores de duração da habilidade. Se em empunhadura dupla, golpeará com ambas as armas. Requer uma garra, adaga ou espada.
Duração base é de 4 segundos
Receba 10% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
poison duration is skill duration [1]
visual hit effect chaos is green [1]
MonsterCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 4 seg
Causa 103.9 a 138.6 de Dano de Caos
Armadilha dura +2.5 segundos
Causa 96.2 de Dano de Caos Base por segundo
Duração base é de 4 segundos
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Revive"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.5
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/ZombieBossDegenAura"] = {
name = "Plague Retch",
life = 4,
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
damage = 1.44,
damageSpread = 0.2,
attackTime = 2.4,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MonsterViperStrike",
"MonsterCausticBomb",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
name = "Viper Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Duration] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_chaos",
"base_chance_to_poison_on_hit_%",
"base_skill_effect_duration",
"poison_duration_is_skill_duration",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticBomb"] = {
name = "MonsterCausticBomb",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Damage] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.Trapped] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"base_trap_duration",
"base_skill_effect_duration",
"trap_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ground_caustic_art_variation",
"is_trap",
"is_area_damage",
"base_skill_is_trapped",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, },
[2] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3}, cost = { }, },
[3] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 3}, cost = { }, },
[4] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3}, cost = { }, },
[5] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3}, cost = { }, },
[6] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
4% da Vida máxima sofrida por segundo como Dano de Caos
| Family | MonsterAura |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | chaos_damage Dano Caos |
Aura de Degeneração
Raio: 50
Inimigos sofrem Dano Degenerativo de Caos
4% da Vida máxima sofrida por segundo como Dano de Caos
Degeneration Aura
monster casts viper strike text [1]
| Family | MonsterCastsViperStrikeText |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Esgurmito da Peste
Morto-vivo4% da Vida máxima sofrida por segundo como Dano de Caos
monster casts viper strike text [1]
monster casts viper strike text [1]
Plague Retch
| Spectre | N |
|---|---|
| Tags | Conjurador, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
400%
Ailment Threshold
400%
Resistência
Damage
144%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
ZombiePusPuke
Metadata
ZombieBossDegenAuraStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
28,790
Evasão
4,739
Damage
538
Dano Mágico
538
Precisão
580
Attack Time
2.4
Experiência
20,510
Minion Life
5,582
Minion Damage
430
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 430–645
Chance de Crítico: 5%
Attack Time: 2.4 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Golpe da Víbora
Base Damage: 430–645
Chance de Crítico: 5%
Attack Time: 2.4 seg
Acerta o inimigo, adicionando parte de seu dano físico como dano de caos e infligindo veneno que será afetado pelos modificadores de duração da habilidade. Se em empunhadura dupla, golpeará com ambas as armas. Requer uma garra, adaga ou espada.
Duração base é de 4 segundos
Receba 10% do seu Dano Físico como Dano Extra de Caos
Sempre Envenena ao Acertar
poison duration is skill duration [1]
visual hit effect chaos is green [1]
MonsterCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 4 seg
Causa 239.5 a 319.3 de Dano de Caos
Armadilha dura +2.5 segundos
Causa 221.7 de Dano de Caos Base por segundo
Duração base é de 4 segundos
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Revive"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.5
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/ZombieBossDegenAuraStandalone"] = {
name = "Plague Retch",
life = 4,
fireResist = 0,
coldResist = 85,
lightningResist = 0,
chaosResist = 0,
damage = 1.44,
damageSpread = 0.2,
attackTime = 2.4,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MonsterViperStrike",
"MonsterCausticBomb",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
name = "Viper Strike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Duration] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_%_to_add_as_chaos",
"base_chance_to_poison_on_hit_%",
"base_skill_effect_duration",
"poison_duration_is_skill_duration",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticBomb"] = {
name = "MonsterCausticBomb",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Damage] = true,
[SkillType.Mineable] = true,
[SkillType.Area] = true,
[SkillType.Trapped] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"base_chaos_damage_to_deal_per_minute",
"base_trap_duration",
"base_skill_effect_duration",
"trap_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"ground_caustic_art_variation",
"is_trap",
"is_area_damage",
"base_skill_is_trapped",
"ignores_trap_and_mine_cooldown_limit",
},
levels = {
[1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, },
[2] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3}, cost = { }, },
[3] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 3}, cost = { }, },
[4] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3}, cost = { }, },
[5] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3}, cost = { }, },
[6] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3}, cost = { }, },
},
}
4% da Vida máxima sofrida por segundo como Dano de Caos
| Family | MonsterAura |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | chaos_damage Dano Caos |
Aura de Degeneração
Raio: 50
Inimigos sofrem Dano Degenerativo de Caos
4% da Vida máxima sofrida por segundo como Dano de Caos
Degeneration Aura
monster casts viper strike text [1]
| Family | MonsterCastsViperStrikeText |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.