역병 레치
언데드
1초마다 최대 생명력의 4%를 카오스 피해로 받음
monster casts viper strike text [1]
Plague Retch
SpectreN
Area죄악의 방 2층
Tags시전, chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_slow_movement, zombie
생명력
400%
방어도
+50%
Ailment Threshold
400%
저항
0 85 0 0
Damage
144%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±20%
경험치
200%
Model Size
115%
Type
ZombiePusPuke
Metadata
ZombieBossDegenAura
레벨
52
생명력
8,800
방어도
11,804
회피
2,626
에너지 보호막
0
Damage
235
주문 피해
235
정확도
152
Attack Time
2.4
경험치
12,128
Ailment Threshold
8,800
Chill
28
Shock
28
Brittle
157
Scorch
28
Sap
77
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 188–282
치명타 확률: 5%
Attack Time: 2.4 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
맹독 타격
Base Damage: 188–282
치명타 확률: 5%
Attack Time: 2.4 초
적을 명중시키면 물리 피해의 일부가 카오스 피해로 전환되고 중독을 유발합니다. 중독은 스킬 지속시간 관련 속성 부여의 영향을 받습니다. 쌍수를 사용할 경우 양쪽 무기 모두로 타격합니다. 클로나 단검, 검이 필요합니다.
기본 지속시간 4
물리 피해의 10%를 추가 카오스 피해로 획득
명중 시 항상 중독 유발
poison duration is skill duration [1]
visual hit effect chaos is green [1]
MonsterCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 4 초
103.9~138.6 카오스 피해
+2.5초간 덫 지속
1초마다 96.2의 기본 카오스 피해를 줌
기본 지속시간 4
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}
Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ZombieDismember/ZombieBossDegenAura"] = {
    name = "Plague Retch",
    life = 4,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 2.4,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterViperStrike",
        "MonsterCausticBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterCausticBomb"] = {
    name = "MonsterCausticBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3, 3},  cost = { }, },
        [3] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 3},  cost = { }, },
        [4] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 3},  cost = { }, },
        [5] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 3},  cost = { }, },
        [6] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
1초마다 최대 생명력의 4%를 카오스 피해로 받음
IdMonsterAuraEnemyLifeDegen1
FamilyMonsterAura
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    퇴화 오라
    적용 반경: 50
    적들에게 지속 카오스 피해 부여
    1초마다 최대 생명력의 4%를 카오스 피해로 받음
    Degeneration Aura
    monster casts viper strike text [1]
    IdMonsterCastsViperStrikeText
    FamilyMonsterCastsViperStrikeText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster casts viper strike text Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.