Essence Tarantula
Beast
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, slow_movement, spider |
Life
405%
Ailment Threshold
405%
Resistance
0
0
40
0
Damage
93%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 7
Attack Time
0.945 Second
Damage Spread
±20%
Experience
60%
Model Size
60%
Type
EssenceSpiderSmall
Metadata
EssenceSpiderThornViperStrike
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
26,055
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
347
Spell Damage
347
Accuracy
0
Attack Time
0.945
Experience
6,153
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 278–417
Critical Strike Chance: 5%
Attack Time: 0.945 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 278–417
Critical Strike Chance: 5%
Attack Time: 0.945 sec
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.
Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flicker Strike
Base Damage: 278–417
Critical Strike Chance: 5%
Attack Time: 0.945 sec
Cooldown Time: 2 sec
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Deals 10% more Damage
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]
30% increased Attack Speed
10% increased Attack Speed per Frenzy Charge
ignores proximity shield [1]
melee defer damage prediction [1]
Object Type
version 2 extends "Metadata/Monsters/Spiders/SpiderDisappear" DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Spiders/SpiderDisappear"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiders/EssenceSpiderThornViperStrike"] = { name = "Essence Tarantula", life = 4.05, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.93, damageSpread = 0.2, attackTime = 0.945, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrike", "MonsterFlickerStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterFlickerStrike"] = { name = "Flicker Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "base_attack_speed_+%_per_frenzy_charge", "active_skill_damage_+%_final", "ignores_proximity_shield", "melee_defer_damage_prediction", }, levels = { [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.