Essenz-Tarantula
Bestie
Essence Tarantula
SpectreN
Tagsanimal_claw_weapon, beast, chaos_affinity, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, slow_movement, spider
Leben
405%
Ailment Threshold
405%
Widerstand
0 0 40 0
Damage
93%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 7
Attack Time
0.945 Second
Damage Spread
±20%
Erfahrung
60%
Model Size
60%
Type
EssenceSpiderSmall
Metadata
EssenceSpiderThornViperStrike
Stufe
68
Leben
26,055
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
347
Zauberschaden
347
Genauigkeit
290
Attack Time
0.945
Erfahrung
6,153
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 278–417
Kritische Trefferchance: 5%
Attack Time: 0.945 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Vipernschlag
Base Damage: 278–417
Kritische Trefferchance: 5%
Attack Time: 0.945 Sek.
Trifft Gegner, wandelt einen Teil Eures physischen Schadens in Chaosschaden um und wendet Gift an, das von Modifikatoren der Fertigkeitsdauer beeinflusst wird. Beim Tragen zweier Waffen erfolgt der Schlag mit beiden Waffen. Erfordert eine Klaue, einen Dolch oder ein Schwert.
Basisdauer beträgt 4 Sekunden
Verursacht 10% Eures physischen Schadens als extra Chaosschaden
Vergiftet immer bei Treffer
poison duration is skill duration [1]
visual hit effect chaos is green [1]
MonsterFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
Flimmerschlag
Base Damage: 278–417
Kritische Trefferchance: 5%
Attack Time: 0.945 Sek.
Abklingzeit: 2 Sek.
Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
Verursacht 10% mehr Schaden
30% erhöhte Angriffsgeschwindigkeit
10% erhöhte Angriffsgeschwindigkeit pro Raserei-Ladung
ignores proximity shield [1]
melee defer damage prediction [1]

Object Type

version 2
extends "Metadata/Monsters/Spiders/SpiderDisappear"

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Spiders/SpiderDisappear"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/EssenceSpiderThornViperStrike"] = {
    name = "Essence Tarantula",
    life = 4.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.93,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterViperStrike",
        "MonsterFlickerStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrike"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "melee_defer_damage_prediction",
    },
    levels = {
        [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
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