| 3.28.0 | Resonating Shrine no longer grants a bonus per power, frenzy and endurance charge, instead now granting an additional maximum power, frenzy and endurance charge. This shrine still grants random charge generation on hit and on kill.- The King's Might, The King's Heritage, and The King's Contempt Bloodline Passive Skills now grant their respective Aura effect while you have minimum Frenzy, Endurance, or Power Charges respectively (previously no Frenzy, Endurance, or Power Charges).
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| 3.26.0 | Discharge of Misery: Now has 210% Effectiveness of Added Damage at all gem levels (previously 180%), and has 20% more Area of Effect per Charge removed (previously 15%). Now deals 25 to 75 Lightning Damage per Power Charge removed at gem level 1 (previously 21 to 63), scaling up to 234 to 701 at gem level 20 (previously 195 to 584). Now deals 40 to 60 Fire Damage per Endurance Charge removed at gem level 1 (previously 33 to 50), scaling up to 374 to 561 at gem level 20 (previously 311 to 467). Now deals 40 to 60 Cold Damage per Frenzy Charge removed at gem level 1 (previously 33 to 50), up to 374 to 561 at gem level 20 (previously 311 to 467).The Ralakesh's Impatience Unique Boots now have one of either: Count as having maximum number of Endurance Charges, Count as having maximum number of Frenzy Charges, or Count as having maximum number of Power Charges. They now also have 15-25% increased Movement Speed, and Immune to Corrupted Blood. Existing versions of this Unique are unaffected by these changes. |
| 3.25.0 | A new Defiant Stand cluster has been added to the south of the Marauder's starting location. Defiant Stand causes you to gain 3 Endurance Charges and 3 Frenzy Charges when you consume maximum Valour to place a Banner.The Frenzy Skill Gem now requires a Bow or Wand, while Frenzy of Onslaught requires a Melee Weapon or Unarmed.Frenzy: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels).Frenzy of Onslaught: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels). Now has 162% Effectiveness of Base and Added Damage at gem level 1 (previously 115%), scaling up to 353% at gem level 20 (previously 135%).- The Rupturing Ascendancy Passive Skill has been replaced with the new Avidity Ascendancy Passive Skill. This new Passive provides 5% more Accuracy per Frenzy Charge, +1 to Maximum Frenzy Charges, and "Gain a Frenzy Charge each second while Moving".
The Deadeye Ascendancy Passive Skill no longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets". It instead now provides "Gain a Frenzy Charge every 3 seconds while Moving".The Raider Ascendancy Notable Passive is now called Warden. It no longer provides 10% increased Movement Speed, 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy, Phasing, or causes you to have Onslaught while on full Frenzy Charges. Instead, it now causes Attack Damage to Penetrate 8% of Enemy Elemental Resistances, and provides "You can have an additional Tincture active".The Deadeye's Avidity Ascendancy Passive Skill provides Gain a Frenzy Charge every 3 seconds while Moving, and +1 to Maximum Frenzy Charges. |
| 3.24.0 | The Malachai's Endurance, Frenzy and Power Buffs from the Malachai's Mark Unique Gloves now give a 10% chance to grant an Endurance, Frenzy or Power Charge on Hit respectively (previously 20% chance to grant an Endurance, Frenzy, or Power Charge on Kill respectively). This change affects existing items.Fixed a bug where the Rotgut Unique Flask was granting Onslaught even if it was not consuming Charges on Use. The modifier on this item has been updated to clarify Onslaught is gained for 3 seconds per Frenzy Charge Consumed on Use. |
| 3.23.0 | - Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).
Frenzy: - Quality now provides 0-2% more Attack Damage and Attack Speed per Frenzy Charge, instead of 0-10% increased Attack Speed.
- Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).
Feeding Frenzy Support: - Quality now causes Supported Skills to have 0-10% increased Minion Movement Speed, instead of causing Feeding Frenzy to have +0-1 second base Duration.
- Quality now causes Supported Skills to deal 0-2% increased Damage per Frenzy Charge, instead of dealing 0-20% increased Damage with Hits against Frozen Enemies.
The Ralakesh's Impatience Unique Boots no longer has "Lose all Frenzy, Endurance, and Power Charges when you Move", or causes your Minimum Endurance, Frenzy or Power Charges to be equal to Maximum while stationary. It now has "Count as having maximum number of Endurance Charges", "Count as having maximum number of Frenzy Charges", and "Count as having maximum number of Power Charges." This change affects existing items.Accumulator Wand: Now causes you to Gain 2 Endurance, Power or Frenzy Charges every 6 seconds (previously 1). |
| 3.22.0 | - Harmony of Purpose: No longer provides "Nearby Enemies cannot gain Power, Frenzy or Endurance Charges", "You and nearby Party Members Share Power, Frenzy and Endurance Charges" or "20% chance to gain a Power, Frenzy or Endurance Charge on Hit". It now grants "Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances", "Enemies in your Link Beams cannot apply Elemental Ailments" and "Enemies in your Link Beams have -20% to all Elemental Resistances." The small Ascendancy Passive Skill prior no longer provides 15% increased Endurance, Frenzy and Power Charge Duration. It now provides "Link Skills have 5% increased Buff Effect".
- Guardian: No longer provides "25% reduced Effect of Curses on you", "Auras from your Skills grant +1% Physical Damage Reduction to you and your Allies", "You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other", or "While there are at least five nearby Allies, you and nearby Allies have Onslaught." It now provides "Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies", "If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage", and "If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage." It also now provides "Every 4 seconds, Regenerate 50% of Life over one second" (previously 20%).
Added a new Charge Mastery: Nearby Enemies cannot gain Power, Frenzy or Endurance Charges.- Way of the Poacher: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless. Now provides "10% chance to gain a Frenzy Charge on Kill" and "10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy" (both 20% in non-Ruthless).
Avatar of the Slaughter: No longer provides "10% increased Evasion Rating per Frenzy Charge", "4% increased Attack Speed per Frenzy Charge" or "10% increased Attack Damage per Frenzy Charge" in Ruthless. It now provides "+1 to Maximum Frenzy Charges."Masterful Form: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless.Outmatch and Outlast: No longer provides "25% chance to gain a Frenzy Charge on Kill with Main Hand" or "25% chance to gain an Endurance Charge on Kill with Off Hand" in Ruthless. |
| 3.21.0 | The Green Nightmare Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value" (previously 50%). It no longer has "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.The Tulfall Unique Wand is now found on the Opal Wand basetype (previously Tornado Wand). It now has 10-20% increased Cast Speed (previously 10-15%). It no longer has 15-20% increased Cold Damage per Frenzy Charge. Instead, it now Adds 50-70 Cold Damage to Spells per Power Charge.8% increased Armour per Endurance Charge, 8% increased Evasion Rating per Frenzy Charge(New) Linked targets share Endurance, Frenzy and Power Charges with you10% chance to gain a Frenzy Charge when you Hit your Marked Enemy6% chance to gain a Frenzy Charge and Power Charge on Kill25% chance to gain a Frenzy Charge when you Shatter an Enemy |
| 3.20.0 | Fixed a bug that allowed the total value of minimum power, frenzy or endurance charges to go negative, which could cause skills to act as if players had more charges than they actually did.Fixed a bug where skill effect duration modifiers from passives skills weren't affecting the duration of the Feeding Frenzy buff on players. |
| 3.19.0 | The Highwayman Unique Ring no longer has 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges. Instead, it now has 1% of Damage leeched as Life. It also now has 5-10% increased Movement Speed (previously 5%), and 100% chance to Steal Power, Frenzy and Endurance Charges on Hit (previously 25%).The Lochtonial Caress Unique Gloves no longer has +20-30 to maximum Life. It now provides 10-15% chance to gain a Power, Frenzy or Endurance Charge on Kill (previously 10%).The Ralakesh's Impatience Unique Boots no longer has Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary. Instead, it now causes Your minimum Frenzy, Endurance and Power Charges to be equal to your maximum while you are Stationary. It also now has 30% increased Movement Speed (previously 20%). The Restless Ward Unique Body Armour now has 4% increased Movement Speed per Frenzy Charge (previously 1%), Regenerate 75 Life per second per Endurance Charge (previously 20-30), and 100-200% increased Endurance, Frenzy and Power Charge Duration (previously 100%). A Divine Orb can be used to update existing items.The Retaliation Charm Unique Amulet no longer has 25-40% increased Damage with Hits and Ailments against Blinded Enemies, 30-50% increased Critical Strike Chance against Blinded Enemies, or 40-50% chance to Blind Enemies on Critical Strike. Instead, it now has 10-20% chance to gain a Frenzy Charge on Hit while Blinded, and 10-20% chance to Blind Enemies on Hit with Attacks.- Problem: Because minions are monsters, they inherit some stats from monsters that can significantly affect build choices and power. As these stats are not detailed anywhere in-game, they are a cause of confusion for a lot of players (as well as rendering minion ailment builds near-impossible except for minions specifically designed around them). The large damage bonuses granted to minions by frenzy and power charges also crowd out alternative options, especially for shield itemisation with Necromantic Aegis and utility-focused spectres.
Minions now gain the same bonuses from Endurance, Frenzy and Power Charges as players do, rather than the significantly elevated bonuses that other Monsters gain.Swift Killer: 200% increased Charge Duration, and +2 to maximum Frenzy Charges. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 15% increased Frenzy Charge Duration. |
| 3.17.0 | Olesya's Delight: Now has +1 to Maximum Frenzy Charges. Existing items are unaffected by this change.Discharge: Now deals 69 to 206 base Lightning Damage per Power Charge removed at gem level 1 (previously 62 to 185), up to 639 to 1918 at gem level 20 (previously 432 to 1297). Now deals 110 to 165 base Fire Damage per Endurance Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037). Now deals 110 to 165 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037). Now has 600% Effectiveness of Added Damage at all gem levels (previously 450%). Now has 60% less Damage with Ailments" (previously 55%). Attack characters and Frenzy Charge sustainAttack characters have limited, powerful options for sustaining Frenzy Charges, forcing the use of specific skills for obtaining low opportunity cost Frenzy Charges. Added a new Mark Mastery: 10% chance to gain a Frenzy Charge on Hit against a Marked Enemy |
| 3.16.0 | Precursor Emblem: Now grants 1% chance to Suppress Spell Damage per Endurance/Frenzy/Power charge.Darkray Vectors: Now grant 10% increased Evasion Rating per Frenzy Charge. Existing items instead have 2% chance to Suppress Spell Damage per Frenzy Charge, and cannot be updated with a Divine Orb.- The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
- The Tulfall Unique Wand now has “Gain a Power Charge on Killing a Frozen Enemy” (previously 50% chance to gain a Power Charge on Killing a Frozen Enemy), and “15-20% increased Cold Damage per Frenzy Charge” (previously 10-15%). Existing items can be updated with a Divine Orb.
The Essence of Horror and Elder Quiver modifier that grants Cold Damage per Frenzy Charge now grants 6-8 to 12-13 added Cold Damage per Frenzy Charge (previously 3-4 to 6-7). This does not affect the similar Ring Modifier obtained through Essence of Horror. |
| 3.15.0 | Now deals 99 to 148 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 81 to 121), up to 692 to 1037 base Cold Damage at gem level 20 (previously 566 to 849).The Rotgut unique flask no longer has 10-30% increased Movement Speed during Flask effect, or 50-100% increased Charges used. Now has “Gain Onslaught for 3 seconds per Frenzy Charge on use” (previously 2), and 30-50% increased Flask Duration (previously 50%). These modifier changes affect all versions of this item, though you will need to use a Divine Orb to obtain the new values.The Doedre's Elixir unique flask now has 250-300% increased Charges Used (previously 120-150%), now removes 80% of maximum Energy Shield on use (previously 20%), and now causes you to take 50% of maximum Life as Chaos Damage on use (previously 10%). You now gain 1-3 Power Charges on use (previously 1), 1-3 Frenzy Charges on use (previously 1), and 1-3 Endurance Charges on use (previously 1). Existing versions can be updated to the new values with a Divine Orb. |
| 3.13.0 | - Anomalous Lesser Poison Support now grants 1% increased Poison duration per 2% gem quality (previously granted 1% chance to gain a Frenzy Charge on killing blow against an enemy with 5 or more Poisons per 5% gem quality).
- All small Ascendancy passive skills that granted increased duration for either Frenzy, Power or Endurance Charges (or a combination thereof), now increase those durations by 15%. Previously, the values varied inconsistently across different Ascendancies, between 10 and 20%.
- No longer causes you to gain Phasing for 4 seconds on Kill, Phasing while at maximum Frenzy Charges, or Phasing during Onslaught. No longer grants 40% increased Elemental Damage.
- Now grants 10% increased Attack Damage per Frenzy Charge (from 8%), 4% increased Movement Speed per Frenzy Charge (from 3%), 4% increased Attack Speed per Frenzy Charge (from 3%) and 10% increased Evasion Rating per Frenzy Charge (from 8%).
- Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%).
- No longer grants increased Frenzy Charge and Endurance Charge Duration.
Now grants +1 to Maximum Frenzy Charges.Now grants 20% chance to gain a Frenzy Charge and a Power Charge on Kill (from 15%), 20% chance to deal 50% of Non-Chaos Damage with Hits as Extra Chaos Damage (from 15% chance), and 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (from 50%). |
| 3.12.0 | Enemies afflicted with Poacher's Mark will always grant a frenzy charge when slain, and are more susceptible to physical damage. They always grant a small amount of life and mana when hit.
Cursed enemies now have a 100% chance to grant a frenzy charge when slain.Now causes cursed enemies to have a 1% chance to grant a frenzy charge when hit per 4% gem quality (from 1% chance to grant a frenzy charge when slain per 2% gem quality).Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20. |
| 3.11.0 | The Blood Dance: Now reduces Attack and Cast Speed by 4% per Frenzy Charge (from 3%). Now increases damage with hits against enemies on Low Life by 20 to 30% per Frenzy Charge (from 6%). Now causes you to regenerate 0.8% of Life per second per Frenzy Charge (from 0.5%). Existing items will be updated to these new values if you use a Divine Orb.Hyaon's Fury: Now grants 15-20% increased lightning damage per frenzy charge (from 12%). Existing items can be updated to these new values with a Divine Orb.Rigwald's Command: Now grants +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe. It no longer has 80% increased Physical Damage with Axes, or 15% chance to gain a Frenzy Charge on Kill. Existing items are unaffected. |
| 3.10.0 | Feeding Frenzy Support
- Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.Elder Influenced quivers can no longer gain "chance to gain a Frenzy Charge on Kill".Quiver: x% chance to gain a Frenzy Charge on hitting a Rare or Unique Enemy (now from Elder's Influence).The Saviour: Mirage Warriors created by this weapon can now consume charges to bypass cooldowns, if the skill they use has a cooldown that can be bypassed this way. For example, Flicker Strike Mirage Warriors will now consume Frenzy Charges until they run out, at which point they will only use Flicker Strike once the cooldown expires. These Mirage Warriors now have a cool new effect.Blade Blast is now offered to the Shadow (instead of Frenzy) for completing Intruders in Black, and can be purchased from Yeena by the Templar, Witch, Ranger and Scion.Fixed a bug where effects that would change the appearance of Frenzy/Power/Endurance charges would not work correctly if you had a source of Minimum charges. |
| 3.9.0 | Feeding Frenzy Support - The Feeding Frenzy buff now grants 10% increased attack, cast, and movement speed to your minions (from 15%).
Minions from supported skills now deal 5% more damage while you have the Feeding Frenzy buff at gem level 1 (from 15%), up to 15% at gem level 20 (from 24%).Snakebite now also grants +5% to Damage over Time Multiplier for Poison per Frenzy Charge. Existing items are unaffected and cannot get this mod. |
| 3.8.0 | Added a new Intelligence Support Gem - Feeding Frenzy Support: Minions from supported skills act more aggressively and have a chance to grant the Feeding Frenzy buff to you on hit. While you have this buff, all your minions deal more damage and have increased attack, cast and movement speed.Added a new Intelligence/Dexterity Support Gem - Charged Mines: Supported skills which throw mines have increased mine throwing speed per frenzy charge and increased critical strike chance per power charge. Supported skills also grant a chance to gain a frenzy or power charge when it is detonated while targeting an enemy.Supported skills now have 10% increased trap throwing speed per Frenzy Charge (from 6%).Small passives: Now grant 20% increased Frenzy Charge duration (from 18%) on the way to Avatar of the Slaughter, 4% increased movement speed (from 3%) on the way to Avatar of the Veil, and 15% increased Onslaught effect (previously Onslaught duration) on the way to Avatar of the Chase. Way of the Poacher: Now grants +1 to maximum Frenzy Charges.Avatar of the Slaughter: No longer grants +1 to maximum Frenzy Charges. Now grants 8% increased Evasion Rating per Frenzy Charge, 3% increased Movement Speed per Frenzy Charge (from 2%), and 8% increased Attack Damage per Frenzy Charge (from 3%).Added Feeding Frenzy Support and Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate. |
| 3.7.0 | Now grants 15% chance to gain a Frenzy charge on hit at all levels.Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality). Frenzy Now deals 5% more attack damage per Frenzy Charge (previously 5% increased).Now has 5% more attack speed per Frenzy Charge (previously 5% increased).Added a new Slayer notable - Masterful Form: Grants 50% increased endurance charge duration, 50% increased frenzy charge duration and sets your maximum endurance charges equal to your maximum frenzy charges. Inb4 Pacifism Ahn's meme builds!The small passive leading to Masterful Form grants 10% increased attack damage, 10% increased endurance charge duration and 10% increased frenzy charge duration. |
| 3.6.0 | Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).Added a new cluster where Dark Arts used to be, north of the Witch: Mysticism - The notable grants +4% chance to block Attack Damage while Dual Wielding, +4% chance to block Spell Damage while Dual Wielding, 16% increased Spell Damage while Dual Wielding, 10% chance to gain a Frenzy Charge when you Block, and 10% chance to gain a Power Charge when you Block Spell Damage. The other passives in the cluster grant a total of 8% increased Attack Speed while Dual Wielding, 8% increased Cast Speed while Dual Wielding, +2% chance to block Attack Damage while Dual Wielding, +2% chance to block Spells while Dual Wielding, and 18% increased Spell Damage while Dual Wielding.Swift Killer now also causes you to gain a Power or Frenzy Charge each second while Channelling. |
| 3.4.0 | Updated the visuals for several older skills. Namely: Ice Nova, Cleave, Frenzy, Heavy Strike, Caustic Arrow, and Double Strike. The default attack and wand attack both also have new effects.The following melee skills now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21): Dual Strike, Elemental Hit, Frenzy, Glacial Hammer, Heavy Strike, Molten Strike, Puncture, Riposte, Static Strike, Viper Strike, Wild Strike, Vigilant Strike, Ancestral Protector, Dominating Blow.Hopeshredder now deals 200 Cold damage per second per Frenzy charge (down from 400). It now also has 15-25% increased Attack Speed. Using a Divine Orb on an existing copy of this item will update that item with both of these changes. |
| 3.3.0 | Added a new Dexterity/Intelligence gem - Charged Traps Support: Supported trap skills have a chance to gain frenzy and power charges when your traps are triggered by an enemy. Also grants increased trap throwing speed per frenzy charge and added critical strike multiplier for traps per power charge.Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time. Now has a 100% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time. Winter's Bounty: Now changes the skill from generating and having a cooldown override of Frenzy Charges to Power Charges. It now has a limit of 1. Existing copies of this jewel will automatically be updated to this new behaviour. |
| 3.2.0 | Swift Killer: Now grants 5% increased Damage per Frenzy Charge and 5% increased Damage per Power Charge (rather than Damage over Time). Harmony of Purpose: Now grants 10% chance to gain a Power, Frenzy or Endurance Charge on Hit.Trickster: No longer grants 20% more chance to Evade and 20% increased Damage while not on full Energy Shield. Now grants 15% chance to gain a Frenzy Charge and a Power Charge on Kill. Also causes your Hits to have a 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage, and prevents you from being Stunned if you haven't been Hit Recently. |
| 3.1.0 | Fixed a bug where Grandmasters were only gaining more attack damage from Frenzy charges, not general damage. |
| 3.0.0 | Ice Bite Support has also been reworked. It now grants 15% chance to freeze at all levels. and a 50% chance to gain a Frenzy charge on slaying a frozen enemy. At gem level 1, it now grants 8 to 12 added cold damage, up to 69-103 added cold damage at gem level 20. It also grants 2 to 3 added cold damage per Frenzy charge at gem level 1, up to 15 to 23 added Cold damage per Frenzy Charge at gem level 20.Hyaon's Fury: Now increases damage taken by 1% per Frenzy Charge.The Trickster's Swift Killer skill now also grants +1 to Maximum Power Charges, and 5% increased Damage over Time per Frenzy and Power charge.The Ascendant's Raider skill now grants a 10% chance to gain a Frenzy Charge when you hit a Rare or Unique enemy (rather than on kill) and 10% increased Movement Speed (rather than 25% chance to avoid elemental status ailments). |
| 2.6.0 | Lochtonial Caress: No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)Darkray Vectors: Reduced Frenzy Charge Duration mod reduced to 40%. Now has 40-70% Increased Armour and Evasion.Rotgut: Chance to Gain Flask Charge on Critical Strike increased to 50%. Onslaught per Frenzy Charge increased to 2 seconds. Now has 50% Increased Duration.Lochtonial Caress: No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana) |
| 2.5.0 | The weapon mod from Essence of Horror now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine Orb.The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as they could cause performance issues in areas with many monsters.Way of the Poacher now has a 20% chance to gain a frenzy charge on kill or on hitting a rare or unique enemy. |
| 2.4.0 | Fixed a bug where you could only have one Frenzy Charge generated from Terminus Est at a time. |
| 2.2.0 | Ice Bite's chance to gain Frenzy Charges on slaying a frozen enemy has been increased from 40% to 50% at level 1, and from 59% to 69% by level 20. Its damage bonus against frozen enemies has been increased from 0.5% to 1% per point of quality. Its chance to freeze has been increased from 10% to 15%. Its mana cost multiplier has been reduced from 120% to 110%.Adding some new passive skills behind the Conduit keystone passive that grant a chance to gain Endurance, Power, and Frenzy Charges on kill.The Master Sapper notable passive (in the trap cluster in the Ranger part of the tree) now grants a 15% chance to generate a Frenzy Charge when an enemy triggers one of your traps.Adding some new passive skills behind the Conduit keystone passive that grant a chance to gain Endurance, Power, and Frenzy Charges on kill. |
| 2.1.0 | The Blood Dance now only gives 0.5% Life Regeneration per Frenzy Charge instead of 1%. Old copies of this unique item are unaffected. |
| 2.0.0 | Added a new Dexterity Skill Gem - Phase Run: Gain a buff that makes you faster, harder to detect, and able to pass through enemies. Performing any skill replaces this buff with one that boosts melee attack damage. Consumes Frenzy Charges to increase duration.Added a new Dexterity Support Gem - Ice Bite: Supported skills are more likely to freeze enemies and have a large chance to grant a Frenzy Charge when killing a frozen enemy.Blood Rage now deals physical damage over time rather than chaos, and grants increased attack speed and life leech for the duration of the buff regardless of the state of the player's life. The leech values are now in line with the game-wide rebalance of leech. It now also drains a percentage of physical damage based on Energy Shield, on top of life. It now only has a 25% chance to generate a Frenzy Charge on kill.Frenzy Charges now grant 4% Increased Attack Speed and Cast Speed. They also grant 4% more Damage.Frenzy: Now deals 5% increased physical damage per frenzy charge at all levels. Quality now grants 0.5% increased attack speed per 1% (quality value is no longer affected by frenzy charges). |