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Frenzy
Level: (1—20)
Cost: (7—10) Mana
Attack Damage: (115—135)% of base
Effectiveness of Added Damage: (115—135)%
Requires Level (16—70), (41—155) Dex
Requires Bows, Wands
Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From Quality:
+(0—2)% more Attack Damage per Frenzy Charge
+(0—2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
LevelRequires LevelDexManaBase DamageExperience
116417115%, 115%, 115%49,725
220507116.1%, 116.1%, 116.1%95,714
324587117.1%, 117.1%, 117.1%169,595
428677118.2%, 118.2%, 118.2%199,345
531738119.2%, 119.2%, 119.2%285,815
634798120.3%, 120.3%, 120.3%401,344
737858121.3%, 121.3%, 121.3%554,379
840928122.4%, 122.4%, 122.4%755,049
943988123.4%, 123.4%, 123.4%1,016,533
10461048124.5%, 124.5%, 124.5%1,898,602
11491119125.5%, 125.5%, 125.5%1,964,019
12521179126.6%, 126.6%, 126.6%2,573,731
13551239127.6%, 127.6%, 127.6%4,676,439
14581309128.7%, 128.7%, 128.7%3,017,327
15601349129.7%, 129.7%, 129.7%7,823,001
166213810130.8%, 130.8%, 130.8%15,264,208
176414210131.8%, 131.8%, 131.8%26,272,845
186614610132.9%, 132.9%, 132.9%62,872,274
196815110133.9%, 133.9%, 133.9%212,023,122
207015510135%, 135%, 135%
217210136.1%, 136.1%, 136.1%
227410137.1%, 137.1%, 137.1%
237610138.2%, 138.2%, 138.2%
247811139.2%, 139.2%, 139.2%
258011140.3%, 140.3%, 140.3%
268211141.3%, 141.3%, 141.3%
278411142.4%, 142.4%, 142.4%
288611143.4%, 143.4%, 143.4%
298811144.5%, 144.5%, 144.5%
309011145.5%, 145.5%, 145.5%
319111146.1%, 146.1%, 146.1%
329211146.6%, 146.6%, 146.6%
339312147.1%, 147.1%, 147.1%
349412147.6%, 147.6%, 147.6%
359512148.2%, 148.2%, 148.2%
369612148.7%, 148.7%, 148.7%
379712149.2%, 149.2%, 149.2%
389812149.7%, 149.7%, 149.7%
399912150.3%, 150.3%, 150.3%
4010012150.8%, 150.8%, 150.8%
Attribute /11

Frenzy

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyRerollMagicOrb of Alteration
IdFrenzy
DropLevel 16
BaseType Frenzy
Class Skill Gems
WeaponWands, Bows
TargetTypesGround, Enemy
TypeAttack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, WandAttack
ItemTypeMetadata/Items/Gems/SkillGemFrenzy
ActiveSkillsCodefrenzy
Referencepoe.ninja, Community Wiki
Crucible Weapon /51
WeightDesc
250 (T2)4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)6% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)3% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)4% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
250 (T2)5% increased Attack Speed
6% chance to gain a Frenzy Charge on Kill
50 (T3, T4)15% reduced Effect of your Marks
6% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4)15% reduced Effect of your Marks
10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4)20% reduced Effect of your Marks
12% chance to gain a Frenzy Charge when you Hit your Marked Enemy
50 (T3, T4)20% reduced Effect of your Marks
20% chance to gain a Frenzy Charge when you Hit your Marked Enemy
300 (T3, T4)50% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)65% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)80% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)100% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)120% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)140% increased Endurance, Frenzy and Power Charge Duration
300 (T3, T4)5% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)15% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)20% chance to Steal Power, Frenzy, and Endurance Charges on Hit
300 (T3, T4)25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
200 (T3, T4)75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4)50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
300 (T3, T4)-1 to Maximum Endurance Charges
+1 to Minimum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)-2 to Maximum Endurance Charges
+2 to Minimum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Minimum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Minimum Power Charges
300 (T3, T4)+1 to Minimum Endurance Charges
+1 to Minimum Frenzy Charges
-1 to Maximum Power Charges
300 (T3, T4)+2 to Minimum Endurance Charges
+2 to Minimum Frenzy Charges
-2 to Maximum Power Charges
150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
+1 to Minimum Endurance, Frenzy and Power Charges
150 (T3, T4)-1 to Maximum Endurance, Frenzy and Power Charges
+2 to Minimum Endurance, Frenzy and Power Charges
500 (T4)-1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4)-2 to Maximum Endurance Charges
+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
500 (T4)-1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
500 (T4)-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
500 (T4)+1 to Maximum Endurance Charges
-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
500 (T4)+2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
150 (T4)4% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 (T4)6% increased Movement Speed per Frenzy Charge
-1 to Maximum Frenzy Charges
150 (T4)15% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
150 (T4)25% increased Damage per Endurance, Frenzy or Power Charge
-1 to Maximum Endurance, Frenzy and Power Charges
500 (T3, T4)Socketed Gems are Supported by Level 10 Feeding Frenzy
500 (T4)Socketed Gems are Supported by Level 10 Feeding Frenzy
125 (T3, T4)Socketed Gems are Supported by Level 10 Feeding Frenzy
125 (T4)Socketed Gems are Supported by Level 10 Feeding Frenzy
1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 (T5)Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge
1000 (T5)Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge
500 (T5)Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges
Version history /31
VersionChanges
3.28.0
  • Resonating Shrine no longer grants a bonus per power, frenzy and endurance charge, instead now granting an additional maximum power, frenzy and endurance charge. This shrine still grants random charge generation on hit and on kill.
    • The King's Might, The King's Heritage, and The King's Contempt Bloodline Passive Skills now grant their respective Aura effect while you have minimum Frenzy, Endurance, or Power Charges respectively (previously no Frenzy, Endurance, or Power Charges).
    3.26.0
  • Discharge of Misery: Now has 210% Effectiveness of Added Damage at all gem levels (previously 180%), and has 20% more Area of Effect per Charge removed (previously 15%). Now deals 25 to 75 Lightning Damage per Power Charge removed at gem level 1 (previously 21 to 63), scaling up to 234 to 701 at gem level 20 (previously 195 to 584). Now deals 40 to 60 Fire Damage per Endurance Charge removed at gem level 1 (previously 33 to 50), scaling up to 374 to 561 at gem level 20 (previously 311 to 467). Now deals 40 to 60 Cold Damage per Frenzy Charge removed at gem level 1 (previously 33 to 50), up to 374 to 561 at gem level 20 (previously 311 to 467).
  • The Ralakesh's Impatience Unique Boots now have one of either: Count as having maximum number of Endurance Charges, Count as having maximum number of Frenzy Charges, or Count as having maximum number of Power Charges. They now also have 15-25% increased Movement Speed, and Immune to Corrupted Blood. Existing versions of this Unique are unaffected by these changes.
  • 3.25.0
  • A new Defiant Stand cluster has been added to the south of the Marauder's starting location. Defiant Stand causes you to gain 3 Endurance Charges and 3 Frenzy Charges when you consume maximum Valour to place a Banner.
  • The Frenzy Skill Gem now requires a Bow or Wand, while Frenzy of Onslaught requires a Melee Weapon or Unarmed.
  • Frenzy: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels).
  • Frenzy of Onslaught: Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels). Now has 162% Effectiveness of Base and Added Damage at gem level 1 (previously 115%), scaling up to 353% at gem level 20 (previously 135%).
    • The Rupturing Ascendancy Passive Skill has been replaced with the new Avidity Ascendancy Passive Skill. This new Passive provides 5% more Accuracy per Frenzy Charge, +1 to Maximum Frenzy Charges, and "Gain a Frenzy Charge each second while Moving".
  • The Deadeye Ascendancy Passive Skill no longer provides "Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets". It instead now provides "Gain a Frenzy Charge every 3 seconds while Moving".
  • The Raider Ascendancy Notable Passive is now called Warden. It no longer provides 10% increased Movement Speed, 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy, Phasing, or causes you to have Onslaught while on full Frenzy Charges. Instead, it now causes Attack Damage to Penetrate 8% of Enemy Elemental Resistances, and provides "You can have an additional Tincture active".
  • The Deadeye's Avidity Ascendancy Passive Skill provides Gain a Frenzy Charge every 3 seconds while Moving, and +1 to Maximum Frenzy Charges.
  • 3.24.0
  • The Malachai's Endurance, Frenzy and Power Buffs from the Malachai's Mark Unique Gloves now give a 10% chance to grant an Endurance, Frenzy or Power Charge on Hit respectively (previously 20% chance to grant an Endurance, Frenzy, or Power Charge on Kill respectively). This change affects existing items.
  • Fixed a bug where the Rotgut Unique Flask was granting Onslaught even if it was not consuming Charges on Use. The modifier on this item has been updated to clarify Onslaught is gained for 3 seconds per Frenzy Charge Consumed on Use.
  • 3.23.0
    • Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).
    Frenzy:
    • Quality now provides 0-2% more Attack Damage and Attack Speed per Frenzy Charge, instead of 0-10% increased Attack Speed.
    • Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).
    Feeding Frenzy Support:
    • Quality now causes Supported Skills to have 0-10% increased Minion Movement Speed, instead of causing Feeding Frenzy to have +0-1 second base Duration.
    • Quality now causes Supported Skills to deal 0-2% increased Damage per Frenzy Charge, instead of dealing 0-20% increased Damage with Hits against Frozen Enemies.
  • The Ralakesh's Impatience Unique Boots no longer has "Lose all Frenzy, Endurance, and Power Charges when you Move", or causes your Minimum Endurance, Frenzy or Power Charges to be equal to Maximum while stationary. It now has "Count as having maximum number of Endurance Charges", "Count as having maximum number of Frenzy Charges", and "Count as having maximum number of Power Charges." This change affects existing items.
  • Accumulator Wand: Now causes you to Gain 2 Endurance, Power or Frenzy Charges every 6 seconds (previously 1).
  • 3.22.0
    • Harmony of Purpose: No longer provides "Nearby Enemies cannot gain Power, Frenzy or Endurance Charges", "You and nearby Party Members Share Power, Frenzy and Endurance Charges" or "20% chance to gain a Power, Frenzy or Endurance Charge on Hit". It now grants "Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances", "Enemies in your Link Beams cannot apply Elemental Ailments" and "Enemies in your Link Beams have -20% to all Elemental Resistances." The small Ascendancy Passive Skill prior no longer provides 15% increased Endurance, Frenzy and Power Charge Duration. It now provides "Link Skills have 5% increased Buff Effect".
    • Guardian: No longer provides "25% reduced Effect of Curses on you", "Auras from your Skills grant +1% Physical Damage Reduction to you and your Allies", "You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other", or "While there are at least five nearby Allies, you and nearby Allies have Onslaught." It now provides "Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies", "If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage", and "If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage." It also now provides "Every 4 seconds, Regenerate 50% of Life over one second" (previously 20%).
  • Added a new Charge Mastery: Nearby Enemies cannot gain Power, Frenzy or Endurance Charges.
    • Way of the Poacher: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless. Now provides "10% chance to gain a Frenzy Charge on Kill" and "10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy" (both 20% in non-Ruthless).
  • Avatar of the Slaughter: No longer provides "10% increased Evasion Rating per Frenzy Charge", "4% increased Attack Speed per Frenzy Charge" or "10% increased Attack Damage per Frenzy Charge" in Ruthless. It now provides "+1 to Maximum Frenzy Charges."
  • Masterful Form: No longer provides "+1 to Maximum Frenzy Charges" in Ruthless.
  • Outmatch and Outlast: No longer provides "25% chance to gain a Frenzy Charge on Kill with Main Hand" or "25% chance to gain an Endurance Charge on Kill with Off Hand" in Ruthless.
  • 3.21.0
  • The Green Nightmare Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value" (previously 50%). It no longer has "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
  • The Tulfall Unique Wand is now found on the Opal Wand basetype (previously Tornado Wand). It now has 10-20% increased Cast Speed (previously 10-15%). It no longer has 15-20% increased Cold Damage per Frenzy Charge. Instead, it now Adds 50-70 Cold Damage to Spells per Power Charge.
  • 8% increased Armour per Endurance Charge, 8% increased Evasion Rating per Frenzy Charge
  • (New) Linked targets share Endurance, Frenzy and Power Charges with you
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
  • 6% chance to gain a Frenzy Charge and Power Charge on Kill
  • 25% chance to gain a Frenzy Charge when you Shatter an Enemy
  • 3.20.0
  • Fixed a bug that allowed the total value of minimum power, frenzy or endurance charges to go negative, which could cause skills to act as if players had more charges than they actually did.
  • Fixed a bug where skill effect duration modifiers from passives skills weren't affecting the duration of the Feeding Frenzy buff on players.
  • 3.19.0
  • The Highwayman Unique Ring no longer has 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges. Instead, it now has 1% of Damage leeched as Life. It also now has 5-10% increased Movement Speed (previously 5%), and 100% chance to Steal Power, Frenzy and Endurance Charges on Hit (previously 25%).
  • The Lochtonial Caress Unique Gloves no longer has +20-30 to maximum Life. It now provides 10-15% chance to gain a Power, Frenzy or Endurance Charge on Kill (previously 10%).
  • The Ralakesh's Impatience Unique Boots no longer has Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary. Instead, it now causes Your minimum Frenzy, Endurance and Power Charges to be equal to your maximum while you are Stationary. It also now has 30% increased Movement Speed (previously 20%).
  • The Restless Ward Unique Body Armour now has 4% increased Movement Speed per Frenzy Charge (previously 1%), Regenerate 75 Life per second per Endurance Charge (previously 20-30), and 100-200% increased Endurance, Frenzy and Power Charge Duration (previously 100%). A Divine Orb can be used to update existing items.
  • The Retaliation Charm Unique Amulet no longer has 25-40% increased Damage with Hits and Ailments against Blinded Enemies, 30-50% increased Critical Strike Chance against Blinded Enemies, or 40-50% chance to Blind Enemies on Critical Strike. Instead, it now has 10-20% chance to gain a Frenzy Charge on Hit while Blinded, and 10-20% chance to Blind Enemies on Hit with Attacks.
    • Problem: Because minions are monsters, they inherit some stats from monsters that can significantly affect build choices and power. As these stats are not detailed anywhere in-game, they are a cause of confusion for a lot of players (as well as rendering minion ailment builds near-impossible except for minions specifically designed around them). The large damage bonuses granted to minions by frenzy and power charges also crowd out alternative options, especially for shield itemisation with Necromantic Aegis and utility-focused spectres.
  • Minions now gain the same bonuses from Endurance, Frenzy and Power Charges as players do, rather than the significantly elevated bonuses that other Monsters gain.
  • Swift Killer: 200% increased Charge Duration, and +2 to maximum Frenzy Charges. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 15% increased Frenzy Charge Duration.
  • 3.17.0
  • Olesya's Delight: Now has +1 to Maximum Frenzy Charges. Existing items are unaffected by this change.
  • Discharge: Now deals 69 to 206 base Lightning Damage per Power Charge removed at gem level 1 (previously 62 to 185), up to 639 to 1918 at gem level 20 (previously 432 to 1297). Now deals 110 to 165 base Fire Damage per Endurance Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037). Now deals 110 to 165 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 99 to 148), up to 1023 to 1535 at gem level 20 (previously 692 to 1037). Now has 600% Effectiveness of Added Damage at all gem levels (previously 450%). Now has 60% less Damage with Ailments" (previously 55%).
  • Attack characters and Frenzy Charge sustain

    Attack characters have limited, powerful options for sustaining Frenzy Charges, forcing the use of specific skills for obtaining low opportunity cost Frenzy Charges.
    Added a new Mark Mastery: 10% chance to gain a Frenzy Charge on Hit against a Marked Enemy
    3.16.0
  • Precursor Emblem: Now grants 1% chance to Suppress Spell Damage per Endurance/Frenzy/Power charge.
  • Darkray Vectors: Now grant 10% increased Evasion Rating per Frenzy Charge. Existing items instead have 2% chance to Suppress Spell Damage per Frenzy Charge, and cannot be updated with a Divine Orb.
    • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
    • The Tulfall Unique Wand now has “Gain a Power Charge on Killing a Frozen Enemy” (previously 50% chance to gain a Power Charge on Killing a Frozen Enemy), and “15-20% increased Cold Damage per Frenzy Charge” (previously 10-15%). Existing items can be updated with a Divine Orb.
  • The Essence of Horror and Elder Quiver modifier that grants Cold Damage per Frenzy Charge now grants 6-8 to 12-13 added Cold Damage per Frenzy Charge (previously 3-4 to 6-7). This does not affect the similar Ring Modifier obtained through Essence of Horror.
  • 3.15.0
  • Now deals 99 to 148 base Cold Damage per Frenzy Charge removed at gem level 1 (previously 81 to 121), up to 692 to 1037 base Cold Damage at gem level 20 (previously 566 to 849).
  • The Rotgut unique flask no longer has 10-30% increased Movement Speed during Flask effect, or 50-100% increased Charges used. Now has “Gain Onslaught for 3 seconds per Frenzy Charge on use” (previously 2), and 30-50% increased Flask Duration (previously 50%). These modifier changes affect all versions of this item, though you will need to use a Divine Orb to obtain the new values.
  • The Doedre's Elixir unique flask now has 250-300% increased Charges Used (previously 120-150%), now removes 80% of maximum Energy Shield on use (previously 20%), and now causes you to take 50% of maximum Life as Chaos Damage on use (previously 10%). You now gain 1-3 Power Charges on use (previously 1), 1-3 Frenzy Charges on use (previously 1), and 1-3 Endurance Charges on use (previously 1). Existing versions can be updated to the new values with a Divine Orb.
  • 3.13.0
    • Anomalous Lesser Poison Support now grants 1% increased Poison duration per 2% gem quality (previously granted 1% chance to gain a Frenzy Charge on killing blow against an enemy with 5 or more Poisons per 5% gem quality).
    • All small Ascendancy passive skills that granted increased duration for either Frenzy, Power or Endurance Charges (or a combination thereof), now increase those durations by 15%. Previously, the values varied inconsistently across different Ascendancies, between 10 and 20%.
    • No longer causes you to gain Phasing for 4 seconds on Kill, Phasing while at maximum Frenzy Charges, or Phasing during Onslaught. No longer grants 40% increased Elemental Damage.
    • Now grants 10% increased Attack Damage per Frenzy Charge (from 8%), 4% increased Movement Speed per Frenzy Charge (from 3%), 4% increased Attack Speed per Frenzy Charge (from 3%) and 10% increased Evasion Rating per Frenzy Charge (from 8%).
    • Now grants 20% chance to gain a Power, Frenzy or Endurance Charge on Hit (from 10%).
    • No longer grants increased Frenzy Charge and Endurance Charge Duration.
  • Now grants +1 to Maximum Frenzy Charges.
  • Now grants 20% chance to gain a Frenzy Charge and a Power Charge on Kill (from 15%), 20% chance to deal 50% of Non-Chaos Damage with Hits as Extra Chaos Damage (from 15% chance), and 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently (from 50%).
  • 3.12.0
    Enemies afflicted with Poacher's Mark will always grant a frenzy charge when slain, and are more susceptible to physical damage. They always grant a small amount of life and mana when hit.
  • Cursed enemies now have a 100% chance to grant a frenzy charge when slain.
  • Now causes cursed enemies to have a 1% chance to grant a frenzy charge when hit per 4% gem quality (from 1% chance to grant a frenzy charge when slain per 2% gem quality).
  • Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20.
  • 3.11.0
  • The Blood Dance: Now reduces Attack and Cast Speed by 4% per Frenzy Charge (from 3%). Now increases damage with hits against enemies on Low Life by 20 to 30% per Frenzy Charge (from 6%). Now causes you to regenerate 0.8% of Life per second per Frenzy Charge (from 0.5%). Existing items will be updated to these new values if you use a Divine Orb.
  • Hyaon's Fury: Now grants 15-20% increased lightning damage per frenzy charge (from 12%). Existing items can be updated to these new values with a Divine Orb.
  • Rigwald's Command: Now grants +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe. It no longer has 80% increased Physical Damage with Axes, or 15% chance to gain a Frenzy Charge on Kill. Existing items are unaffected.
  • 3.10.0

    Feeding Frenzy Support
    • Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
  • No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
  • Elder Influenced quivers can no longer gain "chance to gain a Frenzy Charge on Kill".
  • Quiver: x% chance to gain a Frenzy Charge on hitting a Rare or Unique Enemy (now from Elder's Influence).
  • The Saviour: Mirage Warriors created by this weapon can now consume charges to bypass cooldowns, if the skill they use has a cooldown that can be bypassed this way. For example, Flicker Strike Mirage Warriors will now consume Frenzy Charges until they run out, at which point they will only use Flicker Strike once the cooldown expires. These Mirage Warriors now have a cool new effect.
  • Blade Blast is now offered to the Shadow (instead of Frenzy) for completing Intruders in Black, and can be purchased from Yeena by the Templar, Witch, Ranger and Scion.
  • Fixed a bug where effects that would change the appearance of Frenzy/Power/Endurance charges would not work correctly if you had a source of Minimum charges.
  • 3.9.0
    Feeding Frenzy Support
    • The Feeding Frenzy buff now grants 10% increased attack, cast, and movement speed to your minions (from 15%).
  • Minions from supported skills now deal 5% more damage while you have the Feeding Frenzy buff at gem level 1 (from 15%), up to 15% at gem level 20 (from 24%).
  • Snakebite now also grants +5% to Damage over Time Multiplier for Poison per Frenzy Charge. Existing items are unaffected and cannot get this mod.
  • 3.8.0
  • Added a new Intelligence Support Gem - Feeding Frenzy Support: Minions from supported skills act more aggressively and have a chance to grant the Feeding Frenzy buff to you on hit. While you have this buff, all your minions deal more damage and have increased attack, cast and movement speed.
  • Added a new Intelligence/Dexterity Support Gem - Charged Mines: Supported skills which throw mines have increased mine throwing speed per frenzy charge and increased critical strike chance per power charge. Supported skills also grant a chance to gain a frenzy or power charge when it is detonated while targeting an enemy.
  • Supported skills now have 10% increased trap throwing speed per Frenzy Charge (from 6%).
  • Small passives: Now grant 20% increased Frenzy Charge duration (from 18%) on the way to Avatar of the Slaughter, 4% increased movement speed (from 3%) on the way to Avatar of the Veil, and 15% increased Onslaught effect (previously Onslaught duration) on the way to Avatar of the Chase.
  • Way of the Poacher: Now grants +1 to maximum Frenzy Charges.
  • Avatar of the Slaughter: No longer grants +1 to maximum Frenzy Charges. Now grants 8% increased Evasion Rating per Frenzy Charge, 3% increased Movement Speed per Frenzy Charge (from 2%), and 8% increased Attack Damage per Frenzy Charge (from 3%).
  • Added Feeding Frenzy Support and Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate.
  • 3.7.0
  • Now grants 15% chance to gain a Frenzy charge on hit at all levels.
  • Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality).
  • Frenzy
  • Now deals 5% more attack damage per Frenzy Charge (previously 5% increased).
  • Now has 5% more attack speed per Frenzy Charge (previously 5% increased).
  • Added a new Slayer notable - Masterful Form: Grants 50% increased endurance charge duration, 50% increased frenzy charge duration and sets your maximum endurance charges equal to your maximum frenzy charges. Inb4 Pacifism Ahn's meme builds!
  • The small passive leading to Masterful Form grants 10% increased attack damage, 10% increased endurance charge duration and 10% increased frenzy charge duration.
  • 3.6.0
  • Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).
  • Added a new cluster where Dark Arts used to be, north of the Witch: Mysticism - The notable grants +4% chance to block Attack Damage while Dual Wielding, +4% chance to block Spell Damage while Dual Wielding, 16% increased Spell Damage while Dual Wielding, 10% chance to gain a Frenzy Charge when you Block, and 10% chance to gain a Power Charge when you Block Spell Damage. The other passives in the cluster grant a total of 8% increased Attack Speed while Dual Wielding, 8% increased Cast Speed while Dual Wielding, +2% chance to block Attack Damage while Dual Wielding, +2% chance to block Spells while Dual Wielding, and 18% increased Spell Damage while Dual Wielding.
  • Swift Killer now also causes you to gain a Power or Frenzy Charge each second while Channelling.
  • 3.4.0
  • Updated the visuals for several older skills. Namely: Ice Nova, Cleave, Frenzy, Heavy Strike, Caustic Arrow, and Double Strike. The default attack and wand attack both also have new effects.
  • The following melee skills now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21): Dual Strike, Elemental Hit, Frenzy, Glacial Hammer, Heavy Strike, Molten Strike, Puncture, Riposte, Static Strike, Viper Strike, Wild Strike, Vigilant Strike, Ancestral Protector, Dominating Blow.
  • Hopeshredder now deals 200 Cold damage per second per Frenzy charge (down from 400). It now also has 15-25% increased Attack Speed. Using a Divine Orb on an existing copy of this item will update that item with both of these changes.
  • 3.3.0
  • Added a new Dexterity/Intelligence gem - Charged Traps Support: Supported trap skills have a chance to gain frenzy and power charges when your traps are triggered by an enemy. Also grants increased trap throwing speed per frenzy charge and added critical strike multiplier for traps per power charge.
  • Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
  • Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.

  • Now has a 100% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.

  • Winter's Bounty: Now changes the skill from generating and having a cooldown override of Frenzy Charges to Power Charges. It now has a limit of 1. Existing copies of this jewel will automatically be updated to this new behaviour.
  • 3.2.0
  • Swift Killer: Now grants 5% increased Damage per Frenzy Charge and 5% increased Damage per Power Charge (rather than Damage over Time).

  • Harmony of Purpose: Now grants 10% chance to gain a Power, Frenzy or Endurance Charge on Hit.
  • Trickster: No longer grants 20% more chance to Evade and 20% increased Damage while not on full Energy Shield. Now grants 15% chance to gain a Frenzy Charge and a Power Charge on Kill. Also causes your Hits to have a 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage, and prevents you from being Stunned if you haven't been Hit Recently.
  • 3.1.0
  • Fixed a bug where Grandmasters were only gaining more attack damage from Frenzy charges, not general damage.
  • 3.0.0
  • Ice Bite Support has also been reworked. It now grants 15% chance to freeze at all levels. and a 50% chance to gain a Frenzy charge on slaying a frozen enemy. At gem level 1, it now grants 8 to 12 added cold damage, up to 69-103 added cold damage at gem level 20. It also grants 2 to 3 added cold damage per Frenzy charge at gem level 1, up to 15 to 23 added Cold damage per Frenzy Charge at gem level 20.
  • Hyaon's Fury: Now increases damage taken by 1% per Frenzy Charge.
  • The Trickster's Swift Killer skill now also grants +1 to Maximum Power Charges, and 5% increased Damage over Time per Frenzy and Power charge.
  • The Ascendant's Raider skill now grants a 10% chance to gain a Frenzy Charge when you hit a Rare or Unique enemy (rather than on kill) and 10% increased Movement Speed (rather than 25% chance to avoid elemental status ailments).
  • 2.6.0
  • Lochtonial Caress: No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)
  • Darkray Vectors: Reduced Frenzy Charge Duration mod reduced to 40%. Now has 40-70% Increased Armour and Evasion.
  • Rotgut: Chance to Gain Flask Charge on Critical Strike increased to 50%. Onslaught per Frenzy Charge increased to 2 seconds. Now has 50% Increased Duration.
  • Lochtonial Caress: No longer has flat added armour. Now has 20-30 to Maximum Life. Now has the property 10% chance to gain a frenzy, power or endurance charge on kill. (Note: we previously incorrectly stated it no longer had reduced mana)
  • 2.5.0
  • The weapon mod from Essence of Horror now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine Orb.
  • The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as they could cause performance issues in areas with many monsters.
  • Way of the Poacher now has a 20% chance to gain a frenzy charge on kill or on hitting a rare or unique enemy.
  • 2.4.0
  • Fixed a bug where you could only have one Frenzy Charge generated from Terminus Est at a time.
  • 2.2.0
  • Ice Bite's chance to gain Frenzy Charges on slaying a frozen enemy has been increased from 40% to 50% at level 1, and from 59% to 69% by level 20. Its damage bonus against frozen enemies has been increased from 0.5% to 1% per point of quality. Its chance to freeze has been increased from 10% to 15%. Its mana cost multiplier has been reduced from 120% to 110%.
  • Adding some new passive skills behind the Conduit keystone passive that grant a chance to gain Endurance, Power, and Frenzy Charges on kill.
  • The Master Sapper notable passive (in the trap cluster in the Ranger part of the tree) now grants a 15% chance to generate a Frenzy Charge when an enemy triggers one of your traps.
  • Adding some new passive skills behind the Conduit keystone passive that grant a chance to gain Endurance, Power, and Frenzy Charges on kill.
  • 2.1.0
  • The Blood Dance now only gives 0.5% Life Regeneration per Frenzy Charge instead of 1%. Old copies of this unique item are unaffected.
  • 2.0.0
  • Added a new Dexterity Skill Gem - Phase Run: Gain a buff that makes you faster, harder to detect, and able to pass through enemies. Performing any skill replaces this buff with one that boosts melee attack damage. Consumes Frenzy Charges to increase duration.
  • Added a new Dexterity Support Gem - Ice Bite: Supported skills are more likely to freeze enemies and have a large chance to grant a Frenzy Charge when killing a frozen enemy.
  • Blood Rage now deals physical damage over time rather than chaos, and grants increased attack speed and life leech for the duration of the buff regardless of the state of the player's life. The leech values are now in line with the game-wide rebalance of leech. It now also drains a percentage of physical damage based on Energy Shield, on top of life. It now only has a 25% chance to generate a Frenzy Charge on kill.
  • Frenzy Charges now grant 4% Increased Attack Speed and Cast Speed. They also grant 4% more Damage.
  • Frenzy: Now deals 5% increased physical damage per frenzy charge at all levels. Quality now grants 0.5% increased attack speed per 1% (quality value is no longer affected by frenzy charges).
  • Frenzy
    Level: (1—20)
    Cost: (7—10) Mana
    Attack Damage: (115—135)% of base
    Effectiveness of Added Damage: (115—135)%
    Requires Level (16—70), (41—155) Dex
    Requires Bows, Wands
    Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
    5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Additional Effects From Quality:
    +(0—2)% more Attack Damage per Frenzy Charge
    +(0—2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Supported By /134
  • Active Type: Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable, WandAttack
  • AddedFireDamage
    Added Fire Damage Support
    Supports any skill that hits enemies.
    Knockback
    Knockback Support
    Supports any skill that hits enemies.
    LifeLeech
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Stun
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    ColdtoFire
    Cold to Fire Support
    Supports any skill that hits enemies.
    LifeonHit
    Life Gain on Hit Support
    Supports attack skills.
    IronGrip
    Iron Grip Support
    Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
    MeleeDamageonFullLife
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    RangedAttackTotem
    Ballista Totem Support
    Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.
    FirePenetration
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    IncreasedBurnDuration
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Empower
    Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    ChanceToBleed
    Chance to Bleed Support
    Supports attack skills.
    Maim
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Brutality
    Brutality Support
    Supports any skill that deals damage.
    AddedFireDamagePlus
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    BrutalityPlus
    Awakened Brutality Support
    Supports any skill that deals damage.
    IncreasedBurnDurationPlus
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    FirePenetrationPlus
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    EmpowerPlus
    Awakened Empower Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
    BloodPriceSupportGem
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Fragility
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    LifeTap
    Lifetap Support
    Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
    Volatility
    Volatility Support
    Supports attack skills.
    ObliterationSupport
    Annihilation Support
    Supports any skill that hits enemies.
    FasterAttacks
    Faster Attacks Support
    Supports attack skills.
    GreaterMultipleProjectiles
    Greater Multiple Projectiles Support
    Supports projectile skills.
    LesserMultipleProjectiles
    Multiple Projectiles Support
    Supports projectile skills.
    FasterProjectiles
    Faster Projectiles Support
    Supports projectile skills.
    AddedColdDamage
    Added Cold Damage Support
    Supports any skill that hits enemies.
    IncreasedAccuracy
    Additional Accuracy Support
    Supports attack skills.
    ManaLeech
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Pierce
    Pierce Support
    Supports projectile skills.
    Trap
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    CullingStrike
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    PointBlank
    Point Blank Support
    Supports projectile skills.
    ChancetoFlee
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind
    Blind Support
    Supports any skill that hits enemies.
    ColdPenetration
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    chain
    Chain Support
    Supports projectile skills, and any other skills that chain.
    Fork
    Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.
    ReturnProjectiles
    Returning Projectiles Support
    Supports projectile skills.
    CastOnCrit
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    SlowerProjectiles
    Slower Projectiles Support
    Supports projectile skills.
    enhance
    Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    RangedPhysicalAttackDamage
    Vicious Projectiles Support
    Supports projectile attack skills.
    BreakBlock
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    FrenzyChargeOnShatter
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    DamageAgainstChilled
    Hypothermia Support
    Supports any skill that deals damage.
    Poison
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    VoidManipulation
    Void Manipulation Support
    Supports any skill that deals damage.
    SupportRapidDecayGem
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    LesserPoison
    Chance to Poison Support
    Supports any skill that hits enemies.
    DeadlyAilments
    Deadly Ailments Support
    Supports any skill that hits enemies.
    VileToxins
    Vile Toxins Support
    Supports any skill that hits enemies.
    MomentumSupportGem
    Momentum Support
    Supports attack skills that aren't triggered.
    ParallelProjectile
    Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    MirageArcher
    Mirage Archer Support
    Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    WitherGemSupport
    Withering Touch Support
    Supports attack skills.
    impale
    Impale Support
    Supports attack skills.
    Nightblade
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    GreenRainSupportGem
    Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    GreenBarrageSupportGem
    Barrage Support
    Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
    GreaterVolleySupport
    Greater Volley Support
    Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.
    AddedColdDamagePlus
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    GreenRainPlus
    Awakened Arrow Nova Support
    Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.
    CastOnCritPlus
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    ChainPlus
    Awakened Chain Support
    Supports projectile skills, and any other skills that chain.
    ColdPenetrationPlus
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    DeadlyAilmentsPlus
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    ForkPlus
    Awakened Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    SupportRapidDecayPlus
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    VoidManipulationPlus
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    RangedPhysicalAttackDamagePlus
    Awakened Vicious Projectiles Support
    Supports projectile attack skills.
    enhanceplus
    Awakened Enhance Support
    Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
    ArcaneArcherSupportGem
    Manaforged Arrows Support
    Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skills
    LocusMine
    Locus Mine Support
    Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.
    Sadism
    Sadism Support
    Supports any skill that hits enemies.
    RuptureSupport
    Rupture Support
    Supports attack skills.
    Machinations
    Machinations Support
    Supports skills that hit enemies. Cannot modify the skills of minions.
    CullingStrike
    Cull the Weak Support
    Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
    Fork
    Greater Fork Support
    Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.
    chain
    Greater Chain Support
    Supports projectile skills, and any other skills that chain.
    LethalDoseSupport
    Lethal Dose Support
    Supports any skill that hits enemies.
    UnholyTrinitySupport
    Unholy Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    TornadosSupportGem
    Windburst Support
    Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    AddedLightningDamage
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    IncreasedCriticalStrikes
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    IncreasedCriticalDamage
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    AddedChaosDamage
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    IncreasedQuality
    Item Rarity Support
    Supports any skill that can kill enemies.
    ChancetoIgnite
    Combustion Support
    Supports any skill that hits enemies.
    ElementalProliferation
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    RemoteMine
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    LightningPenetration
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    ElementalPenetration
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    PowerCharges
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    CurseOnHit
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Enlighten
    Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    PhysicalToLightning
    Physical to Lightning Support
    Supports any skill that hits enemies.
    OnslaughtOnSlayingShocked
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    ControlledDestructionGem
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    ElementalFocus
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    IgniteProliferation
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Decay
    Decay Support
    Supports any skill that hits enemies.
    Efficacy
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Immolate
    Immolate Support
    Supports any skill that hits enemies.
    UnboundAilments
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    SummonPhantasm
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    BoneChillSupport
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    EnergyShieldLeechsupport
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    AltRemoteMineSupportGem
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    AddedChaosDamagePlus
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    AddedLightningDamagePlus
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    ControlledDestructionPlus
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    CurseOnHitPlus
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    ElementalFocusPlus
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    LightningPenetrationPlus
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    UnboundAilmentPlus
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Enlightenplus
    Awakened Enlighten Support
    Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
    TrinitySupportGem
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    PureShockSupportGem
    Overcharge Support
    Supports any skill that hits enemies.
    ElementalBurstSupportGem
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour
    Devour Support
    Supports any skill that hits enemies.
    WandWispSupport
    Sacred Wisps Support
    Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
    InverttheRules
    Invert the Rules Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Greater Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on critical strike. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    Devour
    Greater Devour Support
    Supports any skill that hits enemies.
    KineticInstabilitySupportGem
    Kinetic Instability Support
    Supports Wand Attacks, granting them a chance to trigger Kinetic Flux on kill. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
    LivingLightningSupportGem
    Living Lightning Support
    Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
    Eclipse
    Eclipse Support
    Supports any skill gem. Cannot support skills that don't come from gems.
    Microtransactions /1
    ArcaneFrenzyEffect
    Arcane Frenzy Effect
    Your Frenzy becomes an Arcane Effect.
    Frenzy Monster /10
    NameModifiersSpectre
    Vault Hunterundead description [1]
    monster casts frenzy text [1]
    Y
    Leif, the Swift-Handed15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    Traps cannot be Damaged for +4 seconds after being Thrown
    Mines cannot be Damaged for +4 seconds after being thrown
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    Y
    Orra Greengatemonster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Orra Greengate15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    monster base type attack cast speed +% and damage -% final [33]
    20% increased Attack Speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Brinerot Raider50% of Physical Damage Converted to Lightning Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Y
    Brinerot StormhandY
    Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Y
    Mutewind Snow-singer50% of Physical Damage Converted to Cold DamageY
    Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
    15000% increased Rarity of Items Dropped
    Monsters grant 100% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y

    Community Wiki

    Edit

    Frenzy


    Frenzy is an attack that grants frenzy charges on hit and also gets large bonuses from them. Frenzy is not the only skill that grants frenzy charges, but it is a good way to build them quickly. A Frenzy attack may be performed with any weapon type or unarmed.

    Skill functions and interactions

    • Dual Wielding: Dual wielding attacks with Frenzy will alternate weapons each attack.

    • More Attack Damage per Frenzy Charge: When you use Frenzy (the skill) to attack an enemy, you will receive a bonus to the attack damage done by that attack based on how many frenzy charges you had before using the skill. This worked similarly to the previous Physical Damage per Frenzy Charge Frenzy had, now it works with Elemental Damage as well.

    • More Attack Speed per Frenzy Charge: When you use Frenzy (the skill) to attack an enemy, you will receive a bonus to the attack speed of the attack based on how many frenzy charges you had before using the skill. Note that frenzy charges grant +4% attack speed per charge to any attack, which also apply to attacks made with Frenzy (the skill). Let us say we have a base attack speed of 1 per second. So, if you have two frenzy charges, you will get a total of 8% (2 * 4%) increased attack speed with your next attack made with Frenzy. However, you need to implement the More Attack Speed per Frenzy Charge Frenzy gives, so in the end the calculation is like this (1.0+8%)+10% which would lead to 1.188 attacks per second, overall a 18.8% increase (this is almost the same as previous Frenzy, BUT this is only accounting in no increased attack speed from the tree and only having a weapon which attacks once a second, (for reference, old Frenzy would grant 18% increased attack speed overall in this scenario). Since the More Attack Speed is only supplement to Frenzy, it would not affect other Attack skills, therefore it would lead to having only a 8% increased attack speed bonus with any other attack that does not have a similar bonus.

    • Greater Multiple Projectiles Support: When Frenzy is used with a ranged weapon and multiple enemies are hit, only one frenzy charge maximum will be gained per use of the skill.

    • Melee Splash Support: Only one Frenzy charge will be granted no matter how many enemies are hit by it.

    • Multistrike Support: Only one Frenzy charge can be granted per sequence of attacks.

    • Ancestral Call Support: Only one Frenzy charge will be granted no matter how many enemies are hit by it.

    • Despite its Melee tag, its damage is not increased by linking it to melee support gems while using a bow. This includes Melee Physical Damage Support and Multistrike Support . However, the mana cost will increase as normal. Such gems will function with a melee weapon.

    Version history

    VersionChanges
    3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 115% at gem level 1 (from 110%), up to 135% at gem level 20 (from 136%).
  • Now deals 5% more attack damage per Frenzy Charge (previously 5% increased).
  • Now has 5% more attack speed per Frenzy Charge (previously 5% increased).
  • 3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
  • 2.0.0
  • Now deals 5% increased physical damage per frenzy charge at all levels.
  • Quality now grants 0.5% increased attack speed per 1% (quality value is no longer affected by frenzy charges).
  • 1.2.0
  • This skill now has constant attack speed per frenzy charge of 5%, rather than increasing as the gem levels. Its quality bonus has been reduced from 7% attack speed to 4% attack speed per frenzy charge at 20 quality.
  • ?
  • From 0.2% attack speed per charge per quality point to 0.35%.
  • 0.9.12qq
  • From 0.35% attack speed per charge per quality point to 0.2%.
  • Fixed a bug where Frenzy's damage appeared late with ranged weapons.
  • 0.9.2f
  • Reclassified Frenzy as Melee and Bows.
  • 0.9.2
  • Frenzy no longer grants Frenzy Charges for shooting Frost Walls.
  • 0.8.0
  • Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike

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