Double Strike
Attack, Melee, Strike, Physical
Level: 1–20
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: 91–140% of base
Effectiveness of Added Damage: 91–140%Requires Level 1Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3–113) to (5–169) Physical Damage against Bleeding Enemies
Additional Effects From Quality:
(0–10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: 1–20
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: 91–140% of base
Effectiveness of Added Damage: 91–140%Requires Level 1Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3–113) to (5–169) Physical Damage against Bleeding Enemies
(0–10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /3
Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Attack Speed | 50 |
Anomalous | (0–40)% increased Elemental Damage | 100 |
Divergent | (0–20)% chance to Maim on Hit | 100 |
Quest /2
Quest /2
Act | Quest Complete | NPC | Character |
---|---|---|---|
1 | The Twilight Strand | Duelist | |
1 | Enemy at the Gate | Nessa | Duelist Marauder Ranger Scion Shadow |
Double Strike /6
Double Strike /6
A simple single target melee attack that hits a targeted enemy twice in rapid succession. It deals extra physical damage against bleeding enemies.
Name | Show Full Descriptions |
---|---|
Ancestral Call Support | Allows Double Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage. |
Chance to Bleed Support | Increases the chance of inflicting the bleed ailment on enemies with Double Strike. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Double Strike. |
Melee Physical Damage Support | Grants more melee physical damage for Double Strike. This support also increases the amount of damage inflicted bleeds and poisons do. |
Fortify Support | Applies a buff that reduces incoming damage from all hits, whilst also providing an increase to melee physical damage with Double Strike. |
Melee Splash Support | Allows your Double Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage. |
Multistrike Support | Causes Double Strike to repeat an additional two times, as well as providing a large bonus to attack speed. |
Level Effect /40
Level Effect /40
Implicit |
---|
Cost: 5 25% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
Level | Requires Level | Dexterity | Base Damage | Adds 3 to 5 Physical Damage against Bleeding Enemies | Experience |
---|---|---|---|---|---|
1 | 1 | 10 | 91% | 3, 5 | 70 |
2 | 2 | 12 | 93.6% | 3, 5 | 308 |
3 | 4 | 16 | 96.2% | 4, 6 | 1,554 |
4 | 7 | 22 | 98.7% | 6, 8 | 6,667 |
5 | 11 | 31 | 101.3% | 8, 11 | 26,047 |
6 | 16 | 41 | 103.9% | 10, 16 | 49,725 |
7 | 20 | 50 | 106.5% | 13, 20 | 95,714 |
8 | 24 | 58 | 109.1% | 17, 25 | 169,595 |
9 | 28 | 67 | 111.6% | 20, 30 | 283,759 |
10 | 32 | 75 | 114.2% | 25, 37 | 453,996 |
11 | 36 | 83 | 116.8% | 30, 44 | 703,128 |
12 | 40 | 92 | 119.4% | 35, 53 | 1,061,223 |
13 | 44 | 100 | 121.9% | 42, 63 | 2,065,870 |
14 | 48 | 109 | 124.5% | 49, 74 | 2,507,110 |
15 | 52 | 117 | 127.1% | 58, 86 | 5,798,936 |
16 | 56 | 125 | 129.7% | 67, 101 | 15,083,919 |
17 | 60 | 134 | 132.3% | 78, 117 | 27,792,735 |
18 | 64 | 142 | 134.8% | 91, 136 | 43,869,739 |
19 | 67 | 148 | 137.4% | 101, 152 | 242,081,556 |
20 | 70 | 155 | 140% | 113, 169 | |
21 | 72 | 142.6% | 121, 181 | ||
22 | 74 | 145.2% | 130, 195 | ||
23 | 76 | 147.7% | 139, 209 | ||
24 | 78 | 150.3% | 149, 224 | ||
25 | 80 | 152.9% | 160, 239 | ||
26 | 82 | 155.5% | 171, 256 | ||
27 | 84 | 158.1% | 183, 274 | ||
28 | 86 | 160.6% | 196, 293 | ||
29 | 88 | 163.2% | 209, 314 | ||
30 | 90 | 165.8% | 223, 335 | ||
31 | 91 | 167.1% | 231, 346 | ||
32 | 92 | 168.4% | 239, 358 | ||
33 | 93 | 169.7% | 247, 370 | ||
34 | 94 | 170.9% | 255, 382 | ||
35 | 95 | 172.2% | 263, 395 | ||
36 | 96 | 173.5% | 272, 408 | ||
37 | 97 | 174.8% | 281, 421 | ||
38 | 98 | 176.1% | 290, 435 | ||
39 | 99 | 177.4% | 300, 449 | ||
40 | 100 | 178.7% | 309, 464 |
Double Strike
Reference | ![]() |
---|---|
Acronym | Bleeding |
BaseType | Double Strike |
Class | Active Skill Gems |
Vaal | Vaal Double Strike |
Weapon | Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical |
Metadata | Metadata/Items/Gems/SkillGemDoubleStrike |
Double Strike Monster /14 ⍟
Double Strike Monster /14 ⍟
Name | Modifiers | Spectre |
---|---|---|
Captain Aurelianus | Y | |
Solaris Champion | Gain 100% of Physical Damage as Extra Fire Damage | Y |
Guard Captain | 40% increased Armour | Y |
Torr Olgosso | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] | Y |
Torr Olgosso | monster base type attack cast speed +% and damage -% final [33] monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] monster no map drops [1] | Y |
Merveil's Blade | 40% increased Attack Speed 50% of Physical Damage Converted to Fire Damage | Y |
Brinerot Raider | monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] monster dropped item quantity +% [400] monster dropped item rarity +% [200] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Mutewind Wildrunner | monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 50% of Physical Damage Converted to Cold Damage monster no map drops [1] monster dropped item quantity +% [400] monster dropped item rarity +% [200] cannot have affliction mods [1] | Y |
Otesha, the Giantslayer | monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 50% of Physical Damage Converted to Cold Damage monster dropped item quantity +% [1200] monster dropped item rarity +% [800] | Y |
Dimachaeri Cassius | 30% increased Movement Speed monster dropped item rarity +% [500] unique boss curse effect on self +% final [0] 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Avatar of the Forge | 30% increased Movement Speed monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] 50% of Physical Damage Converted to Fire Damage 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Ondar, the Betrayer | Y | |
Amanamu, Liege of the Lightless | Recover 1% of Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] monster dropped item quantity +% [700] monster dropped item rarity +% [1000] monster no map drops [0] monster slain experience +% [0] monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] unique boss curse effect on self +% final [-33] Cannot be Knocked Back cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Animated Guardian | monster dropped item quantity +% [200] monster dropped item rarity +% [1000] monster no map drops [0] monster slain experience +% [0] | Y |
Microtransactions /1 ⍟
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Prismatic Double Strike Effect Your Double Strike becomes a Prismatic Effect. |
Labyrinth Enchantment helmet /8 ⍟
Labyrinth Enchantment helmet /8 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Double Strike Damage 1 | 25% increased Double Strike Damage | 75 |
The Eternal Labyrinth | Enchantment Double Strike Damage 2 | 40% increased Double Strike Damage | 75 |
The Merciless Labyrinth | Enchantment Double Strike Attack Speed 1 | 10% increased Double Strike Attack Speed | 75 |
The Eternal Labyrinth | Enchantment Double Strike Attack Speed 2 | 15% increased Double Strike Attack Speed | 75 |
The Merciless Labyrinth | Enchantment Double Strike Critical Strike Chance 1 | 60% increased Double Strike Critical Strike Chance | 75 |
The Eternal Labyrinth | Enchantment Double Strike Critical Strike Chance 2 | 90% increased Double Strike Critical Strike Chance | 75 |
The Merciless Labyrinth | Enchantment Double Strike Double Damage Vs Bleeding 1 | Double Strike has a 10% chance to deal Double Damage to Bleeding Enemies | 75 |
The Eternal Labyrinth | Enchantment Double Strike Double Damage Vs Bleeding 2 | Double Strike has a 15% chance to deal Double Damage to Bleeding Enemies | 75 |
Supported By /97 ⍟
Supported By /97 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Faster Attacks Support | Supports attack skills. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Additional Accuracy Support | Supports attack skills. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Supports melee attack skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Supports attack skills. |
Bloodlust Support | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Supports attack skills. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Damage on Full Life Support | Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Multistrike Support | Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Supports melee attack skills. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Fortify Support | Supports melee attack skills that are not triggered. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Bleed Support | Supports attack skills. Cannot support skills that create minions. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Maim Support | Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Ruthless Support | Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful. |
Onslaught Support | Supports any skill that hits enemies. |
Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Supports attack skills. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions. |
Impale Support | Supports attack skills. |
Pulverise Support | Supports melee attack skills. |
Rage Support | Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Ancestral Call Support | Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Supports attack skills. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Supports melee attack skills. |
Awakened Melee Splash Support | Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. |
Awakened Multistrike Support | Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Supports any skill that hits enemies. |
Behead Support | Supports strike skills. |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Double Strike
For the Vaal-themed counterpart, see Vaal Double Strike.
Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s). It deals bonus physical damage against bleeding enemies.
Skill functions and interactions
- Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.