Double Strike
Attack, Melee, Strike, Physical
Level: 1–20
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: 91–140% of base
Effectiveness of Added Damage: 91–140%
Requires Level 1
Performs two fast strikes with a melee weapon.
25% chance to cause Bleeding
Adds (3–113) to (5–169) Physical Damage against Bleeding Enemies


Additional Effects From Quality:
(0–10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–10)% increased Attack Speed50
Anomalous (0–40)% increased Elemental Damage100
Divergent (0–20)% chance to Maim on Hit100
Quest /2

Quest /2

Double Strike /6

Double Strike /6

A simple single target melee attack that hits a targeted enemy twice in rapid succession. It deals extra physical damage against bleeding enemies.
NameShow Full Descriptions
Ancestral Call SupportAllows Double Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Double Strike. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Double Strike.
Melee Physical Damage SupportGrants more melee physical damage for Double Strike. This support also increases the amount of damage inflicted bleeds and poisons do.
Fortify SupportApplies a buff that reduces incoming damage from all hits, whilst also providing an increase to melee physical damage with Double Strike.
Melee Splash SupportAllows your Double Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Multistrike SupportCauses Double Strike to repeat an additional two times, as well as providing a large bonus to attack speed.
Level Effect /40

Level Effect /40

Implicit
Cost: 5
25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
LevelRequires LevelDexterityBase DamageAdds 3 to 5 Physical Damage against Bleeding EnemiesExperience
111091%3, 570
221293.6%3, 5308
341696.2%4, 61,554
472298.7%6, 86,667
51131101.3%8, 1126,047
61641103.9%10, 1649,725
72050106.5%13, 2095,714
82458109.1%17, 25169,595
92867111.6%20, 30283,759
103275114.2%25, 37453,996
113683116.8%30, 44703,128
124092119.4%35, 531,061,223
1344100121.9%42, 632,065,870
1448109124.5%49, 742,507,110
1552117127.1%58, 865,798,936
1656125129.7%67, 10115,083,919
1760134132.3%78, 11727,792,735
1864142134.8%91, 13643,869,739
1967148137.4%101, 152242,081,556
2070155140%113, 169
2172142.6%121, 181
2274145.2%130, 195
2376147.7%139, 209
2478150.3%149, 224
2580152.9%160, 239
2682155.5%171, 256
2784158.1%183, 274
2886160.6%196, 293
2988163.2%209, 314
3090165.8%223, 335
3191167.1%231, 346
3292168.4%239, 358
3393169.7%247, 370
3494170.9%255, 382
3595172.2%263, 395
3696173.5%272, 408
3797174.8%281, 421
3898176.1%290, 435
3999177.4%300, 449
40100178.7%309, 464

Double Strike

Referencepoe.ninja, Community Wiki
AcronymBleeding
BaseType Double Strike
Class Active Skill Gems
VaalVaal Double Strike
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, MeleeSingleTarget, Multistrikeable, Melee, Physical
MetadataMetadata/Items/Gems/SkillGemDoubleStrike
Double Strike Monster /14 ⍟

Double Strike Monster /14 ⍟

NameModifiersSpectre
Captain AurelianusY
Solaris ChampionGain 100% of Physical Damage as Extra Fire DamageY
Guard Captain40% increased ArmourY
Torr Olgossomonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Y
Torr Olgossomonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
monster no map drops [1]
Y
Merveil's Blade40% increased Attack Speed
50% of Physical Damage Converted to Fire Damage
Y
Brinerot Raidermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Mutewind Wildrunnermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Cold Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
Y
Otesha, the Giantslayermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Cold Damage
monster dropped item quantity +% [1200]
monster dropped item rarity +% [800]
Y
Dimachaeri Cassius30% increased Movement Speed
monster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Avatar of the Forge30% increased Movement Speed
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
50% of Physical Damage Converted to Fire Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ondar, the BetrayerY
Amanamu, Liege of the LightlessRecover 1% of Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster no map drops [0]
monster slain experience +% [0]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Animated Guardianmonster dropped item quantity +% [200]
monster dropped item rarity +% [1000]
monster no map drops [0]
monster slain experience +% [0]
Y
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Prismatic Double Strike Effect
Your Double Strike becomes a Prismatic Effect.
Labyrinth Enchantment helmet /8 ⍟

Labyrinth Enchantment helmet /8 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Double Strike Damage 125% increased Double Strike Damage75
The Eternal LabyrinthEnchantment Double Strike Damage 240% increased Double Strike Damage75
The Merciless LabyrinthEnchantment Double Strike Attack Speed 110% increased Double Strike Attack Speed75
The Eternal LabyrinthEnchantment Double Strike Attack Speed 215% increased Double Strike Attack Speed75
The Merciless LabyrinthEnchantment Double Strike Critical Strike Chance 160% increased Double Strike Critical Strike Chance75
The Eternal LabyrinthEnchantment Double Strike Critical Strike Chance 290% increased Double Strike Critical Strike Chance75
The Merciless LabyrinthEnchantment Double Strike Double Damage Vs Bleeding 1Double Strike has a 10% chance to deal Double Damage to Bleeding Enemies75
The Eternal LabyrinthEnchantment Double Strike Double Damage Vs Bleeding 2Double Strike has a 15% chance to deal Double Damage to Bleeding Enemies75
Supported By /97 ⍟

Supported By /97 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Ruthless SupportSupports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Onslaught SupportSupports any skill that hits enemies.
Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Ancestral Call SupportSupports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Melee Splash SupportSupports melee strike skills, causing their melee strike to deal splash damage around each target hit.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies.
Behead SupportSupports strike skills.

Community Wiki

Wiki Edit

Double Strike


For the Vaal-themed counterpart, see VaalDoubleStrikeVaal Double Strike.

Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s). It deals bonus physical damage against bleeding enemies.

Skill functions and interactions

  • Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.

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