Double Strike
Level: (1–20)
Cost: (7–13) Mana
Attack Speed: 80% of base
Attack Damage: (144–410)% of base
Effectiveness of Added Damage: (144–410)%
Requires Level (1–70), (10–155) Dex
Performs two fast strikes with a melee weapon.
25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

Additional Effects From Quality:
(0–20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike /6
A simple single target melee attack that hits a targeted enemy twice in rapid succession. It deals extra physical damage against bleeding enemies.
NameShow Full Descriptions
Ancestral Call SupportAllows Double Strike to target two additional nearby enemies. Pairing this support with the Melee Splash support will result in large areas of overlapping damage.
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Double Strike. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Double Strike.
Melee Physical Damage SupportGrants more melee physical damage for Double Strike. This support also increases the amount of damage inflicted bleeds and poisons do.
Fortify SupportApplies a buff that reduces incoming damage from all hits, whilst also providing an increase to melee physical damage with Double Strike.
Melee Splash SupportAllows your Double Strike hits to deal splash damage to nearby targets. Pairing this support with the Ancestral Call support will result in large areas of overlapping damage.
Multistrike SupportCauses Double Strike to repeat an additional two times, as well as providing a large bonus to attack speed.
Level Effect /40
LevelRequires LevelDexCostBase DamageExperience
11107143.8%70
22127151.2%308
34167159.4%1,554
47227168.2%6,667
511318177.9%26,047
616418188.6%49,725
720509199.4%95,714
824589210.9%169,595
928679223%283,759
1032759235.8%453,996
11368310249.4%703,128
12409210263.6%1,061,223
134410010278.7%2,065,870
144810911294.7%2,507,110
155211711311.5%5,798,936
165612511329.2%15,083,919
176013412348.1%27,792,735
186414212367.9%43,869,739
196714812388.2%242,081,556
207015513409.6%
217213431.5%
227413454.6%
237613478.8%
247813504.4%
258013531.4%
268214559.7%
278414589.6%
288614621.1%
298814654.2%
309014689.1%
319114742.8%
329214762.6%
339314782.9%
349415803.8%
359515825.1%
369615847.1%
379715869.7%
389815892.8%
399915916.6%
4010015941%
Attribute /11

Double Strike

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymBleeding
BaseType Double Strike
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, MeleeSingleTarget, Multistrikeable, Melee, Physical
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemDoubleStrike
ActiveSkillsCodedouble_strike
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
500 (T5)50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
1000 (T5)Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike
Double Strike
Level: (1–20)
Cost: (7–13) Mana
Attack Speed: 80% of base
Attack Damage: (144–410)% of base
Effectiveness of Added Damage: (144–410)%
Requires Level (1–70), (10–155) Dex
Performs two fast strikes with a melee weapon.
25% chance to cause Bleeding
base skill number of additional hits [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)

Additional Effects From Quality:
(0–20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Prismatic Double Strike Effect
Your Double Strike becomes a Prismatic Effect.
Supported By /106
  • Active Type: Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Ruthless Support
    Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
    Momentum Support
    Supports attack skills that aren't triggered.
    Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Ancestral Call Support
    Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Melee Splash Support
    Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Behead Support
    Supports strike skills.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Trauma Support
    Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Overexertion Support
    Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
    Rupture Support
    Supports attack skills.
    Double Strike
    You have stages gained from Double Strike. These stages will be removed when you move.
    double_strike_current_stages
    Attribute /6

    double_strike_alternate_gem_stage_counter

    KeyValue
    CostiLvl 1: Normal: 1xOrb of Chance
    AcronymIgnite
    IsCharged1
    BuffGroupsID30
    IsBuffDefinition1
    BuffMergeModesID3
    Codedouble strike current stages
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty1
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Double Strike Monster /17
    NameModifiersSpectre
    Captain AurelianusY
    Solaris ChampionGain 100% of Physical Damage as Extra Fire DamageY
    Guard Captain40% increased ArmourY
    Torr Olgossomonster base type attack cast speed +% and damage -% final [33]Y
    Torr Olgossomonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Torr OlgossoMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Merveil's Blade40% increased Attack Speed
    50% of Physical Damage Converted to Fire Damage
    Y
    Brinerot Raider50% of Physical Damage Converted to Lightning Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Y
    Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    cannot have affliction mods [1]
    Y
    Otesha, the Giantslayer50% of Physical Damage Converted to Cold Damage
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Dimachaeri Cassius30% increased Movement Speed
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Avatar of the Forge30% increased Movement Speed
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    50% of Physical Damage Converted to Fire Damage
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Ondar, the BetrayerY
    Amanamu, Liege of the LightlessRecover 1% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [3]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Cannot be Knocked Back
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Nightmare of AmanamuMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Cannot be Knocked Back
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Y
    Animated GuardianY
    Effigy of the ImperiumY

    Community Wiki

    Edit

    Double Strike


    For the Vaal-themed counterpart, see Vaal Double Strike.

    Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s). It deals bonus physical damage against bleeding enemies.

    Skill functions and interactions

    • Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.

    Version history

    VersionChanges
    3.16.0
  • The following Strike|Skills no longer have “+0-2 to Melee Strike Range”: Dominating Blow, Double Strike, Vaal Double Strike, Dual Strike, Elemental Hit, Frenzy, Infernal Blow, Pestilent Strike, Puncture, Riposte, Static Strike, Smite, Viper Strike, and Wild Strike.
  • 3.15.0
  • Now deals 140% of Base Damage, and has 140% Effectiveness of Added Damage at gem level 20 (previously 112%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 112% at gem level 20 (from 94%).
  • Now has a 25% chance to cause bleeding.
  • Now has an attack speed multiplier of 80%.
  • 2.4.0
  • 13% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • 1.0.2b
  • Fixed a bug introduced in Version 1.0.2|1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
  • 0.10.2
  • Double Strike's physical damage now increases by 4% per level rather than 3%.
  • 0.9.12qq
  • From 1% attack speed per quality point to 0.35%.
  • 0.9.9d
  • Double Strike has been rebalanced so that the starting level is now level 1
  • It is now pure Dexterity.
  • 0.9.9c
  • Double Strike is now counted as a Melee gem.
  • 0.9.3
  • Double Strike is now disabled on Bowss (and Wandss).
  • 0.8.0
  • Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.