Nightmare of Amanamu
Undead
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Cannot be Knocked Back
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Cannot be Knocked Back
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | abyss_lich_boss, abyssal, caster, fast_movement, flesh_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, physical_affinity, ranged, skeleton, undead |
Life
990%
Energy Shield From Life
20%
Armour
+100%
Ailment Threshold
525%
Resistance
50
50
50
30
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
140%
Type
AbyssLichBoss2Map
Metadata
AbyssLichBoss2Map
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,379,529
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
574
Spell Damage
857
Accuracy
0
Attack Time
1.005
Experience
169,208
Ailment Threshold
460,888
Chill
1,457
Shock
1,457
Brittle
8,245
Scorch
1,457
Sap
4,026
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 912–1368
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AbyssLichThrustAttack
Attack, Damage, Triggerable
Base Damage: 912–1368
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 60% more Attack Damage
Maim on Hit
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Maim on Hit
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
AbyssLichProjectileChannel
Spell, Projectile, ProjectilesFromUser, Damage, Fire
FigureHead Incinerate
Effectiveness of Added Damage: 30%
Cast Time: 4 sec
Cooldown Time: 9 sec
Deals 279.3 to 372.4 Physical Damage
Projectiles Pierce all Targets
Fires 2 additional Projectiles
base is projectile [1]
fire beam rotation speed +% [125]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
Projectiles Pierce all Targets
Fires 2 additional Projectiles
base is projectile [1]
fire beam rotation speed +% [125]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
total projectile spread angle override [15]
use scaled contact offset [1]
EmptyActionSpellAbyssLichBossHide
Spell
Cast Time: 1 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MMSAbyssLichCannonProjectileMap
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 2.63 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 24.37 to 36.55 Physical Damage
Fires 2 additional Projectiles
active skill area of effect radius +% final [-33]
base is projectile [1]
projectile minimum range [4]
projectile spread radius [9]
Fires 2 additional Projectiles
active skill area of effect radius +% final [-33]
base is projectile [1]
projectile minimum range [4]
projectile spread radius [9]
AbyssLichCannonProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 2.63 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 24.37 to 36.55 Physical Damage
active skill area of effect radius +% final [-33]
base is projectile [1]
number of projectiles override [1]
projectile minimum range [4]
projectile spread radius [9]
active skill area of effect radius +% final [-33]
base is projectile [1]
number of projectiles override [1]
projectile minimum range [4]
projectile spread radius [9]
AbyssLichBoss2SpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 387.9 to 581.9 Physical Damage
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
active skill area of effect radius +% final [-20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
EASAbyssLichBoss2Map
Spell
Cast Time: 2.633 sec
Cooldown Time: 12 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AbyssLich2DoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
Double Strike
Base Damage: 912–1368
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Performs two fast strikes with a melee weapon.
48% less Attack Speed
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBaseMap" Actor { actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2Map.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBaseMap" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss2/LichBoss2.epk );" } Animated { on_event_removeepk_for_necrotic_death_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss2/LichBoss2.epk );" } Life { on_death = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/shardspear_weapon.ao, R_Weapon );" on_spawned_dead = " RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss2/LichBoss2.epk ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/shardspear_weapon.ao, R_Weapon ); " } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/boss_shield.epk" preload_animated_object = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss2_shielded.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/crystalshield_bubble.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/shardspear_projectile.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich_2/shardspear_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss2Map"] = { name = "Nightmare of Amanamu", life = 9.9, energyShield = 0.2, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AbyssLichBoss2SpellNova", "AbyssLich2DoubleStrike", "Melee", "AbyssLichProjectileChannel", "AbyssLichCannonProjectile", "AbyssLichThrustAttack", "EmptyActionSpellAbyssLichBossHide", "EASAbyssLichBoss2Map", "MMSAbyssLichCannonProjectileMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssLichBoss2SpellNova"] = { name = "AbyssLichBoss2SpellNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -20, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLich2DoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_number_of_additional_hits", "active_skill_attack_speed_+%_final", }, levels = { [1] = {1, -48, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichProjectileChannel"] = { name = "FigureHead Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "fire_beam_rotation_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.89999997615814, 1.2000000476837, 2, 15, 125, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichCannonProjectile"] = { name = "AbyssLichCannonProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.63, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "active_skill_area_of_effect_radius_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, 4, -33, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichThrustAttack"] = { name = "AbyssLichThrustAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-25, 40, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssLichBossHide"] = { name = "EmptyActionSpellAbyssLichBossHide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAbyssLichBoss2Map"] = { name = "EASAbyssLichBoss2Map", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.633, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSAbyssLichCannonProjectileMap"] = { name = "MMSAbyssLichCannonProjectileMap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.63, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "active_skill_area_of_effect_radius_+%_final", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 9, 4, -33, 2, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.