Vaal Orb Corrupted Implicit /10
111000bleed damage physical attack ailment#% chance to cause Bleeding on Hit
#% increased Attack Damage against Bleeding Enemies
#% increased Attack Damage against Bleeding Enemies
111000attackMelee Hits have #% chance to Fortify
111000#% chance to gain Onslaught for # seconds on Kill
111000#% increased Area of Effect
3842250damage physical attackAdds # to # Physical Damage
111000attack speed#% increased Attack Speed
2852000damage physical attack#% increased Physical Damage
925085Total
One Hand Axes Unique /9 ⍟
Socketed Gems are supported by Level 2 Chance to Flee
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
Adds (10–15) to (25–30) Physical Damage
+(10–15) to maximum Life
Gain (5–7) Life per Enemy Killed
10% increased Movement Speed
Adds (5–15) to (20–25) Physical Damage
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
Adds (5–15) to (20–25) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Curse Enemies with Flammability on Hit
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
(60–80)% increased Physical Damage
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
100% chance to Avoid being Chilled during Onslaught
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Adds (3–5) to (7–10) Physical Damage
2% of Physical Attack Damage Leeched as Life
Culling Strike
100% chance to Avoid being Chilled during Onslaught
You gain Onslaught for 3 seconds on Culling Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Trigger Level 15 Lightning Warp on Hit with this Weapon
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
(30–50)% increased Physical Damage
(30–50)% increased Critical Strike Chance
Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage
local skills granted by item are supported by level x unique trigger support [1]
local use skill on hit % [100]
(140–180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Adds 30 to 40 Physical Damage
(20–25)% increased Attack Speed
+(20–25)% to Cold Resistance
Insufficient Mana doesn't prevent your Melee Attacks
Your Physical Damage can Chill
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Has no Sockets
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
(200–250)% increased Physical Damage
You have no Intelligence
Critical Strike Chance is (20–30)% for Hits with this Weapon
Grants Level 20 Thirst for Blood Skill
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(130–150)% increased Physical Damage
Adds (11–14) to (18–23) Physical Damage
25% chance to cause Bleeding on Hit
+(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
play jack the axe sounds [1]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Adds (255–285) to (300–330) Fire Damage in Main Hand
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
Adds (255–285) to (300–330) Cold Damage in Off Hand
(10–15)% increased Attack Speed
25% chance to Ignite when in Main Hand
100% increased Damage with Ignite inflicted on Chilled Enemies
Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Chill reduces Enemy Action Speed by 10%)
One Hand Axes Item /28 ⍟
Rusted Hatchet
Physical Damage: 6-11
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 2, 12 Str, 6 Dex
Jade Hatchet
Physical Damage: 10-15
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 6, 21 Str, 10 Dex
Boarding Axe
Physical Damage: 11-21
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 11, 28 Str, 19 Dex
Cleaver
Physical Damage: 12-35
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 16, 48 Str, 14 Dex
Broad Axe
Physical Damage: 19-34
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 21, 54 Str, 25 Dex
Arming Axe
Physical Damage: 14-42
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 25, 58 Str, 33 Dex
Decorative Axe
Physical Damage: 27-50
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 29, 80 Str, 23 Dex
Spectral Axe
Physical Damage: 29-48
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 33, 85 Str, 37 Dex
Etched Hatchet
Physical Damage: 26-46
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 35, 93 Str, 43 Dex
8% increased Global Physical Damage
Jasper Axe
Physical Damage: 32-50
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 36, 86 Str, 40 Dex
Tomahawk
Physical Damage: 25-46
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 39, 81 Str, 56 Dex
Wrist Chopper
Physical Damage: 26-79
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 42, 112 Str, 32 Dex
War Axe
Physical Damage: 35-65
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 45, 106 Str, 49 Dex
Chest Splitter
Physical Damage: 24-71
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 48, 105 Str, 60 Dex
Ceremonial Axe
Physical Damage: 45-83
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 51, 134 Str, 39 Dex
Wraith Axe
Physical Damage: 45-75
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 54, 134 Str, 59 Dex
Engraved Hatchet
Physical Damage: 40-71
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 56, 143 Str, 66 Dex
8% increased Global Physical Damage
Karui Axe
Physical Damage: 49-77
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 57, 132 Str, 62 Dex
Siege Axe
Physical Damage: 38-70
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex
Reaver Axe
Physical Damage: 38-114
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 61, 167 Str, 57 Dex
Butcher Axe
Physical Damage: 47-87
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 63, 149 Str, 76 Dex
Vaal Hatchet
Physical Damage: 30-90
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 65, 140 Str, 86 Dex
Royal Axe
Physical Damage: 54-100
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 67, 167 Str, 57 Dex
Infernal Axe
Physical Damage: 51-85
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 69, 158 Str, 76 Dex
Runic Hatchet
Physical Damage: 44-79
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.1 metres
Requires Level 71, 163 Str, 82 Dex
12% increased Global Physical Damage
Maltreatment Axe
Physical Damage: 19-39
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 30, 78 Str, 34 Dex
Gain 3 Rage on Melee Hit
Disapprobation Axe
Physical Damage: 29-60
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 50, 124 Str, 54 Dex
Gain 4 Rage on Melee Hit
Psychotic Axe
Physical Damage: 34-71
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 70, 163 Str, 84 Dex
Gain 5 Rage on Melee Hit
One Hand Axes Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
One Hand Axes |
One Hand Axes Synthesis Implicit
37480resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Spell Critical Strike Chance
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
133650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
8360resource life attackGrants # Life per Enemy Hit
#% of Physical Attack Damage Leeched as Mana
#% of Physical Attack Damage Leeched as Mana
86600resource mana#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
35700poison damage chaos ailment#% increased Damage with Poison
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
3360poison damage chaos ailmentPoisons you inflict deal Damage #% faster
Bleeding you inflict deals Damage #% faster
Bleeding you inflict deals Damage #% faster
21550damage#% increased Damage
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
49550damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
# metres to Weapon Range
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
# metres to Weapon Range
23750damage physical attack#% increased Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
075Total
One Hand Axe Crafting Bench /48 ⍟
Mod | Require | Unlock |
---|---|---|
Adds (8–10) to (15–18) Fire Damage | 1x Sun Rune | |
Adds (12–17) to (25–29) Fire Damage | 8x Sun Rune | |
Adds (17–24) to (35–41) Fire Damage | 55x Sun Rune | |
(10–15)% chance to Ignite | 1x Sun Rune | |
Cast Level 10 Fire Burst on Hit | 12x Sun Rune | |
Adds 2 to (25–29) Lightning Damage | 1x Bound Rune | |
Adds 2 to (41–48) Lightning Damage | 8x Bound Rune | |
Adds 3 to (57–67) Lightning Damage | 55x Bound Rune | |
(10–15)% chance to Shock | 1x Bound Rune | |
Trigger Level 5 Lightning Bolt when you deal a Critical Strike | 10x Bound Rune | |
(10–19)% increased Spell Damage | 1x Life Rune | |
(20–29)% increased Spell Damage | 6x Life Rune | |
(30–39)% increased Spell Damage | 45x Life Rune | |
Minions deal (10–19)% increased Damage | 1x Life Rune | |
Minions deal (20–29)% increased Damage | 6x Life Rune | |
Minions deal (30–39)% increased Damage | 45x Life Rune | |
(20–25)% increased Spell Critical Strike Chance | 20x Life Rune 15x Bound Rune | |
Trigger Level 10 Summon Spectral Wolf on Kill | 11x Life Rune | |
25% chance to Trigger Level 10 Summon Raging Spirit on Kill | 9x Life Rune 5x Sun Rune | |
(11–15)% increased Physical Damage | 3x War Rune | |
(16–20)% increased Physical Damage | 10x War Rune | |
(21–25)% increased Physical Damage | 50x War Rune | |
Adds (7–9) to (14–16) Chaos Damage | 1x War Rune 1x Life Rune | |
Adds (11–15) to (23–26) Chaos Damage | 5x War Rune 5x Life Rune | |
Adds (16–21) to (31–37) Chaos Damage | 25x War Rune 25x Life Rune | |
(21–25)% reduced Enemy Stun Threshold with this Weapon | 8x War Rune | |
10% chance to Poison on Hit | 10x War Rune | |
10% chance to cause Bleeding on Hit | 10x War Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x War Rune 30x Sun Rune | |
(0.2–0.3)% of Physical Attack Damage Leeched as Mana | 20x War Rune 30x Bound Rune | |
(5–7)% increased Critical Strike Chance | 35x War Rune 30x Bound Rune | |
Grants Level 1 Envy Skill | 8x War Rune | |
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill | 7x War Rune 6x Sun Rune | |
Adds (7–9) to (14–16) Cold Damage | 1x River Rune | |
Adds (11–15) to (23–26) Cold Damage | 5x River Rune | |
Adds (16–21) to (31–37) Cold Damage | 40x River Rune | |
(10–15)% chance to Freeze | 5x River Rune | |
(3–6)% increased Attack Speed | 25x River Rune 20x War Rune | |
(6–10)% increased Cast Speed | 26x River Rune 22x Life Rune | |
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit | 44x Sun Rune 44x Bound Rune 44x River Rune | |
Minions deal (20–30)% increased Damage if you've Hit Recently | 50x River Rune 50x Sun Rune | |
(10–20)% chance to Blind Enemies on Hit with Spells | 12x Mountain Rune 37x Life Rune | |
Far Shot | 68x Mountain Rune 131x Bounty Rune 85x Bound Rune | |
(5–10)% chance to Restore your Ward on Hit | 100x Time Rune 55x Life Rune | |
Curse Enemies with Punishment on Hit | 3x Time Rune 11x Journey Rune 24x Sun Rune | |
(5–10)% chance to gain a Power Charge on Kill | 4x Time Rune 13x Bounty Rune 22x Bound Rune | |
Mana Leech from Hits with this Weapon is Instant | 3x Power Rune 66x War Rune 77x Bound Rune | |
Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown | 4x Power Rune 88x Sun Rune 88x War Rune |
One Hand Melee Crafting Bench /258 ⍟
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x Jeweller's Orb | The Grand Arena |
Three Sockets | 3x Jeweller's Orb | The Grand Arena |
Four Sockets | 10x Jeweller's Orb | The Grand Arena |
Five Sockets | 70x Jeweller's Orb | Arachnid Tomb Map |
Six Sockets | 350x Jeweller's Orb | Pier Map |
Two Linked Sockets | 1x Orb of Fusing | Kaom's Stronghold |
Three Linked Sockets | 3x Orb of Fusing | Kaom's Stronghold |
Four Linked Sockets | 5x Orb of Fusing | Kaom's Stronghold |
Five Linked Sockets | 150x Orb of Fusing | Infested Valley Map |
Six Linked Sockets | 1500x Orb of Fusing | Lighthouse Map |
At Least One Red Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Red Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Red Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Green Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Green Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Green Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Blue Socket | 4x Chromatic Orb | The Mines Level 1 |
At Least Two Blue Sockets | 25x Chromatic Orb | The Mines Level 1 |
At Least Three Blue Sockets | 120x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Green Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x Chromatic Orb | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x Chromatic Orb | The Mines Level 1 |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | Default |
+(15–20) to Strength | 1x Orb of Augmentation | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | Default |
Remove Crafted Mods | 1x Orb of Scouring | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | Labyrinth Trial in The Tunnel |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Cells Map |
(0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Basilica Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | Basilica Map |
+(35–44) to maximum Mana | 3x Orb of Augmentation | Default |
+(45–54) to maximum Mana | 6x Orb of Augmentation | The Beacon |
+(55–64) to maximum Mana | 2x Chaos Orb | The Feeding Trough |
+(65–74) to maximum Mana | 4x Chaos Orb | Fungal Hollow Map |
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | Estuary Map |
(40–59)% increased Physical Damage | 4x Orb of Alteration | The Sewers |
(60–79)% increased Physical Damage | 8x Orb of Alteration | The Ossuary |
(80–99)% increased Physical Damage | 4x Chaos Orb | The Quarry |
(100–129)% increased Physical Damage | 1x Exalted Orb | Port Map |
(25–34)% increased Spell Damage | 4x Orb of Alteration | The Ancient Pyramid |
(35–44)% increased Spell Damage | 8x Orb of Alteration | Shavronne's Tower |
(45–54)% increased Spell Damage | 4x Chaos Orb | The Boiling Lake |
(55–66)% increased Spell Damage | 1x Exalted Orb | Museum Map |
(11–20)% increased Damage over Time | 6x Orb of Alteration | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x Chaos Orb | Shore Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | Marshes Map |
(8–10)% increased Attack Speed | 6x Orb of Alteration | The Dried Lake |
(11–15)% increased Attack Speed | 2x Chaos Orb | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x Exalted Orb | Glacier Map |
(10–13)% increased Cast Speed | 6x Orb of Alteration | The Dried Lake |
(14–17)% increased Cast Speed | 2x Chaos Orb | The Vastiri Desert |
(18–21)% increased Cast Speed | 1x Exalted Orb | Glacier Map |
(25–34)% increased Fire Damage | 4x Orb of Alteration | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x Orb of Alteration | The Dread Thicket |
(45–54)% increased Fire Damage | 4x Chaos Orb | Silo Map |
(9–12)% increased Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
(25–34)% increased Cold Damage | 4x Orb of Alteration | The Crystal Veins |
(35–44)% increased Cold Damage | 8x Orb of Alteration | The Causeway |
(45–54)% increased Cold Damage | 4x Chaos Orb | Cold River Map |
(9–12)% increased Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
(13–16)% increased Cold Damage | 2x Orb of Alchemy | The Causeway |
(25–34)% increased Lightning Damage | 4x Orb of Alteration | The Lunaris Temple Level 2 |
(35–44)% increased Lightning Damage | 8x Orb of Alteration | The Chamber of Sins Level 1 |
(45–54)% increased Lightning Damage | 4x Chaos Orb | Desert Map |
(9–12)% increased Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
(25–34)% increased Chaos Damage | 2x Orb of Chance | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x Orb of Chance | The Ossuary |
(45–54)% increased Chaos Damage | 3x Regal Orb | Sulphur Vents Map |
(9–12)% increased Chaos Damage | 3x Orb of Chance | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x Orb of Alchemy | The Ossuary |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | The Reliquary |
+(121–200) to Accuracy Rating | 2x Orb of Alchemy | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x Chaos Orb | Courtyard Map |
Adds (11–12) to (19–23) Fire Damage | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x Orb of Alchemy | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x Chaos Orb | Silo Map |
Adds (11–12) to (19–23) Cold Damage | 4x Orb of Transmutation | The Crystal Veins |
Adds (22–27) to (42–49) Cold Damage | 2x Orb of Alchemy | The Causeway |
Adds (35–41) to (63–73) Cold Damage | 4x Chaos Orb | Cold River Map |
Adds (1–3) to (27–37) Lightning Damage | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (3–5) to (60–80) Lightning Damage | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (6–8) to (100–113) Lightning Damage | 4x Chaos Orb | Desert Map |
Adds (6–8) to (13–15) Physical Damage | 4x Orb of Transmutation | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x Orb of Alchemy | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x Chaos Orb | The Quarry |
Adds (12–16) to (23–27) Fire Damage to Spells | 4x Orb of Transmutation | The Solaris Temple Level 2 |
Adds (21–28) to (42–49) Fire Damage to Spells | 2x Orb of Alchemy | The Dread Thicket |
Adds (31–41) to (61–71) Fire Damage to Spells | 4x Chaos Orb | Silo Map |
Adds (10–13) to (19–22) Cold Damage to Spells | 4x Orb of Transmutation | The Crystal Veins |
Adds (17–23) to (34–40) Cold Damage to Spells | 2x Orb of Alchemy | The Causeway |
Adds (25–33) to (50–58) Cold Damage to Spells | 4x Chaos Orb | Cold River Map |
Adds (1–4) to (39–42) Lightning Damage to Spells | 4x Orb of Transmutation | The Lunaris Temple Level 2 |
Adds (2–6) to (73–77) Lightning Damage to Spells | 2x Orb of Alchemy | The Chamber of Sins Level 1 |
Adds (3–9) to (106–112) Lightning Damage to Spells | 4x Chaos Orb | Desert Map |
(17–19)% increased Critical Strike Chance | 6x Orb of Alteration | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x Orb of Alchemy | Jungle Valley Map |
(25–27)% increased Critical Strike Chance | 4x Chaos Orb | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | Jungle Valley Map |
+(25–28)% to Global Critical Strike Multiplier | 4x Chaos Orb | Maze Map |
(30–49)% increased Spell Critical Strike Chance | 6x Orb of Alteration | Cemetery Map |
(50–69)% increased Spell Critical Strike Chance | 3x Chaos Orb | Jungle Valley Map |
Minions deal (25–34)% increased Damage | 4x Orb of Augmentation | The Lunaris Temple Level 2 |
Minions deal (35–44)% increased Damage | 2x Orb of Alchemy | Promenade Map |
Minions deal (45–54)% increased Damage | 4x Chaos Orb | Arcade Map |
(35–44)% increased Trap Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(45–54)% increased Trap Damage | 4x Chaos Orb | Fields Map |
(35–44)% increased Mine Damage | 2x Orb of Alchemy | The Solaris Temple Level 2 |
(45–54)% increased Mine Damage | 4x Chaos Orb | Fields Map |
(9–12)% increased Trap Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |
(13–15)% increased Trap Throwing Speed | 2x Orb of Alchemy | Fields Map |
(9–12)% increased Mine Throwing Speed | 6x Orb of Augmentation | The Solaris Temple Level 2 |