One Hand Axes Unique /9 ⍟
Icon | Name |
---|---|
![]() | Socketed Gems are supported by Level 2 Chance to Flee Adds (10–15) to (25–30) Physical Damage +(10–15) to maximum Life Gain (5–7) Life per Enemy Killed 10% increased Movement Speed |
![]() | Adds (5–15) to (20–25) Physical Damage Adds (5–15) to (20–25) Fire Damage (7–10)% increased Attack Speed +(15–25)% to Fire Resistance 5% increased Movement Speed Curse Enemies with Flammability on Hit (Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds) |
![]() | Adds (3–5) to (7–10) Physical Damage (60–80)% increased Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike 100% chance to Avoid being Chilled during Onslaught You gain Onslaught for 3 seconds on Culling Strike (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Trigger Level 15 Lightning Warp on Hit with this Weapon (30–50)% increased Physical Damage (30–50)% increased Critical Strike Chance Hits with this Weapon gain (75–100)% of Physical Damage as Extra Cold or Lightning Damage local skills granted by item are supported by level x unique trigger support [1] local use skill on hit % [100] |
![]() | Adds 30 to 40 Physical Damage (140–180)% increased Physical Damage (20–25)% increased Attack Speed +(20–25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) |
![]() | Has no Sockets (200–250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20–30)% for Hits with this Weapon |
![]() | Grants Level 20 Thirst for Blood Skill Adds (11–14) to (18–23) Physical Damage (130–150)% increased Physical Damage 25% chance to cause Bleeding on Hit +(25–35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon play jack the axe sounds [1] (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Adds (50–70) to (135–165) Physical Damage 40% increased Physical Attack Damage while Dual Wielding (10–15)% increased Attack Speed +25 to Maximum Rage while wielding a Sword |
![]() | Adds (255–285) to (300–330) Fire Damage in Main Hand Adds (255–285) to (300–330) Cold Damage in Off Hand (10–15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) (Chill reduces Enemy Action Speed by 10%) |
Vaal Orb Corrupted Implicit /10
111000bleed damage physical attack ailment#% chance to cause Bleeding on Hit
#% increased Attack Damage against Bleeding Enemies
#% increased Attack Damage against Bleeding Enemies
111000attackMelee Hits have #% chance to Fortify
111000#% chance to gain Onslaught for # seconds on Kill
111000#% increased Area of Effect
3842250damage physical attackAdds # to # Physical Damage
111000attack speed#% increased Attack Speed
2852000damage physical attack#% increased Physical Damage
925085Total
One Hand Axes Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
One Hand Axes |
One Hand Axes Synthesis Implicit
37480resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Critical Strike Chance for Spells
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
+#% to Chaos Resistance
#% increased Critical Strike Chance
#% increased Critical Strike Chance for Spells
+#% to Global Critical Strike Multiplier
#% reduced Enemy Stun Threshold
#% increased Global Physical Damage
136650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Damage with Poison
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
Recover #% of Life on Kill
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% increased Damage with Poison
#% chance to cause Bleeding on Hit
Adds # to # Fire Damage to Spells
Adds # to # Cold Damage to Spells
Adds # to # Lightning Damage to Spells
#% increased Chaos Damage
#% increased Elemental Damage
Damage Penetrates #% Elemental Resistances
#% increased Attack Damage
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Adds # to # Lightning Damage to Attacks with this Weapon per # Intelligence
+# to all Attributes
#% increased Flammability Curse Effect
#% increased Frostbite Curse Effect
#% increased Conductivity Curse Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
#% chance to gain an Endurance Charge on Kill
# to Level of Socketed Gems
+#% to Quality of Socketed Support Gems
# to Level of Socketed Support Gems
# to Level of Socketed Fire Gems
# to Level of Socketed Cold Gems
# to Level of Socketed Lightning Gems
# to Level of Socketed Chaos Gems
# to Level of Socketed Melee Gems
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
8360resource life attackGrants # Life per Enemy Hit
#% of Physical Attack Damage Leeched as Mana
#% of Physical Attack Damage Leeched as Mana
86600resource mana#% increased Mana Regeneration Rate
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
Regenerate #% of Mana per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun Duration on Enemies
Adds # to # Fire Damage
Attacks with this Weapon Penetrate #% Elemental Resistances
#% increased Global Accuracy Rating
Triggered Spells deal #% increased Spell Damage
+#% to Quality of Socketed Gems
+#% to Quality of Socketed Fire Gems
+#% to Quality of Socketed Cold Gems
+#% to Quality of Socketed Lightning Gems
+#% to Quality of Socketed Chaos Gems
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
#% chance to Intimidate Enemies for # seconds on Hit
#% increased Attack Damage if Corrupted
3360poison damage chaos ailmentPoisons you inflict deal Damage #% faster
Bleeding you inflict deals Damage #% faster
Bleeding you inflict deals Damage #% faster
32700bleed damage physical attack ailment#% increased Damage with Bleeding
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
#% increased Bleeding Duration
Gain #% of Fire Damage as Extra Chaos Damage
Gain #% of Cold Damage as Extra Chaos Damage
Gain #% of Lightning Damage as Extra Chaos Damage
Gain #% of Physical Damage as Extra Chaos Damage
Spells have a #% chance to deal Double Damage
Adds # to # Fire Damage to Attacks with this Weapon per # Strength
Adds # to # Cold Damage to Attacks with this Weapon per # Dexterity
#% chance to deal Double Damage
#% increased Attack Speed
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
21550damage#% increased Damage
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
Adds # to # Cold Damage
You and nearby Allies deal #% increased Damage
#% increased Damage per Endurance Charge
#% increased Damage per Frenzy Charge
#% increased Damage per Power Charge
#% increased Light Radius
49550damage elemental fire#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
# metres to Weapon Range
#% increased Cold Damage
#% increased Lightning Damage
Adds # to # Lightning Damage
#% increased Endurance Charge Duration
#% increased Frenzy Charge Duration
#% chance to gain a Frenzy Charge on Kill
#% increased Power Charge Duration
#% chance to gain a Power Charge on Kill
# metres to Weapon Range
23750damage physical attack#% increased Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Adds # to # Physical Damage
Adds # to # Chaos Damage
#% increased Armour
#% increased Evasion Rating
#% increased maximum Energy Shield
Enemies you Kill have a #% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
075Total
One Hand Melee Crafting Bench /258 ⍟
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x ![]() | The Grand Arena |
Three Sockets | 3x ![]() | The Grand Arena |
Four Sockets | 10x ![]() | The Grand Arena |
Five Sockets | 70x ![]() | Spider Forest Map |
Six Sockets | 350x ![]() | Burial Chambers Map |
Two Linked Sockets | 1x ![]() | Kaom's Stronghold |
Three Linked Sockets | 3x ![]() | Kaom's Stronghold |
Four Linked Sockets | 5x ![]() | Kaom's Stronghold |
Five Linked Sockets | 150x ![]() | Lava Chamber Map |
Six Linked Sockets | 1500x ![]() | Stagnation Map |
At Least One Red Socket | 4x ![]() | The Mines Level 1 |
At Least Two Red Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Red Sockets | 120x ![]() | The Mines Level 1 |
At Least One Green Socket | 4x ![]() | The Mines Level 1 |
At Least Two Green Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Green Sockets | 120x ![]() | The Mines Level 1 |
At Least One Blue Socket | 4x ![]() | The Mines Level 1 |
At Least Two Blue Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Blue Sockets | 120x ![]() | The Mines Level 1 |
At Least One Red and One Green Socket | 15x ![]() | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x ![]() | The Mines Level 1 |
+(16–20)% to Fire Resistance | 1x ![]() | Default |
+(16–20)% to Cold Resistance | 1x ![]() | Default |
+(16–20)% to Lightning Resistance | 1x ![]() | Default |
+(15–20) to Strength | 1x ![]() | Default |
+(15–20) to Dexterity | 1x ![]() | Default |
+(15–20) to Intelligence | 1x ![]() | Default |
Remove Crafted Mods | 1x ![]() | Default |
+(21–28)% to Fire Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x ![]() | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x ![]() | The Western Forest |
+(26–30) to Strength | 2x ![]() | Tropical Island Map |
+(21–25) to Dexterity | 2x ![]() | The Western Forest |
+(26–30) to Dexterity | 2x ![]() | Tropical Island Map |
+(21–25) to Intelligence | 2x ![]() | The Western Forest |
+(26–30) to Intelligence | 2x ![]() | Tropical Island Map |
+(6–9) to all Attributes | 3x ![]() | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x ![]() | Labyrinth Trial in The Tunnel |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x ![]() | Lookout Map |
(0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x ![]() | Park Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x ![]() | Park Map |
+(35–44) to maximum Mana | 3x ![]() | Default |
+(45–54) to maximum Mana | 6x ![]() | The Beacon |
+(55–64) to maximum Mana | 2x ![]() | The Feeding Trough |
+(65–74) to maximum Mana | 4x ![]() | Conservatory Map |
(20–30)% increased Mana Regeneration Rate | 6x ![]() | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x ![]() | Dark Forest Map |
(40–59)% increased Physical Damage | 4x ![]() | The Sewers |
(60–79)% increased Physical Damage | 8x ![]() | The Ossuary |
(80–99)% increased Physical Damage | 4x ![]() | The Quarry |
(100–129)% increased Physical Damage | 1x ![]() | Volcano Map |
(25–34)% increased Spell Damage | 4x ![]() | The Ancient Pyramid |
(35–44)% increased Spell Damage | 8x ![]() | Shavronne's Tower |
(45–54)% increased Spell Damage | 4x ![]() | The Boiling Lake |
(55–66)% increased Spell Damage | 1x ![]() | Museum Map |
(11–20)% increased Damage over Time | 6x ![]() | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x ![]() | Thicket Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x ![]() | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x ![]() | Estuary Map |
(8–10)% increased Attack Speed | 6x ![]() | The Dried Lake |
(11–15)% increased Attack Speed | 2x ![]() | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x ![]() | Crimson Temple Map |
(10–13)% increased Cast Speed | 6x ![]() | The Dried Lake |
(14–17)% increased Cast Speed | 2x ![]() | The Vastiri Desert |
(18–21)% increased Cast Speed | 1x ![]() | Crimson Temple Map |
(25–34)% increased Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x ![]() | The Dread Thicket |
(45–54)% increased Fire Damage | 4x ![]() | Summit Map |
(9–12)% increased Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x ![]() | The Dread Thicket |
(25–34)% increased Cold Damage | 4x ![]() | The Crystal Veins |
(35–44)% increased Cold Damage | 8x ![]() | The Causeway |
(45–54)% increased Cold Damage | 4x ![]() | Wasteland Map |
(9–12)% increased Cold Damage | 4x ![]() | The Crystal Veins |
(13–16)% increased Cold Damage | 2x ![]() | The Causeway |
(25–34)% increased Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
(35–44)% increased Lightning Damage | 8x ![]() | The Chamber of Sins Level 1 |
(45–54)% increased Lightning Damage | 4x ![]() | Overgrown Ruin Map |
(9–12)% increased Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x ![]() | The Chamber of Sins Level 1 |
(25–34)% increased Chaos Damage | 2x ![]() | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x ![]() | The Ossuary |
(45–54)% increased Chaos Damage | 3x ![]() | Wharf Map |
(9–12)% increased Chaos Damage | 3x ![]() | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x ![]() | The Ossuary |
+(91–120) to Accuracy Rating | 4x ![]() | The Reliquary |
+(121–200) to Accuracy Rating | 2x ![]() | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x ![]() | Courtyard Map |
Adds (11–12) to (19–23) Fire Damage | 4x ![]() | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x ![]() | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x ![]() | Summit Map |
Adds (11–12) to (19–23) Cold Damage | 4x ![]() | The Crystal Veins |
Adds (22–27) to (42–49) Cold Damage | 2x ![]() | The Causeway |
Adds (35–41) to (63–73) Cold Damage | 4x ![]() | Wasteland Map |
Adds (1–3) to (27–37) Lightning Damage | 4x ![]() | The Lunaris Temple Level 2 |
Adds (3–5) to (60–80) Lightning Damage | 2x ![]() | The Chamber of Sins Level 1 |
Adds (6–8) to (100–113) Lightning Damage | 4x ![]() | Overgrown Ruin Map |
Adds (6–8) to (13–15) Physical Damage | 4x ![]() | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x ![]() | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x ![]() | The Quarry |
Adds (12–16) to (23–27) Fire Damage to Spells | 4x ![]() | The Solaris Temple Level 2 |
Adds (21–28) to (42–49) Fire Damage to Spells | 2x ![]() | The Dread Thicket |
Adds (31–41) to (61–71) Fire Damage to Spells | 4x ![]() | Summit Map |
Adds (10–13) to (19–22) Cold Damage to Spells | 4x ![]() | The Crystal Veins |
Adds (17–23) to (34–40) Cold Damage to Spells | 2x ![]() | The Causeway |
Adds (25–33) to (50–58) Cold Damage to Spells | 4x ![]() | Wasteland Map |
Adds (1–4) to (39–42) Lightning Damage to Spells | 4x ![]() | The Lunaris Temple Level 2 |
Adds (2–6) to (73–77) Lightning Damage to Spells | 2x ![]() | The Chamber of Sins Level 1 |
Adds (3–9) to (106–112) Lightning Damage to Spells | 4x ![]() | Overgrown Ruin Map |
(17–19)% increased Critical Strike Chance | 6x ![]() | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x ![]() | City Square Map |
(25–27)% increased Critical Strike Chance | 4x ![]() | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x ![]() | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x ![]() | City Square Map |
+(25–28)% to Global Critical Strike Multiplier | 4x ![]() | Maze Map |
(30–49)% increased Critical Strike Chance for Spells | 6x ![]() | Cemetery Map |
(50–69)% increased Critical Strike Chance for Spells | 3x ![]() | City Square Map |
Minions deal (25–34)% increased Damage | 4x ![]() | The Lunaris Temple Level 2 |
Minions deal (35–44)% increased Damage | 2x ![]() | Promenade Map |
Minions deal (45–54)% increased Damage | 4x ![]() | Cage Map |
(35–44)% increased Trap Damage | 2x ![]() | The Solaris Temple Level 2 |
(45–54)% increased Trap Damage | 4x ![]() | Academy Map |
(35–44)% increased Mine Damage | 2x ![]() | The Solaris Temple Level 2 |
(45–54)% increased Mine Damage | 4x ![]() | Academy Map |
(9–12)% increased Trap Throwing Speed | 6x ![]() | The Solaris Temple Level 2 |
(13–15)% increased Trap Throwing Speed | 2x ![]() | Academy Map |
(9–12)% increased Mine Throwing Speed | 6x ![]() | The Solaris Temple Level 2 |
(13–15)% increased Mine Throwing Speed | 2x ![]() | Academy Map |
Remove Enchantments | 3x ![]() | Default |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | Betrayal Unveil |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x ![]() | Betrayal Unveil |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x ![]() | Betrayal Unveil |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x ![]() | Betrayal Unveil |
(36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x ![]() | Betrayal Unveil |
(42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x ![]() | Betrayal Unveil |
(51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x ![]() | Betrayal Unveil |
(36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x ![]() | Betrayal Unveil |
(42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x ![]() | Betrayal Unveil |
(51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x ![]() | Betrayal Unveil |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x ![]() | Betrayal Unveil |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x ![]() | Betrayal Unveil |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x ![]() | Betrayal Unveil |
(36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x ![]() | Betrayal Unveil |
(42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x ![]() | Betrayal Unveil |
(51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x ![]() | Betrayal Unveil |
(38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Betrayal Unveil |
(41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | Betrayal Unveil |
(46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Betrayal Unveil |
Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x ![]() | Betrayal Unveil |
Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x ![]() | Betrayal Unveil |
Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x ![]() | Betrayal Unveil |
Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x ![]() | Betrayal Unveil |
Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x ![]() | Betrayal Unveil |
Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x ![]() | Betrayal Unveil |
+(14–15)% to Chaos Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(16–17)% to Chaos Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(18–20)% to Chaos Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
+(14–15)% to Physical Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(16–17)% to Physical Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(18–20)% to Physical Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
+(14–15)% to Cold Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(16–17)% to Cold Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(18–20)% to Cold Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
+(14–15)% to Fire Damage over Time Multiplier | 8x ![]() | Betrayal Unveil |
+(16–17)% to Fire Damage over Time Multiplier | 2x ![]() | Betrayal Unveil |
+(18–20)% to Fire Damage over Time Multiplier | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Betrayal Unveil |
3% chance to deal Double Damage | 2x ![]() | Betrayal Unveil |
(4–5)% chance to deal Double Damage | 8x ![]() | Betrayal Unveil |
(3–4)% increased Damage per Endurance Charge | 3x ![]() | Betrayal Unveil |
(3–4)% increased Damage per Frenzy Charge | 3x ![]() | Betrayal Unveil |
(3–4)% increased Damage per Power Charge | 3x ![]() | Betrayal Unveil |
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Betrayal Unveil |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Betrayal Unveil |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Betrayal Unveil |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | Betrayal Unveil |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Betrayal Unveil |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Betrayal Unveil |
(7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | Betrayal Unveil |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Betrayal Unveil |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x ![]() | Betrayal Unveil, Catarina |
+2 to Level of Socketed Support Gems | 2x ![]() | Betrayal Unveil, Catarina |
+(6–7)% to Quality of Socketed Gems | 8x ![]() | Betrayal Unveil, Haku |
+(7–8)% to Quality of Socketed Gems | 1x ![]() | Betrayal Unveil, Haku |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Betrayal Unveil, Tora |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Betrayal Unveil, Tora |
Hits can't be Evaded | 3x ![]() | Betrayal Unveil, Vagan |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Betrayal Unveil, It That Fled |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x ![]() | Betrayal Unveil, It That Fled |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x ![]() | Betrayal Unveil |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x ![]() | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | Betrayal Unveil |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x ![]() | Betrayal Unveil |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x ![]() | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x ![]() | Betrayal Unveil |
(8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Betrayal Unveil |
(10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Betrayal Unveil |
(13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Betrayal Unveil |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x ![]() | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x ![]() | The Coward's Trial |
Suffixes Cannot Be Changed | 2x ![]() | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x ![]() | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x ![]() | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x ![]() | Whakawairua Tuahu |
One Hand Axes Item /28 ⍟
Icon | Name |
---|---|
![]() | Rusted Hatchet Physical Damage: 6-11 Critical Strike Chance: 5% Attacks per Second: 1.5 Weapon Range: 1.1 metres Requires Level 2, 12 Str, 6 Dex |
![]() | Jade Hatchet Physical Damage: 10-15 Critical Strike Chance: 5% Attacks per Second: 1.45 Weapon Range: 1.1 metres Requires Level 6, 21 Str, 10 Dex |
![]() | Boarding Axe Physical Damage: 11-21 Critical Strike Chance: 5% Attacks per Second: 1.5 Weapon Range: 1.1 metres Requires Level 11, 28 Str, 19 Dex |
![]() | Cleaver Physical Damage: 12-35 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 16, 48 Str, 14 Dex |
![]() | Broad Axe Physical Damage: 19-34 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.1 metres Requires Level 21, 54 Str, 25 Dex |
![]() | Arming Axe Physical Damage: 14-42 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 1.1 metres Requires Level 25, 58 Str, 33 Dex |
![]() | Decorative Axe Physical Damage: 27-50 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires Level 29, 80 Str, 23 Dex |
![]() | Spectral Axe Physical Damage: 29-48 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 33, 85 Str, 37 Dex |
![]() | Etched Hatchet Physical Damage: 26-46 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.1 metres Requires Level 35, 93 Str, 43 Dex 8% increased Global Physical Damage |
![]() | Jasper Axe Physical Damage: 32-50 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 36, 86 Str, 40 Dex |
![]() | Tomahawk Physical Damage: 25-46 Critical Strike Chance: 5% Attacks per Second: 1.5 Weapon Range: 1.1 metres Requires Level 39, 81 Str, 56 Dex |
![]() | Wrist Chopper Physical Damage: 26-79 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires Level 42, 112 Str, 32 Dex |
![]() | War Axe Physical Damage: 35-65 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 45, 106 Str, 49 Dex |
![]() | Chest Splitter Physical Damage: 24-71 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 1.1 metres Requires Level 48, 105 Str, 60 Dex |
![]() | Ceremonial Axe Physical Damage: 45-83 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires Level 51, 134 Str, 39 Dex |
![]() | Wraith Axe Physical Damage: 45-75 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 54, 134 Str, 59 Dex |
![]() | Engraved Hatchet Physical Damage: 40-71 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.1 metres Requires Level 56, 143 Str, 66 Dex 8% increased Global Physical Damage |
![]() | Karui Axe Physical Damage: 49-77 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 57, 132 Str, 62 Dex |
![]() | Siege Axe Physical Damage: 38-70 Critical Strike Chance: 5% Attacks per Second: 1.5 Weapon Range: 1.1 metres Requires Level 59, 119 Str, 82 Dex |
![]() | Reaver Axe Physical Damage: 38-114 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires Level 61, 167 Str, 57 Dex |
![]() | Butcher Axe Physical Damage: 47-87 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 63, 149 Str, 76 Dex |
![]() | Vaal Hatchet Physical Damage: 30-90 Critical Strike Chance: 5% Attacks per Second: 1.4 Weapon Range: 1.1 metres Requires Level 65, 140 Str, 86 Dex |
![]() | Royal Axe Physical Damage: 54-100 Critical Strike Chance: 5% Attacks per Second: 1.2 Weapon Range: 1.1 metres Requires Level 67, 167 Str, 57 Dex |
![]() | Infernal Axe Physical Damage: 51-85 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 69, 158 Str, 76 Dex |
![]() | Runic Hatchet Physical Damage: 44-79 Critical Strike Chance: 5% Attacks per Second: 1.35 Weapon Range: 1.1 metres Requires Level 71, 163 Str, 82 Dex 12% increased Global Physical Damage |
![]() | Maltreatment Axe Physical Damage: 19-39 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 30, 78 Str, 34 Dex +10 to Maximum Rage |
![]() | Disapprobation Axe Physical Damage: 29-60 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 50, 124 Str, 54 Dex +15 to Maximum Rage |
![]() | Psychotic Axe Physical Damage: 34-71 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 1.1 metres Requires Level 70, 163 Str, 84 Dex +20 to Maximum Rage |
One Hand Axe Gem /94
Name | |
---|---|
![]() | Energy Blade (24) |
One Hand Axes Weapon /576 ⍟
Weight | Desc |
---|---|
250 (T1) | Adds 6 to 16 Physical Damage 6% reduced Attack Speed |
125 (T1) | Adds 8 to 19 Physical Damage 6% reduced Attack Speed |
1000 (T1) | Adds 2 to 6 Physical Damage |
1000 (T1) | Adds 2 to 8 Physical Damage |
1000 (T1) | Adds 3 to 10 Physical Damage |
500 (T1) | Adds 5 to 13 Physical Damage |
250 (T1) | Adds 6 to 15 Physical Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage |
100 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
100 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
25 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage |
50 (T1) | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
25 (T1) | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
12 (T1) | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage |
50 (T1) | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element |
50 (T1) | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element |
25 (T1) | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element |
12 (T1) | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit |
250 (T1) | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
125 (T1) | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
63 (T1) | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks |
250 (T1) | Adds 27 to 42 Fire Damage 6% reduced Attack Speed |
125 (T1) | Adds 55 to 83 Fire Damage 6% reduced Attack Speed |
1000 (T1) | Adds 4 to 6 Fire Damage |
1000 (T1) | Adds 7 to 10 Fire Damage |
1000 (T1) | Adds 13 to 18 Fire Damage |
500 (T1) | Adds 22 to 32 Fire Damage |
250 (T1) | Adds 42 to 63 Fire Damage |
250 (T1) | Adds 1 to 5 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 3 to 6 Fire Damage 10% chance to Ignite |
250 (T1) | Adds 7 to 12 Fire Damage 10% chance to Ignite |
125 (T1) | Adds 12 to 19 Fire Damage 10% chance to Ignite |
63 (T1) | Adds 25 to 39 Fire Damage 10% chance to Ignite |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 1 to 5 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 3 to 6 Fire Damage |
250 (T1) | 25% increased Implicit Modifier magnitudes Adds 7 to 12 Fire Damage |
125 (T1) | 25% increased Implicit Modifier magnitudes Adds 12 to 19 Fire Damage |
63 (T1) | 25% increased Implicit Modifier magnitudes Adds 25 to 39 Fire Damage |
250 (T1) | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill |
125 (T1) | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill |
1000 (T1) | Adds 4 to 6 Cold Damage |
1000 (T1) | Adds 5 to 10 Cold Damage |
1000 (T1) | Adds 12 to 18 Cold Damage |
500 (T1) | Adds 19 to 30 Cold Damage |
250 (T1) | Adds 41 to 60 Cold Damage |
250 (T1) | Adds 1 to 5 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 3 to 6 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 7 to 10 Cold Damage 10% chance to Freeze |
125 (T1) | Adds 12 to 19 Cold Damage 10% chance to Freeze |
63 (T1) | Adds 24 to 35 Cold Damage 10% chance to Freeze |
250 (T1) | Adds 1 to 5 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 6 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 7 to 10 Cold Damage 4% increased Attack Speed |
125 (T1) | Adds 12 to 19 Cold Damage 4% increased Attack Speed |
63 (T1) | Adds 24 to 35 Cold Damage 4% increased Attack Speed |
250 (T1) | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken |
125 (T1) | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken |
1000 (T1) | Adds 1 to 9 Lightning Damage |
1000 (T1) | Adds 1 to 17 Lightning Damage |
1000 (T1) | Adds 1 to 30 Lightning Damage |
500 (T1) | Adds 3 to 51 Lightning Damage |
250 (T1) | Adds 6 to 101 Lightning Damage |
250 (T1) | Adds 1 to 6 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 10 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 18 Lightning Damage 10% chance to Shock |
125 (T1) | Adds 3 to 31 Lightning Damage 10% chance to Shock |
63 (T1) | Adds 3 to 60 Lightning Damage 10% chance to Shock |
250 (T1) | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance |
250 (T1) | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance |
63 (T1) | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance |
125 (T1) | Adds 19 to 31 Chaos Damage 5% reduced maximum Life |
63 (T1) | Adds 39 to 59 Chaos Damage 5% reduced maximum Life |
500 (T1) | Adds 1 to 6 Chaos Damage |
500 (T1) | Adds 3 to 8 Chaos Damage |
500 (T1) | Adds 8 to 14 Chaos Damage |
250 (T1) | Adds 15 to 24 Chaos Damage |
125 (T1) | Adds 29 to 46 Chaos Damage |
125 (T1) | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit |
63 (T1) | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit |
31 (T1) | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit |
125 (T1) | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered |
125 (T1) | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered |
63 (T1) | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered |
31 (T1) | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered |
500 (T1) | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to Lightning Damage |
250 (T1) | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to Lightning Damage |
125 (T1) | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to Lightning Damage |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to Lightning Damage 5% chance to Freeze, Shock and Ignite |
63 (T1) | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to Lightning Damage 5% chance to Freeze, Shock and Ignite |
31 (T1) | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to Lightning Damage 5% chance to Freeze, Shock and Ignite |
125 (T1) | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to Lightning Damage 15% increased Effect of Non-Damaging Ailments |
31 (T1) | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to Lightning Damage 15% increased Effect of Non-Damaging Ailments |
63 (T1) | 35% increased Damage over Time 10% reduced Life Recovery rate |
31 (T1) | 42% increased Damage over Time 10% reduced Life Recovery rate |
250 (T1) | 10% increased Damage over Time |
250 (T1) | 15% increased Damage over Time |
250 (T1) | 20% increased Damage over Time |
125 (T1) | 25% increased Damage over Time |
63 (T1) | 30% increased Damage over Time |
125 (T1) | 7% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 10% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 13% increased Damage over Time 5% increased Skill Effect Duration |
63 (T1) | 17% increased Damage over Time 5% increased Skill Effect Duration |
31 (T1) | 20% increased Damage over Time 5% increased Skill Effect Duration |
125 (T1) | 7% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 10% increased Damage over Time 15% reduced Duration of Ailments on You |
125 (T1) | 13% increased Damage over Time 15% reduced Duration of Ailments on You |
63 (T1) | 17% increased Damage over Time 15% reduced Duration of Ailments on You |
31 (T1) | 20% increased Damage over Time 15% reduced Duration of Ailments on You |
1000 (T1) | +2 to Level of Socketed Melee Gems |
250 (T1) | +1 to Level of Socketed Dexterity Gems |
250 (T1) | +1 to Level of Socketed Strength Gems |
500 (T1) | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity |
500 (T1) | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength |
250 (T1) | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute |
500 (T1) | 20% increased Global Damage 10% increased Cost of Skills |
500 (T1) | 30% increased Global Damage 10% increased Cost of Skills |
250 (T1) | 40% increased Global Damage 10% increased Cost of Skills |
1000 (T1) | 15% increased Global Damage |
1000 (T1) | 20% increased Global Damage |
500 (T1) | 25% increased Global Damage |
500 (T1) | 4% increased Attributes 8% increased Global Damage |
500 (T1) | 4% increased Attributes 12% increased Global Damage |
250 (T1) | 4% increased Attributes 16% increased Global Damage |
250 (T2) | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage |
250 (T2) | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier |
250 (T2) | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier |
1000 (T2) | +0.4% to Critical Strike Chance |
1000 (T2) | +0.6% to Critical Strike Chance |
1000 (T2) | +0.8% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +0.9% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.2% to Critical Strike Chance |
500 (T2) | 15% reduced Attack Speed +1.5% to Critical Strike Chance |
500 (T2) | +0.9% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.2% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | +1.5% to Critical Strike Chance -500 to Accuracy Rating |
500 (T2) | 30% increased Attack Speed 20% less Global Damage |
500 (T2) | 35% increased Attack Speed 20% less Global Damage |
500 (T2) | 40% increased Attack Speed 20% less Global Damage |
1000 (T2) | 8% increased Attack Speed |
1000 (T2) | 9% increased Attack Speed |
1000 (T2) | 10% increased Attack Speed |
250 (T2) | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill |
250 (T2) | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
250 (T2) | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage |
500 (T2) | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage |
625 (T2) | 50% reduced Attack Speed Hits can't be Evaded |
625 (T2) | -5% to Critical Strike Chance Hits can't be Evaded |
500 (T2) | +150 to Accuracy Rating |
500 (T2) | +250 to Accuracy Rating |
500 (T2) | +350 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +80 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +160 to Accuracy Rating |
250 (T2) | 5% increased Dexterity +240 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +80 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +160 to Accuracy Rating |
250 (T2) | 15% increased Evasion Rating +240 to Accuracy Rating |
20 (T2) | Resolute Technique |
20 (T2) | Blood Magic |
20 (T2) | Elemental Equilibrium |
20 (T2) | Iron Grip |
20 (T2) | Point Blank |
20 (T2) | Acrobatics |
20 (T2) | Vaal Pact |
20 (T2) | Avatar of Fire |
20 (T2) | Ancestral Bond |
20 (T2) | Crimson Dance |
20 (T2) | Perfect Agony |
20 (T2) | Glancing Blows |
20 (T2) | Call to Arms |
20 (T2) | Supreme Ego |
20 (T2) | The Impaler |
20 (T2) | Lethe Shade |
20 (T2) | Ghost Dance |
20 (T2) | Versatile Combatant |
20 (T2) | Magebane |
20 (T2) | Wind Dancer |
20 (T2) | Arrow Dancing |
20 (T2) | Precise Technique |
20 (T2) | Iron Reflexes |
20 (T2) | Unwavering Stance |
20 (T2) | Imbalanced Guard |
20 (T2) | Eternal Youth |
100 (T2) | 5% reduced Attack Speed Allocates Feller of Foes |
100 (T2) | 5% reduced Attack Speed Allocates Hatchet Master |
100 (T2) | 5% reduced Attack Speed Allocates Harvester of Foes |
100 (T2) | 5% reduced Attack Speed Allocates Cleaving |
100 (T2) | 5% reduced Attack Speed Allocates Slaughter |
500 (T2) | +8% to Quality |
500 (T2) | +12% to Quality |
500 (T2) | +16% to Quality |
250 (T3, T4) | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance |
250 (T3, T4) | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance |
250 (T3, T4) | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
250 (T3, T4) | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 8% Elemental Resistances |
500 (T3, T4) | -8% to all Elemental Resistances Attacks with this Weapon Penetrate 10% Elemental Resistances |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 8% Chaos Resistance |
250 (T3, T4) | -13% to Chaos Resistance Attacks with this Weapon Penetrate 10% Chaos Resistance |
400 (T3, T4) | 10% reduced Area of Effect 25% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 10% reduced Area of Effect 30% increased Area of Effect if you've Killed at least 5 Enemies Recently |
400 (T3, T4) | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
400 (T3, T4) | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently |
50 (T3, T4) | 20% increased Chaining range |
50 (T3, T4) | 30% increased Chaining range |
75 (T3, T4) | Projectiles Pierce an additional Target |
50 (T3, T4) | Projectiles have 30% chance for an additional Projectile when Forking |
50 (T3, T4) | Projectiles have 40% chance for an additional Projectile when Forking |
250 (T3, T4) | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills |
250 (T3, T4) | 15% reduced Effect of your Marks 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 15% reduced Effect of your Marks 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy |
250 (T3, T4) | 25% less Accuracy Rating against Marked Enemy Culling Strike against Marked Enemy |
750 (T3, T4) | +0.2 metres to Weapon Range |
750 (T3, T4) | +0.3 metres to Weapon Range |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.5% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.5% of Attack Damage Leeched as Mana |
500 (T3, T4) | 30% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana |
400 (T3, T4) | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 6 Mana per Enemy Hit |
400 (T3, T4) | Removes 4 of your Life per Enemy Hit Grants 8 Mana per Enemy Hit |
500 (T3, T4) | 5% reduced Movement Speed 20% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 5% reduced Movement Speed 30% increased Cooldown Recovery Rate of Travel Skills |
500 (T3, T4) | 8% increased Movement Speed Your Travel Skills are Disabled |
500 (T3, T4) | 12% increased Movement Speed Your Travel Skills are Disabled |
300 (T3, T4) | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 20% reduced Effect of Onslaught on you 15% chance to gain Onslaught for 4 seconds on Kill |
300 (T3, T4) | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
300 (T3, T4) | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
500 (T3, T4) | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster |
750 (T3, T4) | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
750 (T3, T4) | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
500 (T3, T4) | 15% increased Enemy Stun Threshold 16% chance to double Stun Duration |
500 (T3, T4) | 15% increased Enemy Stun Threshold 24% chance to double Stun Duration |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 15% chance to Fortify |
300 (T3, T4) | 30% reduced Fortification Duration Melee Hits which Stun have 20% chance to Fortify |
300 (T3, T4) | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate |
300 (T3, T4) | 10% reduced Skill Effect Duration 15% increased Cooldown Recovery Rate |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 40% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | Flasks applied to you have 10% reduced Effect 50% chance to gain a Flask Charge when you deal a Critical Strike |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 8% increased Effect |
300 (T3, T4) | 15% reduced Flask Charges gained Flasks applied to you have 10% increased Effect |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 12% increased Trap Throwing Speed |
250 (T3, T4) | 40% reduced Trap Trigger Area of Effect 16% increased Trap Throwing Speed |
250 (T3, T4) | 25% reduced Trap Spread Traps from Skills are thrown randomly around targeted location |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 25% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Placement speed Skills that would Summon a Totem have 40% chance to Summon two Totems instead |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 10% of their Life as Physical Damage |
250 (T3, T4) | 15% reduced Totem Life Totems Explode on Death, dealing 15% of their Life as Physical Damage |
300 (T3, T4) | 30% increased Effect of Chill on you Unaffected by Chill while Channelling |
300 (T3, T4) | 30% increased Effect of Shock on you Unaffected by Shock while Channelling |
250 (T3, T4) | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect |
250 (T3, T4) | 30% reduced Damage 25% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 30% reduced Damage 40% increased Damage for each time you've Warcried Recently |
250 (T3, T4) | 6% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 10% chance to Scorch Enemies Cannot inflict Ignite |
250 (T3, T4) | 6% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 10% chance to inflict Brittle Cannot inflict Freeze or Chill |
250 (T3, T4) | 6% chance to Sap Enemies Cannot inflict Shock |
250 (T3, T4) | 10% chance to Sap Enemies Cannot inflict Shock |
300 (T3, T4) | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit |
300 (T3, T4) | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit |
300 (T3, T4) | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit |
300 (T3, T4) | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit |
150 (T3, T4) | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
150 (T3, T4) | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit |
500 (T3, T4) | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
500 (T3, T4) | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction |
300 (T3, T4) | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you |
300 (T3, T4) | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you |
300 (T3, T4) | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you |
300 (T3, T4) | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you |
300 (T3, T4) | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you |
300 (T3, T4) | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you |
300 (T3, T4) | 20% increased Bleeding Duration 15% increased Bleed Duration on you |
300 (T3, T4) | 30% increased Bleeding Duration 20% increased Bleed Duration on you |
300 (T3, T4) | 10% increased Poison Duration 15% increased Poison Duration on you |
300 (T3, T4) | 15% increased Poison Duration 20% increased Poison Duration on you |
300 (T3, T4) | 15% increased Effect of Chill on you 30% increased Effect of Chill |
300 (T3, T4) | 20% increased Effect of Chill on you 40% increased Effect of Chill |
300 (T3, T4) | 30% increased Effect of Shock 15% increased Effect of Shock on you |
300 (T3, T4) | 40% increased Effect of Shock 20% increased Effect of Shock on you |
300 (T3, T4) | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale |
300 (T3, T4) | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale |
1000 (T3, T4) | 20% reduced Attribute Requirements |
1000 (T3, T4) | 30% reduced Attribute Requirements |
500 (T3, T4) | +60 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +80 to Dexterity Gain no inherent bonuses from Dexterity |
500 (T3, T4) | +60 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +80 to Intelligence Gain no inherent bonuses from Intelligence |
500 (T3, T4) | +60 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | +80 to Strength Gain no inherent bonuses from Strength |
500 (T3, T4) | 4% increased Dexterity 4% increased Intelligence |
500 (T3, T4) | 6% increased Dexterity 6% increased Intelligence |
500 (T3, T4) | 4% increased Strength 4% increased Dexterity |
500 |