Ground Slam
Attack, AoE, Slam, Melee
Level: 1–20
Mana Cost: 6
Cast Time: 1 sec
Attack Speed: 90% of base
Effectiveness of Added Damage: 115–150%
Radius: 35Requires Level 1Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Deals (115–150)% of Base Attack Damage
25% reduced Enemy Stun Threshold
+(0–6) to radius
Deals up to (40–49)% more Damage to closer targets
Additional Effects From Quality:
(0–20)% increased Stun Duration on enemies
(0–10)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: 1–20
Mana Cost: 6
Cast Time: 1 sec
Attack Speed: 90% of base
Effectiveness of Added Damage: 115–150%
Radius: 35Requires Level 1Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Deals (115–150)% of Base Attack Damage
25% reduced Enemy Stun Threshold
+(0–6) to radius
Deals up to (40–49)% more Damage to closer targets
(0–20)% increased Stun Duration on enemies
(0–10)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Ground Slam
![]() | Ground Slam |
---|---|
BaseType | Ground Slam |
Class | Active Skill Gems |
Vaal | ![]() |
Cost | ![]() |
Weapon | One Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Area, AttackCanRepeat, Melee, SlamSkill |
IsActiveSkill | 1 |
DefaultTxt | skill_stat_descriptions |
GrantedEffectsID | 7217 |
Quality Gem /3
Quality Gem /3
Type | Stats | Weight |
---|---|---|
Superior | (0–20)% increased Stun Duration on enemies (0–10)% increased Area of Effect | 50 |
Anomalous | (0–10)% increased Attack Speed | 100 |
Divergent | (0–60)% increased Area of Effect (0–40)% reduced angle | 50 |
Ground Slam Unique /1
Ground Slam Unique /1
Ground Slam /6
Ground Slam /6
An area of effect, melee attack that deals a wave of area damage with your main hand weapon. Enemies closer to you take more damage. Ground Slam also has an increased chance to stun enemies.
Name | Show Full Descriptions |
---|---|
![]() | Greatly increases the physical damage of Ground Slam but means you cannot deal chaos or elemental damage. Use this support with a strong physical damage weapon. |
![]() | Increases the chance of inflicting the bleed ailment on enemies with Ground Slam. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Ground Slam. |
![]() | Increases the area of effect of Ground Slam allowing it to hit a greater number of targets at once. |
![]() | Grants Ground Slam a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Ground Slam. |
![]() | Grants more melee physical damage for Ground Slam. This support also increases the amount of damage inflicted bleeds and poisons do. |
![]() | Causes Ground Slam to repeat an additional two times, as well as providing a large bonus to attack speed. |
Quest /2
Quest /2
Act | Quest Complete | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Marauder |
Nessa | Marauder Templar Duelist |
Implicit |
---|
is_area_damage [1] console_skill_dont_chase [1] |
Mana Cost: 6 |
25% reduced Enemy Stun Threshold |
Level Effect /40
Level Effect /40
Level | Requires Level | Strength | Base Damage | # to radius | Deals up to 40% more Damage to closer targets | Experience |
---|---|---|---|---|---|---|
1 | 1 | 10 | 115% | 0 | 40 | 70 |
2 | 2 | 12 | 116.8% | 0 | 40 | 308 |
3 | 4 | 16 | 118.7% | 1 | 41 | 1,554 |
4 | 7 | 22 | 120.5% | 1 | 41 | 6,667 |
5 | 11 | 31 | 122.4% | 1 | 42 | 26,047 |
6 | 16 | 41 | 124.2% | 2 | 42 | 49,725 |
7 | 20 | 50 | 126.1% | 2 | 43 | 95,714 |
8 | 24 | 58 | 127.9% | 2 | 43 | 169,595 |
9 | 28 | 67 | 129.7% | 3 | 44 | 283,759 |
10 | 32 | 75 | 131.6% | 3 | 44 | 453,996 |
11 | 36 | 83 | 133.4% | 3 | 45 | 703,128 |
12 | 40 | 92 | 135.3% | 4 | 45 | 1,061,223 |
13 | 44 | 100 | 137.1% | 4 | 46 | 2,065,870 |
14 | 48 | 109 | 138.9% | 4 | 46 | 2,507,110 |
15 | 52 | 117 | 140.8% | 5 | 47 | 5,798,936 |
16 | 56 | 125 | 142.6% | 5 | 47 | 15,083,919 |
17 | 60 | 134 | 144.5% | 5 | 48 | 27,792,735 |
18 | 64 | 142 | 146.3% | 6 | 48 | 43,869,739 |
19 | 67 | 148 | 148.2% | 6 | 49 | 242,081,556 |
20 | 70 | 155 | 150% | 6 | 49 | |
21 | 72 | 151.8% | 7 | 50 | ||
22 | 74 | 153.7% | 7 | 50 | ||
23 | 76 | 155.5% | 7 | 51 | ||
24 | 78 | 157.4% | 8 | 51 | ||
25 | 80 | 159.2% | 8 | 52 | ||
26 | 82 | 161.1% | 8 | 52 | ||
27 | 84 | 162.9% | 9 | 53 | ||
28 | 86 | 164.7% | 9 | 53 | ||
29 | 88 | 166.6% | 9 | 54 | ||
30 | 90 | 168.4% | 10 | 54 | ||
31 | 91 | 169.3% | 10 | 54 | ||
32 | 92 | 170.3% | 10 | 55 | ||
33 | 93 | 171.2% | 10 | 55 | ||
34 | 94 | 172.1% | 10 | 55 | ||
35 | 95 | 173% | 10 | 55 | ||
36 | 96 | 173.9% | 11 | 55 | ||
37 | 97 | 174.9% | 11 | 55 | ||
38 | 98 | 175.8% | 11 | 56 | ||
39 | 99 | 176.7% | 11 | 56 | ||
40 | 100 | 176.8% | 11 | 56 |
Labyrinth Enchantment helmet /6
Labyrinth Enchantment helmet /6
Level | Mod | Drop Rate |
---|---|---|
The Merciless Labyrinth | 25% increased Ground Slam Damage | helmet(16.67%) |
The Eternal Labyrinth | 40% increased Ground Slam Damage | helmet(16.67%) |
The Merciless Labyrinth | 16% increased Ground Slam Area of Effect | helmet(16.67%) |
The Eternal Labyrinth | 24% increased Ground Slam Area of Effect | helmet(16.67%) |
The Merciless Labyrinth | Ground Slam has a 16% increased angle | helmet(16.67%) |
The Eternal Labyrinth | Ground Slam has a 24% increased angle | helmet(16.67%) |
Microtransactions /1
Microtransactions /1
Icon | Name |
---|---|
![]() | Blood Slam Stack Size: 1 / 20Your Ground Slam becomes a gory slam of blood |
Supported By /94
Supported By /94
Ground Slam Monster /45
Ground Slam Monster /45
Name | Modifiers | Spectre |
---|---|---|
Primordius | Extra Life base_actor_scale_+% [20] monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33] Casts Shockwaves monster_no_map_drops [1] | Y |
Thicket Hulk | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33] | Y |
Forest Beast | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33] | Y |
Enraptured Hellion | Burns Ground on Death monster_ground_fire_on_death_base_area_of_effect_radius [16] monster_ground_effect_on_death_base_duration_ms [6000] | Y |
Shield Crab | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] additional_item_drop_slots_when_deleted_on_death [0] monster_inherent_experience_granted_+%_final_if_deleted_on_death [100] base_actor_scale_+% [30] | Y |
Darktongue Risen | Undead Extra Cold Damage Uses Ground Slam monster_no_drops_or_experience [1] | Y |
Regulus, Sun's Herald | Extra Fire Damage | Y |
Aloris, the First Light | Extra Fire Damage | Y |
Kole | cannot_be_stunned_while_stunned [1] cannot_be_stunned_for_ms_after_stun_finished [2000] | Y |
The Brute | monster_dropped_item_quantity_+% [4000] monster_dropped_item_rarity_+% [1000] level [0] grant_actor_scale_+%_to_aura_owner_on_death [1] grant_attack_speed_+%_to_aura_owner_on_death [3] grant_cast_speed_+%_to_aura_owner_on_death [3] grant_damage_reduction_%_to_aura_owner_on_death [1] soul_is_consumed_on_death [1] cannot_be_stunned_while_stunned [1] cannot_be_stunned_for_ms_after_stun_finished [2000] | Y |
Figment of Destruction | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] | Y |
Idolised Saint | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] | Y |
Maul Statue | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] | Y |
Congealed Blood | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] Quick monster_no_map_drops [1] | Y |
Congealed Mud | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] Quick monster_no_map_drops [1] | Y |
Penitentiary Incarcerator | monster_slain_experience_+% [100] monster_dropped_item_quantity_+% [1500] monster_dropped_item_rarity_+% [2000] unique_boss_curse_effect_on_self_+%_final [-33] cannot_be_taunted_when_taunted_ms [0] cannot_be_stunned_while_stunned [1] cannot_be_stunned_for_ms_after_stun_finished [2000] | Y |
Carnage | monster_slain_experience_+% [100] monster_dropped_item_quantity_+% [1500] monster_dropped_item_rarity_+% [2000] unique_boss_curse_effect_on_self_+%_final [-33] cannot_be_taunted_when_taunted_ms [0] cannot_be_stunned_while_stunned [1] cannot_be_stunned_for_ms_after_stun_finished [2000] | Y |
Xandro Blooddrinker | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33] monster_dropped_item_rarity_+% [500] global_always_hit [1] global_cannot_crit [1] life_regeneration_rate_per_minute_%_when_on_low_life [60] Life Regen unique_boss_curse_effect_on_self_+%_final [0] | Y |
Shade of a Marauder | monster_dropped_item_rarity_+% [500] unique_boss_curse_effect_on_self_+%_final [-10] | Y |
Summoned Ursa | global_always_hit [1] | Y |
The Sanguine Wave | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] monster_dropped_item_quantity_+% [300] monster_dropped_item_rarity_+% [800] Life Regen monster_no_map_drops [1] monster_is_invasion_boss [1] | Y |
Blood of Bameth | monster_no_beyond_portal [1] chance_to_poison_on_melee_hit_% [100] monster_no_map_drops [1] | Y |
Pocked Goliath | Y | |
Pocked Giant | Y | |
Pocked Behemoth | Y | |
Sewer Goliath | Extra Cold Damage | Y |
Large Miner | Y | |
Champion of the Hollows | cannot_be_taunted_when_taunted_ms [0] unique_boss_curse_effect_on_self_+%_final [-33] monster_slain_experience_+% [100] monster_dropped_item_quantity_+% [1500] monster_dropped_item_rarity_+% [2000] cannot_be_stunned_while_stunned [1] cannot_be_stunned_for_ms_after_stun_finished [2000] | Y |
Redblade Skullbreaker | monster_dropped_item_rarity_+% [500] unique_boss_curse_effect_on_self_+%_final [0] Fire Damage monster_no_map_drops [1] monster_dropped_item_quantity_+% [400] monster_dropped_item_rarity_+% [200] Blocks Attacks base_block_%_damage_taken [10] cannot_have_affliction_mods [1] | Y |
Redblade Warmonger | monster_dropped_item_rarity_+% [500] unique_boss_curse_effect_on_self_+%_final [0] Fire Damage monster_dropped_item_quantity_+% [500] monster_dropped_item_rarity_+% [600] | Y |
Karui Spirit | Y | |
Uul-Netol's Pet | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] monster_dropped_item_quantity_+% [100] monster_dropped_item_rarity_+% [300] monster_beyond_portal_chance_+%_final [-66] monster_no_map_drops [1] | Y |
Uul-Netol's Pet | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] monster_reverse_point_blank_damage_-%_at_minimum_range [60] projectile_damage_+% [20] Far Shot monster_dropped_item_quantity_+% [100] monster_dropped_item_rarity_+% [300] monster_beyond_portal_chance_+%_final [-66] | Y |
Uul-Netol's Pet | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] monster_reverse_point_blank_damage_-%_at_minimum_range [60] projectile_damage_+% [20] Far Shot monster_no_drops_or_experience [1] cannot_be_used_as_minion [1] monster_beyond_portal_chance_+%_final [-66] monster_no_map_drops [1] | N |
Uul-Netol, Unburdened Flesh | monster_slain_experience_+% [100] monster_dropped_item_quantity_+% [1500] monster_dropped_item_rarity_+% [2000] unique_boss_curse_effect_on_self_+%_final [-33] cannot_be_stunned_while_stunned [1] cannot_be_stunned_for_ms_after_stun_finished [2000] | Y |
Uul-Netol's Pet | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] monster_dropped_item_quantity_+% [100] monster_dropped_item_rarity_+% [300] cannot_be_used_as_minion [1] monster_beyond_portal_chance_+%_final [-66] monster_no_map_drops [1] | N |
Sand Goliath | monster_no_drops_or_experience [1] cannot_have_affliction_mods [1] | Y |
Sand Goliath | Y | |
Saqawine Retch | monster_base_type_attack_cast_speed_+%_and_damage_-%_final [11] monster_reverse_point_blank_damage_-%_at_minimum_range [60] projectile_damage_+% [20] Far Shot monster_slain_experience_+% [0] monster_dropped_item_quantity_+% [0] monster_dropped_item_rarity_+% [750] monster_no_map_drops [0] | Y |
Pocked Goliath | monster_slain_experience_+% [0] monster_dropped_item_quantity_+% [0] monster_dropped_item_rarity_+% [300] monster_no_map_drops [1] | Y |
Sand Goliath | monster_slain_experience_+% [0] monster_dropped_item_quantity_+% [0] monster_dropped_item_rarity_+% [300] monster_no_map_drops [1] cannot_be_used_as_minion [1] | N |
Dune Titan | monster_ignores_delve_darkness_mechanic [1] monster_slain_experience_+% [0] monster_dropped_item_quantity_+% [125] monster_dropped_item_rarity_+% [750] monster_no_map_drops [1] cannot_be_used_as_minion [1] monster_beyond_portal_chance_+%_final [-66] | N |
Dune Titan | monster_ignores_delve_darkness_mechanic [1] monster_slain_experience_+% [0] monster_dropped_item_quantity_+% [125] monster_dropped_item_rarity_+% [750] monster_no_map_drops [1] cannot_be_used_as_minion [1] monster_beyond_portal_chance_+%_final [-66] cannot_gain_charges [1] | N |
Sand Goliath | monster_no_drops_or_experience [1] | Y |
Blighted Goliath | Resilient to Physical Towers monster_slain_experience_+% [0] monster_dropped_item_quantity_+% [0] monster_dropped_item_rarity_+% [0] monster_no_map_drops [0] cannot_be_knocked_back [1] immune_to_petrification [1] unaffected_by_temporal_tower [1] | Y |