Ground Slam
Level: (1–20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115–188)% of base
Effectiveness of Added Damage: (115–188)%
Radius: 35
Requires Level (1–70), (10–155) Str
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
25% reduced Enemy Stun Threshold
+(0–1) metre to radius
Deals up to (40–49)% more Damage with Hits to closer targets

Additional Effects From Quality:
Deals up to +(0–20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam /6
An area of effect, melee attack that deals a wave of area damage with your main hand weapon. Enemies closer to you take more damage. Ground Slam also has an increased chance to stun enemies.
NameShow Full Descriptions
Brutality SupportGreatly increases the physical damage of Ground Slam but means you cannot deal chaos or elemental damage. Use this support with a strong physical damage weapon.
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Ground Slam. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Ground Slam.
Increased Area of Effect SupportIncreases the area of effect of Ground Slam allowing it to hit a greater number of targets at once.
Maim SupportGrants Ground Slam a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Ground Slam.
Melee Physical Damage SupportGrants more melee physical damage for Ground Slam. This support also increases the amount of damage inflicted bleeds and poisons do.
Multistrike SupportCauses Ground Slam to repeat an additional two times, as well as providing a large bonus to attack speed.
Level Effect /40
Implicit
Cost: 6
25% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
LevelRequires LevelStrBase Damage# metres to radiusDeals up to 40% more Damage with Hits to closer targetsExperience
1110115%040, 170
2212118.8%0.140, 1308
3416122.7%0.141, 11,554
4722126.5%0.241, 16,667
51131130.4%0.242, 126,047
61641134.2%0.342, 149,725
72050138.1%0.343, 195,714
82458141.9%0.443, 1169,595
92867145.7%0.444, 1283,759
103275149.6%0.544, 1453,996
113683153.4%0.545, 1703,128
124092157.3%0.645, 11,061,223
1344100161.1%0.646, 12,065,870
1448109164.9%0.746, 12,507,110
1552117168.8%0.747, 15,798,936
1656125172.6%0.847, 115,083,919
1760134176.5%0.848, 127,792,735
1864142180.3%0.948, 143,869,739
1967148184.2%0.949, 1242,081,556
2070155188%149, 1
2172191.8%150, 1
2274195.7%1.150, 1
2376199.5%1.151, 1
2478203.4%1.251, 1
2580207.2%1.252, 1
2682211.1%1.352, 1
2784214.9%1.353, 1
2886218.7%1.453, 1
2988222.6%1.454, 1
3090226.4%1.554, 1
3191228.3%1.554, 1
3292230.3%1.555, 1
3393232.2%1.655, 1
3494234.1%1.655, 1
3595236%1.655, 1
3696237.9%1.755, 1
3797239.9%1.755, 1
3898241.8%1.756, 1
3999243.7%1.856, 1
40100245.6%1.856, 1
Attribute /8

Ground Slam

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
BaseType Ground Slam
Class Skill Gems
WeaponOne Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, Slam, Totemable
ItemTypeMetadata/Items/Gems/SkillGemGroundSlam
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
500 (T5)Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage
1000 (T5)Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
Ground Slam Monster /50 ⍟
NameModifiersSpectre
Primordius25% increased maximum Life
20% increased Character Size
monster uses shockwave text [1]
monster no map drops [1]
Y
Hairy Bonecrunchermonster uses enduring cry text [1]
monster cleaves text [1]
Y
Shaggy MonstrosityY
Thicket HulkY
Forest BeastY
Enraptured HellionBurns Ground on Death
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Y
The Dweller of the Deep50% of Physical Damage Converted to Cold Damage
Monsters grant 250% increased Experience
monster dropped item rarity +% [4500]
Y
Shield Crabadditional item drop slots when deleted on death [0]
monster inherent experience granted +% final if deleted on death [100]
Y
Darktongue Risenundead description [1]
Gain 25% of Physical Damage as Extra Cold Damage
monster uses ground slam text [1]
monster no drops or experience [1]
Y
Regulus, Sun's HeraldGain 25% of Physical Damage as Extra Fire DamageY
Aloris, the First LightGain 25% of Physical Damage as Extra Fire DamageY
Kolecannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Brutemonster dropped item quantity +% [4000]
monster dropped item rarity +% [1000]
level [0]
grant actor scale +% to aura owner on death [1]
grant attack speed +% to aura owner on death [3]
grant cast speed +% to aura owner on death [3]
grant damage reduction % to aura owner on death [1]
soul is consumed on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Figment of Destructionmonster base type attack cast speed +% and damage -% final [11]Y
Idolised Saintmonster base type attack cast speed +% and damage -% final [11]Y
Maul Statuemonster base type attack cast speed +% and damage -% final [11]Y
Congealed Blood30% increased Movement Speed
monster no map drops [1]
Y
Congealed Mud30% increased Movement Speed
monster no map drops [1]
Y
Penitentiary IncarceratorMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
CarnageMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
Regenerate 1% of Life per second while on Low Life
Regenerate 1.33% of Life per second
Y
Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
Regenerate 1% of Life per second while on Low Life
Regenerate 1.33% of Life per second
100% increased maximum Life
100% increased Area of Effect
80% increased Character Size
Y
Shade of a MarauderY
Summoned UrsaYour hits can't be EvadedY
The Sanguine Wavemonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Regenerate 1.33% of Life per second
monster no map drops [1]
monster is invasion boss [1]
Y
Blood of Bamethmonster no beyond portal [1]
Melee Attacks Poison on Hit
monster no map drops [1]
Y
Pocked GoliathY
Pocked GiantY
Pocked BehemothY
Sewer GoliathGain 50% of Physical Damage as Extra Cold DamageY
Large MinerY
Champion of the HollowsMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Pocked Goliathmonster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
Redblade Skullbreaker50% of Physical Damage Converted to Fire Damage
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Redblade Warmonger50% of Physical Damage Converted to Fire DamageY
Karui SpiritY
Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no drops or experience [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Uul-Netol, Unburdened FleshMonsters grant 100% increased Experience
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Sand Goliathmonster no drops or experience [1]
cannot have affliction mods [1]
Y
Sand GoliathY
Saqawine Retchmonster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Y
Sand Goliathcannot be used as minion [1]N
Dune Titanmonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Dune Titanmonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
N
Sand Goliathmonster no drops or experience [1]Y
Blighted GoliathResilient to Physical Towers
Cannot be Knocked Back
immune to petrification [1]
unaffected by temporal tower [1]
Y
Effigy of EffluentGain 50% of Physical Damage as Extra Chaos DamageY
Microtransactions /4 ⍟
Blood Slam
Your Ground Slam becomes a gory slam of blood
Celestial Ground Slam Effect
Your Ground Slam becomes a Celestial Effect.
Oblivion Ground Slam Effect
Your Ground Slam becomes an Oblivion Effect.
Onyx Oblivion Ground Slam Effect
Your Oblivion Ground Slam becomes an Onyx Effect.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Ground Slam Damage 125% increased Ground Slam Damage100
The Eternal LabyrinthEnchantment Ground Slam Damage 240% increased Ground Slam Damage100
The Merciless LabyrinthEnchantment Ground Slam Area Of Effect 116% increased Ground Slam Area of Effect100
The Eternal LabyrinthEnchantment Ground Slam Area Of Effect 224% increased Ground Slam Area of Effect100
The Merciless LabyrinthEnchantment Ground Slam Angle 1Ground Slam has a 16% increased angle100
The Eternal LabyrinthEnchantment Ground Slam Angle 2Ground Slam has a 24% increased angle100
Supported By /103 ⍟
IconName
Added Fire Damage Support
Faster Attacks Support
Added Cold Damage Support
Additional Accuracy Support
Increased Area of Effect Support
Added Lightning Damage Support
Increased Critical Strikes Support
Increased Critical Damage Support
Knockback Support
Life Leech Support
Mana Leech Support
Added Chaos Damage Support
Stun Support
Melee Physical Damage Support
Item Rarity Support
Concentrated Effect Support
Cold to Fire Support
Combustion Support
Elemental Damage with Attacks Support
Bloodlust Support
Life Gain on Hit Support
Elemental Proliferation Support
Culling Strike Support
Damage on Full Life Support
Chance to Flee Support
Blind Support
Fire Penetration Support
Cold Penetration Support
Lightning Penetration Support
Elemental Penetration Support
Multistrike Support
Power Charge On Critical Support
Burning Damage Support
Hextouch Support
Cast On Critical Strike Support
Cast on Melee Kill Support
Endurance Charge on Melee Stun Support
Block Chance Reduction Support
Physical to Lightning Support
Fortify Support
Ice Bite Support
Hypothermia Support
Innervate Support
Critical Strike Affliction Support
Void Manipulation Support
Controlled Destruction Support
Swift Affliction Support
Elemental Focus Support
Ignite Proliferation Support
Chance to Bleed Support
Chance to Poison Support
Deadly Ailments Support
Decay Support
Efficacy Support
Vile Toxins Support
Maim Support
Immolate Support
Unbound Ailments Support
Brutality Support
Ruthless Support
Momentum Support
Summon Phantasm Support
Withering Touch Support
Bonechill Support
Energy Leech Support
Close Combat Support
Shockwave Support
Impale Support
Pulverise Support
Rage Support
Nightblade Support
Awakened Added Fire Damage Support
Awakened Brutality Support
Awakened Burning Damage Support
Awakened Elemental Damage with Attacks Support
Awakened Fire Penetration Support
Awakened Melee Physical Damage Support
Awakened Multistrike Support
Awakened Added Cold Damage Support
Awakened Cast On Critical Strike Support
Awakened Cold Penetration Support
Awakened Deadly Ailments Support
Awakened Swift Affliction Support
Awakened Void Manipulation Support
Awakened Added Chaos Damage Support
Awakened Added Lightning Damage Support
Awakened Controlled Destruction Support
Awakened Hextouch Support
Awakened Elemental Focus Support
Awakened Increased Area of Effect Support
Awakened Lightning Penetration Support
Awakened Unbound Ailments Support
Fist of War Support
Trinity Support
Bloodthirst Support
Cruelty Support
Earthbreaker Support
Overcharge Support
Prismatic Burst Support
Devour Support
Sadism Support
Controlled Blaze Support
Volatility Support
Ground Slam Unique /1 ⍟
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle

Community Wiki

Edit

Ground Slam

Ground Slam is a melee attack creating a wave that travels forwards and damages enemies with an increased chance to stun.

Skill functions and interactions

  • Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.

  • Dual Wielding: Ground slam will use both weapons when dual wielding.

  • Reduced Enemy Stun Threshold: This essentially means that enemies struck by Ground Slam have a greater chance to be stunned than with other attacks.

Version history

VersionChanges
3.20.1
  • Updated various descriptions of conditional modifiers, such as the increased Damage against Ignited Enemies modifier on Gang's Momentum, to clarify the kinds of damage they can apply to.
  • (Not in patch notes) Updated Deals up to (40-49)% more Damage to closer targets to Deals up to (40-49)% more Damage with Hits to closer targets. Note: this is just a visual change.https://www.reddit.com/r/pathofexile/comments/zfjwci/comment/izccrpo/
  • 3.17.0
  • Ground Slam now has +10 to radius at gem level 20 (previously +6).
  • Quality on the Divergent Ground Slam Skill gem no longer provides 0-60% increased Area of Effect. It now provides 0-40% increased Angle (previously 0-40% reduced).
  • 3.15.0
  • Now deals 188% of Base Damage, and has 188% Effectiveness of Added Damage at gem level 20 (previously 150%).
  • 3.11.0
  • The visual effects have been improved.
  • No longer has added Attack Physical Damage.
  • Now deals base damage and has an added damage effectiveness of 115% at gem level 1 (from 95%), up to 150% at gem level 20 (from 125%).
  • No longer tagged as a Physical gem.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 100%), up to 125% at gem level 20 (unchanged).
  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 90%.
  • Now gains 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality).
  • 3.6.0
  • Can now affect up to 40 targets per attack (from 20).
  • 3.5.0
  • Ground Slam is no longer main-hand only.
  • 3.3.0
  • Previously dealt damage in a cone in front of the attacker, based on weapon damage.
  • Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
  • Now has a significantly wider area of effect.
  • Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
  • Can be used with axes.
  • 2.6.0
  • Ground Slam gains 1 additional unit of radius every 3 levels.
  • No longer gain increased area of effect radius.
  • 2.4.0
  • 15% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Ground Slam now gains increased area of effect radius of 1% for each level after the first.
  • 2.0.3
  • Increased the base damage of Ground Slam at all levels. (80% base damage to 85% base damage at level 1, progressing at the same rate to level 20).
  • 0.11.6
  • The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed.
    This does not prevent you from repeat attacking.
  • Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.
  • 0.9.13
  • Ground Slam now attacks at the speed of your weapon.
  • 0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • 0.9.12m
  • Reduced the damage of Ground Slam by 20%.
  • The damage penalty is now factored into the Damage Effectiveness of the skill, rather than as a negative stat.
  • 0.9.12f
  • Fixed a newly introduced bug where Ground Slam would always get Critical Strike|critical strikes.
  • 0.9.4c
  • Fixed a crash that can occur with Ground Slam.
  • 0.9.4
  • Changed the quality stat to Stun Duration (rather than Reduced Stun Threshold).
  • 0.9.3c
  • Increased damage by raising its flat damage penalty from -15% to -12%.
  • 0.9.1
  • Fixed the behaviour of Ground Slam so that you don't miss things really close to you.
  • 0.7.1
  • Leap Slam and Ground Slam now check your Accuracy Rating
  • 0.6.8
  • Improved Ground Slam effects
  • 0.6.0
  • Added new skills: Ground Slam, Elemental Hit and Cleave

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