Ground Slam
Level: (1–20)
Cost: (6–11) Mana
Attack Speed: 90% of base
Attack Damage: (132–357)% of base
Effectiveness of Added Damage: (132–357)%
Radius: 35
Requires Level (1–70), (10–155) Str
Requires One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes, Unarmed, Warstaves
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
25% reduced Enemy Stun Threshold
+(0–1) metre to radius
Deals up to (40–49)% more Damage with Hits to closer targets
(The Stun Threshold determines how much Damage can Stun something)
Additional Effects From Quality:
Deals up to +(0–20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Marauder |
1 | Enemy at the Gate | Nessa | Duelist · Marauder · Templar |
Ground Slam /6
An area of effect, melee attack that deals a wave of area damage with your main hand weapon. Enemies closer to you take more damage. Ground Slam also has an increased chance to stun enemies.Name | Show Full Descriptions |
---|---|
Brutality Support | Greatly increases the physical damage of Ground Slam but means you cannot deal chaos or elemental damage. Use this support with a strong physical damage weapon. |
Chance to Bleed Support | Increases the chance of inflicting the bleed ailment on enemies with Ground Slam. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Ground Slam. |
Increased Area of Effect Support | Increases the area of effect of Ground Slam allowing it to hit a greater number of targets at once. |
Maim Support | Grants Ground Slam a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Ground Slam. |
Melee Physical Damage Support | Grants more melee physical damage for Ground Slam. This support also increases the amount of damage inflicted bleeds and poisons do. |
Multistrike Support | Causes Ground Slam to repeat an additional two times, as well as providing a large bonus to attack speed. |
Level Effect /40
Level | Requires Level | Str | Cost | Base Damage | # metres to radius | Deals up to +40% more Damage with Hits to closer targets | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 10 | 6 | 132.3% | 0 | 40 | 70 |
2 | 2 | 12 | 6 | 138.8% | 0.1 | 40 | 308 |
3 | 4 | 16 | 6 | 145.8% | 0.1 | 41 | 1,554 |
4 | 7 | 22 | 7 | 153.5% | 0.2 | 41 | 6,667 |
5 | 11 | 31 | 7 | 161.8% | 0.2 | 42 | 26,047 |
6 | 16 | 41 | 7 | 171% | 0.3 | 42 | 49,725 |
7 | 20 | 50 | 8 | 180.3% | 0.3 | 43 | 95,714 |
8 | 24 | 58 | 8 | 190.2% | 0.4 | 43 | 169,595 |
9 | 28 | 67 | 8 | 200.5% | 0.4 | 44 | 283,759 |
10 | 32 | 75 | 8 | 211.4% | 0.5 | 44 | 453,996 |
11 | 36 | 83 | 9 | 222.9% | 0.5 | 45 | 703,128 |
12 | 40 | 92 | 9 | 235% | 0.6 | 45 | 1,061,223 |
13 | 44 | 100 | 9 | 247.8% | 0.6 | 46 | 2,065,870 |
14 | 48 | 109 | 10 | 261.2% | 0.7 | 46 | 2,507,110 |
15 | 52 | 117 | 10 | 275.3% | 0.7 | 47 | 5,798,936 |
16 | 56 | 125 | 10 | 290.2% | 0.8 | 47 | 15,083,919 |
17 | 60 | 134 | 10 | 305.9% | 0.8 | 48 | 27,792,735 |
18 | 64 | 142 | 11 | 322.3% | 0.9 | 48 | 43,869,739 |
19 | 67 | 148 | 11 | 339.2% | 0.9 | 49 | 242,081,556 |
20 | 70 | 155 | 11 | 356.9% | 1 | 49 | |
21 | 72 | 11 | 374.9% | 1 | 50 | ||
22 | 74 | 11 | 393.9% | 1.1 | 50 | ||
23 | 76 | 12 | 413.7% | 1.1 | 51 | ||
24 | 78 | 12 | 434.5% | 1.2 | 51 | ||
25 | 80 | 12 | 456.4% | 1.2 | 52 | ||
26 | 82 | 12 | 479.4% | 1.3 | 52 | ||
27 | 84 | 12 | 503.5% | 1.3 | 53 | ||
28 | 86 | 12 | 528.9% | 1.4 | 53 | ||
29 | 88 | 12 | 555.5% | 1.4 | 54 | ||
30 | 90 | 13 | 583.5% | 1.5 | 54 | ||
31 | 91 | 13 | 626.3% | 1.5 | 54 | ||
32 | 92 | 13 | 642% | 1.5 | 55 | ||
33 | 93 | 13 | 658.1% | 1.6 | 55 | ||
34 | 94 | 13 | 674.6% | 1.6 | 55 | ||
35 | 95 | 13 | 691.7% | 1.6 | 55 | ||
36 | 96 | 13 | 709% | 1.7 | 55 | ||
37 | 97 | 13 | 726.8% | 1.7 | 55 | ||
38 | 98 | 13 | 745.1% | 1.7 | 56 | ||
39 | 99 | 13 | 763.7% | 1.8 | 56 | ||
40 | 100 | 13 | 782.9% | 1.8 | 56 |
Attribute /10
Ground Slam
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Hit, Stun |
BaseType | Ground Slam |
Class | Skill Gems |
Weapon | One Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Multistrikeable, Melee, Slam, Totemable |
ItemType | Metadata/Items/Gems/SkillGemGroundSlam |
ActiveSkillsCode | ground_slam |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
500 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage |
Ground Slam
Level: (1–20)
Cost: (6–11) Mana
Attack Speed: 90% of base
Attack Damage: (132–357)% of base
Effectiveness of Added Damage: (132–357)%
Radius: 35
Requires Level (1–70), (10–155) Str
Requires One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes, Unarmed, Warstaves
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
25% reduced Enemy Stun Threshold
+(0–1) metre to radius
Deals up to (40–49)% more Damage with Hits to closer targets
console skill dont chase [1]
is area damage [1]
(The Stun Threshold determines how much Damage can Stun something)
Additional Effects From Quality:
Deals up to +(0–20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /4
Blood Slam
Your Ground Slam becomes a gory slam of blood
Celestial Ground Slam Effect
Your Ground Slam becomes a Celestial Effect.
Oblivion Ground Slam Effect
Your Ground Slam becomes an Oblivion Effect.
Onyx Oblivion Ground Slam Effect
Your Oblivion Ground Slam becomes an Onyx Effect.
Supported By /105
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Ruthless Support
Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Fist of War Support
Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Earthbreaker Support
Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Rupture Support
Supports attack skills.
Ground Slam Unique /1
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
has a 50% increased angle
Ground Slam Monster /52
Name | Modifiers | Spectre |
---|---|---|
Primordius | 25% increased maximum Life 20% increased Character Size monster uses shockwave text [1] monster no map drops [1] | Y |
Hairy Bonecruncher | monster uses enduring cry text [1] monster cleaves text [1] | Y |
Shaggy Monstrosity | Y | |
Thicket Hulk | Y | |
Forest Beast | Y | |
Enraptured Hellion | Burns Ground on Death monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] | Y |
The Dweller of the Deep | 50% of Physical Damage Converted to Cold Damage Monsters grant 250% increased Experience 4500% increased Rarity of Items Dropped | Y |
Shield Crab | additional item drop slots when deleted on death [0] monster inherent experience granted +% final if deleted on death [100] | Y |
Darktongue Risen | undead description [1] Gain 25% of Physical Damage as Extra Cold Damage monster uses ground slam text [1] monster no drops or experience [1] | Y |
Regulus, Sun's Herald | Gain 25% of Physical Damage as Extra Fire Damage | Y |
Aloris, the First Light | Gain 25% of Physical Damage as Extra Fire Damage | Y |
Kole | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Brute | 4000% increased Quantity of Items Dropped 1000% increased Rarity of Items Dropped level [0] grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Figment of Destruction | monster base type attack cast speed +% and damage -% final [11] | Y |
Idolised Saint | monster base type attack cast speed +% and damage -% final [11] | Y |
Maul Statue | monster base type attack cast speed +% and damage -% final [11] | Y |
Congealed Blood | 30% increased Movement Speed monster no map drops [1] | Y |
Congealed Mud | 30% increased Movement Speed monster no map drops [1] | Y |
Penitentiary Incarcerator | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Carnage | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Xandro Blooddrinker | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes Regenerate 1% of Life per second while on Low Life Regenerate 1.33% of Life per second | Y |
Xandro Blooddrinker | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes Regenerate 1% of Life per second while on Low Life Regenerate 1.33% of Life per second 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Shade of a Marauder | Y | |
Summoned Ursa | Your hits can't be Evaded | Y |
The Sanguine Wave | 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped Regenerate 1.33% of Life per second monster no map drops [1] monster is invasion boss [1] | Y |
Blood of Bameth | monster no beyond portal [1] Melee Attacks Poison on Hit monster no map drops [1] | Y |
Pocked Goliath | Y | |
Pocked Giant | Y | |
Pocked Behemoth | Y | |
Sewer Goliath | Gain 50% of Physical Damage as Extra Cold Damage | Y |
Melted Goliath | Gain 50% of Physical Damage as Extra Cold Damage | Y |
Large Miner | Y | |
Champion of the Hollows | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Pocked Goliath | monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
Redblade Skullbreaker | 50% of Physical Damage Converted to Fire Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Redblade Warmonger | 50% of Physical Damage Converted to Fire Damage | Y |
Karui Spirit | Y | |
Uul-Netol's Pet | monster base type attack cast speed +% and damage -% final [11] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Uul-Netol's Pet | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Uul-Netol's Pet | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] | Y |
Uul-Netol's Pet | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster no drops or experience [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Uul-Netol, Unburdened Flesh | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Uul-Netol's Pet | monster base type attack cast speed +% and damage -% final [11] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Sand Goliath | monster no drops or experience [1] cannot have affliction mods [1] | Y |
Sand Goliath | Y | |
Saqawine Retch | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] | Y |
Sand Goliath | cannot be used as minion [1] | N |
Dune Titan | monster ignores delve darkness mechanic [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Dune Titan | monster ignores delve darkness mechanic [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | N |
Sand Goliath | monster no drops or experience [1] | Y |
Blighted Goliath | Resilient to Physical Towers Cannot be Knocked Back immune to petrification [1] unaffected by temporal tower [1] | Y |
Effigy of Effluent | Gain 50% of Physical Damage as Extra Chaos Damage | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ground Slam
- For the Vaal-themed counterpart, see Vaal Ground Slam.
Ground Slam is a melee attack creating a wave that travels forwards and damages enemies with an increased chance to stun.
Skill functions and interactions
Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.
Dual Wielding: Ground slam will use both weapons when dual wielding.
Reduced Enemy Stun Threshold: This essentially means that enemies struck by Ground Slam have a greater chance to be stunned than with other attacks.
Version history
Version | Changes |
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3.20.1 |
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3.17.0 |
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3.15.0 |
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3.11.0 |
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3.7.0 |
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3.6.0 |
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3.5.0 |
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3.3.0 |
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2.6.0 |
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2.4.0 |
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2.1.0 |
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2.0.3 |
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0.11.6 |
This does not prevent you from repeat attacking. |
0.9.13 |
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0.9.12qq |
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0.9.12m |
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0.9.12f |
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0.9.4c |
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0.9.4 |
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0.9.3c |
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0.9.1 |
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0.7.1 |
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0.6.8 |
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0.6.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.