Ground Slam
Level: (1–20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115–188)% of base
Effectiveness of Added Damage: (115–188)%
Radius: 35
Requires Level (1–70), (10–155) Str
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
25% reduced Enemy Stun Threshold
+(0–1) metre to radius
Deals up to (40–49)% more Damage with Hits to closer targets
+(0–1) metre to radius
Deals up to (40–49)% more Damage with Hits to closer targets
Additional Effects From Quality:
Deals up to +(0–20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Marauder |
1 | Enemy at the Gate | Nessa | Duelist · Marauder · Templar |
Ground Slam /6
An area of effect, melee attack that deals a wave of area damage with your main hand weapon. Enemies closer to you take more damage. Ground Slam also has an increased chance to stun enemies.Name | Show Full Descriptions |
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Brutality Support | Greatly increases the physical damage of Ground Slam but means you cannot deal chaos or elemental damage. Use this support with a strong physical damage weapon. |
Chance to Bleed Support | Increases the chance of inflicting the bleed ailment on enemies with Ground Slam. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Ground Slam. |
Increased Area of Effect Support | Increases the area of effect of Ground Slam allowing it to hit a greater number of targets at once. |
Maim Support | Grants Ground Slam a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Ground Slam. |
Melee Physical Damage Support | Grants more melee physical damage for Ground Slam. This support also increases the amount of damage inflicted bleeds and poisons do. |
Multistrike Support | Causes Ground Slam to repeat an additional two times, as well as providing a large bonus to attack speed. |
Level Effect /40
Implicit |
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Cost: 6 25% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) |
Level | Requires Level | Str | Base Damage | # metres to radius | Deals up to 40% more Damage with Hits to closer targets | Experience |
---|---|---|---|---|---|---|
1 | 1 | 10 | 115% | 0 | 40, 1 | 70 |
2 | 2 | 12 | 118.8% | 0.1 | 40, 1 | 308 |
3 | 4 | 16 | 122.7% | 0.1 | 41, 1 | 1,554 |
4 | 7 | 22 | 126.5% | 0.2 | 41, 1 | 6,667 |
5 | 11 | 31 | 130.4% | 0.2 | 42, 1 | 26,047 |
6 | 16 | 41 | 134.2% | 0.3 | 42, 1 | 49,725 |
7 | 20 | 50 | 138.1% | 0.3 | 43, 1 | 95,714 |
8 | 24 | 58 | 141.9% | 0.4 | 43, 1 | 169,595 |
9 | 28 | 67 | 145.7% | 0.4 | 44, 1 | 283,759 |
10 | 32 | 75 | 149.6% | 0.5 | 44, 1 | 453,996 |
11 | 36 | 83 | 153.4% | 0.5 | 45, 1 | 703,128 |
12 | 40 | 92 | 157.3% | 0.6 | 45, 1 | 1,061,223 |
13 | 44 | 100 | 161.1% | 0.6 | 46, 1 | 2,065,870 |
14 | 48 | 109 | 164.9% | 0.7 | 46, 1 | 2,507,110 |
15 | 52 | 117 | 168.8% | 0.7 | 47, 1 | 5,798,936 |
16 | 56 | 125 | 172.6% | 0.8 | 47, 1 | 15,083,919 |
17 | 60 | 134 | 176.5% | 0.8 | 48, 1 | 27,792,735 |
18 | 64 | 142 | 180.3% | 0.9 | 48, 1 | 43,869,739 |
19 | 67 | 148 | 184.2% | 0.9 | 49, 1 | 242,081,556 |
20 | 70 | 155 | 188% | 1 | 49, 1 | |
21 | 72 | 191.8% | 1 | 50, 1 | ||
22 | 74 | 195.7% | 1.1 | 50, 1 | ||
23 | 76 | 199.5% | 1.1 | 51, 1 | ||
24 | 78 | 203.4% | 1.2 | 51, 1 | ||
25 | 80 | 207.2% | 1.2 | 52, 1 | ||
26 | 82 | 211.1% | 1.3 | 52, 1 | ||
27 | 84 | 214.9% | 1.3 | 53, 1 | ||
28 | 86 | 218.7% | 1.4 | 53, 1 | ||
29 | 88 | 222.6% | 1.4 | 54, 1 | ||
30 | 90 | 226.4% | 1.5 | 54, 1 | ||
31 | 91 | 228.3% | 1.5 | 54, 1 | ||
32 | 92 | 230.3% | 1.5 | 55, 1 | ||
33 | 93 | 232.2% | 1.6 | 55, 1 | ||
34 | 94 | 234.1% | 1.6 | 55, 1 | ||
35 | 95 | 236% | 1.6 | 55, 1 | ||
36 | 96 | 237.9% | 1.7 | 55, 1 | ||
37 | 97 | 239.9% | 1.7 | 55, 1 | ||
38 | 98 | 241.8% | 1.7 | 56, 1 | ||
39 | 99 | 243.7% | 1.8 | 56, 1 | ||
40 | 100 | 245.6% | 1.8 | 56, 1 |
Attribute /8
Ground Slam
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
BaseType | Ground Slam |
Class | Skill Gems |
Weapon | One Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Multistrikeable, Melee, Slam, Totemable |
ItemType | Metadata/Items/Gems/SkillGemGroundSlam |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /2
Weight | Desc |
---|---|
500 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage |
1000 (T5) | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage |
Ground Slam Monster /50 ⍟
Name | Modifiers | Spectre |
---|---|---|
Primordius | 25% increased maximum Life 20% increased Character Size monster uses shockwave text [1] monster no map drops [1] | Y |
Hairy Bonecruncher | monster uses enduring cry text [1] monster cleaves text [1] | Y |
Shaggy Monstrosity | Y | |
Thicket Hulk | Y | |
Forest Beast | Y | |
Enraptured Hellion | Burns Ground on Death monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] | Y |
The Dweller of the Deep | 50% of Physical Damage Converted to Cold Damage Monsters grant 250% increased Experience monster dropped item rarity +% [4500] | Y |
Shield Crab | additional item drop slots when deleted on death [0] monster inherent experience granted +% final if deleted on death [100] | Y |
Darktongue Risen | undead description [1] Gain 25% of Physical Damage as Extra Cold Damage monster uses ground slam text [1] monster no drops or experience [1] | Y |
Regulus, Sun's Herald | Gain 25% of Physical Damage as Extra Fire Damage | Y |
Aloris, the First Light | Gain 25% of Physical Damage as Extra Fire Damage | Y |
Kole | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
The Brute | monster dropped item quantity +% [4000] monster dropped item rarity +% [1000] level [0] grant actor scale +% to aura owner on death [1] grant attack speed +% to aura owner on death [3] grant cast speed +% to aura owner on death [3] grant damage reduction % to aura owner on death [1] soul is consumed on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Figment of Destruction | monster base type attack cast speed +% and damage -% final [11] | Y |
Idolised Saint | monster base type attack cast speed +% and damage -% final [11] | Y |
Maul Statue | monster base type attack cast speed +% and damage -% final [11] | Y |
Congealed Blood | 30% increased Movement Speed monster no map drops [1] | Y |
Congealed Mud | 30% increased Movement Speed monster no map drops [1] | Y |
Penitentiary Incarcerator | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Carnage | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Xandro Blooddrinker | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes Regenerate 1% of Life per second while on Low Life Regenerate 1.33% of Life per second | Y |
Xandro Blooddrinker | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes Regenerate 1% of Life per second while on Low Life Regenerate 1.33% of Life per second 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Shade of a Marauder | Y | |
Summoned Ursa | Your hits can't be Evaded | Y |
The Sanguine Wave | monster dropped item quantity +% [300] monster dropped item rarity +% [800] Regenerate 1.33% of Life per second monster no map drops [1] monster is invasion boss [1] | Y |
Blood of Bameth | monster no beyond portal [1] Melee Attacks Poison on Hit monster no map drops [1] | Y |
Pocked Goliath | Y | |
Pocked Giant | Y | |
Pocked Behemoth | Y | |
Sewer Goliath | Gain 50% of Physical Damage as Extra Cold Damage | Y |
Large Miner | Y | |
Champion of the Hollows | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Pocked Goliath | monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
Redblade Skullbreaker | 50% of Physical Damage Converted to Fire Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Redblade Warmonger | 50% of Physical Damage Converted to Fire Damage | Y |
Karui Spirit | Y | |
Uul-Netol's Pet | monster base type attack cast speed +% and damage -% final [11] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | Y |
Uul-Netol's Pet | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Uul-Netol's Pet | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster no drops or experience [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | N |
Uul-Netol, Unburdened Flesh | Monsters grant 100% increased Experience monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Uul-Netol's Pet | monster base type attack cast speed +% and damage -% final [11] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | N |
Sand Goliath | monster no drops or experience [1] cannot have affliction mods [1] | Y |
Sand Goliath | Y | |
Saqawine Retch | monster base type attack cast speed +% and damage -% final [11] 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] | Y |
Sand Goliath | cannot be used as minion [1] | N |
Dune Titan | monster ignores delve darkness mechanic [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Dune Titan | monster ignores delve darkness mechanic [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | N |
Sand Goliath | monster no drops or experience [1] | Y |
Blighted Goliath | Resilient to Physical Towers Cannot be Knocked Back immune to petrification [1] unaffected by temporal tower [1] | Y |
Effigy of Effluent | Gain 50% of Physical Damage as Extra Chaos Damage | Y |
Microtransactions /4 ⍟
Blood Slam
Your Ground Slam becomes a gory slam of blood
Celestial Ground Slam Effect
Your Ground Slam becomes a Celestial Effect.
Oblivion Ground Slam Effect
Your Ground Slam becomes an Oblivion Effect.
Onyx Oblivion Ground Slam Effect
Your Oblivion Ground Slam becomes an Onyx Effect.
Labyrinth Enchantment helmet /6 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Ground Slam Damage 1 | 25% increased Ground Slam Damage | 100 |
The Eternal Labyrinth | Enchantment Ground Slam Damage 2 | 40% increased Ground Slam Damage | 100 |
The Merciless Labyrinth | Enchantment Ground Slam Area Of Effect 1 | 16% increased Ground Slam Area of Effect | 100 |
The Eternal Labyrinth | Enchantment Ground Slam Area Of Effect 2 | 24% increased Ground Slam Area of Effect | 100 |
The Merciless Labyrinth | Enchantment Ground Slam Angle 1 | Ground Slam has a 16% increased angle | 100 |
The Eternal Labyrinth | Enchantment Ground Slam Angle 2 | Ground Slam has a 24% increased angle | 100 |
Supported By /103 ⍟
Ground Slam Unique /1 ⍟
(8–12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angle
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ground Slam
- For the Vaal-themed counterpart, see Vaal Ground Slam.
Ground Slam is a melee attack creating a wave that travels forwards and damages enemies with an increased chance to stun.
Skill functions and interactions
Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.
Dual Wielding: Ground slam will use both weapons when dual wielding.
Reduced Enemy Stun Threshold: This essentially means that enemies struck by Ground Slam have a greater chance to be stunned than with other attacks.
Version history
Version | Changes |
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3.20.1 |
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3.17.0 |
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3.15.0 |
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3.11.0 |
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3.7.0 |
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3.6.0 |
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3.5.0 |
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3.3.0 |
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2.6.0 |
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2.4.0 |
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2.1.0 |
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2.0.3 |
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0.11.6 |
This does not prevent you from repeat attacking. |
0.9.13 |
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0.9.12qq |
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0.9.12m |
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0.9.12f |
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0.9.4c |
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0.9.4 |
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0.9.3c |
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0.9.1 |
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0.7.1 |
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0.6.8 |
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0.6.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.