Ground Slam
Attack, AoE, Slam, Melee
Level: 1–20
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: 115–188% of base
Effectiveness of Added Damage: 115–188%
Radius: 35
Requires Level 1
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
25% reduced Enemy Stun Threshold
+(0–10) to radius
Deals up to (40–49)% more Damage to closer targets


Additional Effects From Quality:
(0–10)% increased Area of Effect
(0–20)% increased Stun Duration on enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /3

Unusual Gems /3

TypeStatsWeight
Superior (0–10)% increased Area of Effect
(0–20)% increased Stun Duration on enemies
50
Anomalous (0–10)% increased Attack Speed100
Divergent (0–40)% increased angle50
Quest /2

Quest /2

ActQuest CompleteNPCCharacter
1Enemy at the GateQuest RewardMarauder
1Enemy at the GateNessaDuelist Marauder Templar
Ground Slam /6

Ground Slam /6

An area of effect, melee attack that deals a wave of area damage with your main hand weapon. Enemies closer to you take more damage. Ground Slam also has an increased chance to stun enemies.
NameShow Full Descriptions
Brutality SupportGreatly increases the physical damage of Ground Slam but means you cannot deal chaos or elemental damage. Use this support with a strong physical damage weapon.
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Ground Slam. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Ground Slam.
Increased Area of Effect SupportIncreases the area of effect of Ground Slam allowing it to hit a greater number of targets at once.
Maim SupportGrants Ground Slam a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Ground Slam.
Melee Physical Damage SupportGrants more melee physical damage for Ground Slam. This support also increases the amount of damage inflicted bleeds and poisons do.
Multistrike SupportCauses Ground Slam to repeat an additional two times, as well as providing a large bonus to attack speed.
Level Effect /40

Level Effect /40

Implicit
console skill dont chase [1]
is area damage [1]
Cost: 6
25% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
LevelRequires LevelStrengthBase Damage# to radiusDeals up to 40% more Damage to closer targetsExperience
1110115%04070
2212118.8%140308
3416122.7%1411,554
4722126.5%2416,667
51131130.4%24226,047
61641134.2%34249,725
72050138.1%34395,714
82458141.9%443169,595
92867145.7%444283,759
103275149.6%544453,996
113683153.4%545703,128
124092157.3%6451,061,223
1344100161.1%6462,065,870
1448109164.9%7462,507,110
1552117168.8%7475,798,936
1656125172.6%84715,083,919
1760134176.5%84827,792,735
1864142180.3%94843,869,739
1967148184.2%949242,081,556
2070155188%1049
2172191.8%1050
2274195.7%1150
2376199.5%1151
2478203.4%1251
2580207.2%1252
2682211.1%1352
2784214.9%1353
2886218.7%1453
2988222.6%1454
3090226.4%1554
3191228.3%1554
3292230.3%1555
3393232.2%1655
3494234.1%1655
3595236%1655
3696237.9%1755
3797239.9%1755
3898241.8%1756
3999243.7%1856
40100245.6%1856

Ground Slam

Referencepoe.ninja, Community Wiki
AcronymStun
BaseType Ground Slam
Class Active Skill Gems
VaalVaal Ground Slam
WeaponOne Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, , Warstaves
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, Slam, Totemable
MetadataMetadata/Items/Gems/SkillGemGroundSlam
Ground Slam Monster /49 ⍟

Ground Slam Monster /49 ⍟

NameModifiersSpectre
Primordius25% increased maximum Life
20% increased Character Size

Casts Shockwaves
monster no map drops [1]
Y
Hairy BonecruncherUses Enduring Cry
Uses Cleave
Y
Shaggy MonstrosityY
Thicket HulkY
Forest BeastY
Enraptured HellionBurns Ground on Death
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Y
The Dweller of the Deep50% of Physical Damage Converted to Cold Damage
monster dropped item quantity +% [0]
monster dropped item rarity +% [4500]
monster slain experience +% [250]
Y
Shield Crabadditional item drop slots when deleted on death [0]
monster inherent experience granted +% final if deleted on death [100]
Y
Darktongue RisenUndead
Gain 25% of Physical Damage as Extra Cold Damage
Uses Ground Slam
monster no drops or experience [1]
Y
Regulus, Sun's HeraldGain 25% of Physical Damage as Extra Fire DamageY
Aloris, the First LightGain 25% of Physical Damage as Extra Fire DamageY
Kolecannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
The Brutemonster dropped item quantity +% [4000]
monster dropped item rarity +% [1000]
level [0]
grant actor scale +% to aura owner on death [1]
grant attack speed +% to aura owner on death [3]
grant cast speed +% to aura owner on death [3]
grant damage reduction % to aura owner on death [1]
soul is consumed on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Figment of Destructionmonster base type attack cast speed +% and damage -% final [11]Y
Idolised Saintmonster base type attack cast speed +% and damage -% final [11]Y
Maul Statuemonster base type attack cast speed +% and damage -% final [11]Y
Congealed Blood30% increased Movement Speed
monster no map drops [1]
Y
Congealed Mud30% increased Movement Speed
monster no map drops [1]
Y
Penitentiary Incarcerator monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Carnagemonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [500]
Your hits can't be Evaded
Never deal Critical Strikes
Regenerate 1% of Life per second while on Low Life
Regenerate 1.33% of Life per second
unique boss curse effect on self +% final [0]
Y
Shade of a Maraudermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [-10]
Y
Summoned UrsaYour hits can't be EvadedY
The Sanguine Wavemonster dropped item quantity +% [300]
monster dropped item rarity +% [800]
Regenerate 1.33% of Life per second
monster no map drops [1]
monster is invasion boss [1]
Y
Blood of Bamethmonster no beyond portal [1]
Melee Attacks Poison on Hit
monster no map drops [1]
Y
Pocked GoliathY
Pocked GiantY
Pocked BehemothY
Sewer GoliathGain 50% of Physical Damage as Extra Cold DamageY
Large MinerY
Champion of the Hollowscannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Pocked Goliathmonster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
Redblade Skullbreakermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Fire Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Redblade Warmongermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
50% of Physical Damage Converted to Fire Damage
monster dropped item quantity +% [500]
monster dropped item rarity +% [600]
Y
Karui SpiritY
Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
Far Shot
20% increased Projectile Damage
monster reverse point blank damage -% at minimum range [60]
monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
Far Shot
20% increased Projectile Damage
monster reverse point blank damage -% at minimum range [60]
monster no drops or experience [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Uul-Netol, Unburdened Fleshmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Sand Goliathmonster no drops or experience [1]
cannot have affliction mods [1]
Y
Sand GoliathY
Saqawine Retchmonster base type attack cast speed +% and damage -% final [11]
Far Shot
20% increased Projectile Damage
monster reverse point blank damage -% at minimum range [60]
monster dropped item quantity +% [0]
monster dropped item rarity +% [750]
monster no map drops [0]
monster slain experience +% [0]
Y
Pocked Goliathmonster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
monster slain experience +% [0]
Y
Sand Goliathmonster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
monster slain experience +% [0]
cannot be used as minion [1]
N
Dune Titanmonster ignores delve darkness mechanic [1]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [1]
monster slain experience +% [0]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Dune Titanmonster ignores delve darkness mechanic [1]
monster dropped item quantity +% [125]
monster dropped item rarity +% [750]
monster no map drops [1]
monster slain experience +% [0]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
N
Sand Goliathmonster no drops or experience [1]Y
Blighted GoliathResilient to Physical Towers
monster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [0]
monster slain experience +% [0]
Cannot be Knocked Back
immune to petrification [1]
unaffected by temporal tower [1]
Y
Microtransactions /4 ⍟

Microtransactions /4 ⍟

IconName
Blood Slam
Your Ground Slam becomes a gory slam of blood
Celestial Ground Slam Effect
Your Ground Slam becomes a Celestial Effect.
Oblivion Ground Slam Effect
Your Ground Slam becomes an Oblivion Effect.
Onyx Oblivion Ground Slam Effect
Your Oblivion Ground Slam becomes an Onyx Effect.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Ground Slam Damage 125% increased Ground Slam Damage100
The Eternal LabyrinthEnchantment Ground Slam Damage 240% increased Ground Slam Damage100
The Merciless LabyrinthEnchantment Ground Slam Area Of Effect 116% increased Ground Slam Area of Effect100
The Eternal LabyrinthEnchantment Ground Slam Area Of Effect 224% increased Ground Slam Area of Effect100
The Merciless LabyrinthEnchantment Ground Slam Angle 1Ground Slam has a 16% increased angle100
The Eternal LabyrinthEnchantment Ground Slam Angle 2Ground Slam has a 24% increased angle100
Supported By /97 ⍟

Supported By /97 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Ruthless SupportSupports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
Onslaught SupportSupports any skill that hits enemies.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Fist of War SupportSupports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies.
Earthbreaker SupportSupports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
Ground Slam Unique /1 ⍟

Ground Slam Unique /1 ⍟

Community Wiki

Wiki Edit

Ground Slam

Ground Slam is a melee attack creating a wave that travels forwards and damages enemies with an increased chance to stun.

Skill functions and interactions

  • Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.

  • Dual Wielding: Ground slam will use both weapons when dual wielding.

  • Reduced Enemy Stun Threshold: This essentially means that enemies struck by Ground Slam have a greater chance to be stunned than with other attacks.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.