MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Ground Slam
Level: (1—20)
Cost: (6—11) Mana
Attack Speed: 90% of base
Attack Damage: (132—357)% of base
Effectiveness of Added Damage: (132—357)%
Radius: 35
Requires Level (1—70), (0—155) Str
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
25% reduced Enemy Stun Threshold
+(0—1) metre to radius
Deals up to (40—49)% more Damage with Hits to closer targets
(The Stun Threshold determines how much Damage can Stun something)

Additional Effects From Quality:
Deals up to +(0—20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Skills Tutorial /6
An area of effect, melee attack that deals a wave of area damage with your main hand weapon. Enemies closer to you take more damage. Ground Slam also has an increased chance to stun enemies.
Brutality
Brutality Support
Greatly increases the physical damage of Ground Slam but means you cannot deal chaos or elemental damage. Use this support with a strong physical damage weapon.
ChanceToBleed
Chance to Bleed Support
Increases the chance of inflicting the bleed ailment on enemies with Ground Slam. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Ground Slam.
IncreasedAOE
Increased Area of Effect Support
Increases the area of effect of Ground Slam allowing it to hit a greater number of targets at once.
Maim
Maim Support
Grants Ground Slam a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Ground Slam.
IncreasedPhysicalDamage
Melee Physical Damage Support
Grants more melee physical damage for Ground Slam. This support also increases the amount of damage inflicted bleeds and poisons do.
multipleattacks
Multistrike Support
Causes Ground Slam to repeat an additional two times, as well as providing a large bonus to attack speed.
Level Effect /40
Implicit
25% reduced Enemy Stun Threshold
LevelRequires LevelStrManaBase Damage# metres to radiusDeals up to 40% more Damage with Hits to closer targetsExperience
1106132.3%, 132.3%, 132.3%040, 170
2206138.8%, 138.8%, 138.8%0.140, 1308
34166145.8%, 145.8%, 145.8%0.141, 11,554
47227153.5%, 153.5%, 153.5%0.241, 16,667
511317161.8%, 161.8%, 161.8%0.242, 126,047
616417171%, 171%, 171%0.342, 149,725
720508180.3%, 180.3%, 180.3%0.343, 195,714
824588190.2%, 190.2%, 190.2%0.443, 1169,595
928678200.5%, 200.5%, 200.5%0.444, 1283,759
1032758211.4%, 211.4%, 211.4%0.544, 1453,996
1136839222.9%, 222.9%, 222.9%0.545, 1703,128
1240929235%, 235%, 235%0.645, 11,061,223
13441009247.8%, 247.8%, 247.8%0.646, 12,065,870
144810910261.2%, 261.2%, 261.2%0.746, 12,507,110
155211710275.3%, 275.3%, 275.3%0.747, 15,798,936
165612510290.2%, 290.2%, 290.2%0.847, 115,083,919
176013410305.9%, 305.9%, 305.9%0.848, 127,792,735
186414211322.3%, 322.3%, 322.3%0.948, 143,869,739
196714811339.2%, 339.2%, 339.2%0.949, 1242,081,556
207015511356.9%, 356.9%, 356.9%149, 1
217211374.9%, 374.9%, 374.9%150, 1
227411393.9%, 393.9%, 393.9%1.150, 1
237612413.7%, 413.7%, 413.7%1.151, 1
247812434.5%, 434.5%, 434.5%1.251, 1
258012456.4%, 456.4%, 456.4%1.252, 1
268212479.4%, 479.4%, 479.4%1.352, 1
278412503.5%, 503.5%, 503.5%1.353, 1
288612528.9%, 528.9%, 528.9%1.453, 1
298812555.5%, 555.5%, 555.5%1.454, 1
309013583.5%, 583.5%, 583.5%1.554, 1
319113626.3%, 626.3%, 626.3%1.554, 1
329213642%, 642%, 642%1.555, 1
339313658.1%, 658.1%, 658.1%1.655, 1
349413674.6%, 674.6%, 674.6%1.655, 1
359513691.7%, 691.7%, 691.7%1.655, 1
369613709%, 709%, 709%1.755, 1
379713726.8%, 726.8%, 726.8%1.755, 1
389813745.1%, 745.1%, 745.1%1.756, 1
399913763.7%, 763.7%, 763.7%1.856, 1
4010013782.9%, 782.9%, 782.9%1.856, 1
Attribute /11

Ground Slam

NameShow Full Descriptions
CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymHit, Stun
IdGroundSlam
BaseType Ground Slam
Class Skill Gems
WeaponOne Hand Axes, One Hand Maces, Staves, Two Hand Axes, Two Hand Maces, Sceptres, Unarmed, Warstaves
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, Slam, Totemable
ItemTypeMetadata/Items/Gems/SkillGemGroundSlam
ActiveSkillsCodeground_slam
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
500 (T5)Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage
1000 (T5)Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage
Version history /16
VersionChanges
3.25.0
  • Ground Slam: Now has a Mana cost of 6 at gem level 1, scaling up to 11 at gem level 20 (previously 6 at all gem levels). Now has 132% Effectiveness of Base and Added Damage at gem level 1 (previously 115%), scaling up to 356% at gem level 20 (previously 188%).
  • Ground Slam of Earthshaking: Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels). Now has 241% Effectiveness of Base and Added Damage at gem level 1 (previously 210%), scaling up to 688% at gem level 20 (previously 340%).
  • Vaal Ground Slam: Now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 190%), scaling up to 522% at gem level 20 (previously 375%).
  • 3.23.0
    Ground Slam:
    Vaal Ground Slam:
    3.17.0
  • Ground Slam: Now has +10 to radius at gem level 20 (previously +6).
  • Quality on the Divergent Ground Slam Skill gem no longer provides 0-60% increased Area of Effect. It now provides 0-40% increased Angle (previously 0-40% reduced).
  • 3.15.0

    Ground Slam:

    Vaal Ground Slam:
  • Fixed a bug where the visuals for Vaal Ground Slam did not accurately represent the damage area.
  • 3.14.0

    Vaal Ground Slam
    3.11.0
  • Improved the visual effects of a number of player and monster skills, including Earthquake, Firestorm, Ground Slam, Ice Crash, Creeping Frost (previously Arctic Breath), Perforate, All Warcry skills, Sunder, Molten Strike, Tectonic Slam, Incinerate, Arc, Herald of Ash, Arcane Cloak, Armageddon Brand, Orb of Storms and Lightning Warp.
    • A number of existing skills are now tagged as 'Slam' skills, which determines whether or not they are affected by supports, passives and modifiers to Slam skills. The existing Skills which are now considered Slam skills are: Ground Slam, Vaal Ground Slam, Leap Slam, Ice Crash, Earthquake, Vaal Earthquake, Sunder, Ancestral Warchief, Tectonic Slam, Perforate, Doryani's Touch, and Consecrated Path.

    Ground Slam

    Vaal Ground Slam
  • Base attack speed is now 90% to match Ground Slam (from 100%).
  • 3.7.0
    Ground Slam
    Vaal Ground Slam
    3.6.0
    Ground Slam
    3.5.0
  • As a result of this change, Ground Slam, Vaal Ground Slam, Shield Charge, Leap Slam, Double Strike, Vaal Double Strike, Reckoning, Ice Crash, Earthquake, Vaal Earthquake, Sunder, Word of Light, Edict of Light, Decree of Light, Commandment of Light, Word of War, Edict of War, Decree of War, Commandment of War, Tectonic Slam, Consecrated Path, Smite, Ancestral Warchief and Vaal Ancestral Warchief are no longer main-hand only.
  • 3.3.0
    Ground Slam
      Vaal Ground Slam
      • Rapid Expansion: Now limited to 2. With at least 40 Strength in Radius, it now grants Ground Slam a 35% chance to grant an Endurance Charge when you Stun an Enemy (up from 25%), and a 50% increased angle (up from 35%). Existing versions of this jewel can be updated with a Divine Orb.
      • Ground Slam
          3.0.0
        • Vaal Ground Slam now gains base radius as it levels up, up to +6 to base radius at gem level 20.
        • 2.6.0
        • The Rapid Expansion unique threshold jewel now grants a 35% increased angle for Ground Slam. It also has a 25% chance to grant an Endurance Charge when you Stun an enemy with Ground Slam, and is now limited to 3.
        • Ground Slam gains 1 additional unit of radius every 3 levels.
        • 2.4.0
        • Ground Slam: 15% more damage.
        • 2.3.0
        • Cruel Izaro has had his life reduced by 20% and the damage of his various skills reduced: His Leap Slam and Shield Charge damage values have been reduced by 12.5%. His Ground Slam, Reave and Goddess Spirit Mortar Barrage damage have been reduced by 10%.
        • Various character panel and skill description changes have occurred to show information that was previously hidden (for example, base cold damage per second, Vaal Power Siphon and Vaal Ground Slam stats and Poison Support stats).
        • 2.1.0
        • Ground Slam now gains increased area of effect radius of 1% for each level after the first.
        • Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
        • 2.0.0
        • Vaal Ground Slam: Now has 30% increased Area of Effect. Damage has been adjusted to be double Ground Slam (160% base Damage).
        • Ground Slam
          Level: (1—20)
          Cost: (6—11) Mana
          Attack Speed: 90% of base
          Attack Damage: (132—357)% of base
          Effectiveness of Added Damage: (132—357)%
          Radius: 35
          Requires Level (1—70), (0—155) Str
          Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
          25% reduced Enemy Stun Threshold
          +(0—1) metre to radius
          Deals up to (40—49)% more Damage with Hits to closer targets
          console skill dont chase [1]
          is area damage [1]
          (The Stun Threshold determines how much Damage can Stun something)

          Additional Effects From Quality:
          Deals up to +(0—20)% more Damage with Hits to closer targets
          Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
          Supported By /129
        • Active Type: Attack, Area, Multistrikeable, Melee, Slam, Totemable
        • AddedFireDamage
          Added Fire Damage Support
          Supports any skill that hits enemies.
          Knockback
          Knockback Support
          Supports any skill that hits enemies.
          LifeLeech
          Life Leech Support
          Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
          Stun
          Stun Support
          Supports any skill that hits enemies, making it easier to stun enemies with those skills.
          IncreasedPhysicalDamage
          Melee Physical Damage Support
          Supports melee attack skills.
          ColdtoFire
          Cold to Fire Support
          Supports any skill that hits enemies.
          Bloodlust
          Bloodlust Support
          Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
          LifeonHit
          Life Gain on Hit Support
          Supports attack skills.
          MeleeDamageonFullLife
          Damage on Full Life Support
          Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
          FirePenetration
          Fire Penetration Support
          Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
          multipleattacks
          Multistrike Support
          Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
          IncreasedBurnDuration
          Burning Damage Support
          Supports any skill that hits enemies, or can deal burning damage directly.
          CastOnMeleeKill
          Cast on Melee Kill Support
          Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
          Empower
          Empower Support
          Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
          EnduranceChargeStun
          Endurance Charge on Melee Stun Support
          Supports melee attack skills.
          FortifyGem
          Fortify Support
          Supports melee attack skills that are not triggered.
          ChanceToBleed
          Chance to Bleed Support
          Supports attack skills.
          Maim
          Maim Support
          Supports attack skills, or other skills that can maim enemies.
          Brutality
          Brutality Support
          Supports any skill that deals damage.
          Ruthless
          Ruthless Support
          Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.
          Shockwave
          Shockwave Support
          Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
          Pulverize
          Pulverise Support
          Supports melee attack skills.
          RageSupport
          Rage Support
          Supports melee attack skills. Minions cannot gain rage.
          AddedFireDamagePlus
          Awakened Added Fire Damage Support
          Supports any skill that hits enemies.
          BrutalityPlus
          Awakened Brutality Support
          Supports any skill that deals damage.
          IncreasedBurnDurationPlus
          Awakened Burning Damage Support
          Supports any skill that hits enemies, or can deal burning damage directly.
          FirePenetrationPlus
          Awakened Fire Penetration Support
          Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
          IncreasedPhyscialDamagePlus
          Awakened Melee Physical Damage Support
          Supports melee attack skills.
          MultipleAttacksPlus
          Awakened Multistrike Support
          Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
          EmpowerPlus
          Awakened Empower Support
          Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
          FistOfWarGem
          Fist of War Support
          Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.
          BloodPriceSupportGem
          Bloodthirst Support
          Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
          Fragility
          Cruelty Support
          Supports any skill that hits enemies. Minions cannot gain Cruelty.
          LifeTap
          Lifetap Support
          Supports any non-blessing skill. Minions cannot gain the Lifetap buff.
          AncestorSlamTotem
          Earthbreaker Support
          Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.
          ControlledBlaze
          Controlled Blaze Support
          Supports melee attack skills.
          Volatility
          Volatility Support
          Supports attack skills.
          OverexertionWarcrySupport
          Overexertion Support
          Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
          PyreSupport
          Pyre Support
          Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
          FissureSupport
          Fissure Support
          Supports slam skills you use yourself, causing them to create fissures when impacting the ground.
          ObliterationSupport
          Annihilation Support
          Supports any skill that hits enemies.
          Shockwave
          Void Shockwave Support
          Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
          OverheatSupport
          Overheat Support
          Supports melee attack skills you use yourself. Cannot modify the skills of minions.
          multipleattacks
          Greater Multistrike Support
          Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
          Excommunicate
          Excommunicate Support
          Supports melee attacks. Does not modify skills used by minions.
          HallowingFlame
          Hallow Support
          Supports melee attacks you use yourself. Does not modify skills used by minions.
          FasterAttacks
          Faster Attacks Support
          Supports attack skills.
          AddedColdDamage
          Added Cold Damage Support
          Supports any skill that hits enemies.
          IncreasedAccuracy
          Additional Accuracy Support
          Supports attack skills.
          ManaLeech
          Mana Leech Support
          Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
          CullingStrike
          Culling Strike Support
          Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
          ChancetoFlee
          Chance to Flee Support
          Supports any skill that hits enemies.
          Blind
          Blind Support
          Supports any skill that hits enemies.
          ColdPenetration
          Cold Penetration Support
          Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
          CastOnCrit
          Cast On Critical Strike Support
          Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
          enhance
          Enhance Support
          Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
          BreakBlock
          Block Chance Reduction Support
          Supports any skill that hits enemies.
          FrenzyChargeOnShatter
          Ice Bite Support
          Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
          DamageAgainstChilled
          Hypothermia Support
          Supports any skill that deals damage.
          Poison
          Critical Strike Affliction Support
          Supports any skill that hits enemies.
          VoidManipulation
          Void Manipulation Support
          Supports any skill that deals damage.
          SupportRapidDecayGem
          Swift Affliction Support
          Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
          LesserPoison
          Chance to Poison Support
          Supports any skill that hits enemies.
          DeadlyAilments
          Deadly Ailments Support
          Supports any skill that hits enemies.
          VileToxins
          Vile Toxins Support
          Supports any skill that hits enemies.
          MomentumSupportGem
          Momentum Support
          Supports attack skills that aren't triggered.
          WitherGemSupport
          Withering Touch Support
          Supports attack skills.
          CloseCombat
          Close Combat Support
          Supports melee attack skills. Cannot support skills which create minions.
          impale
          Impale Support
          Supports attack skills.
          Nightblade
          Nightblade Support
          Supports attack skills. Cannot support skills which create minions.
          AddedColdDamagePlus
          Awakened Added Cold Damage Support
          Supports any skill that hits enemies.
          CastOnCritPlus
          Awakened Cast On Critical Strike Support
          Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
          ColdPenetrationPlus
          Awakened Cold Penetration Support
          Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
          DeadlyAilmentsPlus
          Awakened Deadly Ailments Support
          Supports any skill that hits enemies.
          SupportRapidDecayPlus
          Awakened Swift Affliction Support
          Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
          VoidManipulationPlus
          Awakened Void Manipulation Support
          Supports any skill that deals damage.
          enhanceplus
          Awakened Enhance Support
          Supports any skill gem. Once this gem reaches level 2 or above, will raise the quality of supported gems. Cannot support skills that don't come from gems.
          Sadism
          Sadism Support
          Supports any skill that hits enemies.
          RuptureSupport
          Rupture Support
          Supports attack skills.
          Machinations
          Machinations Support
          Supports skills that hit enemies. Cannot modify the skills of minions.
          CullingStrike
          Cull the Weak Support
          Supports any skill that hits enemies. If normal or magic enemies are left below a percentage of maximum life after being hit by these skills, they will be killed.
          LethalDoseSupport
          Lethal Dose Support
          Supports any skill that hits enemies.
          UnholyTrinitySupport
          Unholy Trinity Support
          Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
          TornadosSupportGem
          Windburst Support
          Supports Attack Skills, causing them to trigger Windburst on hit after you've travelled a certain distance. Cannot support triggered skills or skills used by things other than you. Cannot modify the skills of minions.
          IncreasedAOE
          Increased Area of Effect Support
          Supports any skill with an area of effect.
          AddedLightningDamage
          Added Lightning Damage Support
          Supports any skill that hits enemies.
          IncreasedCriticalStrikes
          Increased Critical Strikes Support
          Supports any skill that hits enemies.
          IncreasedCriticalDamage
          Increased Critical Damage Support
          Supports any skill that hits enemies.
          AddedChaosDamage
          Added Chaos Damage Support
          Supports any skill that hits enemies.
          IncreasedQuality
          Item Rarity Support
          Supports any skill that can kill enemies.
          ConcentratedAOE
          Concentrated Effect Support
          Supports any skill with an area of effect, regardless of whether that skill deals damage.
          ChancetoIgnite
          Combustion Support
          Supports any skill that hits enemies.
          ElementalProliferation
          Elemental Proliferation Support
          Supports any skill that hits enemies, or could otherwise apply elemental ailments.
          LightningPenetration
          Lightning Penetration Support
          Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
          ElementalPenetration
          Elemental Penetration Support
          Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
          PowerCharges
          Power Charge On Critical Support
          Supports any skill that hits enemies.
          CurseOnHit
          Hextouch Support
          Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
          Enlighten
          Enlighten Support
          Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
          PhysicalToLightning
          Physical to Lightning Support
          Supports any skill that hits enemies.
          OnslaughtOnSlayingShocked
          Innervate Support
          Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
          ControlledDestructionGem
          Controlled Destruction Support
          Supports attack skills, or spell skills that deal damage.
          ElementalFocus
          Elemental Focus Support
          Supports any skill that hits or burns enemies, or inflicts elemental ailments.
          IgniteProliferation
          Ignite Proliferation Support
          Supports any skill that hits enemies.
          Decay
          Decay Support
          Supports any skill that hits enemies.
          Efficacy
          Efficacy Support
          Supports any skill that deals damage or has a duration.
          Immolate
          Immolate Support
          Supports any skill that hits enemies.
          UnboundAilments
          Unbound Ailments Support
          Supports any skill that hits enemies or inflicts ailments
          SummonPhantasm
          Summon Phantasm Support
          Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
          BoneChillSupport
          Bonechill Support
          Supports any skill that can chill enemies or create chilling areas.
          EnergyShieldLeechsupport
          Energy Leech Support
          Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
          AddedChaosDamagePlus
          Awakened Added Chaos Damage Support
          Supports any skill that hits enemies.
          AddedLightningDamagePlus
          Awakened Added Lightning Damage Support
          Supports any skill that hits enemies.
          ControlledDestructionPlus
          Awakened Controlled Destruction Support
          Supports attack skills, or spell skills that deal damage.
          CurseOnHitPlus
          Awakened Hextouch Support
          Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
          ElementalFocusPlus
          Awakened Elemental Focus Support
          Supports any skill that hits or burns enemies, or inflicts elemental ailments.
          IncreasedAOEPlus
          Awakened Increased Area of Effect Support
          Supports any skill with an area of effect.
          LightningPenetrationPlus
          Awakened Lightning Penetration Support
          Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
          UnboundAilmentPlus
          Awakened Unbound Ailments Support
          Supports any skill that hits enemies or inflicts ailments
          Enlightenplus
          Awakened Enlighten Support
          Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.
          TrinitySupportGem
          Trinity Support
          Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
          PureShockSupportGem
          Overcharge Support
          Supports any skill that hits enemies.
          ElementalBurstSupportGem
          Prismatic Burst Support
          Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
          Devour
          Devour Support
          Supports any skill that hits enemies.
          InverttheRules
          Invert the Rules Support
          Supports any skill that hits enemies.
          Devour
          Greater Devour Support
          Supports any skill that hits enemies.
          LivingLightningSupportGem
          Living Lightning Support
          Supports Skills which cause Damaging Hits, causing them to trigger Summon Living Lightning when dealing lightning damage. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of Minions.
          Eclipse
          Eclipse Support
          Supports any skill gem. Cannot support skills that don't come from gems.
          Microtransactions /3
          Bloodslam
          Blood Slam
          Your Ground Slam becomes a gory slam of blood
          CelestialGroundSlamEffect
          Celestial Ground Slam Effect
          Your Ground Slam becomes a Celestial Effect.
          Ground Slam Unique /1
          GroundSlamModifier
          (8—12)% increased Global Physical Damage
          With at least 40 Strength in Radius, Ground Slam has a 35% chance
          to grant an Endurance Charge when you Stun an Enemy
          With at least 40 Strength in Radius, Ground Slam
          has a 50% increased angle
          Ground Slam Monster /52
          NameModifiersSpectre
          Primordius25% increased maximum Life
          20% increased Character Size
          monster uses shockwave text [1]
          monster no map drops [1]
          Y
          Hairy Bonecrunchermonster uses enduring cry text [1]
          monster cleaves text [1]
          Y
          Shaggy MonstrosityY
          Thicket HulkY
          Forest BeastY
          Enraptured HellionBurns Ground on Death
          monster ground effect on death base duration ms [6000]
          monster ground fire on death base area of effect radius [16]
          Y
          The Dweller of the Deep50% of Physical Damage Converted to Cold Damage
          4500% increased Rarity of Items Dropped
          Monsters grant 250% increased Experience
          Y
          Shield Crabadditional item drop slots when deleted on death [0]
          monster inherent experience granted +% final if deleted on death [100]
          Y
          Darktongue Risenundead description [1]
          monster uses ground slam text [1]
          monster no drops or experience [1]
          Y
          Regulus, Sun's HeraldGain 25% of Physical Damage as Extra Fire DamageY
          Aloris, the First LightGain 25% of Physical Damage as Extra Fire DamageY
          Kolecannot be stunned for ms after stun finished [2000]
          cannot be stunned while stunned [1]
          Y
          The Brute4000% increased Quantity of Items Dropped
          1000% increased Rarity of Items Dropped
          level [0]
          cannot be stunned for ms after stun finished [2000]
          cannot be stunned while stunned [1]
          Y
          Figment of Destructionmonster base type attack cast speed +% and damage -% final [11]Y
          Idolised Saintmonster base type attack cast speed +% and damage -% final [11]Y
          Maul Statuemonster base type attack cast speed +% and damage -% final [11]Y
          Congealed Blood30% increased Movement Speed
          monster no map drops [1]
          Y
          Congealed Mud30% increased Movement Speed
          monster no map drops [1]
          Y
          Penitentiary Incarcerator15000% increased Rarity of Items Dropped
          Monsters grant 100% increased Experience
          cannot be stunned for ms after stun finished [2000]
          cannot be stunned while stunned [1]
          Y
          Carnage15000% increased Rarity of Items Dropped
          Monsters grant 100% increased Experience
          cannot be stunned for ms after stun finished [2000]
          cannot be stunned while stunned [1]
          Y
          Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
          Your hits can't be Evaded
          Never deal Critical Strikes
          Regenerate 1% of Life per second while on Low Life
          Regenerate 1.33% of Life per second
          Y
          Xandro Blooddrinkermonster base type attack cast speed +% and damage -% final [33]
          Your hits can't be Evaded
          Never deal Critical Strikes
          Regenerate 1% of Life per second while on Low Life
          Regenerate 1.33% of Life per second
          100% increased maximum Life
          100% increased Area of Effect
          80% increased Character Size
          Y
          Shade of a MarauderY
          Summoned UrsaY
          The Sanguine Wave300% increased Quantity of Items Dropped
          800% increased Rarity of Items Dropped
          Regenerate 1.33% of Life per second
          monster no map drops [1]
          monster is invasion boss [1]
          Y
          Blood of Bamethmonster no beyond portal [1]
          Melee Attacks Poison on Hit
          monster no map drops [1]
          Y
          Pocked GoliathY
          Pocked GiantY
          Pocked BehemothY
          Sewer GoliathGain 50% of Physical Damage as Extra Cold DamageY
          Melted GoliathGain 50% of Physical Damage as Extra Cold DamageY
          Large MinerY
          Champion of the Hollows15000% increased Rarity of Items Dropped
          Monsters grant 100% increased Experience
          cannot be stunned for ms after stun finished [2000]
          cannot be stunned while stunned [1]
          Y
          Pocked Goliathmonster beyond portal chance +% final [-35]
          monster hellscape charge +% [-35]
          Y
          Redblade Skullbreaker50% of Physical Damage Converted to Fire Damage
          monster no map drops [1]
          20% Chance to Block Attack Damage
          You take 10% of Damage from Blocked Hits
          cannot have affliction mods [1]
          Y
          Redblade Warmonger50% of Physical Damage Converted to Fire DamageY
          Karui SpiritY
          Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
          monster beyond portal chance +% final [-66]
          monster hellscape charge +% [-66]
          Y
          Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
          20% increased Projectile Damage
          display monster uses far shot text [1]
          monster reverse point blank damage -% at minimum range [60]
          monster beyond portal chance +% final [-66]
          monster hellscape charge +% [-66]
          Y
          Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
          20% increased Projectile Damage
          display monster uses far shot text [1]
          monster reverse point blank damage -% at minimum range [60]
          Y
          Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
          20% increased Projectile Damage
          display monster uses far shot text [1]
          monster reverse point blank damage -% at minimum range [60]
          monster no drops or experience [1]
          cannot be used as minion [1]
          monster beyond portal chance +% final [-66]
          monster hellscape charge +% [-66]
          N
          Uul-Netol, Unburdened Flesh15000% increased Rarity of Items Dropped
          Monsters grant 100% increased Experience
          cannot be stunned for ms after stun finished [2000]
          cannot be stunned while stunned [1]
          Y
          Uul-Netol's Petmonster base type attack cast speed +% and damage -% final [11]
          cannot be used as minion [1]
          monster beyond portal chance +% final [-66]
          monster hellscape charge +% [-66]
          N
          Sand Goliathmonster no drops or experience [1]
          cannot have affliction mods [1]
          Y
          Sand GoliathY
          Saqawine Retchmonster base type attack cast speed +% and damage -% final [11]
          20% increased Projectile Damage
          display monster uses far shot text [1]
          monster reverse point blank damage -% at minimum range [60]
          Y
          Sand Goliathcannot be used as minion [1]N
          Dune Titanmonster ignores delve darkness mechanic [1]
          cannot be used as minion [1]
          monster beyond portal chance +% final [-66]
          monster hellscape charge +% [-66]
          N
          Dune Titanmonster ignores delve darkness mechanic [1]
          cannot be used as minion [1]
          monster beyond portal chance +% final [-66]
          monster hellscape charge +% [-66]
          Cannot gain Charges
          N
          Sand Goliathmonster no drops or experience [1]Y
          Blighted GoliathResilient to Physical Towers
          Cannot be Knocked Back
          immune to petrification [1]
          unaffected by temporal tower [1]
          Y
          Effigy of EffluentGain 50% of Physical Damage as Extra Chaos DamageY

          Community Wiki

          Edit

          Ground Slam

          Ground Slam is a melee attack creating a wave that travels forwards and damages enemies with an increased chance to stun.

          Skill functions and interactions

          • Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.

          • Dual Wielding: Ground slam will use both weapons when dual wielding.

          • Reduced Enemy Stun Threshold: This essentially means that enemies struck by Ground Slam have a greater chance to be stunned than with other attacks.

          Version history

          VersionChanges
          3.20.1
        • Updated various descriptions of conditional modifiers, such as the increased Damage against Ignited Enemies modifier on Gang's Momentum, to clarify the kinds of damage they can apply to.
        • (Not in patch notes) Updated Deals up to (40-49)% more Damage to closer targets to Deals up to (40-49)% more Damage with Hits to closer targets. Note: this is just a visual change.https://www.reddit.com/r/pathofexile/comments/zfjwci/comment/izccrpo/
        • 3.17.0
        • Ground Slam now has +10 to radius at gem level 20 (previously +6).
        • Quality on the Divergent Ground Slam Skill gem no longer provides 0-60% increased Area of Effect. It now provides 0-40% increased Angle (previously 0-40% reduced).
        • 3.15.0
        • Now deals 188% of Base Damage, and has 188% Effectiveness of Added Damage at gem level 20 (previously 150%).
        • 3.11.0
        • The visual effects have been improved.
        • No longer has added Attack Physical Damage.
        • Now deals base damage and has an added damage effectiveness of 115% at gem level 1 (from 95%), up to 150% at gem level 20 (from 125%).
        • No longer tagged as a Physical gem.
        • 3.7.0
        • Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 100%), up to 125% at gem level 20 (unchanged).
        • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
        • Now has an attack speed multiplier of 90%.
        • Now gains 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality).
        • 3.6.0
        • Can now affect up to 40 targets per attack (from 20).
        • 3.5.0
        • Ground Slam is no longer main-hand only.
        • 3.3.0
        • Previously dealt damage in a cone in front of the attacker, based on weapon damage.
        • Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
        • Now has a significantly wider area of effect.
        • Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
        • Can be used with axes.
        • 2.6.0
        • Ground Slam gains 1 additional unit of radius every 3 levels.
        • No longer gain increased area of effect radius.
        • 2.4.0
        • 15% more damage at gem level 20.
        • 2.1.0
        • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
        • Ground Slam now gains increased area of effect radius of 1% for each level after the first.
        • 2.0.3
        • Increased the base damage of Ground Slam at all levels. (80% base damage to 85% base damage at level 1, progressing at the same rate to level 20).
        • 0.11.6
        • The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed.
          This does not prevent you from repeat attacking.
        • Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.
        • 0.9.13
        • Ground Slam now attacks at the speed of your weapon.
        • 0.9.12qq
        • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
        • 0.9.12m
        • Reduced the damage of Ground Slam by 20%.
        • The damage penalty is now factored into the Damage Effectiveness of the skill, rather than as a negative stat.
        • 0.9.12f
        • Fixed a newly introduced bug where Ground Slam would always get Critical Strike|critical strikes.
        • 0.9.4c
        • Fixed a crash that can occur with Ground Slam.
        • 0.9.4
        • Changed the quality stat to Stun Duration (rather than Reduced Stun Threshold).
        • 0.9.3c
        • Increased damage by raising its flat damage penalty from -15% to -12%.
        • 0.9.1
        • Fixed the behaviour of Ground Slam so that you don't miss things really close to you.
        • 0.7.1
        • Leap Slam and Ground Slam now check your Accuracy Rating
        • 0.6.8
        • Improved Ground Slam effects
        • 0.6.0
        • Added new skills: Ground Slam, Elemental Hit and Cleave

        • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.