裂地之击
等级: (1–20)
消耗: 6 点魔力
攻击速度: 90% 基础
攻击伤害: (115–188)% 基础
伤害效用: (115–188)%
范围: 35
需求 等级 (1–70), (10–155) 力量
猛击地面,制造一道向前的冲击波,对敌人造成伤害,并有较高的几率击晕敌人。敌人距离越近则冲击波伤害越高。需要斧类、锤类、短杖、长杖、徒手发动。
敌人晕眩门槛降低 25%
范围 +(0–1)
对较近的目标造成的击中伤害总增最多 (40–49)%

品质额外效果:
对较近的目标造成的击中伤害总增最多 +(0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Ground Slam
裂地之击 /6
一种近战类范围效果攻击技能,使用你的主手武器造成一波范围伤害。与你距离较近的敌人所受伤害较高。裂地之击也可以提高晕眩敌人的几率。
名字显示物品素质
残暴(辅)大幅增加裂地之击的物理伤害,但你无法造成混沌或元素伤害。配合强力物理伤害武器使用本辅助技能。
几率流血(辅)增加裂地之击造成流血的几率。流血造成物理持续伤害,对移动目标伤害更高。本辅助技能还会小幅增加裂地之击的基础物理伤害。
增大范围(辅)增加裂地之击的作用范围,使其能够一次性影响更多目标。
瘫痪(辅)使裂地之击有一定机率在命中后使敌人瘫痪。瘫痪的敌人移动速度降低,承受更多物理伤害。本辅助技能还会增加裂地之击的物理伤害。
近战物理伤害(辅)提高裂地之击的近战物理伤害。同时增加伤害引发的流血和中毒状态造成的伤害。
多重打击(辅)使裂地之击额外重复两次,同时大幅提升攻击速度。
等级效果 /40
固定
消耗: 6
敌人晕眩门槛降低 25%
(眩晕门槛决定了多少伤害可以眩晕目标)
等级需求等级力量基本伤害范围 # 米对较近的目标造成的击中伤害总增最多 40%经验值
1110115%040, 170
2212118.8%0.140, 1308
3416122.7%0.141, 11,554
4722126.5%0.241, 16,667
51131130.4%0.242, 126,047
61641134.2%0.342, 149,725
72050138.1%0.343, 195,714
82458141.9%0.443, 1169,595
92867145.7%0.444, 1283,759
103275149.6%0.544, 1453,996
113683153.4%0.545, 1703,128
124092157.3%0.645, 11,061,223
1344100161.1%0.646, 12,065,870
1448109164.9%0.746, 12,507,110
1552117168.8%0.747, 15,798,936
1656125172.6%0.847, 115,083,919
1760134176.5%0.848, 127,792,735
1864142180.3%0.948, 143,869,739
1967148184.2%0.949, 1242,081,556
2070155188%149, 1
2172191.8%150, 1
2274195.7%1.150, 1
2376199.5%1.151, 1
2478203.4%1.251, 1
2580207.2%1.252, 1
2682211.1%1.352, 1
2784214.9%1.353, 1
2886218.7%1.453, 1
2988222.6%1.454, 1
3090226.4%1.554, 1
3191228.3%1.554, 1
3292230.3%1.555, 1
3393232.2%1.655, 1
3494234.1%1.655, 1
3595236%1.655, 1
3696237.9%1.755, 1
3797239.9%1.755, 1
3898241.8%1.756, 1
3999243.7%1.856, 1
40100245.6%1.856, 1
Attribute /8

裂地之击

KeyValue
CostiLvl 1: 普通: 1x知识卷轴
BaseType 裂地之击
Class 技能宝石
武器单手斧, 单手锤, 长杖, 双手斧, 双手锤, 短杖, , 战杖
TargetTypes地面, 敌人
Type攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
ItemTypeMetadata/Items/Gems/SkillGemGroundSlam
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /2
比重Desc
500 (T5)残烬或裂地之击对未中毒敌人造成的中毒伤害提高 400%
1000 (T5)残烬或裂地之击对未中毒敌人造成的中毒伤害提高 600%
裂地之击 怪物 /50 ⍟
名字词缀幽魂
普莫迪斯生命上限提高 25%
角色体型增大 20%
monster uses shockwave text [1]
monster no map drops [1]
Y
长毛碎骨兽monster uses enduring cry text [1]
monster cleaves text [1]
Y
毒息巨兽Y
丛林巨兽Y
森林野兽Y
狂野地狱犬死亡时产生燃烧地面
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Y
深渊巨蟹50% 的物理伤害转换为冰霜伤害
怪物提供的经验值提高 250%
monster dropped item rarity +% [4500]
Y
附壳巨蟹additional item drop slots when deleted on death [0]
monster inherent experience granted +% final if deleted on death [100]
Y
禁忌祭者苏醒undead description [1]
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
monster uses ground slam text [1]
monster no drops or experience [1]
Y
太阳先知雷古勒斯获得额外火焰伤害, 其数值等同于物理伤害的 25%Y
曙光阿罗瑞斯获得额外火焰伤害, 其数值等同于物理伤害的 25%Y
寇尔cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
残酷之灵monster dropped item quantity +% [4000]
monster dropped item rarity +% [1000]
level [0]
grant actor scale +% to aura owner on death [1]
grant attack speed +% to aura owner on death [3]
grant cast speed +% to aura owner on death [3]
grant damage reduction % to aura owner on death [1]
soul is consumed on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
创造物:毁灭monster base type attack cast speed +% and damage -% final [11]Y
偶像化圣人monster base type attack cast speed +% and damage -% final [11]Y
重锤石灵monster base type attack cast speed +% and damage -% final [11]Y
凝结之血移动速度加快 30%
monster no map drops [1]
Y
凝结之泥移动速度加快 30%
monster no map drops [1]
Y
监狱看守者怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
血祸怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
饮血者山卓monster base type attack cast speed +% and damage -% final [33]
你的击中无法被闪避
无法造成暴击
低血时每秒回复 1% 生命
生命每秒再生 1.33%
Y
饮血者山卓monster base type attack cast speed +% and damage -% final [33]
你的击中无法被闪避
无法造成暴击
低血时每秒回复 1% 生命
生命每秒再生 1.33%
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Y
野蛮人残影Y
召唤之爪你的击中无法被闪避Y
腐血之息monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
生命每秒再生 1.33%
monster no map drops [1]
monster is invasion boss [1]
Y
巴曼斯之血monster no beyond portal [1]
近战攻击击中后造成中毒
monster no map drops [1]
Y
疮痕巨人Y
疮痕巨兵Y
疮痕巴哈姆特Y
下水道巨人获得额外冰霜伤害, 其数值等同于物理伤害的 50%Y
巨矿工Y
空洞勇士怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
疮痕巨人monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Y
红刃裂颅50% 的物理伤害转换为火焰伤害
monster no map drops [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot have affliction mods [1]
Y
红刃狂战之魔50% 的物理伤害转换为火焰伤害Y
卡鲁之灵Y
乌尔尼多之宠monster base type attack cast speed +% and damage -% final [11]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
乌尔尼多之宠monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
乌尔尼多之宠monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
monster no drops or experience [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
截载者‧乌尔尼多怪物提供的经验值提高 100%
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
乌尔尼多之宠monster base type attack cast speed +% and damage -% final [11]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
沙之巨人monster no drops or experience [1]
cannot have affliction mods [1]
Y
沙之巨人Y
苍空反刍鸟monster base type attack cast speed +% and damage -% final [11]
投射物伤害提高 20%
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Y
沙之巨人cannot be used as minion [1]N
沙丘泰坦monster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
沙丘泰坦monster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能获得充能
N
沙之巨人monster no drops or experience [1]Y
菌潮巨人复原物理防御塔
无法被击退
immune to petrification [1]
unaffected by temporal tower [1]
Y
毒液塑像获得额外混沌伤害,其数值等同于物理伤害的 50%Y
商城 /4 ⍟
裂地之击:赤血
将技能【裂地之击】的特效加上大量的血腥效果。
裂地之击:众星
将裂地之击变为众星效果。
裂地之击:湮灭
将裂地之击变为湮灭效果
裂地之击:黑灭寂渊
将湮灭裂地之击变为黑曜效果
迷宫 附魔 helmet /6 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Ground Slam Damage 1【裂地之击】的伤害提高 25%100
终极帝王试炼Enchantment Ground Slam Damage 2【裂地之击】的伤害提高 40%100
无情帝王试炼Enchantment Ground Slam Area Of Effect 1【裂地之击】范围扩大 16%100
终极帝王试炼Enchantment Ground Slam Area Of Effect 2【裂地之击】范围扩大 24%100
无情帝王试炼Enchantment Ground Slam Angle 1裂地之击的角度扩大 16%100
终极帝王试炼Enchantment Ground Slam Angle 2裂地之击的角度扩大 24%100
被辅助 /103 ⍟
图示名字
附加火焰伤害(辅)
快速攻击(辅)
附加冰霜伤害(辅)
额外命中(辅)
增大范围(辅)
附加闪电伤害(辅)
提高暴击几率(辅)
提高暴击伤害(辅)
击退(辅)
生命偷取(辅)
魔力偷取(辅)
附加混沌伤害(辅)
击晕(辅)
近战物理伤害(辅)
物品稀有度增幅(辅)
集中效应(辅)
寒冰转烈焰(辅)
几率点燃(辅)
武器元素伤害(辅)
血怒(辅)
击中生命回复(辅)
元素扩散(辅)
终结(辅)
满血伤害(辅)
几率逃跑(辅)
致盲(辅)
火焰穿透(辅)
冰霜穿透(辅)
闪电穿透(辅)
元素穿透(辅)
多重打击(辅)
暴击获得暴击球(辅)
增加燃烧伤害(辅)
蛊咒(辅)
暴击时施放(辅)
近战击败时施放(辅)
近战击晕获得耐力球(辅)
减少格挡几率(辅)
物理转闪电(辅)
护体(辅)
霜咬(辅)
急冻(辅)
闪电支配(辅)
毒化(辅)
虚空操纵(辅)
精准破坏(辅)
极速腐化(辅)
元素集中(辅)
点燃扩散(辅)
几率流血(辅)
低阶毒化(辅)
致命异常状态(辅)
腐蚀(辅)
效能(辅)
猛毒(辅)
瘫痪(辅)
献祭(辅)
异常爆发(辅)
残暴(辅)
无情(辅)
动量(辅)
召唤幻影(辅)
凋零之触(辅)
彻骨(辅)
能量偷取(辅)
近战(辅)
震波(辅)
尖刺战杖
粉碎(辅)
怒火(辅)
夜刃(辅)
附加火焰伤害(强辅)
残暴(强辅)
增加燃烧伤害(强辅)
武器元素伤害(强辅)
火焰穿透(强辅)
近战物理伤害(强辅)
多重打击(强辅)
附加冰霜伤害(强辅)
暴击时施放(强辅)
冰霜穿透(强辅)
致命异常状态(强辅)
极速腐化(强辅)
虚空操纵(强辅)
附加混沌伤害(强辅)
附加闪电伤害(强辅)
精准破坏(强辅)
蛊咒【强辅】
元素集中(强辅)
增大范围(强辅)
闪电穿透(强辅)
异常爆发(强辅)
战争铁拳(辅)
三位一体(辅)
血气(辅)
凌厉(辅)
裂地之灵(辅)
过载(辅)
棱光魔爆(辅)
吞噬(辅)
凌虐(辅)
精准炽炎(辅)
无常(辅)
裂地之击 传奇 /1 ⍟
全局物理伤害提高 (8–12)%
若范围内含有 40 点力量,【裂地之击】在晕眩敌人时有 35% 的几率获得耐力球
若范围内含有 40 点力量,【裂地之击】的角度扩大 50%

Community Wiki

Edit

Ground Slam

Ground Slam is a melee attack creating a wave that travels forwards and damages enemies with an increased chance to stun.

Skill functions and interactions

  • Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.

  • Dual Wielding: Ground slam will use both weapons when dual wielding.

  • Reduced Enemy Stun Threshold: This essentially means that enemies struck by Ground Slam have a greater chance to be stunned than with other attacks.

Version history

VersionChanges
3.20.1
  • Updated various descriptions of conditional modifiers, such as the increased Damage against Ignited Enemies modifier on Gang's Momentum, to clarify the kinds of damage they can apply to.
  • (Not in patch notes) Updated Deals up to (40-49)% more Damage to closer targets to Deals up to (40-49)% more Damage with Hits to closer targets. Note: this is just a visual change.https://www.reddit.com/r/pathofexile/comments/zfjwci/comment/izccrpo/
  • 3.17.0
  • Ground Slam now has +10 to radius at gem level 20 (previously +6).
  • Quality on the Divergent Ground Slam Skill gem no longer provides 0-60% increased Area of Effect. It now provides 0-40% increased Angle (previously 0-40% reduced).
  • 3.15.0
  • Now deals 188% of Base Damage, and has 188% Effectiveness of Added Damage at gem level 20 (previously 150%).
  • 3.11.0
  • The visual effects have been improved.
  • No longer has added Attack Physical Damage.
  • Now deals base damage and has an added damage effectiveness of 115% at gem level 1 (from 95%), up to 150% at gem level 20 (from 125%).
  • No longer tagged as a Physical gem.
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 100%), up to 125% at gem level 20 (unchanged).
  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 90%.
  • Now gains 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality).
  • 3.6.0
  • Can now affect up to 40 targets per attack (from 20).
  • 3.5.0
  • Ground Slam is no longer main-hand only.
  • 3.3.0
  • Previously dealt damage in a cone in front of the attacker, based on weapon damage.
  • Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
  • Now has a significantly wider area of effect.
  • Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
  • Can be used with axes.
  • 2.6.0
  • Ground Slam gains 1 additional unit of radius every 3 levels.
  • No longer gain increased area of effect radius.
  • 2.4.0
  • 15% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Ground Slam now gains increased area of effect radius of 1% for each level after the first.
  • 2.0.3
  • Increased the base damage of Ground Slam at all levels. (80% base damage to 85% base damage at level 1, progressing at the same rate to level 20).
  • 0.11.6
  • The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed.
    This does not prevent you from repeat attacking.
  • Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.
  • 0.9.13
  • Ground Slam now attacks at the speed of your weapon.
  • 0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • 0.9.12m
  • Reduced the damage of Ground Slam by 20%.
  • The damage penalty is now factored into the Damage Effectiveness of the skill, rather than as a negative stat.
  • 0.9.12f
  • Fixed a newly introduced bug where Ground Slam would always get Critical Strike|critical strikes.
  • 0.9.4c
  • Fixed a crash that can occur with Ground Slam.
  • 0.9.4
  • Changed the quality stat to Stun Duration (rather than Reduced Stun Threshold).
  • 0.9.3c
  • Increased damage by raising its flat damage penalty from -15% to -12%.
  • 0.9.1
  • Fixed the behaviour of Ground Slam so that you don't miss things really close to you.
  • 0.7.1
  • Leap Slam and Ground Slam now check your Accuracy Rating
  • 0.6.8
  • Improved Ground Slam effects
  • 0.6.0
  • Added new skills: Ground Slam, Elemental Hit and Cleave

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