裂地之击
等级: (1–20)
消耗: 6 点魔力
攻击速度: 90% 基础
攻击伤害: (115–188)% 基础
伤害效用: (115–188)%
范围: 35
需求 等级 (1–70), (10–155) 力量
猛击地面,制造一道向前的冲击波,对敌人造成伤害,并有较高的几率击晕敌人。敌人距离越近则冲击波伤害越高。需要斧类、锤类、短杖、长杖、徒手发动。
敌人晕眩门槛降低 25%
范围 +(0–1) 米
对较近的目标造成的击中伤害总增最多 (40–49)%
范围 +(0–1) 米
对较近的目标造成的击中伤害总增最多 (40–49)%
品质额外效果:
对较近的目标造成的击中伤害总增最多 +(0–20)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Ground Slam
裂地之击 /6
一种近战类范围效果攻击技能,使用你的主手武器造成一波范围伤害。与你距离较近的敌人所受伤害较高。裂地之击也可以提高晕眩敌人的几率。等级效果 /40
固定 |
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消耗: 6 敌人晕眩门槛降低 25% (眩晕门槛决定了多少伤害可以眩晕目标) |
等级 | 需求等级 | 力量 | 基本伤害 | 范围 # 米 | 对较近的目标造成的击中伤害总增最多 40% | 经验值 |
---|---|---|---|---|---|---|
1 | 1 | 10 | 115% | 0 | 40, 1 | 70 |
2 | 2 | 12 | 118.8% | 0.1 | 40, 1 | 308 |
3 | 4 | 16 | 122.7% | 0.1 | 41, 1 | 1,554 |
4 | 7 | 22 | 126.5% | 0.2 | 41, 1 | 6,667 |
5 | 11 | 31 | 130.4% | 0.2 | 42, 1 | 26,047 |
6 | 16 | 41 | 134.2% | 0.3 | 42, 1 | 49,725 |
7 | 20 | 50 | 138.1% | 0.3 | 43, 1 | 95,714 |
8 | 24 | 58 | 141.9% | 0.4 | 43, 1 | 169,595 |
9 | 28 | 67 | 145.7% | 0.4 | 44, 1 | 283,759 |
10 | 32 | 75 | 149.6% | 0.5 | 44, 1 | 453,996 |
11 | 36 | 83 | 153.4% | 0.5 | 45, 1 | 703,128 |
12 | 40 | 92 | 157.3% | 0.6 | 45, 1 | 1,061,223 |
13 | 44 | 100 | 161.1% | 0.6 | 46, 1 | 2,065,870 |
14 | 48 | 109 | 164.9% | 0.7 | 46, 1 | 2,507,110 |
15 | 52 | 117 | 168.8% | 0.7 | 47, 1 | 5,798,936 |
16 | 56 | 125 | 172.6% | 0.8 | 47, 1 | 15,083,919 |
17 | 60 | 134 | 176.5% | 0.8 | 48, 1 | 27,792,735 |
18 | 64 | 142 | 180.3% | 0.9 | 48, 1 | 43,869,739 |
19 | 67 | 148 | 184.2% | 0.9 | 49, 1 | 242,081,556 |
20 | 70 | 155 | 188% | 1 | 49, 1 | |
21 | 72 | 191.8% | 1 | 50, 1 | ||
22 | 74 | 195.7% | 1.1 | 50, 1 | ||
23 | 76 | 199.5% | 1.1 | 51, 1 | ||
24 | 78 | 203.4% | 1.2 | 51, 1 | ||
25 | 80 | 207.2% | 1.2 | 52, 1 | ||
26 | 82 | 211.1% | 1.3 | 52, 1 | ||
27 | 84 | 214.9% | 1.3 | 53, 1 | ||
28 | 86 | 218.7% | 1.4 | 53, 1 | ||
29 | 88 | 222.6% | 1.4 | 54, 1 | ||
30 | 90 | 226.4% | 1.5 | 54, 1 | ||
31 | 91 | 228.3% | 1.5 | 54, 1 | ||
32 | 92 | 230.3% | 1.5 | 55, 1 | ||
33 | 93 | 232.2% | 1.6 | 55, 1 | ||
34 | 94 | 234.1% | 1.6 | 55, 1 | ||
35 | 95 | 236% | 1.6 | 55, 1 | ||
36 | 96 | 237.9% | 1.7 | 55, 1 | ||
37 | 97 | 239.9% | 1.7 | 55, 1 | ||
38 | 98 | 241.8% | 1.7 | 56, 1 | ||
39 | 99 | 243.7% | 1.8 | 56, 1 | ||
40 | 100 | 245.6% | 1.8 | 56, 1 |
Attribute /8
裂地之击
古神熔炉 武器 /2
比重 | Desc |
---|---|
500 (T5) | 残烬或裂地之击对未中毒敌人造成的中毒伤害提高 400% |
1000 (T5) | 残烬或裂地之击对未中毒敌人造成的中毒伤害提高 600% |
裂地之击 怪物 /50 ⍟
名字 | 词缀 | 幽魂 |
---|---|---|
普莫迪斯 | 生命上限提高 25% 角色体型增大 20% monster uses shockwave text [1] monster no map drops [1] | Y |
长毛碎骨兽 | monster uses enduring cry text [1] monster cleaves text [1] | Y |
毒息巨兽 | Y | |
丛林巨兽 | Y | |
森林野兽 | Y | |
狂野地狱犬 | 死亡时产生燃烧地面 monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] | Y |
深渊巨蟹 | 50% 的物理伤害转换为冰霜伤害 怪物提供的经验值提高 250% monster dropped item rarity +% [4500] | Y |
附壳巨蟹 | additional item drop slots when deleted on death [0] monster inherent experience granted +% final if deleted on death [100] | Y |
禁忌祭者苏醒 | undead description [1] 获得额外冰霜伤害, 其数值等同于物理伤害的 25% monster uses ground slam text [1] monster no drops or experience [1] | Y |
太阳先知雷古勒斯 | 获得额外火焰伤害, 其数值等同于物理伤害的 25% | Y |
曙光阿罗瑞斯 | 获得额外火焰伤害, 其数值等同于物理伤害的 25% | Y |
寇尔 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
残酷之灵 | monster dropped item quantity +% [4000] monster dropped item rarity +% [1000] level [0] grant actor scale +% to aura owner on death [1] grant attack speed +% to aura owner on death [3] grant cast speed +% to aura owner on death [3] grant damage reduction % to aura owner on death [1] soul is consumed on death [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
创造物:毁灭 | monster base type attack cast speed +% and damage -% final [11] | Y |
偶像化圣人 | monster base type attack cast speed +% and damage -% final [11] | Y |
重锤石灵 | monster base type attack cast speed +% and damage -% final [11] | Y |
凝结之血 | 移动速度加快 30% monster no map drops [1] | Y |
凝结之泥 | 移动速度加快 30% monster no map drops [1] | Y |
监狱看守者 | 怪物提供的经验值提高 100% monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
血祸 | 怪物提供的经验值提高 100% monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
饮血者山卓 | monster base type attack cast speed +% and damage -% final [33] 你的击中无法被闪避 无法造成暴击 低血时每秒回复 1% 生命 生命每秒再生 1.33% | Y |
饮血者山卓 | monster base type attack cast speed +% and damage -% final [33] 你的击中无法被闪避 无法造成暴击 低血时每秒回复 1% 生命 生命每秒再生 1.33% 生命上限提高 100% 效果区域扩大 100% 角色体型增大 80% | Y |
野蛮人残影 | Y | |
召唤之爪 | 你的击中无法被闪避 | Y |
腐血之息 | monster dropped item quantity +% [300] monster dropped item rarity +% [800] 生命每秒再生 1.33% monster no map drops [1] monster is invasion boss [1] | Y |
巴曼斯之血 | monster no beyond portal [1] 近战攻击击中后造成中毒 monster no map drops [1] | Y |
疮痕巨人 | Y | |
疮痕巨兵 | Y | |
疮痕巴哈姆特 | Y | |
下水道巨人 | 获得额外冰霜伤害, 其数值等同于物理伤害的 50% | Y |
巨矿工 | Y | |
空洞勇士 | 怪物提供的经验值提高 100% monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
疮痕巨人 | monster beyond portal chance +% final [-35] monster hellscape charge +% [-35] | Y |
红刃裂颅 | 50% 的物理伤害转换为火焰伤害 monster no map drops [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 cannot have affliction mods [1] | Y |
红刃狂战之魔 | 50% 的物理伤害转换为火焰伤害 | Y |
卡鲁之灵 | Y | |
乌尔尼多之宠 | monster base type attack cast speed +% and damage -% final [11] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | Y |
乌尔尼多之宠 | monster base type attack cast speed +% and damage -% final [11] 投射物伤害提高 20% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
乌尔尼多之宠 | monster base type attack cast speed +% and damage -% final [11] 投射物伤害提高 20% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] monster no drops or experience [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | N |
截载者‧乌尔尼多 | 怪物提供的经验值提高 100% monster dropped item rarity +% [15000] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
乌尔尼多之宠 | monster base type attack cast speed +% and damage -% final [11] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | N |
沙之巨人 | monster no drops or experience [1] cannot have affliction mods [1] | Y |
沙之巨人 | Y | |
苍空反刍鸟 | monster base type attack cast speed +% and damage -% final [11] 投射物伤害提高 20% display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] | Y |
沙之巨人 | cannot be used as minion [1] | N |
沙丘泰坦 | monster ignores delve darkness mechanic [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
沙丘泰坦 | monster ignores delve darkness mechanic [1] cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] 不能获得充能 | N |
沙之巨人 | monster no drops or experience [1] | Y |
菌潮巨人 | 复原物理防御塔 无法被击退 immune to petrification [1] unaffected by temporal tower [1] | Y |
毒液塑像 | 获得额外混沌伤害,其数值等同于物理伤害的 50% | Y |
迷宫 附魔 helmet /6 ⍟
等级 | 名字 | 词缀 | 比重 |
---|---|---|---|
无情帝王试炼 | Enchantment Ground Slam Damage 1 | 【裂地之击】的伤害提高 25% | 100 |
终极帝王试炼 | Enchantment Ground Slam Damage 2 | 【裂地之击】的伤害提高 40% | 100 |
无情帝王试炼 | Enchantment Ground Slam Area Of Effect 1 | 【裂地之击】范围扩大 16% | 100 |
终极帝王试炼 | Enchantment Ground Slam Area Of Effect 2 | 【裂地之击】范围扩大 24% | 100 |
无情帝王试炼 | Enchantment Ground Slam Angle 1 | 裂地之击的角度扩大 16% | 100 |
终极帝王试炼 | Enchantment Ground Slam Angle 2 | 裂地之击的角度扩大 24% | 100 |
被辅助 /103 ⍟
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Ground Slam
- For the Vaal-themed counterpart, see Vaal Ground Slam.
Ground Slam is a melee attack creating a wave that travels forwards and damages enemies with an increased chance to stun.
Skill functions and interactions
Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.
Dual Wielding: Ground slam will use both weapons when dual wielding.
Reduced Enemy Stun Threshold: This essentially means that enemies struck by Ground Slam have a greater chance to be stunned than with other attacks.
Version history
Version | Changes |
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3.20.1 |
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3.17.0 |
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3.15.0 |
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3.11.0 |
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3.7.0 |
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3.6.0 |
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3.5.0 |
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3.3.0 |
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2.6.0 |
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2.4.0 |
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2.1.0 |
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2.0.3 |
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0.11.6 |
This does not prevent you from repeat attacking. |
0.9.13 |
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0.9.12qq |
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0.9.12m |
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0.9.12f |
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0.9.4c |
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0.9.4 |
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0.9.3c |
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0.9.1 |
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0.7.1 |
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0.6.8 |
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0.6.0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.