长毛碎骨兽
野兽
属类: 地狱犬
组别:
科目: 荒野
monster uses enduring cry text [1]
monster cleaves text [1]
Hairy Bonecruncher
幽魂Y
地区前哨原野, 危机叉路, 河畔断桥, 北部密林, 湿地, 河畔断桥, 灰原, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
标签animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
Packs
  • 前哨原野, 危机叉路, 河畔断桥, 北部密林, 湿地: 长毛碎骨兽
  • 河畔断桥, 灰原: 长毛碎骨兽
  • 永恒的实验室: 长毛碎骨兽, 洞穴沙蛛
  • WorldAreas#1363: 毒息巨兽, 碎骨兽, 长毛碎骨兽, 丛林巨兽, 毁甲巨兽, 洞穴兽
  • 长毛碎骨兽
  • 长毛碎骨兽, 洞穴沙蛛
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 长毛碎骨兽, 洞穴沙蛛
  • 生命
    210%
    异常状态临界值
    210%
    抗性
    0 0 0 0
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    Beast
    Metadata
    BeastCleaveEnduringCry
    等级
    83
    生命
    67,235
    护甲
    92,477
    闪避值
    7,860
    能量护盾
    0
    伤害
    1,351
    法术伤害
    1,351
    命中
    518
    攻击间隔
    1.095
    经验值
    19,698
    异常状态临界值
    67,235
    冰缓
    213
    Shock
    213
    Brittle
    1,203
    Scorch
    213
    Sap
    587
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1080–1621
    暴击几率: 5%
    攻击间隔: 1.095 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BeastEnduringCry
    增益, 范围, 持续时间, 战吼, 冷却
    坚决战吼
    冷却时间: 8 秒
    发出一声战吼,嘲讽周围的敌人,吸引他们攻击,并使自身和周围的友军获得增益。自身和友军还会获得耐力球。
    基础持续时间为 1
    每秒回复 10% 生命
    获得 2 个额外的耐力球
    GABeastCleave
    可触发, 攻击
    基本伤害: 1080–1621
    暴击几率: 5%
    攻击伤害: 147.5%
    攻击间隔: 1.095 秒
    冷却时间: 5 秒
    攻击伤害总增 47.5%
    action attack or cast time uses animation length [1]
    is area damage [1]
    GroundSlamBeast
    攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
    裂地之击
    基本伤害: 1080–1621
    暴击几率: 5%
    攻击伤害: 175%
    攻击间隔: 1.095 秒
    冷却时间: 2.75 秒
    猛击地面,制造一道向前的冲击波,对敌人造成伤害,并有较高的几率击晕敌人。敌人距离越近则冲击波伤害越高。需要斧类、锤类、短杖、长杖、徒手发动。
    攻击伤害总增 75%
    敌人晕眩门槛降低 25%
    对较近的目标造成的击中伤害总增最多 +20%
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [10]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Beasts/BeastCleaveEnduringCry"] = {
        name = "Hairy Bonecruncher",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "GroundSlamBeast",
            "BeastEnduringCry",
            "MeleeAtAnimationSpeed",
            "GABeastCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamBeast"] = {
        name = "Ground Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "groundslam_damage_to_close_targets_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 25, 20, 10, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 25, 20, 10, baseMultiplier = 1.75, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeastEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABeastCleave"] = {
        name = "GABeastCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.475, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster uses enduring cry text [1]
    IdMonsterUsesEnduringCryText
    FamilyMonsterUsesEnduringCryText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster uses enduring cry text Min: 1 Max: 1 全域
  • monster cleaves text [1]
    IdMonsterCleavesText
    FamilyMonsterCleavesText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster cleaves text Min: 1 Max: 1 全域
  • Edit

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