Mascahuesos peludo
Hairy Bonecruncher
SpectreY
AreaLos Campos Viejos, La Encrucijada, El Puente Destrozado, El Bosque del Norte, Los Humedales, El Puente Destrozado, Los Campos de Ceniza, El Laboratorio Eterno, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada
Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, ursine_beast, very_slow_movement
Packs
  • Los Campos Viejos, La Encrucijada, El Puente Destrozado, El Bosque del Norte, Los Humedales: Mascahuesos peludo
  • El Puente Destrozado, Los Campos de Ceniza: Mascahuesos peludo
  • El Laboratorio Eterno: Mascahuesos peludo, Arácnido de cueva
  • WorldAreas#1361: Monstruosidad enmarañada, Mascahuesos, Mascahuesos peludo, Gigante de matorral, Triturador de armadura, Bestia de cueva
  • Mascahuesos peludo
  • Mascahuesos peludo, Arácnido de cueva
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Mascahuesos peludo, Arácnido de cueva
  • Vida
    210%
    Armaduras
    +60%
    Ailment Threshold
    210%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    Beast
    Metadata
    BeastCleaveEnduringCry
    Nivel
    83
    Vida
    67,235
    Armaduras
    147,963
    Evasión
    7,860
    Escudo de energía
    0
    Damage
    1,351
    Daño de hechizos
    1,351
    Precisión
    518
    Attack Time
    1.095
    Experiencia
    19,698
    Ailment Threshold
    67,235
    Chill
    213
    Shock
    213
    Brittle
    1,203
    Scorch
    213
    Sap
    587
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1080–1621
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BeastEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Grito de aguante
    Tiempo de recarga: 8 seg
    Ejecuta un grito de guerra que provoca a todos los enemigos cercanos para que ataquen al personaje y otorga cargas de aguante. Te da una breve inyección de regeneración de vida y también una bonificación que otorga resistencias y reducción de daño físico en función de tus cargas de aguante.
    La duración base es de 1 segundos
    Regeneras un 10% de vida por segundo
    Otorga 2 cargas de aguante adicionales
    GABeastCleave
    Triggerable, Attack
    Base Damage: 1080–1621
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 147.5%
    Attack Time: 1.095 seg
    Tiempo de recarga: 5 seg
    Inflige un 47.5% más de daño de ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    GroundSlamBeast
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto sísmico
    Base Damage: 1080–1621
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 1.095 seg
    Tiempo de recarga: 2.75 seg
    Golpea el suelo frente a ti y crea una onda que viaja hacia delante y daña a los enemigos con una probabilidad aumentada de aturdirlos. La onda inflige más daño a los enemigos más cercanos. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
    Inflige un 75% más de daño de ataque
    Umbral de aturdimiento de los enemigos reducido un 25%
    Inflige hasta +20% más de daño con golpes a los objetivos más cercanos
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [10]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Beasts/BeastCleaveEnduringCry"] = {
        name = "Hairy Bonecruncher",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "GroundSlamBeast",
            "BeastEnduringCry",
            "MeleeAtAnimationSpeed",
            "GABeastCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamBeast"] = {
        name = "Ground Slam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "groundslam_damage_to_close_targets_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {100, 25, 20, 10, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 25, 20, 10, baseMultiplier = 1.75, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeastEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABeastCleave"] = {
        name = "GABeastCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.475, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster uses enduring cry text [1]
    IdMonsterUsesEnduringCryText
    FamilyMonsterUsesEnduringCryText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster uses enduring cry text Min: 1 Max: 1 Global
  • monster cleaves text [1]
    IdMonsterCleavesText
    FamilyMonsterCleavesText
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster cleaves text Min: 1 Max: 1 Global
  • Edit

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