毁甲巨兽
野兽
属类: 地狱犬
组别:
科目: 荒野
击中时对敌人附加脆弱诅咒。
Armour Cruncher
幽魂Y
地区洞穴, 永恒的实验室
标签animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
Packs
  • 洞穴: 毁甲巨兽
  • 永恒的实验室: 毁甲巨兽
  • WorldAreas#1363: 毒息巨兽, 碎骨兽, 长毛碎骨兽, 丛林巨兽, 毁甲巨兽, 洞穴兽
  • 毁甲巨兽
  • 生命
    210%
    异常状态临界值
    210%
    抗性
    0 0 0 0
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    Beast
    Metadata
    BeastVulnerabilityCurse
    等级
    68
    生命
    13,510
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.095
    经验值
    15,383
    异常状态临界值
    13,510
    冰缓
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    暴击几率: 5%
    攻击间隔: 1.095 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Beasts/BeastVulnerabilityCurse"] = {
        name = "Armour Cruncher",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    击中时对敌人附加脆弱诅咒。
    IdMonsterCurseOnHitVulnerability
    FamilyMonsterCurseOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse on hit level vulnerability Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.