深渊巨蟹
野兽
区域: 水声之渊
属类:
组别: 甲壳
科目: 水渊
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
The Dweller of the Deep
幽魂N
地区水声之渊
标签beast, cold_affinity, extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement
生命
120%
异常状态临界值
120%
抗性
0 0 85 0
伤害
255%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
0.99 秒
伤害分布
±20%
经验值
150%
Model Size
150%
类型
SandSpitterBossDeep
Metadata
SandSpitterBoss
等级
6
生命
58
护甲
59
闪避值
166
能量护盾
0
伤害
21
法术伤害
21
命中
18
攻击间隔
0.99
经验值
101
异常状态临界值
58
冰缓
0
Shock
0
Brittle
1
Scorch
0
Sap
1
MMASandSpitterProjectileCold
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 17–25
暴击几率: 5%
攻击间隔: 0.99 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
伤害总降 21.666666666667%
物理伤害的 50% 转化为冰霜伤害
近战打击范围 +1.5
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 17–25
暴击几率: 5%
攻击间隔: 0.99 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
伤害总降 21.666666666667%
物理伤害的 50% 转化为冰霜伤害
近战打击范围 +1.5
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSpellDweller
法术
施放间隔: 1 秒
冷却时间: 2 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurface1_glowShape );"
}

Life
{
	on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterBoss"] = {
    name = "The Dweller of the Deep",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 50,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileCold",
        "MMASandSpitterBarrageDweller",
        "EmptyActionSpellDweller",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
    name = "MMASandSpitterProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterBarrageDweller"] = {
    name = "MMASandSpitterBarrageDweller",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "projectile_spread_radius",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellDweller"] = {
    name = "EmptyActionSpellDweller",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
IdMonsterQuestBossAct1_
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 黑渊危机
    野兽
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    The Dweller of the Deep
    幽魂N
    标签beast, cold_affinity, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement
    生命
    120%
    异常状态临界值
    120%
    抗性
    0 0 85 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 50
    攻击间隔
    0.99 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    150%
    类型
    SandSpitterBossDeep
    Metadata
    SandSpitterBossStandalone
    等级
    68
    生命
    7,720
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    953
    法术伤害
    953
    命中
    290
    攻击间隔
    0.99
    经验值
    15,383
    异常状态临界值
    7,720
    冰缓
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    MMASandSpitterProjectileCold
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 0.99 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    伤害总增 45.25%
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.5
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MMASandSpitterBarrageDweller
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 0.99 秒
    冷却时间: 6 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    伤害总增 45.25%
    物理伤害的 50% 转化为冰霜伤害
    近战打击范围 +1.5
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [50]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterBossStandalone"] = {
        name = "The Dweller of the Deep",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileCold",
            "MMASandSpitterBarrageDweller",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileCold"] = {
        name = "MMASandSpitterProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterBarrageDweller"] = {
        name = "MMASandSpitterBarrageDweller",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "projectile_spread_radius",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 深渊巨蟹
    野兽
    区域: 水声之渊
    50% 的物理伤害转换为冰霜伤害
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    The Dweller of the Deep
    幽魂N
    地区水声之渊
    标签animal_claw_weapon, beast, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    生命
    375%
    护甲
    +25%
    异常状态临界值
    375%
    抗性
    85 0 0 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    0.93 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    300%
    类型
    ShieldCrabBoss
    Metadata
    ShieldCrabBossSlowAura
    等级
    6
    生命
    180
    护甲
    74
    闪避值
    166
    能量护盾
    0
    伤害
    21
    法术伤害
    21
    命中
    18
    攻击间隔
    0.93
    经验值
    101
    异常状态临界值
    180
    冰缓
    1
    Shock
    1
    Brittle
    3
    Scorch
    1
    Sap
    2
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 17–25
    暴击几率: 5%
    攻击间隔: 0.93 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASDwellerSummon
    法术
    暴击几率: 5%
    施放间隔: 1 秒
    DwellerGroundSlam
    攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
    裂地之击
    基本伤害: 17–25
    暴击几率: 5%
    攻击伤害: 140%
    攻击间隔: 0.93 秒
    冷却时间: 6 秒
    猛击地面,制造一道向前的冲击波,对敌人造成伤害,并有较高的几率击晕敌人。敌人距离越近则冲击波伤害越高。需要斧类、锤类、短杖、长杖、徒手发动。
    攻击伤害总增 40%
    敌人晕眩门槛降低 15%
    范围 +1
    对较近的目标造成的击中伤害总增最多 +25%
    active skill area of effect radius +% final [-15]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral1.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral3.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral4.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral5.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_01.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_02.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_03.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_04.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShieldCrabs/ShieldCrabBossSlowAura"] = {
        name = "The Dweller of the Deep",
        life = 3.75,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "EASDwellerSummon",
            "DwellerGroundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDwellerSummon"] = {
        name = "EASDwellerSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DwellerGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_base_radius_+",
            "groundslam_damage_to_close_targets_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, 10, 25, -15, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% 的物理伤害转换为冰霜伤害
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 4500%
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 4500 Max: 4500 全域
  • 黑渊危机
    支线
    章节: 1
    奖励: 技能之书, 1 点天赋点数
    塔格拉要求你从海潮地穴进入水声之渊,清除居住在那里的【深渊巨蟹】。
    The Dweller of the Deep
    #名字
    1从海潮地穴进入【水声之渊】击败【深渊巨蟹】
    塔格拉要求你从海潮地穴进入水声之渊,清除居住在那里的【深渊巨蟹】。
  • 从海潮地穴进入【水声之渊】击败【深渊巨蟹】

  • 地区: 水声之渊
    2从海潮地穴进入【水声之渊】击败【深渊巨蟹】
    击败居住在水声之渊的【深渊巨蟹】。
  • 从海潮地穴进入【水声之渊】击败【深渊巨蟹】

  • 地区: 水声之渊
    3与狮眼守望的【塔格拉】交谈以领取任务奖励
    你已击败深渊巨蟹,与狮眼守望的【塔格拉】交谈以领取任务奖励。
  • 与狮眼守望的【塔格拉】交谈以领取任务奖励

  • 地区: 狮眼守望
    NPC:
  • 塔格拉 深渊巨蟹: 你真的宰了那只大沙蟹? 实在是太好了! 不过比较遗憾没能拿那家伙来做海鲜浓汤, 喝了之后保证你会爱上我的手艺.

    不管怎么说, 我们需要担心的潜在威胁总算又少了一个, 谢谢你, 这是我们的一点小心意, 请收下吧.
  • 4
    你已击败深渊巨蟹,与狮眼守望的【塔格拉】交谈以领取任务奖励。
  • 与狮眼守望的【塔格拉】交谈以领取任务奖励

  • 地区: 狮眼守望
    5
    任务完成 - 你已击败深渊巨蟹,并从狮眼守望的【塔格拉】那里取得了一本天赋技能书。右键点击技能书以获得 {0}。
    6任务完成
    任务完成 - 你已击败深渊巨蟹,并从狮眼守望的【塔格拉】那里取得了 {0}。
    Edit

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