Der Tiefenbewohner
Bestie
Gebiet: Die überschwemmten Tiefen
Gattung: Schlangen
Gruppe: Krebstiere
Familie: Tiefen
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
4500% erhöhte Seltenheit fallen gelassener Gegenstände
The Dweller of the Deep
Spectre | N |
---|---|
Area | Die überschwemmten Tiefen |
Tags | beast, cold_affinity, extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Leben
120%
Ailment Threshold
120%
Widerstand
0 0 85 0
Damage
255%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
150%
Type
SandSpitterBossDeep
Metadata
SandSpitterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
6
Leben
58
Rüstung
59
Ausweichen
166
Energieschild
0
Damage
21
Zauberschaden
21
Genauigkeit
18
Attack Time
0.99
Erfahrung
101
Ailment Threshold
58
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 17–25
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 21.666666666667% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
+1.5 Meter zur Nahkampfschlagreichweite
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% des physischen Schadens werden in Kälteschaden umgewandelt
+1.5 Meter zur Nahkampfschlagreichweite
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 17–25
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 21.666666666667% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
+1.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
50% des physischen Schadens werden in Kälteschaden umgewandelt
+1.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSpellDweller
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 2 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurface1_glowShape );" } Life { on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterBoss"] = { name = "The Dweller of the Deep", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageDweller", "EmptyActionSpellDweller", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageDweller"] = { name = "MMASandSpitterBarrageDweller", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDweller"] = { name = "EmptyActionSpellDweller", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Der Tiefenbewohner
Bestie
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
4500% erhöhte Seltenheit fallen gelassener Gegenstände
The Dweller of the Deep
Spectre | N |
---|---|
Tags | beast, cold_affinity, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Leben
120%
Ailment Threshold
120%
Widerstand
0 0 85 0
Damage
255%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
150%
Type
SandSpitterBossDeep
Metadata
SandSpitterBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
7,720
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
953
Zauberschaden
953
Genauigkeit
290
Attack Time
0.99
Erfahrung
15,383
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 762–1143
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 45.25% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
+1.5 Meter zur Nahkampfschlagreichweite
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% des physischen Schadens werden in Kälteschaden umgewandelt
+1.5 Meter zur Nahkampfschlagreichweite
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 762–1143
Kritische Trefferchance: 5%
Attack Time: 0.99 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 45.25% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
+1.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
50% des physischen Schadens werden in Kälteschaden umgewandelt
+1.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" extends "Metadata/Monsters/StandaloneMonster" Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterBossStandalone"] = { name = "The Dweller of the Deep", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageDweller", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageDweller"] = { name = "MMASandSpitterBarrageDweller", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Der Tiefenbewohner
Bestie
Gebiet: Die überschwemmten Tiefen
50% des physischen Schadens werden in Kälteschaden umgewandelt
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
The Dweller of the Deep
Spectre | N |
---|---|
Area | Die überschwemmten Tiefen |
Tags | animal_claw_weapon, beast, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Leben
375%
Rüstung
+25%
Ailment Threshold
375%
Widerstand
85 0 0 0
Damage
255%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
0.93 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
300%
Type
ShieldCrabBoss
Metadata
ShieldCrabBossSlowAura
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
6
Leben
180
Rüstung
74
Ausweichen
166
Energieschild
0
Damage
21
Zauberschaden
21
Genauigkeit
18
Attack Time
0.93
Erfahrung
101
Ailment Threshold
180
Chill
1
Shock
1
Brittle
3
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 17–25
Kritische Trefferchance: 5%
Attack Time: 0.93 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASDwellerSummon
Spell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
DwellerGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 17–25
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 0.93 Sek.
Abklingzeit: 6 Sek.
Der Charakter schlägt auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Die Welle verursacht bei nahen Gegnern mehr Schaden. Erfordert eine Axt, einen Streitkolben, ein Zepter, einen Stab oder kann unbewaffnet verwendet werden.
Verursacht 40% mehr Angriffsschaden
15% verringerte gegnerische Betäubungsschwelle
+1 Meter zum Radius
Verursacht bis zu +25% mehr Schaden mit Treffern gegen nahe Ziele
active skill area of effect radius +% final [-15]
is area damage [1]
15% verringerte gegnerische Betäubungsschwelle
+1 Meter zum Radius
Verursacht bis zu +25% mehr Schaden mit Treffern gegen nahe Ziele
active skill area of effect radius +% final [-15]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral1.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral3.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral4.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral5.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_01.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_02.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_03.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_04.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ShieldCrabs/ShieldCrabBossSlowAura"] = { name = "The Dweller of the Deep", life = 3.75, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.93, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "EASDwellerSummon", "DwellerGroundSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDwellerSummon"] = { name = "EASDwellerSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DwellerGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_base_radius_+", "groundslam_damage_to_close_targets_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, 10, 25, -15, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterConvertToColdDamage2 |
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Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Monster gewähren 250% erhöhte Erfahrung
4500% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct1_ |
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Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Der Tiefenbewohner
Optional
Act: 1
Belohnung: Buch der Fertigkeiten, 1 passive Fertigkeitspunkte
Tarkleigh bittet Euch darum, den Tiefenbewohner zu erledigen, eine riesige Krabbe, die in der Unterwasserpassage lauert.
The Dweller of the Deep
# | Name |
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1 | Tötet den Tiefenbewohner. Tarkleigh bittet Euch darum, den Tiefenbewohner zu erledigen, eine riesige Krabbe, die in der Unterwasserpassage lauert. Area: Die überschwemmten Tiefen |
2 | Tötet den Tiefenbewohner. Tötet den Tiefenbewohner, eine riesige Krabbe, die in den überschwemmten Tiefen lauert. Area: Die überschwemmten Tiefen |
3 | Sprecht Tarkleigh auf Eure Belohnung an. Ihr habt den Tiefenbeohner getötet. Sprecht Tarkleigh auf Eure Belohnung an. Area: Löwenauges Wacht NPC: Aber wie dem auch sei. Nun haben wir einen Grund weniger, die Dunkelheit zu fürchten, und einen Grund mehr, Euch zu danken. |
4 | Ihr habt den Tiefenbeohner getötet. Sprecht Tarkleigh auf Eure Belohnung an. Area: Löwenauges Wacht |
5 | Quest abgeschlossen: Ihr habt den Tiefenbewohner getötet. Tarkleigh hat Euch dafür mit einem Buch der Fertigkeiten belohnt. Bei Benutzung erhaltet Ihr: {0}. |
6 | Quest abgeschlossen. Quest abgeschlossen: Ihr habt den Tiefenbewohner getötet. Tarkleigh hat Euch dafür belohnt mit: {0}. |
Normal | |
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Buch der Fertigkeiten |
<size:28>{Ändern}
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.