Обитатель глубин
Зверь
Область: Залитый провал
Род: Змеи
Группа: Ракообразные
Семейство: Глубины
Монстры дают повышенный на 250% опыт
4500% увеличение редкости выпадающих предметов
4500% увеличение редкости выпадающих предметов
The Dweller of the Deep
Spectre | N |
---|---|
Area | Залитый провал |
Tags | beast, cold_affinity, extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Здоровье
120%
Ailment Threshold
120%
Сопротивление
0 0 85 0
Damage
255%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Опыт
150%
Model Size
150%
Type
SandSpitterBossDeep
Metadata
SandSpitterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
6
Здоровье
58
Броня
59
Уклонение
166
Энергетический щит
0
Damage
21
Урон от чар
21
Точность
18
Attack Time
0.99
Опыт
101
Ailment Threshold
58
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 17–25
Шанс критического удара: 5%
Attack Time: 0.99 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит на 21.666666666667% меньше урона
50% физического урона становится уроном от холода
+1.5 м к дальности ударов ближнего боя
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% физического урона становится уроном от холода
+1.5 м к дальности ударов ближнего боя
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 17–25
Шанс критического удара: 5%
Attack Time: 0.99 сек.
Перезарядка: 6 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит на 21.666666666667% меньше урона
50% физического урона становится уроном от холода
+1.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
50% физического урона становится уроном от холода
+1.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSpellDweller
Spell
Время применения: 1 сек.
Перезарядка: 2 сек.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurface1_glowShape );" } Life { on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterBoss"] = { name = "The Dweller of the Deep", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageDweller", "EmptyActionSpellDweller", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageDweller"] = { name = "MMASandSpitterBarrageDweller", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDweller"] = { name = "EmptyActionSpellDweller", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 250% опыт
4500% увеличение редкости выпадающих предметов
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Обитатель глубин
Зверь
Монстры дают повышенный на 250% опыт
4500% увеличение редкости выпадающих предметов
4500% увеличение редкости выпадающих предметов
The Dweller of the Deep
Spectre | N |
---|---|
Tags | beast, cold_affinity, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Здоровье
120%
Ailment Threshold
120%
Сопротивление
0 0 85 0
Damage
255%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Опыт
150%
Model Size
150%
Type
SandSpitterBossDeep
Metadata
SandSpitterBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
953
Урон от чар
953
Точность
290
Attack Time
0.99
Опыт
15,383
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 762–1143
Шанс критического удара: 5%
Attack Time: 0.99 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит на 45.25% больше урона
50% физического урона становится уроном от холода
+1.5 м к дальности ударов ближнего боя
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% физического урона становится уроном от холода
+1.5 м к дальности ударов ближнего боя
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 762–1143
Шанс критического удара: 5%
Attack Time: 0.99 сек.
Перезарядка: 6 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит на 45.25% больше урона
50% физического урона становится уроном от холода
+1.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
50% физического урона становится уроном от холода
+1.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" extends "Metadata/Monsters/StandaloneMonster" Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterBossStandalone"] = { name = "The Dweller of the Deep", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageDweller", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageDweller"] = { name = "MMASandSpitterBarrageDweller", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Монстры дают повышенный на 250% опыт
4500% увеличение редкости выпадающих предметов
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Обитатель глубин
Зверь
Область: Залитый провал
50% физического урона становится уроном от холода
Монстры дают повышенный на 250% опыт
4500% увеличение редкости выпадающих предметов
Монстры дают повышенный на 250% опыт
4500% увеличение редкости выпадающих предметов
The Dweller of the Deep
Spectre | N |
---|---|
Area | Залитый провал |
Tags | animal_claw_weapon, beast, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Здоровье
375%
Броня
+25%
Ailment Threshold
375%
Сопротивление
85 0 0 0
Damage
255%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
0.93 Second
Damage Spread
±20%
Опыт
150%
Model Size
300%
Type
ShieldCrabBoss
Metadata
ShieldCrabBossSlowAura
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
6
Здоровье
180
Броня
74
Уклонение
166
Энергетический щит
0
Damage
21
Урон от чар
21
Точность
18
Attack Time
0.93
Опыт
101
Ailment Threshold
180
Chill
1
Shock
1
Brittle
3
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 17–25
Шанс критического удара: 5%
Attack Time: 0.93 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASDwellerSummon
Spell
Шанс критического удара: 5%
Время применения: 1 сек.
DwellerGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Сотрясение
Base Damage: 17–25
Шанс критического удара: 5%
Урон от атаки: 140%
Attack Time: 0.93 сек.
Перезарядка: 6 сек.
Герой с силой бьёт по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов. Волна наносит больше урона врагам поблизости. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
Наносит на 40% больше урона атаками
15% снижение порога оглушения врагов
+1 м к радиусу
Наносит вплоть до +25% больше урона от ударов по врагам вблизи
active skill area of effect radius +% final [-15]
is area damage [1]
15% снижение порога оглушения врагов
+1 м к радиусу
Наносит вплоть до +25% больше урона от ударов по врагам вблизи
active skill area of effect radius +% final [-15]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral1.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral3.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral4.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral5.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_01.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_02.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_03.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_04.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ShieldCrabs/ShieldCrabBossSlowAura"] = { name = "The Dweller of the Deep", life = 3.75, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.93, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "EASDwellerSummon", "DwellerGroundSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDwellerSummon"] = { name = "EASDwellerSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DwellerGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_base_radius_+", "groundslam_damage_to_close_targets_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, 10, 25, -15, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% физического урона становится уроном от холода
Id | MonsterConvertToColdDamage2 |
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Family | ColdDamageAsPortionOfDamage |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Монстры дают повышенный на 250% опыт
4500% увеличение редкости выпадающих предметов
Id | MonsterQuestBossAct1_ |
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Family | MonsterActBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Обитатель глубин
Optional
Act: 1
Награда: Книга умений, 1 очка пассивных умений
Таркли просит вас избавиться от Обитателя глубин. Это гигантский краб, который живет в провале под Сырым проходом.
The Dweller of the Deep
# | Имя |
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1 | Убейте Обитателя глубин Таркли просит вас избавиться от Обитателя глубин. Это гигантский краб, который живет в провале под Сырым проходом. Area: Залитый провал |
2 | Убейте Обитателя глубин Убейте Обитателя глубин. Этот гигантский краб живет в Залитом провале. Area: Залитый провал |
3 | Поговорите с Таркли о награде Вы убили Обитателя глубин. Поговорите с Таркли о награде. Area: Застава Львиного глаза NPC: А, ладно. Все меньше причин бояться темноты. Вот, возьми в знак признательности. |
4 | Вы убили Обитателя глубин. Поговорите с Таркли о награде. Area: Застава Львиного глаза |
5 | Задание выполнено: вы убили Обитателя глубин. В награду Таркли отдал вам книгу умений. Используйте ее, чтобы получить {0}. |
6 | Задание выполнено Задание выполнено: вы убили Обитателя глубин и получили от Таркли {0}. |
Normal | |
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Книга умений |