幽魂 | N |
---|---|
地區 | 水聲之淵 |
標籤 | beast, cold_affinity, extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
生命
120%
異常狀態臨界值
120%
抗性
0
0
85
0
傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
150%
Model Size
150%
類型
SandSpitterBossDeep
Metadata
SandSpitterBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
6
生命
58
護甲
59
閃避
166
能量護盾
0
傷害
21
法術傷害
21
命中
0
攻擊間隔
0.99
經驗值
101
異常狀態臨界值
58
冰緩
0
感電
0
易碎
1
焦灼
0
殘喘
1
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileCold
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 17–25
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 21.666666666667% 更少傷害
50% 物理傷害轉化至冰冷傷害
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% 物理傷害轉化至冰冷傷害
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 17–25
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 21.666666666667% 更少傷害
50% 物理傷害轉化至冰冷傷害
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
50% 物理傷害轉化至冰冷傷害
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSpellDweller
法術
施放時間: 1 秒
冷卻時間: 2 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurface1_glowShape );" } Life { on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterBoss"] = { name = "The Dweller of the Deep", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageDweller", "EmptyActionSpellDweller", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageDweller"] = { name = "MMASandSpitterBarrageDweller", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDweller"] = { name = "EmptyActionSpellDweller", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
深淵巨蟹
野獸
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
增加 4500% 物品掉落稀有度
The Dweller of the Deep
幽魂 | N |
---|---|
標籤 | beast, cold_affinity, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
生命
120%
異常狀態臨界值
120%
抗性
0
0
85
0
傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 50
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
150%
Model Size
150%
類型
SandSpitterBossDeep
Metadata
SandSpitterBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,720
護甲
28,790
閃避
4,739
能量護盾
0
傷害
953
法術傷害
953
命中
0
攻擊間隔
0.99
經驗值
15,383
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MMASandSpitterProjectileCold
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 45.25% 更多傷害
50% 物理傷害轉化至冰冷傷害
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% 物理傷害轉化至冰冷傷害
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 45.25% 更多傷害
50% 物理傷害轉化至冰冷傷害
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
50% 物理傷害轉化至冰冷傷害
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" extends "Metadata/Monsters/StandaloneMonster" Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterBossStandalone"] = { name = "The Dweller of the Deep", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageDweller", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageDweller"] = { name = "MMASandSpitterBarrageDweller", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
深淵巨蟹
The Dweller of the Deep
幽魂 | N |
---|---|
地區 | 水聲之淵 |
標籤 | animal_claw_weapon, beast, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
生命
375%
護甲
+25%
異常狀態臨界值
375%
抗性
85
0
0
0
傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
0.93 秒
傷害分佈
±20%
經驗值
150%
Model Size
300%
類型
ShieldCrabBoss
Metadata
ShieldCrabBossSlowAura
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
6
生命
180
護甲
59
閃避
166
能量護盾
0
傷害
21
法術傷害
21
命中
0
攻擊間隔
0.93
經驗值
101
異常狀態臨界值
180
冰緩
1
感電
1
易碎
3
焦灼
1
殘喘
2
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 17–25
暴擊率: 5%
攻擊間隔: 0.93 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASDwellerSummon
法術
暴擊率: 5%
施放時間: 1 秒
DwellerGroundSlam
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
裂地之擊
基本傷害: 17–25
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 0.93 秒
冷卻時間: 6 秒
重擊地面並製造出一道向前釋放的衝擊波,被此衝擊波擊中的敵人將會受到傷害並有較高機率被擊暈。衝擊波對近距離的敵人造成更多傷害。限定斧、錘、權杖、長杖或空手。
造成 40% 更多攻擊傷害
減少 15% 敵人暈眩門檻
+1 米範圍
對越靠近的敵人,造成至多 +25% 更多擊中傷害
active skill area of effect radius +% final [-15]
is area damage [1]
減少 15% 敵人暈眩門檻
+1 米範圍
對越靠近的敵人,造成至多 +25% 更多擊中傷害
active skill area of effect radius +% final [-15]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral1.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral3.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral4.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral5.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_01.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_02.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_03.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_04.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ShieldCrabs/ShieldCrabBossSlowAura"] = { name = "The Dweller of the Deep", life = 3.75, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.93, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "EASDwellerSummon", "DwellerGroundSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDwellerSummon"] = { name = "EASDwellerSummon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DwellerGroundSlam"] = { name = "Ground Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_base_radius_+", "groundslam_damage_to_close_targets_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, 10, 25, -15, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% 物理傷害轉換為冰冷傷害
Id | MonsterConvertToColdDamage2 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
黑淵危機
The Dweller of the Deep
# | 名字 |
---|---|
1 | 殺死深淵巨蟹 塔格拉要求你清除在水聲之淵的巨大螃蟹,它應該就住在海潮地穴下方。 地區: 水聲之淵 |
2 | 殺死深淵巨蟹 殺死居住在水聲之淵的深淵巨蟹。 地區: 水聲之淵 |
3 | 與塔格拉對話以獲得獎勵 你已經擊敗深淵巨蟹,去找塔格拉領取獎勵。 地區: 獅眼守望 NPC: 不管怎麼說,我們需要擔心的潛在威脅總算又少了一個,請收下這個吧。 |
4 | 你已經擊敗深淵巨蟹,去找塔格拉領取獎勵。 地區: 獅眼守望 |
5 | 任務完成 - 你已經擊敗了深淵巨蟹,塔格拉已經獎勵你一本天賦技能書,使用它來獲得 {0}。 |
6 | 任務完成 任務完成 - 你已經擊敗了深淵巨蟹,塔格拉已經獎勵你 {0}。 |
普通 | |
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天賦之書 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.