The Dweller of the Deep
Beast
Genus: Snakes
Family: The Deep
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
SpectreN
AreaThe Flooded Depths
Tagsbeast, cold_affinity, extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement
Life
120%
Ailment Threshold
120%
Resistance
0 0 85 0
Damage
255%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Experience
150%
Model Size
150%
Type
SandSpitterBossDeep
Metadata
SandSpitterBoss
Level
6
Life
58
Armour
59
Evasion
166
Energy Shield
0
Damage
21
Spell Damage
21
Accuracy
18
Attack Time
0.99
Experience
101
Ailment Threshold
58
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
1
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 17–25
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 21.666666666667% less Damage
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 17–25
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Cooldown Time: 6 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 21.666666666667% less Damage
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSpellDweller
Spell
Cast Time: 1 sec
Cooldown Time: 2 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/SandSpitters/SandSpitter"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurface1_glowShape );"
}

Life
{
	on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterBoss"] = {
    name = "The Dweller of the Deep",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 50,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileCold",
        "MMASandSpitterBarrageDweller",
        "EmptyActionSpellDweller",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
    name = "MMASandSpitterProjectileCold",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterBarrageDweller"] = {
    name = "MMASandSpitterBarrageDweller",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "projectile_spread_radius",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellDweller"] = {
    name = "EmptyActionSpellDweller",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
IdMonsterQuestBossAct1_
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 4500 Max: 4500 Global
  • The Dweller of the Deep
    Beast
    Monsters grant 250% increased Experience
    4500% increased Rarity of Items Dropped
    SpectreN
    Tagsbeast, cold_affinity, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement
    Life
    120%
    Ailment Threshold
    120%
    Resistance
    0 0 85 0
    Damage
    255%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    150%
    Type
    SandSpitterBossDeep
    Metadata
    SandSpitterBossStandalone
    Level
    68
    Life
    7,720
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    953
    Spell Damage
    953
    Accuracy
    290
    Attack Time
    0.99
    Experience
    15,383
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    MMASandSpitterProjectileCold
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 762–1143
    Critical Strike Chance: 5%
    Attack Time: 0.99 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 45.25% more Damage
    50% of Physical Damage Converted to Cold Damage
    +1.5 metres to Melee Strike Range
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MMASandSpitterBarrageDweller
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 762–1143
    Critical Strike Chance: 5%
    Attack Time: 0.99 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 45.25% more Damage
    50% of Physical Damage Converted to Cold Damage
    +1.5 metres to Melee Strike Range
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [50]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Positioned
    {
    	force_placement = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SandSpitters/SandSpitter"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterBossStandalone"] = {
        name = "The Dweller of the Deep",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 50,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileCold",
            "MMASandSpitterBarrageDweller",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileCold"] = {
        name = "MMASandSpitterProjectileCold",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterBarrageDweller"] = {
        name = "MMASandSpitterBarrageDweller",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "projectile_spread_radius",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Monsters grant 250% increased Experience
    4500% increased Rarity of Items Dropped
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 4500 Max: 4500 Global
  • The Dweller of the Deep
    Beast
    50% of Physical Damage Converted to Cold Damage
    Monsters grant 250% increased Experience
    4500% increased Rarity of Items Dropped
    SpectreN
    AreaThe Flooded Depths
    Tagsanimal_claw_weapon, beast, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Life
    375%
    Armour
    +25%
    Ailment Threshold
    375%
    Resistance
    85 0 0 0
    Damage
    255%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    300%
    Type
    ShieldCrabBoss
    Metadata
    ShieldCrabBossSlowAura
    Level
    6
    Life
    180
    Armour
    74
    Evasion
    166
    Energy Shield
    0
    Damage
    21
    Spell Damage
    21
    Accuracy
    18
    Attack Time
    0.93
    Experience
    101
    Ailment Threshold
    180
    Chill
    1
    Shock
    1
    Brittle
    3
    Scorch
    1
    Sap
    2
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 17–25
    Critical Strike Chance: 5%
    Attack Time: 0.93 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASDwellerSummon
    Spell
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    DwellerGroundSlam
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Ground Slam
    Base Damage: 17–25
    Critical Strike Chance: 5%
    Attack Damage: 140%
    Attack Time: 0.93 sec
    Cooldown Time: 6 sec
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
    Deals 40% more Attack Damage
    15% reduced Enemy Stun Threshold
    +1 metre to radius
    Deals up to +25% more Damage with Hits to closer targets
    active skill area of effect radius +% final [-15]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral1.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral2.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral3.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral4.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral5.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_01.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_02.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_03.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_04.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShieldCrabs/ShieldCrabBossSlowAura"] = {
        name = "The Dweller of the Deep",
        life = 3.75,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "EASDwellerSummon",
            "DwellerGroundSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASDwellerSummon"] = {
        name = "EASDwellerSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DwellerGroundSlam"] = {
        name = "Ground Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_stun_threshold_reduction_+%",
            "active_skill_base_radius_+",
            "groundslam_damage_to_close_targets_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {15, 10, 25, -15, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    50% of Physical Damage Converted to Cold Damage
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Monsters grant 250% increased Experience
    4500% increased Rarity of Items Dropped
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 4500 Max: 4500 Global
  • The Dweller of the Deep
    Optional
    Act: 1
    Reward: Book of Skill, 1 Passive Skill Points
    Tarkleigh has asked you to dispatch the Dweller of the Deep, a giant crab lurking in the depths below the Submerged Passage.
    #Name
    1Kill the Dweller of the Deep
    Tarkleigh has asked you to dispatch the Dweller of the Deep, a giant crab lurking in the depths below the Submerged Passage.
  • Kill the Dweller of the Deep

  • Area: The Flooded Depths
    2Kill the Dweller of the Deep
    Kill the Dweller of the Deep, a giant crab lurking in the Flooded Depths.
  • Kill the Dweller of the Deep

  • Area: The Flooded Depths
    3Talk to Tarkleigh for your reward
    You have killed the Dweller of the Deep. Talk to Tarkleigh for a reward.
  • Talk to Tarkleigh for your reward

  • Area: Lioneye's Watch
    NPC:
  • Tarkleigh Dweller of the Deep: You managed to kill a Grandaddy Crab? A pity you couldn't lug it up out of the caves for us. Could have made quite the chowder out of it. No matter. We've got one less reason to fear the dark and I've got one more thing to thank you for.
  • 4
    You have killed the Dweller of the Deep. Talk to Tarkleigh for a reward.
  • Talk to Tarkleigh for your reward

  • Area: Lioneye's Watch
    5
    Quest Complete - You have slain The Dweller of the Deep. Tarkleigh has rewarded you with a Skill Book. Use it to gain {0}.
    6Quest Complete
    Quest Complete - You have slain The Dweller of the Deep. Tarkleigh has rewarded you with {0}.