The Dweller of the Deep
Beast
Area: The Flooded Depths
Genus: Snakes
Group: Crustaceans
Family: The Deep
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
4500% increased Rarity of Items Dropped
Spectre | N |
---|---|
Area | The Flooded Depths |
Tags | beast, cold_affinity, extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Life
120%
Ailment Threshold
120%
Resistance
0
0
85
0
Damage
255%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Experience
150%
Model Size
150%
Type
SandSpitterBossDeep
Metadata
SandSpitterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
6
Life
58
Armour
59
Evasion
166
Energy Shield
0
Damage
21
Spell Damage
21
Accuracy
0
Attack Time
0.99
Experience
101
Ailment Threshold
58
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 17–25
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 21.666666666667% less Damage
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 17–25
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Cooldown Time: 6 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 21.666666666667% less Damage
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSpellDweller
Spell
Cast Time: 1 sec
Cooldown Time: 2 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" BaseEvents { on_construction_complete = "parent.HideMeshSegment( polySurface1_glowShape );" } Life { on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterBoss"] = { name = "The Dweller of the Deep", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageDweller", "EmptyActionSpellDweller", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageDweller"] = { name = "MMASandSpitterBarrageDweller", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellDweller"] = { name = "EmptyActionSpellDweller", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Dweller of the Deep
Beast
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
4500% increased Rarity of Items Dropped
Spectre | N |
---|---|
Tags | beast, cold_affinity, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Life
120%
Ailment Threshold
120%
Resistance
0
0
85
0
Damage
255%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
0.99 Second
Damage Spread
±20%
Experience
150%
Model Size
150%
Type
SandSpitterBossDeep
Metadata
SandSpitterBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,720
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
953
Spell Damage
953
Accuracy
0
Attack Time
0.99
Experience
15,383
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 762–1143
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 45.25% more Damage
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
MMASandSpitterBarrageDweller
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 762–1143
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Cooldown Time: 6 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 45.25% more Damage
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
50% of Physical Damage Converted to Cold Damage
+1.5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" extends "Metadata/Monsters/StandaloneMonster" Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/SandSpitters/SandSpitter" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SandSpitters/SandSpitterBossStandalone"] = { name = "The Dweller of the Deep", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.99, attackRange = 50, accuracy = 1, skillList = { "MMASandSpitterProjectileCold", "MMASandSpitterBarrageDweller", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterProjectileCold"] = { name = "MMASandSpitterProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "maintain_projectile_direction_when_using_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMASandSpitterBarrageDweller"] = { name = "MMASandSpitterBarrageDweller", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "projectile_spread_radius", "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_should_face_away_from_target", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, 10, 15, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 10, 15, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 10, 15, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 10, 15, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Dweller of the Deep
Beast
Area: The Flooded Depths
50% of Physical Damage Converted to Cold Damage
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
Spectre | N |
---|---|
Area | The Flooded Depths |
Tags | animal_claw_weapon, beast, crustacean_beast, extra_small_height, hard_armour, insect, is_unarmed, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Life
375%
Armour
+25%
Ailment Threshold
375%
Resistance
85
0
0
0
Damage
255%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
0.93 Second
Damage Spread
±20%
Experience
150%
Model Size
300%
Type
ShieldCrabBoss
Metadata
ShieldCrabBossSlowAura
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
6
Life
180
Armour
59
Evasion
166
Energy Shield
0
Damage
21
Spell Damage
21
Accuracy
0
Attack Time
0.93
Experience
101
Ailment Threshold
180
Chill
1
Shock
1
Brittle
3
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 17–25
Critical Strike Chance: 5%
Attack Time: 0.93 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASDwellerSummon
Spell
Critical Strike Chance: 5%
Cast Time: 1 sec
DwellerGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Ground Slam
Base Damage: 17–25
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 0.93 sec
Cooldown Time: 6 sec
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Deals 40% more Attack Damage
15% reduced Enemy Stun Threshold
+1 metre to radius
Deals up to +25% more Damage with Hits to closer targets
active skill area of effect radius +% final [-15]
is area damage [1]
15% reduced Enemy Stun Threshold
+1 metre to radius
Deals up to +25% more Damage with Hits to closer targets
active skill area of effect radius +% final [-15]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_defeat = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Cave/SubmergedPassage_Resolve.ogg );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral1.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral2.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral3.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral4.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/slam_cone_small/coral5.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_01.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_02.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_03.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/crabcoconut/summon_emerge/emerge_04.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ShieldCrabs/ShieldCrabBossSlowAura"] = { name = "The Dweller of the Deep", life = 3.75, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 0.93, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "EASDwellerSummon", "DwellerGroundSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDwellerSummon"] = { name = "EASDwellerSummon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DwellerGroundSlam"] = { name = "Ground Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_base_radius_+", "groundslam_damage_to_close_targets_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, 10, 25, -15, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
50% of Physical Damage Converted to Cold Damage
Id | MonsterConvertToColdDamage2 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Monsters grant 250% increased Experience
4500% increased Rarity of Items Dropped
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Dweller of the Deep
Optional
Act 1
Reward: Book of Skill, 1 Passive Skill Points
Tarkleigh has asked you to dispatch the Dweller of the Deep, a giant crab lurking in the depths below the Submerged Passage.
# | Name |
---|---|
1 | Kill the Dweller of the Deep Tarkleigh has asked you to dispatch the Dweller of the Deep, a giant crab lurking in the depths below the Submerged Passage. Area: The Flooded Depths |
2 | Kill the Dweller of the Deep Kill the Dweller of the Deep, a giant crab lurking in the Flooded Depths. Area: The Flooded Depths |
3 | Talk to Tarkleigh for your reward You have killed the Dweller of the Deep. Talk to Tarkleigh for a reward. Area: Lioneye's Watch NPC: |
4 | You have killed the Dweller of the Deep. Talk to Tarkleigh for a reward. Area: Lioneye's Watch |
5 | Quest Complete - You have slain The Dweller of the Deep. Tarkleigh has rewarded you with a Skill Book. Use it to gain {0}. |
6 | Quest Complete Quest Complete - You have slain The Dweller of the Deep. Tarkleigh has rewarded you with {0}. |
Normal | |
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Book of Skill |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.