预言 普兰德斯 暴走
涂膏 星团珠宝 万神殿 天赋树 化石 催化 雾魇宝珠 圣甲虫 裂痕石 徽印 永恒珠宝 命运卡
沙之巨人
Sand Goliath

沙之巨人

幽魂N
地区
词缀monster no drops or experience [1]
cannot have affliction mods [1]
标签mud_blood, construct, stone_construct, not_dex, not_int
伤害120%
生命138%
Ailment Threshold138%
攻击暴击率5%
类型GarukhanMinionLarge
攻击距离6 ~ 9
攻击间隔1.755 秒
伤害分布20%
护具+100%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 299.9 - 449.9 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84沙之巨人575052007.51.7551051432530854803737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 285.5 - 428.2 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82沙之巨人515041790.81.755874128850794503737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 258.3 - 387.4 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78沙之巨人398541421.81.755589022656685203737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 227.2 - 340.8 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73沙之巨人296091060.61.755374816696567603737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 199.2 - 298.7 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68沙之巨人21536786.71.755237612254468103737370
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GroundSlam30TargetMediumNear NoRepeat
GroundSlam30TargetNear NoRepeat
MonsterMortar60TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Garukhan/GarukhanMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Garukhan/GarukhanMinionBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigDeath.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigEmerge.ao"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/GarukhanMinionLarge"] = {
    name = "Sand Goliath",
    life = 1.38,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GroundSlamMiner",
        "GarukhanGoliathMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 0, 50, -20, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {35, 0, 58, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGoliathMortar"] = {
    name = "GarukhanGoliathMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.014,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {5, 0.8, 1.2, 15, -40, 8, 5, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
地区
标签mud_blood, construct, stone_construct, not_dex, not_int
伤害120%
生命1000%
Ailment Threshold1000%
攻击暴击率5%
类型GarukhanMinionLargeEvent
攻击距离6 ~ 9
攻击间隔1.755 秒
伤害分布20%
护具+100%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 299.9 - 449.9 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84沙之巨人575052007.51.7557618932530854802020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 285.5 - 428.2 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82沙之巨人515041790.81.7556334028850794502020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 258.3 - 387.4 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78沙之巨人398541421.81.7554268122656685202020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 227.2 - 340.8 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73沙之巨人296091060.61.7552715716696567602020200

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 199.2 - 298.7 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68沙之巨人21536786.71.7551722012254468102020200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GroundSlam30TargetMediumNear NoRepeat
GroundSlam30TargetNear NoRepeat
MonsterMortar60TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/GarukhanMinionLargeMummyEvent"] = {
    name = "Sand Goliath",
    life = 10,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GroundSlamMiner",
        "GarukhanGoliathMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 0, 50, -20, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {35, 0, 58, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGoliathMortar"] = {
    name = "GarukhanGoliathMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.014,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {5, 0.8, 1.2, 15, -40, 8, 5, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
地区
词缀monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
cannot be used as minion [1]
标签mud_blood, construct, stone_construct, not_dex, not_int
伤害120%
生命138%
Ailment Threshold138%
攻击暴击率5%
类型GarukhanMinionLargeDelve
攻击距离6 ~ 9
攻击间隔1.755 秒
伤害分布20%
护具+100%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 299.9 - 449.9 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84沙之巨人575052007.51.7551051432530854803737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 285.5 - 428.2 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82沙之巨人515041790.81.755874128850794503737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 258.3 - 387.4 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78沙之巨人398541421.81.755589022656685203737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 227.2 - 340.8 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73沙之巨人296091060.61.755374816696567603737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 199.2 - 298.7 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68沙之巨人21536786.71.755237612254468103737370
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GroundSlam30TargetMediumNear NoRepeat
GroundSlam30TargetNear NoRepeat
MonsterMortar60TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Garukhan/Delve/GarukhanMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Garukhan/Delve/GarukhanMinionBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigDeath.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigEmerge.ao"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/SandGoliathDelveEncounter_"] = {
    name = "Sand Goliath",
    life = 1.38,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GroundSlamMiner",
        "GarukhanGoliathMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 0, 50, -20, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {35, 0, 58, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGoliathMortar"] = {
    name = "GarukhanGoliathMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.014,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {5, 0.8, 1.2, 15, -40, 8, 5, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
地区
词缀monster no drops or experience [1]
标签mud_blood, construct, stone_construct, not_dex, not_int
伤害120%
生命138%
Ailment Threshold138%
攻击暴击率5%
类型GarukhanMinionLarge
攻击距离6 ~ 9
攻击间隔1.755 秒
伤害分布20%
护具+100%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 299.9 - 449.9 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84沙之巨人575052007.51.7551051432530854803737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 285.5 - 428.2 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82沙之巨人515041790.81.755874128850794503737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 258.3 - 387.4 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78沙之巨人398541421.81.755589022656685203737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 227.2 - 340.8 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73沙之巨人296091060.61.755374816696567603737370

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射

GroundSlamMiner
icongroundslam
裂地之击
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
敌人晕眩门槛降低 35%
active skill damage +% final [58]
攻击速度总降 20%

is_area_damage 攻击 范围 攻击可重复 近战 SlamSkill 图腾技能

GarukhanGoliathMortar
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
projectile spread radius [5]
造成 199.2 - 298.7 物理伤害
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset 投射物 技能可齐射 法术 击中 范围 陷阱技能 图腾技能 地雷技能 法术可重复 可触发 范围法术
施放间隔: 3 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68沙之巨人21536786.71.755237612254468103737370
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GroundSlam30TargetMediumNear NoRepeat
GroundSlam30TargetNear NoRepeat
MonsterMortar60TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Garukhan/GarukhanMinionBase"

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Garukhan/GarukhanMinionBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigDeath.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigEmerge.ao"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/GarukhanMinionLargeTorment"] = {
    name = "Sand Goliath",
    life = 1.38,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GroundSlamMiner",
        "GarukhanGoliathMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 0, 50, -20, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {35, 0, 58, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGoliathMortar"] = {
    name = "GarukhanGoliathMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.014,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {5, 0.8, 1.2, 15, -40, 8, 5, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}