Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Sand Goliath

Sand Goliath

SpectreN
Area
Modmonster no drops or experience [1]
cannot have affliction mods [1]
Tagsmud_blood, construct, stone_construct, not_dex, not_int
Damage120%
Life138%
Ailment Threshold138%
Critical Strike Chance5%
TypeGarukhanMinionLarge
Attack Distance6 ~ 9
Attack Time1.755 Second
Damage Spread20%
Armour+100%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 299.9 to 449.9 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Sand Goliath575052007.51.7551051432530854803737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 285.5 to 428.2 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Sand Goliath515041790.81.755874128850794503737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 258.3 to 387.4 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Sand Goliath398541421.81.755589022656685203737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 227.2 to 340.8 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Sand Goliath296091060.61.755374816696567603737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 199.2 to 298.7 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Sand Goliath21536786.71.755237612254468103737370
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GroundSlam30TargetMediumNear NoRepeat
GroundSlam30TargetNear NoRepeat
MonsterMortar60TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Garukhan/GarukhanMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Garukhan/GarukhanMinionBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigDeath.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigEmerge.ao"
}
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/GarukhanMinionLarge"] = {
    name = "Sand Goliath",
    life = 1.38,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GroundSlamMiner",
        "GarukhanGoliathMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 0, 50, -20, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {35, 0, 58, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGoliathMortar"] = {
    name = "GarukhanGoliathMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.014,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {5, 0.8, 1.2, 15, -40, 8, 5, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Tagsmud_blood, construct, stone_construct, not_dex, not_int
Damage120%
Life1000%
Ailment Threshold1000%
Critical Strike Chance5%
TypeGarukhanMinionLargeEvent
Attack Distance6 ~ 9
Attack Time1.755 Second
Damage Spread20%
Armour+100%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 299.9 to 449.9 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Sand Goliath575052007.51.7557618932530854802020200

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 285.5 to 428.2 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Sand Goliath515041790.81.7556334028850794502020200

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 258.3 to 387.4 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Sand Goliath398541421.81.7554268122656685202020200

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 227.2 to 340.8 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Sand Goliath296091060.61.7552715716696567602020200

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 199.2 to 298.7 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Sand Goliath21536786.71.7551722012254468102020200
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GroundSlam30TargetMediumNear NoRepeat
GroundSlam30TargetNear NoRepeat
MonsterMortar60TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );"
}
Resists FireResists ColdResists LightningResists Chaos
0000
1010100
2020200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/GarukhanMinionLargeMummyEvent"] = {
    name = "Sand Goliath",
    life = 10,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GroundSlamMiner",
        "GarukhanGoliathMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 0, 50, -20, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {35, 0, 58, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGoliathMortar"] = {
    name = "GarukhanGoliathMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.014,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {5, 0.8, 1.2, 15, -40, 8, 5, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
cannot be used as minion [1]
Tagsmud_blood, construct, stone_construct, not_dex, not_int
Damage120%
Life138%
Ailment Threshold138%
Critical Strike Chance5%
TypeGarukhanMinionLargeDelve
Attack Distance6 ~ 9
Attack Time1.755 Second
Damage Spread20%
Armour+100%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 299.9 to 449.9 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Sand Goliath575052007.51.7551051432530854803737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 285.5 to 428.2 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Sand Goliath515041790.81.755874128850794503737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 258.3 to 387.4 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Sand Goliath398541421.81.755589022656685203737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 227.2 to 340.8 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Sand Goliath296091060.61.755374816696567603737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 199.2 to 298.7 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Sand Goliath21536786.71.755237612254468103737370
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GroundSlam30TargetMediumNear NoRepeat
GroundSlam30TargetNear NoRepeat
MonsterMortar60TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Garukhan/Delve/GarukhanMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Garukhan/Delve/GarukhanMinionBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigDeath.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigEmerge.ao"
}
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/SandGoliathDelveEncounter_"] = {
    name = "Sand Goliath",
    life = 1.38,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GroundSlamMiner",
        "GarukhanGoliathMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 0, 50, -20, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {35, 0, 58, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGoliathMortar"] = {
    name = "GarukhanGoliathMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.014,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {5, 0.8, 1.2, 15, -40, 8, 5, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster no drops or experience [1]
Tagsmud_blood, construct, stone_construct, not_dex, not_int
Damage120%
Life138%
Ailment Threshold138%
Critical Strike Chance5%
TypeGarukhanMinionLarge
Attack Distance6 ~ 9
Attack Time1.755 Second
Damage Spread20%
Armour+100%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 299.9 to 449.9 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Sand Goliath575052007.51.7551051432530854803737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 285.5 to 428.2 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Sand Goliath515041790.81.755874128850794503737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 258.3 to 387.4 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Sand Goliath398541421.81.755589022656685203737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 227.2 to 340.8 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Sand Goliath296091060.61.755374816696567603737370

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GroundSlamMiner
icongroundslam
Ground Slam
The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.
35% reduced Enemy Stun Threshold
active skill damage +% final [58]
20% less Attack Speed

is_area_damage Attack Area AttackCanRepeat Melee SlamSkill SkillCanTotem

GarukhanGoliathMortar
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [5]
Deals 199.2 to 298.7 Physical Damage
projectile speed variation +% [15]
spell maximum action distance +% [-40]
projectile minimum range [8]
projectile spread radius per additional projectile [5]

is_area_damage base_is_projectile projectiles_not_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 3 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Sand Goliath21536786.71.755237612254468103737370
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GroundSlam30TargetMediumNear NoRepeat
GroundSlam30TargetNear NoRepeat
MonsterMortar60TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Garukhan/GarukhanMinionBase"

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Garukhan/GarukhanMinionBase"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/big_sand.epk );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigDeath.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/minions/big/bigEmerge.ao"
}
Resists FireResists ColdResists LightningResists Chaos
1010100
2323230
3737370
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/GarukhanMinionLargeTorment"] = {
    name = "Sand Goliath",
    life = 1.38,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "GroundSlamMiner",
        "GarukhanGoliathMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamMiner"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {35, 0, 50, -20, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {35, 0, 58, -20, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGoliathMortar"] = {
    name = "GarukhanGoliathMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.014,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {5, 0.8, 1.2, 15, -40, 8, 5, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}