野蛮人残影
人形
Shade of a Marauder
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, not_dex, not_int, physical_affinity, red_blood, rogue_exile, slow_movement, summoner |
生命
1650%
护甲
+100%
异常状态临界值
1650%
抗性
40 40 40 25
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.305 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
DarkExileMarauder1
Metadata
DarkExileMarauder1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
106,150
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.305
经验值
22,561
异常状态临界值
106,150
冰缓
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DarkExileLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
击中时有 24% 的几率击退敌人
物理伤害提高 68%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
物理伤害提高 68%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
DarkExileCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
伤害总降 30%
基础持续时间为 5 秒
物理伤害提高 68%
攻击速度加快 58%
移动速度总增 60%
cyclone places ground tar movement speed +% [-50]
is area damage [1]
基础持续时间为 5 秒
物理伤害提高 68%
攻击速度加快 58%
移动速度总增 60%
cyclone places ground tar movement speed +% [-50]
is area damage [1]
DarkExileSummonRagingSpirit
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 创造召唤物
施放间隔: 0.8 秒
冷却时间: 0.1 秒
总共受到 1 点击中伤害时触发被辅助的法术
伤害总降 50%
最多召唤 50 个愤怒狂灵
基础持续时间为 60 秒
召唤生物的最大生命总增 1000%
alternate minion [1]
cast on damage taken also tracks dot [1]
伤害总降 50%
最多召唤 50 个愤怒狂灵
基础持续时间为 60 秒
召唤生物的最大生命总增 1000%
alternate minion [1]
cast on damage taken also tracks dot [1]
DarkExileVaalGroundSlam
攻击, 范围, 近战, 瓦尔, Slam, 图腾技能, NeverExertable
瓦尔.裂地之击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 7 秒
以长杖、锤类、短杖重击地面,制造出一道向四面八方扩散的冲击波,对敌人造成伤害。
击中时击退敌人
技能可重复施放 1 次
伤害总增 20%
物理伤害提高 29%
攻击速度加快 80%
击退距离延长 50%
必定击晕敌人
animation effect variation [-1]
is area damage [1]
技能可重复施放 1 次
伤害总增 20%
物理伤害提高 29%
攻击速度加快 80%
击退距离延长 50%
必定击晕敌人
animation effect variation [-1]
is area damage [1]
DarkExileGroundSlam
攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
裂地之击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.305 秒
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
伤害总降 20%
此攻击额外重复 4 次
敌人晕眩门槛降低 15%
近战攻击速度总增 100%
active skill area of effect radius +% final [20]
此攻击额外重复 4 次
敌人晕眩门槛降低 15%
近战攻击速度总增 100%
active skill area of effect radius +% final [20]
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileMarauder1"] = { name = "Shade of a Marauder", life = 16.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "DarkExileLeapSlam", "DarkExileVaalGroundSlam", "DarkExileGroundSlam", "DarkExileCyclone", "DarkExileSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "skill_repeat_count", "attack_speed_+%", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {29, 20, 50, -1, 1, 80, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, -20, 4, 100, 20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "cyclone_places_ground_tar_movement_speed_+%", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {68, 58, 60, -30, -50, 5000, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileSummonRagingSpirit"] = { name = "DarkExileSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "active_skill_minion_life_+%_final", "active_skill_damage_+%_final", "alternate_minion", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {60000, 50, 100, 1, 1000, -50, 1, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, }