Tinieblas de un Guerrero
Humanoide
Shade of a Marauder
SpectreN
Tagsbludgeoning_weapon, exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, not_dex, not_int, physical_affinity, red_blood, rogue_exile, slow_movement, summoner
Vida
1650%
Armaduras
+100%
Ailment Threshold
1650%
Resistencia
40 40 40 25
Damage
143%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
DarkExileMarauder1
Metadata
DarkExileMarauder1
Nivel
68
Vida
106,150
Armaduras
57,580
Evasión
4,739
Escudo de energía
0
Damage
534
Daño de hechizos
534
Precisión
290
Attack Time
1.305
Experiencia
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo. No se puede asistir con Asistencia de Golpes múltiples.
DarkExileCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
DarkExileSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Tiempo de lanzamiento: 0.8 seg
Tiempo de recarga: 0.1 seg
DarkExileVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable
Impacto sísmico vaal
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
Tiempo de recarga: 7 seg
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja en todas direcciones y daña a los enemigos con una probabilidad aumentada de aturdirlos.
DarkExileGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Impacto sísmico
Base Damage: 427–641
Probabilidad de golpe crítico: 5%
Attack Time: 1.305 seg
El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileMarauder1"] = {
    name = "Shade of a Marauder",
    life = 16.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "DarkExileLeapSlam",
        "DarkExileVaalGroundSlam",
        "DarkExileGroundSlam",
        "DarkExileCyclone",
        "DarkExileSummonRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalGroundSlam"] = {
    name = "Vaal Ground Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Vaal] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "knockback_distance_+%",
        "animation_effect_variation",
        "skill_repeat_count",
        "attack_speed_+%",
        "always_stun",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {29, 20, 50, -1, 1, 80, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "active_skill_damage_+%_final",
        "base_melee_attack_repeat_count",
        "support_multiple_attacks_melee_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {15, -20, 4, 100, 20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "cyclone_places_ground_tar_movement_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {68, 58, 60, -30, -50, 5000, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileSummonRagingSpirit"] = {
    name = "DarkExileSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "active_skill_minion_life_+%_final",
        "active_skill_damage_+%_final",
        "alternate_minion",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {60000, 50, 100, 1, 1000, -50, 1, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
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