Simulacre de Maraudeur
Humanoïde
Shade of a Marauder
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, not_dex, not_int, physical_affinity, red_blood, rogue_exile, slow_movement, summoner |
Vie
1650%
Armure
+100%
Ailment Threshold
1650%
Résistance
40 40 40 25
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
DarkExileMarauder1
Metadata
DarkExileMarauder1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
106,150
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
534
Dégâts des sorts
534
Précision
290
Attack Time
1.305
Expérience
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
24% de chances de Repousser les Ennemis au Toucher
68% d'Augmentation des Dégâts physiques
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
68% d'Augmentation des Dégâts physiques
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
DarkExileCyclone
Attack, Area, Melee, Movement
Cyclone
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Une attaque qui endommage les ennemis autour de vous, puis vous permet d'atteindre l'emplacement ciblé tout en exécutant une série d'attaques tourbillonnantes. Ne peut pas être modifié par Impitoyabilité ou Multifrappe.
30% de Perte de Dégâts
La Durée de base est de 5 secondes
68% d'Augmentation des Dégâts physiques
58% d'Augmentation de la Vitesse d'attaque
60% Davantage de Vitesse de déplacement
cyclone places ground tar movement speed +% [-50]
is area damage [1]
La Durée de base est de 5 secondes
68% d'Augmentation des Dégâts physiques
58% d'Augmentation de la Vitesse d'attaque
60% Davantage de Vitesse de déplacement
cyclone places ground tar movement speed +% [-50]
is area damage [1]
DarkExileSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Temps d'incantation: 0.8 sec.
Temps de recharge: 0.1 sec.
Déclenche les Sorts modifiés lorsque vous subissez un total de 1 Dégâts au Toucher
50% de Perte de Dégâts
Vous pouvez avoir jusqu'à 50 Esprits enragés d'Invoqués au maximum
La Durée de base est de 60 secondes
Les Créatures ont 1000% Davantage de Vie
alternate minion [1]
cast on damage taken also tracks dot [1]
50% de Perte de Dégâts
Vous pouvez avoir jusqu'à 50 Esprits enragés d'Invoqués au maximum
La Durée de base est de 60 secondes
Les Créatures ont 1000% Davantage de Vie
alternate minion [1]
cast on damage taken also tracks dot [1]
DarkExileVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Fracas tellurique vaal
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Temps de recharge: 7 sec.
Le personnage frappe le sol avec un bâton, une masse ou un sceptre, et projette une vague dans toutes les directions qui endommage les ennemis et a plus de chances d'étourdir.
Repousse les Ennemis au Toucher
Les Aptitudes se répètent une fois de plus
20% Davantage de Dégâts
29% d'Augmentation des Dégâts physiques
80% d'Augmentation de la Vitesse d'attaque
50% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
animation effect variation [-1]
is area damage [1]
Les Aptitudes se répètent une fois de plus
20% Davantage de Dégâts
29% d'Augmentation des Dégâts physiques
80% d'Augmentation de la Vitesse d'attaque
50% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
animation effect variation [-1]
is area damage [1]
DarkExileGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Fracas tellurique
Base Damage: 427–641
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Le personnage frappe le sol devant lui avec un bâton, une masse ou un sceptre, et projette vers l'avant une vague qui endommage les ennemis avec des chances augmentées de les étourdir. Ne fonctionne qu'avec les bâtons, les sceptres et les masses.
20% de Perte de Dégâts
Cette Attaque se Répète 4 fois de plus
15% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% Davantage de Vitesse d'attaque de mêlée
active skill area of effect radius +% final [20]
Cette Attaque se Répète 4 fois de plus
15% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% Davantage de Vitesse d'attaque de mêlée
active skill area of effect radius +% final [20]
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileMarauder1"] = { name = "Shade of a Marauder", life = 16.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "DarkExileLeapSlam", "DarkExileVaalGroundSlam", "DarkExileGroundSlam", "DarkExileCyclone", "DarkExileSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "skill_repeat_count", "attack_speed_+%", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {29, 20, 50, -1, 1, 80, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, -20, 4, 100, 20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "cyclone_places_ground_tar_movement_speed_+%", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {68, 58, 60, -30, -50, 5000, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileSummonRagingSpirit"] = { name = "DarkExileSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "active_skill_minion_life_+%_final", "active_skill_damage_+%_final", "alternate_minion", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {60000, 50, 100, 1, 1000, -50, 1, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, }