เงาแห่งมอรอว์เดอร์ผู้หนึ่ง
มนุษย์
Shade of a Marauder
Spectre | N |
---|---|
Tags | bludgeoning_weapon, exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, not_dex, not_int, physical_affinity, red_blood, rogue_exile, slow_movement, summoner |
พลังชีวิต
1650%
เกราะ
+100%
Ailment Threshold
1650%
ค่าต้านทาน
40 40 40 25
Damage
143%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
220%
Model Size
100%
Type
DarkExileMarauder1
Metadata
DarkExileMarauder1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
106,150
เกราะ
57,580
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
534
ความเสียหายเวท
534
ความแม่นยำ
290
Attack Time
1.305
ค่าประสบการณ์
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
กระโจนทุบ (Leap Slam)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
DarkExileCyclone
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
DarkExileSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
เวลาร่าย: 0.8 วินาที
คูลดาวน์: 0.1 วินาที
DarkExileVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable
วาล์ ทุบพื้น (Vaal Ground Slam)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
คูลดาวน์: 7 วินาที
ตัวละครทำการทุบพื้นด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังไปรอบทิศทางซึ่งจะสร้างความเสียหายให้กับศัตรูโดยเพิ่มโอกาสที่จะสร้างสถานะ มึนงง
DarkExileGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
ทุบพื้น (Ground Slam)
Base Damage: 427–641
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
ตัวละครทำการทุบพื้นด้านหน้าด้วย ไม้พลอง, กระบอง หรือ คทา สร้างคลื่นพลังที่เคลื่อนที่ไปข้างหน้าซึ่งจะสร้างความเสียหายให้กับศัตรูโดยเพิ่มโอกาสที่จะสร้างสถานะ มึนงง และมีโอกาสสร้างสถานะ มึนงง เพิ่มขึ้น
Object Type
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DarkExiles/DarkExileMarauder1"] = { name = "Shade of a Marauder", life = 16.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.43, damageSpread = 0.2, attackTime = 1.305, attackRange = 6, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "DarkExileLeapSlam", "DarkExileVaalGroundSlam", "DarkExileGroundSlam", "DarkExileCyclone", "DarkExileSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DarkExileLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_global_chance_to_knockback_%", "physical_damage_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "skill_repeat_count", "attack_speed_+%", "always_stun", "global_knockback", "is_area_damage", }, levels = { [1] = {29, 20, 50, -1, 1, 80, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {15, -20, 4, 100, 20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "cyclone_places_ground_tar_movement_speed_+%", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {68, 58, 60, -30, -50, 5000, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DarkExileSummonRagingSpirit"] = { name = "DarkExileSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "cast_on_damage_taken_%", "cast_on_damage_taken_threshold", "active_skill_minion_life_+%_final", "active_skill_damage_+%_final", "alternate_minion", "cast_on_damage_taken_also_tracks_dot", }, levels = { [1] = {60000, 50, 100, 1, 1000, -50, 1, levelRequirement = 73, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.