Schatten eines Marodeurs
Humanoid
Shade of a Marauder
SpectreN
Tagsbludgeoning_weapon, exile, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, medium_height, not_dex, not_int, physical_affinity, red_blood, rogue_exile, slow_movement, summoner
Leben
1650%
Rüstung
+100%
Ailment Threshold
1650%
Widerstand
40 40 40 25
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
DarkExileMarauder1
Metadata
DarkExileMarauder1
Stufe
68
Leben
106,150
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.305
Erfahrung
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
DarkExileLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
24% Chance, Gegner bei Treffer zurückzustoßen
68% erhöhter physischer Schaden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
DarkExileCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 30% weniger Schaden
Basisdauer beträgt 5 Sekunden
68% erhöhter physischer Schaden
58% erhöhte Angriffsgeschwindigkeit
60% mehr Bewegungsgeschwindigkeit
cyclone places ground tar movement speed +% [-50]
is area damage [1]
DarkExileSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 0.8 Sek.
Abklingzeit: 0.1 Sek.
Löst unterstützte Zauber aus, wenn Ihr insgesamt 1 Schaden von Treffern erleidet
Verursacht 50% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 60 Sekunden
Kreaturen haben 1000% mehr maximales Leben
alternate minion [1]
cast on damage taken also tracks dot [1]
DarkExileVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
Vaal-Schmetterhieb
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Abklingzeit: 7 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden, wodurch er eine in alle Richtungen schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und eine erhöhte Chance gewährt, diese zu betäuben.
Stößt Gegner bei Treffer zurück
Fertigkeiten wiederholen sich ein zusätzliches Mal
Verursacht 20% mehr Schaden
29% erhöhter physischer Schaden
80% erhöhte Angriffsgeschwindigkeit
50% erhöhte Rückstoßdistanz
Betäubt Gegner
animation effect variation [-1]
is area damage [1]
DarkExileGroundSlam
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
Verursacht 20% weniger Schaden
Dieser Angriff wird 4 zusätzliche Male wiederholt
15% verringerte gegnerische Betäubungsschwelle
100% mehr Nahkampf-Angriffsgeschwindigkeit
active skill area of effect radius +% final [20]

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileMarauder1"] = {
    name = "Shade of a Marauder",
    life = 16.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "DarkExileLeapSlam",
        "DarkExileVaalGroundSlam",
        "DarkExileGroundSlam",
        "DarkExileCyclone",
        "DarkExileSummonRagingSpirit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_global_chance_to_knockback_%",
        "physical_damage_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {24, 68, 15, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalGroundSlam"] = {
    name = "Vaal Ground Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Vaal] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.NeverExertable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "knockback_distance_+%",
        "animation_effect_variation",
        "skill_repeat_count",
        "attack_speed_+%",
        "always_stun",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {29, 20, 50, -1, 1, 80, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "active_skill_damage_+%_final",
        "base_melee_attack_repeat_count",
        "support_multiple_attacks_melee_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {15, -20, 4, 100, 20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "cyclone_places_ground_tar_movement_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {68, 58, 60, -30, -50, 5000, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileSummonRagingSpirit"] = {
    name = "DarkExileSummonRagingSpirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "active_skill_minion_life_+%_final",
        "active_skill_damage_+%_final",
        "alternate_minion",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {60000, 50, 100, 1, 1000, -50, 1, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
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