禁忌祭者苏醒
亡灵
undead description [1]
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
monster uses ground slam text [1]
monster no drops or experience [1]
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
monster uses ground slam text [1]
monster no drops or experience [1]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Darktongue Risen
幽魂 | Y |
---|---|
标签 | bludgeoning_weapon, flesh_armour, ghost_blood, has_one_hand_mace, has_one_handed_melee, medium_height, melee, physical_affinity, undead, very_slow_movement, zombie |
生命
252%
异常状态临界值
252%
抗性
0 40 0 0
伤害
140%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
2.4 秒
伤害分布
±30%
经验值
140%
Model Size
125%
类型
ProphecyDoedreMinionChampion
Metadata
ProphecyDoedreMinionEmerge4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,212
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
523
法术伤害
523
命中
290
攻击间隔
2.4
经验值
14,357
异常状态临界值
16,212
冰缓
51
Shock
51
Brittle
290
Scorch
51
Sap
142
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 366–680
暴击几率: 5%
攻击间隔: 2.4 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ProphecyZombieGroundSlam
攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
裂地之击
基本伤害: 366–680
暴击几率: 5%
攻击间隔: 2.4 秒
冷却时间: 2 秒
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
伤害总降 20%
敌人晕眩门槛降低 15%
active skill area of effect radius +% final [40]
is area damage [1]
敌人晕眩门槛降低 15%
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Stats { set_item_drop_slots = 0 } Life { } Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); " } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Zombies/ProphecyDoedreMinionEmerge4"] = { name = "Darktongue Risen", life = 2.52, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.3, attackTime = 2.4, attackRange = 8, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "ProphecyZombieGroundSlam", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProphecyZombieGroundSlam"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {}, cost = { }, }, [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {}, cost = { }, }, [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {}, cost = { }, }, [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
Id | MonsterAuraAddedColdDamage |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
冰霜伤害光环
范围: 50
周围友军造成额外冰霜伤害
获得额外冰霜伤害, 其数值等同于物理伤害的 25%
Cold Damage Aura
monster uses ground slam text [1]
Id | MonsterUsesGroundSlamText |
---|---|
Family | MonsterUsesGroundSlamText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |