禁忌祭者甦醒
不死
undead description [1]
獲得 25% 物理傷害的冰冷傷害
monster uses ground slam text [1]
monster no drops or experience [1]
emerge speed +% [-30,30]
Darktongue Risen
幽魂Y
標籤bludgeoning_weapon, flesh_armour, ghost_blood, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, undead, very_slow_movement, zombie
生命
252%
護甲
+50%
異常狀態臨界值
252%
抗性
0 40 0 0
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
2.4 秒
傷害分佈
±30%
經驗值
140%
Model Size
125%
類型
ProphecyDoedreMinionChampion
Metadata
ProphecyDoedreMinionEmerge4
等級
68
生命
16,212
護甲
43,185
閃避
4,739
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
2.4
經驗值
14,357
異常狀態臨界值
16,212
冰緩
51
感電
51
易碎
290
焦灼
51
殘喘
142
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 366–680
暴擊率: 5%
攻擊間隔: 2.4 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ProphecyZombieGroundSlam
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
裂地之擊
基本傷害: 366–680
暴擊率: 5%
攻擊間隔: 2.4 秒
冷卻時間: 2 秒
以長杖或錘重擊地面並製造出一道向前釋放的衝擊波,被此衝擊波擊中的敵人將會受到傷害並有較高機率被擊暈。限定長杖與錘。
造成 20% 更少傷害
減少 15% 敵人暈眩門檻
active skill area of effect radius +% final [40]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
}

Life
{
}

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Zombies/Zombie"

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}

Preload
{
	preload_ground_effect = "CausticCloud"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ProphecyDoedreMinionEmerge4"] = {
    name = "Darktongue Risen",
    life = 2.52,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.3,
    attackTime = 2.4,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "ProphecyZombieGroundSlam",
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyZombieGroundSlam"] = {
    name = "Ground Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_stun_threshold_reduction_+%",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {15, -20, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {15, -20, 40, levelRequirement = 15, statInterpolation = {},  cost = { }, },
        [3] = {15, -20, 40, levelRequirement = 30, statInterpolation = {},  cost = { }, },
        [4] = {15, -20, 40, levelRequirement = 45, statInterpolation = {},  cost = { }, },
        [5] = {15, -20, 40, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        [6] = {15, -20, 40, levelRequirement = 75, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    獲得 25% 物理傷害的冰冷傷害
    IdMonsterAuraAddedColdDamage
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    冰冷傷害光環
    範圍: 50
    周圍友方造成額外冰冷傷害
    獲得 25% 物理傷害的冰冷傷害
    Cold Damage Aura
    monster uses ground slam text [1]
    IdMonsterUsesGroundSlamText
    FamilyMonsterUsesGroundSlamText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster uses ground slam text Min: 1 Max: 1 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • emerge speed +% [-30,30]
    IdVariableEmergeSpeed
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: -30 Max: 30 全域
  • Edit

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