监狱看守者
恶魔
区域: 禁魂炎狱
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Penitentiary Incarcerator
幽魂 | N |
---|---|
地区 | 禁魂炎狱 |
标签 | brute_boss, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood |
生命
400%
护甲
+50%
闪避值
+20%
异常状态临界值
400%
抗性
40 40 40 25
伤害
254%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.2 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
MapBrute
Metadata
MapBossBrute
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
69
生命
649,329
护甲
46,737
闪避值
5,888
能量护盾
0
伤害
1,148
法术伤害
1,713
命中
301
攻击间隔
0.804
经验值
115,357
异常状态临界值
383,104
冰缓
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1823–2734
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrutusHook
攻击, 可触发
基本伤害: 1823–2734
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 6 秒
伤害总降 35%
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusCageSummonMaps
法术
施放间隔: 1 秒
冷却时间: 24 秒
造成 192.6 - 289 物理伤害
基础持续时间为 14.5 秒
is area damage [1]
基础持续时间为 14.5 秒
is area damage [1]
BrutusGroundSlam
攻击
基本伤害: 1823–2734
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 6 秒
伤害总增 120%
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
EmptyActionAttackBrutusMultiSlam
攻击
基本伤害: 1823–2734
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 7.5 秒
攻击速度总降 25%
BrutusMultiSlamImpact
可触发, 攻击
基本伤害: 1823–2734
暴击几率: 5%
攻击间隔: 1.2 秒
你的击中不能眩晕敌人
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/MapBossBrute"] = { name = "Penitentiary Incarcerator", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.54, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "Melee", "BrutusHook", "BrutusCageSummonMaps", "BrutusGroundSlam", "EmptyActionAttackBrutusMultiSlam", "BrutusMultiSlamImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusCageSummonMaps"] = { name = "BrutusCageSummonMaps", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5500, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 14500, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusGroundSlam"] = { name = "BrutusGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "is_area_damage", }, levels = { [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBrutusMultiSlam"] = { name = "EmptyActionAttackBrutusMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamImpact"] = { name = "BrutusMultiSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, 40, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | MonsterSpikedGroundBossBrutus |
---|---|
Name | 尖刺地面 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
监狱看守者
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Penitentiary Incarcerator
幽魂 | N |
---|---|
标签 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_int, physical_affinity, red_blood, standalone_map_boss |
生命
400%
护甲
+50%
闪避值
+20%
异常状态临界值
400%
抗性
40 40 40 25
伤害
254%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.2 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
MapBrute
Metadata
MapBossBruteStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
43,185
闪避值
5,687
能量护盾
0
伤害
1,081
法术伤害
1,613
命中
290
攻击间隔
0.804
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1716–2574
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrutusHook
攻击, 可触发
基本伤害: 1716–2574
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 6 秒
伤害总降 35%
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
攻击
基本伤害: 1716–2574
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 6 秒
伤害总增 120%
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
EmptyActionAttackBrutusMultiSlam
攻击
基本伤害: 1716–2574
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 7.5 秒
攻击速度总降 25%
BrutusMultiSlamImpact
可触发, 攻击
基本伤害: 1716–2574
暴击几率: 5%
攻击间隔: 1.2 秒
你的击中不能眩晕敌人
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
GTBrutusStandaloneCageFall
可触发, 法术
施放间隔: 0.833 秒
冷却时间: 24 秒
SOBrutusCageSpawner
可触发, 法术
施放间隔: 1 秒
GABrutusStandaloneCageImpact
可触发, 攻击
基本伤害: 1716–2574
暴击几率: 5%
攻击间隔: 1.2 秒
造成 183.8 - 275.7 物理伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Preload { preload_object = "Metadata/Effects/Spells/monsters_effects/brute_death/BruteDeathExplosionStandalone" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/MapBossBruteStandalone"] = { name = "Penitentiary Incarcerator", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.54, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "Melee", "BrutusHook", "BrutusGroundSlam", "GABrutusStandaloneCageImpact", "EmptyActionAttackBrutusMultiSlam", "BrutusMultiSlamImpact", "SOBrutusCageSpawner", "GTBrutusStandaloneCageFall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusGroundSlam"] = { name = "BrutusGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "is_area_damage", }, levels = { [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABrutusStandaloneCageImpact"] = { name = "GABrutusStandaloneCageImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBrutusMultiSlam"] = { name = "EmptyActionAttackBrutusMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamImpact"] = { name = "BrutusMultiSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, 40, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOBrutusCageSpawner"] = { name = "SOBrutusCageSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBrutusStandaloneCageFall"] = { name = "GTBrutusStandaloneCageFall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.833, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | MonsterSpikedGroundBossBrutus |
---|---|
Name | 尖刺地面 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
监狱看守者
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Penitentiary Incarcerator
幽魂 | N |
---|---|
标签 | demon, elder_map_boss, flesh_armour, humanoid, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_int, red_blood |
生命
400%
护甲
+50%
闪避值
+20%
异常状态临界值
400%
抗性
40 40 40 25
伤害
254%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.2 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
MapBrute
Metadata
MapBossBruteElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Render { has_light = true } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/MapBossBruteElder"] = { name = "Penitentiary Incarcerator", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.54, damageSpread = 0.2, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | MonsterSpikedGroundBossBrutus |
---|---|
Name | 尖刺地面 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.