残酷之灵
恶魔
掉落的物品数量提高 4000%
掉落的物品稀有度提高 1000%
level [0]
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
攻击速度减慢 10%
掉落的物品稀有度提高 1000%
level [0]
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
攻击速度减慢 10%
The Brute
幽魂 | N |
---|---|
标签 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
生命
400%
护甲
+50%
闪避值
+20%
异常状态临界值
400%
抗性
40 40 40 25
伤害
316%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.2 秒
伤害分布
±30%
经验值
200%
Model Size
120%
类型
BruteDescent2
Metadata
BossBruteDescent2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
43,185
闪避值
5,687
能量护盾
0
伤害
1,180
法术伤害
1,180
命中
290
攻击间隔
1.2
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GroundSlamBrute
攻击, 范围, 攻击可重复, 近战, Slam, 图腾技能
裂地之击
基本伤害: 826–1535
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 6 秒
以长杖、锤类、短杖重击地面,制造出一道向前释放的冲击波,被此冲击波击中的敌人将会受到伤害并有较高几率被击晕。
伤害总增 80%
攻击速度减慢 33%
必定击晕敌人
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
攻击速度减慢 33%
必定击晕敌人
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 826–1535
暴击几率: 5%
攻击间隔: 1.2 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrutusHook
攻击, 可触发
基本伤害: 826–1535
暴击几率: 5%
攻击间隔: 1.2 秒
冷却时间: 6 秒
伤害总降 35%
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBruteDescent2"] = { name = "The Brute", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.16, damageSpread = 0.3, attackTime = 1.2, attackRange = 11, accuracy = 1, skillList = { "GroundSlamBrute", "Melee", "BrutusHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GroundSlamBrute"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_stun", "is_area_damage", }, levels = { [1] = {-33, 80, -30, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, }
掉落的物品数量提高 4000%
掉落的物品稀有度提高 1000%
Id | MonsterDescent2Boss |
---|---|
Family | MonsterDescent2Boss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
level [0]
Id | MonsterImplicitNemesisSummonSkeletonsDescent2 |
---|---|
Name | Bringer of Bones |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Id | MonsterImplicitNemesisSoulEaterDescent2 |
---|---|
Name | 噬魂者 |
Family | MonsterNemesis |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack caster speed aura |
灵魂吞食
范围: 30
灵魂吞食
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Soul Eater
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
攻击速度减慢 10%
Id | Descent2KoleSlowerAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |